




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Disclaimer Nearing the end We are slowly but surely reaching a point where we are comfortable with state of our game. As long as no major issues arise over the coming weeks, that will make us reconsider, we plan on finishing development very soon. Thank you to all tester, we appreciated your work. P.S.: We would appreciate additional testing for our helper systems (Restaurant and dungeon helpers) and the later boss fights (Leviata, Maldemos). As always please consider joining our discord server if you want to be part of the beta test crew! Invite link: https://discord.gg/nfWGKFUSVE Reworks and Additions Dungeon -Reworked the loot system, making it not totally random but having more drop chances for items the player currently needs -Firefly nests now heal the player, giving more incentive to kill them -Reworked visuals for the buff Chase gives the player in the dungeon making it more clear Enemies Improved Leviata -Peck attack now tracks the player and is a lot faster -Wind walls start small and scale up -Flight attack accuracy increased -Added missing sound effects for tornados and wind walls Improved Rotog -Polished visuals for stomp to better visualize the damage area -Fixed minor issues with attacks not working properly Improved Karkor Gianta -Improved timing of the stomp hitbox -Enrage bury attack is now faster Improved Bosra and Besma -Fixed Besma getting stuck when stunned or killed before changing phase Village -Added more animations to villagers -Added barks to restaurant guests, commenting on the quality of the food being cooked -Major performance upgrade in the village -Reworked botanist shop, now restocking daily with a random amount of ingredients -Improved balance for shop prices and dishes Restaurant -Restaurant helpers now cook for self-orders with a fixed time and an infinite amount, enabling players to get healing items really fast -Lowered restaurant helper cooking times and income share -You can now add four combinations at once -Cooking game UI now shows inventory slots, showing the max stack size -Included cooking difficulty in tutorials UI -Major performance upgrade for inventory UIs (especially the blacksmith) -Added sorting to several inventories (first based on type and then on quality) -Improved inventory scrolling -Fixed weapon combo display scrolling -Combined player weapon damage numbers to remove visual clutter and overlapping -Improved UI navigation for the restaurant chef menus -Improved food pictures Saving and Loading -Added interval based autosave and an indicator on the bottom right of the screen -Added safety checks for old saving and loading, making it more reliable to load outdated save files Bug Fixes -Fixed saving issues in the intro cutscene -Fixed restaurant guest sitting positions on bar stools -Fixed restaurant helpers not showing the correct infos -Blocked input while the character moves to interactions, disabling multiple interactions being triggered at the same time -Fixed potential soft-lock when going to bed when blacksmith wants to talk to you -Fixed blacksmith spear quest -Fixed multiple issues with restaurant orders, the sleep recap and restaurant helpers -Fixed opening game menu when player inventory is opening -Fixed audio slider selection visuals in options -Fixed maximum stack size in dungeon for items -Fixed issues with unlocking certain dishes -Fixed restaurant trigger positions, making it impossible to go upstairs without the upper floor appearing -Fixed dialogue data not saving properly -Fixed shops not unlocking items, making the shops empty
[ 6442 ]
[ 1376 ]
[ 1859 ]