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Automobilista 2
Reiza Studios Developer
Reiza Studios Publisher
2020-06-30 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Automobilista 2 V1.6.3.5 Update is Live

Automobilista 2 is now updated to V1.6.3.5 is now live - this update completes the V1.6 cycle with further bug fixes & adjustments and should be the the last of the V1.6.3 cycle. If by any chance you encounter issues with this build, the previous V1.6.3.4 is available as a Beta Branch on Steam ("previousbuild") Focus over these initial weeks of the year has been on pursuing further bug fixes as well as further improving or fixing issues with existing content; two long-standing bugs that we expect to be resolved as of this build is the occasional drivetrain / tire "jolt" along with a FFB spike that could occur with some cars during upshifts(most typically seen in cars prone to sustaining long power drifts like F-Vintages and Caterhams); the occasional loss of steering rotation / driver arm animation fidelity during replays is also expected to be corrected. In terms of content updates, on the track front the Spielberg circuits (both modern & historic) have been updated to feature 3D foliage and generally more recent art quality standards - maintenance of older content originally produced for AMS1 (both car and track models / textures) so quality standards are more consistent with the latest AMS2 content is going to be occur regularly throughout the cycles in 2025.
Physics & AI for the karts, Superkart & F-USA oval variants (which hadnt quite received their full revisions by the time of V1.6 release) have now been completely revised and are largely up to V1.6 standard. A manual setup reset is strongly recommended for these classes.
Many other classes have received further minor physics & setup finetuning as we wrap all V1.6 physics revisions. Full V1.6.3.5 changelog below:

V1.6.3.4 -> V1.6.3.5 CHANGELOG


GENERAL
  • Fixed incorrect steering lock/range in replays in some instances
  • Fixed issue which would cause opponent shadows to render during private qualifying sessions
  • Increased initial water puddle size scalar slightly back up
  • Further reduced intensity of undercarshadow in storm weather
  • Increased maximum configurable pit speed limit to 240kph
UI & HUD
  • Fixed odd mouse activation behaviour when close to the top/bottom edge of input rows
  • Fixed inconsistent text case of retired label on some in-game leaderboards
  • Fixed track selection Grade Filters
  • Fixed inconsistent status column text case on pause menu
  • Fixed player info dialog double activation issue on pause menu when using gamepad
  • Fixed Tire/Fuel multiplier inputs on MP Realism Settings dialog
  • HUD map fixes for dynamic mode - VIR and Donington (all layouts)
  • Fixed missing 'Full' Labels on HUD editor
  • Corrected vehicle statistics according to the latest physics adjustments
  • Fixed a bug which made the showroom camera blurry after ending a session and returning to main menu
  • Updated Kart & Superkart vehicle class selection logos
  • Updated Credits listing
PHYSICS
  • Tire tread adjustments for Superkart, Karts (all versions), F-USA oval & speedway variants
  • Minor tread adjustments for LMDh / GTP, LMP2, DPi, P1 (both gens), GTE, GT3 (both gens), Lambo ST, F-USA Gen1-3, F-USA 2023, F-Retro Gen1, F-Retro Gen3, F-Classic (all gens), F-HiTech Gen1, F-V10 (both gens), F-Reiza, F-Ultimate (both gens), Copa Montana, Sprint Race, Stock Opala 1986, Stock Omega 1999, Copa Classic B & FL, Copa Uno, Lancer Cup, HotCars, F-Dirt, Kartcross
  • Complete physics revision for all karting classes (125cc Direct, Shifter, GX390, Rental & Superkart)
  • Adjusted default wing settings for F-Classics & F-Hitechs LD variants (all gens)
  • Formula HiTech Gen2: Fixed Model 3 and MP4/8 excessive power in LD variants
  • F-USA (All Gens) Revised aero & suspension for oval variants; Minor aero adjustments to road variants; corrected various inconsistencies between road and oval variants; Added positive front camber range for oval variants; Set Gen1 to period-accurate 40gallon fuel tank
  • Adjusted body drag coeff for Opalas, Omega & Puma GTB
  • Copa Classic (both gens): Adjusted default tire pressures & camber angle
  • F-Ultimate (both gens): Revised throttle map
  • F-Dirt: Suspension setup adjustments
  • Reduced crankshaft mass for lower engine inertia in ARC Camaro, Kartcross
  • Adjusted auto downshift points for Fuscas, F-Vee & F-Dirt
  • Copa Uno: Fixed auto by weather not selecting wet tires; Adjusted default pressures
  • F-Classic Gen2: Corrected Low Downforce variants of generic models not referencing corresponding LD physics
  • Minor FFB adjustments to Lamborghini Veneno,Nissan R89C, Rallycross cars
AI
  • Reduced effect of AI Aggression setting in AI lateral rates, corridors and special care with human players
  • Further fine-tuning of class-specifc AI lateral rates for smoother / less jerky side movements
  • Adjusted AI aero physics for F-Retro (all gens), LMDh / GTP & GT3 (both gens) to improve AI high speed stability and mitigate issues with AI getting out of shape and / or losing control in these classes
  • Calibrated AI simulated session times for F-Ultimate (both gens), F-Reiza, F-V10 (both gens), F-V12, F-Classic (all gens), F-Retro (all gens), F-Vintage (both gens), ARC Camaro, F-Junior, M1 Procar, Lamborghini Supertrofeo, GT4, Porsche Cup, Ginetta G55 Supercup, Ginetta G40 Cup, Mini JCW, Sprintrace, Group A, Group C, GT1, GT Open, GT Classics, Touring Cars Tiers 1&2
  • Corrected Ai non-race driver skill levels for F-Junior and Vintage Touring Car Tier 1 causing AI cars in those classes to be much faster in race than in qualifying
  • AI wet weather calibration for F-HiTechs, Opala 1979, Opala Old Stock, Stock Omega 1999
  • AI Calibration pass for GTE & GT3 Gen1 (correcting BMW M6 / M8 being uncompetitive)
  • AI calibration pass for P1 (both gens), LMP2, Sprint Race, F-USA Gen1-3 F-USA 2023, F-Reiza, F-Ultimates (both gens), F-V10 (both gens), F-V10 Gen2 Copa Montana, Copa Classics, Hot Cars
AUDIO
  • Updated Superkart surface, wind and engine sound position
  • Updated Kart tire and surface sounds and adjusted in-cockpit engine sound position.
  • Adjusted wet-road roll volume for Hypercars class
  • Mitigated crackling on trackside camera view
  • Fixed bad trackside camera doppler effect for Nissan R390 GT1 and Nissan R89C & Kartcross
  • BMW 2002 Turbo: fixed missing rev limiter sound
TRACKS
  • Spielberg art overhaul (Modern & Historic, all layouts): reworked terrain meshes and textures; adjusted 2D foliage; added 3D foliage; multiple adjustments to various materials and textures, fog and climate; added various miscellaneous objects and details
  • Kansai East/West: Add fences marking invisible perimeter barriers
  • Snetterton: Fixed a misplaced tire wall physical barrier at Firman's corner; Cleanup the scene export of unused mesh and materials
VEHICLES
  • Karts: Adjusted the vehicle spawn position parameters (static tire deflection and initial height)
  • Updated cockpit display resolution for GT1 cars, Nissan R89C, Nissan GT-R, F-309,
  • Disabled visual backfires for karts, Superkart, Copa Uno, Copa Fusca & Ginetta G40 Cup
  • Lamborghini Super Trofeo: Fixed wrong paint replacement for livery override: adjusted cockpit camera; updated blinking pit lights frequency
  • Adjusted cockpit POV for Mclaren MP4/5B, Mclaren MP4/12, F-V10 Gen1, karts (all)
  • Corrected exhausts positions for F-Classics Gen1, Gen2 & Gen3
  • Corrected F-Classic G4M3 Bolt-Work GP pitcrew team outfits
  • McLaren MP4/6: Fixed suspension animations artifacts clipping through car body; Fixed interior position; corrected black extertnal mirrors texture;, added missing lightglow
  • McLaren MP4/4: Corrected black external mirrors; Fixed gap in wheel blur objects
  • Brabham BT52: Added backfire effect
  • Brabham BT46B: Added cockpit labels, adjusted needle speed orientation
  • Lotus 72E: Added rainlight
  • F-V10 Gen2: Fixed and improved blurred wheels
  • Porsche RSR GTE: Added more edges to the cockpit cooling duct mesh
  • Mercedes GT3 Gen1: Reworked rear lights textures; added blinking lights
  • BMW M8 GTE: Removed duplicated side mirrors in cockpit view
  • Mclaren 720S GT3 EVO: Revised lights IDs, added front and rear DRL, fixed damage LODs
  • F-USA 2023: Fixed a collision mesh problem that could result in abnormal physical reactions
  • McLaren MP4/1C: Fixed invisible screws in cockpit and carbon material changed. Added damage animation to cockpit carbody.
  • Camaro GT4R: fixed steeringwheel label
  • BMW M Hybrid V8: new carbon weave, improved blurred rims, new glowing brake disk texture, updated IMSA liveries
  • BMW M4 GT4: updated cockpit lights, improved blurred rims
  • Lamborghini Veneno: fixed inverted front right caliper logo


