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Version 1.1.3, Build 9.7 - Happy New Year!
One of our most commonly requested features is the ability for enemies and NPC’s to be interchangeable - the ability to make some enemies talk to the player, or an NPC to talk to the player and then become hostile and fight. Unfortunately, decisions we made in the architecture of Fight The Dragon all the way back in 2013(!) make scenarios like this impossible - the immense amount of work required to rebuild large sections of the game while keeping legacy adventures compatible is an unfeasible task. However, while we can’t give you all of the features you’ve been asking for, we’ve come up with what we think is a pretty cool compromise - Enemy NPC’s! The standard NPC can now be switched into Enemy mode, where you can select from 13 different enemy varieties (Skeleton, Orc, Male + Female Brigands, Mummy and Zombies) that will look like an un-armoured enemy, but function exactly like a standard NPC. The enemy can select from 4 different animations (Default, Scared, Angry and Sad) and has all of the same abilities that a normal NPC has (Dialogue, Events, Icons, etc ). http://steamcommunity.com/sharedfiles/filedetails/?id=610038866
Based on some suggestions from the forums, we’ve added a new type of two sided window facade for creators to use on single-width walls, so you can see a window from both sides of a wall.
New
[ 2016-01-28 04:32:39 CET ] [ Original post ]
Welcome to Version 1.1.3, Build 9.7 Happy New Year! This is a small update to get a couple of new features we’ve been working on out to you all that we didn’t have time to ship last year - enjoy!
New Enemy NPC’s
One of our most commonly requested features is the ability for enemies and NPC’s to be interchangeable - the ability to make some enemies talk to the player, or an NPC to talk to the player and then become hostile and fight. Unfortunately, decisions we made in the architecture of Fight The Dragon all the way back in 2013(!) make scenarios like this impossible - the immense amount of work required to rebuild large sections of the game while keeping legacy adventures compatible is an unfeasible task. However, while we can’t give you all of the features you’ve been asking for, we’ve come up with what we think is a pretty cool compromise - Enemy NPC’s! The standard NPC can now be switched into Enemy mode, where you can select from 13 different enemy varieties (Skeleton, Orc, Male + Female Brigands, Mummy and Zombies) that will look like an un-armoured enemy, but function exactly like a standard NPC. The enemy can select from 4 different animations (Default, Scared, Angry and Sad) and has all of the same abilities that a normal NPC has (Dialogue, Events, Icons, etc ). http://steamcommunity.com/sharedfiles/filedetails/?id=610038866
New two sided window facades
Based on some suggestions from the forums, we’ve added a new type of two sided window facade for creators to use on single-width walls, so you can see a window from both sides of a wall.
1.1.3 (Build 9.7) Change List
New
- Added new Enemy NPC varieties
- Added new 2 sided window facades
- Made UI scale more when at highest value - this may cause some minor overlapping UI on extreme settings
- Improved Dragon background image on splash screen - should work better on wider displays
- Fixed a rare UI focus issue when opening the Adventure Gallery after using the Loot Shrine
- Fixed an issue where blocked adventures would gradually build up locally and eventually crash the game when attempting to play a random adventure
[ 2016-01-28 04:32:39 CET ] [ Original post ]
Version 1.1.3, Build 9.7 - Happy New Year!
One of our most commonly requested features is the ability for enemies and NPCs to be interchangeable - the ability to make some enemies talk to the player, or an NPC to talk to the player and then become hostile and fight. Unfortunately, decisions we made in the architecture of Fight The Dragon all the way back in 2013(!) make scenarios like this impossible - the immense amount of work required to rebuild large sections of the game while keeping legacy adventures compatible is an unfeasible task. However, while we cant give you all of the features youve been asking for, weve come up with what we think is a pretty cool compromise - Enemy NPCs! The standard NPC can now be switched into Enemy mode, where you can select from 13 different enemy varieties (Skeleton, Orc, Male + Female Brigands, Mummy and Zombies) that will look like an un-armoured enemy, but function exactly like a standard NPC. The enemy can select from 4 different animations (Default, Scared, Angry and Sad) and has all of the same abilities that a normal NPC has (Dialogue, Events, Icons, etc ). http://steamcommunity.com/sharedfiles/filedetails/?id=610038866
Based on some suggestions from the forums, weve added a new type of two sided window facade for creators to use on single-width walls, so you can see a window from both sides of a wall.
New
[ 2016-01-28 04:32:39 CET ] [ Original post ]
Welcome to Version 1.1.3, Build 9.7 Happy New Year! This is a small update to get a couple of new features weve been working on out to you all that we didnt have time to ship last year - enjoy!
