Welcome to Version 1.0.6, Build 6.7
Version 1.0.6 contains some pretty big internal changes for us, as well as some hotly requested features for the ACK. Have fun!
Unity 5
For Version 1.0.6 we‘ve finally updated to Unity 5, the latest version of the Unity game engine. This has been a pretty huge change for us, but now that we’re up-to-date we’ll be able to get the latest bug fixes and performance optimisations as Unity releases them. We’ve also seen some noticeable performance gains in some cases, particularly on lower-end hardware and non Windows machines.
As this version is the first release of FTD using Unity 5, you might see some minor graphical issues that we missed, or other “new” issues pop up that you haven't seen before…. if you see anything, please let us know ASAP and we’ll get them sorted out :-)
Visibility Options in the ACK
We've been blown away by the elaborate adventures you've all been making in the ACK, but editing some of the more dense or intricate levels can be pretty overwhelming. Logic Blocks, Switches and Teleporters can lead to a mess of spaghetti lines, making it hard to edit down the line.
To help, we've added a new visibility menu that contains some helpful toggle options to customise how you view the ACK. The options are:
- Pathfinding accessibility On/Off (the same visual that was triggered before with the eye icon)
- Fire lights On/Off to reduce performance cost in the ACK from all of the lights
- Entity names On/Off for use on the new Entity names in the ACK feature ;)
- Connection lines On/Off to help remove clutter in the ACK, when they are not needed
http://steamcommunity.com/sharedfiles/filedetails/?id=401857357
Entity Naming
By popular demand, we've added a new Entity naming system to the ACK. This system allows you to name entities with a unique name, making complex logic setups much more understandable.
You can access the naming functionality from the Context Menu (RMB or Back on the Controller) - just choose the rename option and enter a name! You'll see a label with that name appear above the entity, that name will also be used in the event UI, instead of the entities normal name (Teleporter could become tp_forest_01).
We've also extended the functionality to Entities you could already name, so named NPCs and Enemies will display the new labels in the ACK, but you'll still set the names from their dedicated inspector, not the Context Menu.
Entity naming currently supports Triggers, Blockers, Logic Switches, Logic Blocks, Notifications, Teleporters, NPCs and Enemies. Let us know if there are any other things you'd like to name and we’ll look into it!
http://steamcommunity.com/sharedfiles/filedetails/?id=401856403
Adventure Gallery Updates
- We now show you EVERY adventure in any "non online" category in the gallery list, rather than always just the first 36. So those of you with lots of deleted adventures you want to sift through, you now can :-)
- We now have pagination support for all online categories, so you can page through all of the results, 36 adventures at a time. Pagination is supported on Mouse & KB and Controller!
- We now have a Search By Tag option to allow you to search online for adventures that HAVE a specific tag.
- We now reload results of each category each time you click on a category, rather than just cache the previous results until the gallery is closed again
- We have added a "LEAST PLAYED" online search filter than will present the oldest, least played adventures we have online.
- We have added a "RECENT UPDATE" online search filter than will present the most recently updated adventures we have online.
http://steamcommunity.com/sharedfiles/filedetails/?id=401859500
Friends & Follower New Adventure Notification
We now show you a notification at the start of each play session if any of your friends or creators you follow have published a new adventure since the last time you booted the game.
You can't interact with the notification, but it stays on screen for around 8 seconds, and gives you a total count of new adventures, with counts for friends and followed creators.
The changes to the Adventure Gallery and the new adventure notifications have been implemented to help with the adventure discovery process and give players more a great chance of seeing and playing new adventures.
1.0.6 (Build 6.7) Change List
New
- Can now move between pages of results in the Adventure Gallery in ONLINE searches
- Added gallery searching via Tags
- Added new friend and follower adventure notification in Menu
- Added “Least Played” and “Recently Updated” search options to the Gallery
- ACK: New Entity naming system
- ACK: New visibility options panel
- ACK: Added ability to hide hidden adventures in dashboard (Check Settings in the ACK)
- ACK: Added ability to hide Demo adventures in the the Load Adventure panel (Check Settings in the ACK)
Changes/Improvements
- Moved to Unity 5
- Many more performance optimisations
- Adventure gallery can now show an unlimited number of results when browsing local adventures and adventures on your world map
Fixes
- Fixed some decals using incorrect lighting values (they were too intense)
- Fixed not being able to climb up onto a tile with a pressure plate on it
- Fixed ability 3 for Fire Lords and Ice Wizards not following mouse in MKB mode
- FIxed a potential issue that could clear character save data!
- ACK: Fixed a server side bug that would cause Likes/Neutral/Dislikes to go negative, causing other stat displays to fail
- ACK: Fixed issue where entering ACK multiple times per session would duplicate campaign adventures in dashboard
1.0.6 (Build 6.8) Change List
- Fixed black screen on second player in a split-screen game while in an adventure
- Fixed new filters in Adventure Gallery not working with Campaigns
- Fixed rendering issue on Ghost NPC
- Fixed multiplayer UI arrows staying on and not updating when the player they are pointing to is dead
- Fixed not being able to use the “Are you sure” prompt when attempting to finish an Adventure if player 1 is dead in a split-screen game
- Fixed Respawn prompt displaying incorrect controller icon for player 2 in splitscreen
1.0.6 (Build 6.9) Change List
- Fixed bridges glowing white after returning from being transparent
- Fixed rare case where failing to connect to servers (pings) at game start would prevent game from loading
[ 2015-03-03 03:36:03 CET ] [ Original post ]