Welcome to Version 1.0.7, Build 7.0
Version 1.0.7 contains some pretty big game changes, including some things that our community have been asking for for a while, so we think you are all going to be super excited with this update!
New Gameplay Difficulty Settings
One of the things we hear a lot from the community is that for some players, adventures are too easy and for others the same adventure is too hard, so we have implemented a difficulty system where players can choose to make the game harder for more XP rewards, or make the game easier for less XP.
You can change your settings on your World Map by pressing SPACE when using Mouse or LB when using Controller.
Settings that can
currently be changed are:
- Number of starting extra lives per character (0 - 4) default stays at 2 like it is now
- Number of lives awarded from a checkpoint (0 - 2) default stays at 1 like now
- Amount of HP a checkpoint has to heal you (0 , 150, 300) default stays at 150 like now
The difficulty settings are persistent and you can alter them whenever you want. They also sync over a network game, so all players play the hosts difficulty settings, and they see what they are in the Adventure and Campaign loading screens.
We also turn them off in the ACK for play testing so creators can’t accidentally play an adventure is an easier mode and then mark it as easy.
Playing Reward Adventures stack the rewards on top of the difficulty settings :-)
http://steamcommunity.com/sharedfiles/filedetails/?id=409239650&fileuploadsuccess=1
Block & Dodge Cancel Attacks!
In order to ensure you feel in control when in combat, we’ve implemented attack cancelling - simply Block or Dodge Roll at any time to cancel your current attack. Cancelling an attack with a block will cost you the same amount of Stamina as a dodge and will work regardless of whether you have a shield equipped.
You cannot use attack cancelling during special attacks.
Re-designed Enemy UI in ACK + New features!
We’ve spent some time making the Enemy UI int the ACK less cluttered by separating out like items into new tabbed panels. We’ve also added a BUNCH of new stuff too like:
- Can now mark enemies to NOT have Mutators assigned (up to 5)
- You can now adjust the scale of some enemies
- Some enemies now have random colour tint selection
- You can override these colour tints per enemy - want a purple orc? Go for it!
- You can not set the types of items an enemy can drop when killed (Loot & Potions, just Loot, just Potions or nothing).
Loot Drop re-balance & Gold value scaling
We have finally gotten around to to re-implementing loot drops to ensure a much more even distribution of loot for players to ensure we don't get the "I've had 100 loot drops and I only get boots!" scenario ;)
Loot will drop evenly, weighted to the character class, and if it is a split-screen game, then the loot drop will be balanced to the player that opens a chest, or scores the kill on an enemy.
We have also spent some time to make gold rewards scale better as your characters level up.
New SNAKE Enemy
We’ve added a new Snake enemy to the ACK for you all to use in your adventures - it will slither after and bite any adventurers it can. Each attack will do an initial amount of damage, as well as poison the player for two seconds for additional damage.
New Invisible NPC
We’ve seen some pretty cool workarounds to make various inanimate objects have Dialogue, so we thought we’d try and make it a bit easier to add dialogue to whatever object you want - the Invisible NPC!
You can place and edit an invisible NPC just like any other NPC, although you’ll notice the Invisible NPC has a small pink box suspended in the air - this is the interaction point. When you add dialogue to the NPC, the speech bubble will come from this point. To give you full control, you can also raise and lower the interaction point like any prop, so you can customise where the dialogue sits on your screen.
http://steamcommunity.com/sharedfiles/filedetails/?id=409239261
New In-Game Moderator Tools for our Community Moderators
We’ve finally shipped a version of our in-game moderator tools to make life easier for our awesome community moderators. The main aim here is to make adventure moderation quicker, allowing for reports to be cleared quicker, and blockable adventures to be blocked quicker.
These tools help reduce the burden placed on us (the devs) and put the power in the hands of our awesome community.
1.0.7 (Build 7.0) Change List
New
- Added a new DIfficulty System for customising play experience (see above)
- Added new Snake enemy
- ACK: Can now adjust scale and colour of many enemies
- ACK: Can now mark an enemy to not receive a mutator (max of 5 per adventure)
- ACK: Can now adjust whether an enemy drops just Loot, just Potions, both, or nothing
- ACK: Added a new invisible NPC type (see above)
Changes/Improvements
- Can now cancel attacks by blocking or dodge-rolling. Cancelling via a block costs 30 Stamina
- Rebalanced loot distribution to be more balanced when selecting what type of item to drop
- Gold drops now scale as you level up
- Spiders will now stop shooting web once their target has been successfully “webbed”
- Improved accuracy of first axe attack
- Workshop item package and submit button now changes to “Update Package” when item has already been published before
- Improved teleporter physics reliability when large groups of enemies move through teleporters
- Small mushrooms no longer have colliders, so players can move through them
- ACK: Logic Block delay timers can now go up to 20 minutes
- ACK: Redesigned Enemy inspector to accommodate new features and break up controls into a smaller bit of UI
- ACK: Saving an adventure now sets that adventure as the “Quick Load” adventure
- ACK: Made pressure plates rotatable!
Fixes
- Fixed Male and Female Black Rogue intro sound effects being switched
- Fixed a physics quirk when standing on top of a book with a bridge on it
- Fixed Tomes carrying their charge between adventures
- Fixed character snapping towards mouse when attacking with keyboard (Enter by default)
- Fixed not being able to delete character in character select panel with second controller
- Fixed some lamps using an incorrect shader (they had a slight glow effect)
- Fixed potential issue with saving & loading created Workshop items
- Fixed on-screen controller help displaying to the left of center when looking at map in split-screen
- Potentially fixed a lockup when pausing the game at the exact same time as the game ends
- Fixed tutorial prompts in first two adventures not displaying correctly
- Fixed loot shrine tier info displaying Bag Slots when a character already has 30 slots
- Fixed phantom objects sometimes appearing in the item pickup UI
- Improved climbing behaviour around many wall mounted/non-collision props
- ACK: Stopped Comments and Reports listings in adventure details from scrolling when content fits the space
- ACK: Fixed being able to place a Logic Block inside an Arch
- ACK: Fixed a decal variant that was the wrong colour (ground glyph 3 - variant 5)
- ACK: Fixed not being able to move wall decals up and down
- ACK: Fixed teleporter connection lines not updating when a tile the teleporter is on is raised/lowered
Known Issues
- Steam Overlay makes loading graphics disappear on OSX 10.10.2 builds :(
[ 2015-03-17 03:11:06 CET ] [ Original post ]