New Enemy NPCs
One of our most commonly requested features is the ability for enemies and NPCs to be interchangeable - the ability to make some enemies talk to the player, or an NPC to talk to the player and then become hostile and fight. Unfortunately, decisions we made in the architecture of Fight The Dragon all the way back in 2013(!) make scenarios like this impossible - the immense amount of work required to rebuild large sections of the game while keeping legacy adventures compatible is an unfeasible task. However, while we cant give you all of the features youve been asking for, weve come up with what we think is a pretty cool compromise - Enemy NPCs! The standard NPC can now be switched into Enemy mode, where you can select from 13 different enemy varieties (Skeleton, Orc, Male + Female Brigands, Mummy and Zombies) that will look like an un-armoured enemy, but function exactly like a standard NPC. The enemy can select from 4 different animations (Default, Scared, Angry and Sad) and has all of the same abilities that a normal NPC has (Dialogue, Events, Icons, etc ). http://steamcommunity.com/sharedfiles/filedetails/?id=610038866
New two sided window facades
Based on some suggestions from the forums, weve added a new type of two sided window facade for creators to use on single-width walls, so you can see a window from both sides of a wall.
1.1.3 (Build 9.7) Change List
New
- Added new Enemy NPC varieties
- Added new 2 sided window facades
- Made UI scale more when at highest value - this may cause some minor overlapping UI on extreme settings
- Improved Dragon background image on splash screen - should work better on wider displays
- Fixed a rare UI focus issue when opening the Adventure Gallery after using the Loot Shrine
- Fixed an issue where blocked adventures would gradually build up locally and eventually crash the game when attempting to play a random adventure
[ 2016-01-28 04:32:39 CET ] [ Original post ]
Fight The Dragon
3 Sprockets
Developer
3 Sprockets
Publisher
2014-12-04
Release
Game News Posts:
35
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Mostly Positive
(996 reviews)
The Game includes VR Support
Public Linux Depots:
- Fight The Dragon Linux [585.74 M]
Build, Explore, Battle & Loot in this GAUNTLET inspired USER CREATED hack’n slash
Create & share Adventures like a true Dungeon Master of old!
Fight The Dragon is a COMMUNITY CREATED Hack'n Slash RPG where players can team up and tackle exciting adventures made by other community members in our in-game Adventure Construction Kit (ACK).
It's DIABLO meets LITTLE BIG PLANET
Follow us on twitter - http://twitter.com/3sprockets
Our Latest Dev Let's Play 9 Video... 18th December 2014
http://steamcommunity.com/sharedfiles/filedetails/?id=357821583
See all of our Dev Let's Play videos here...
http://steamcommunity.com/app/250560/discussions/0/540743757658485898/
Players can play single player, local split-screen couch co-op (2 players) or online multiplayer (4 players) to complete 10-15 minute adventures in a non-linear order, which allows players to jump in for a quick fix or play multiple adventures over longer play sessions. Collect loot, level up, conquer enemies and become a master adventurer!
Become the ultimate Dungeon Master you always dreamed of being!
Fight The Dragon ships with a highly flexible in-game Adventure Construction Kit (ACK) that allows players to design, play and share their own adventures with other players on all platforms around the world.
The ACK (as is the gameplay) is designed to be as intuitive to use via a gamepad as it is via mouse and keyboard. Creators are able to sculpt and paint environments, place props, enemies, NPCs, Traps, checkpoints and other key game elements including hooking up basic logic systems for switches/gates and traps.
The Fight The Dragon community have already published over 1600 fantastic adventures, which means we have hundreds of hours of gameplay already created.
ACK FEATURES
- Great assortment of Melee, Ranged and Mini-Boss Enemies
- Large selection of textures to paint environments with
- Static & Dynamic props including realtime lights, traps, bridges & more
- Super intuitive editor allowing rapid design
- In editor play testing at any time
Dragon Battle Arena
As heroes complete adventures and reach milestones, they earn tickets that allow them to go “Fight The Dragon” in the ultimate dragon battle arena.
Every player has their own dragon to fight, and each dragon has MEGA HP, so killing your dragon will require many encounters and a lot of skill. The damage you do to your dragon is persistent between play sessions, so collect as many tickets as you can and go battle it out! Each ticket grants the player 3 lives, but be warned, there are more ways to die in the dragon arena than just the dragon, so stay alert!
Key Game Features
- In-Game Adventure Construction Kit – Create and share Adventures!
- Over 100 hours of unique gameplay created by our community so far!
- Action packed Hack-and-Slash Adventuring in your own creations
- Female and Male versions of all of our classes
- Local Drop-In Split-Screen Couch Co-Op
- Up to 4 player online Co-Op (cross platform)
- LAN server for local 4 player Co-Op
- Intense Dragon Fights with special dragon loot
- Full gamepad & Big Picture support
State Of the Game - FAQs
Game - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751660786031250/
Adventure Construction Kit - Current State & FAQ
http://steamcommunity.com/app/250560/discussions/0/558751812695879447/
MINIMAL SETUP
- OS: Ubuntu
- Processor: Intel i3+ or equivalentMemory: 1 GB RAM
- Memory: 1 GB RAM
- Graphics: NVidia or ATI with latest drivers
- Storage: 500 MB available space
- OS: Ubuntu
- Processor: Intel i5+ or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: NVidia or ATI with latest driversNetwork: Broadband Internet connection
- Storage: 1 GB available space
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