[ 2025-01-25 13:05:47 CET ] [ Original post ]

Automobilista 2 is a celebration of motorsports - a comprehensive simulator powered by genre-leading technology placing you right at the center of the thrills the sport has provided over the decades, with an uniquely immersive experience and unmatched variety of cars, tracks and features you won´t find in any other racing game; it is an advanced simulator that never forgets to remain fun and accessible.

Within a few clicks, you can jump from a rental kart for modern day race in downtown Sao Paulo to a historic Grand Prix car for a blast around Monzas famous banking as if it were the 1960s; Run one of the championship seasons offered within the game, or create your own custom season setting up classes, tracks, points system, weather to your preference;; Travel through the history of motorsports driving legendary machines such as the Lotus 72E, the mighty Group C Porsche 962c or the Mclaren F1 GTR on the tracks they actually belonged; enjoy the unique driving experiences of exotic race cars equipped with ingenious devices that made motorsports folklore never before modeled in a racing simulator, such as the Brabham BT46B fan car or the Mclaren MP4-12 with its ingenuous brake steer system; explore the freedom that Automobilista 2 provides to create great events that never were, or even really crazy ones that never could be.

There is more still to come in the years ahead - new cars & tracks, more historical content, different racing modes, enhanced gameplay features, better racing for both single and multiplayer; AMS2 continues to be an ever-evolving, ever-expanding project that will continue to get bigger and better.

RACE ANYTHING, ANYWHERE, ANYHOW

From rental Karts to high-performance Prototypes, Classic Grand Prix cars to modern GTs and Racing Trucks, Automobilista 2 offers it all through a catalogue of beautifully-detailed venues across five continents.

ACCESSIBLE VISUAL REALISM

Automobilista 2 combines world-class graphics with optimized performance to offer glorious visuals even on less powerful systems, and one of the best VR experiences of any racing game

FULLY DYNAMIC RACING

Featuring the most advanced dynamic weather and track condition systems, 24-hour cycles, barometric pressure modelling, varying wind speeds and temperatures — all to produce ever-changing conditions session to session. AMS2 gives you full control for races to progress just as you want it, ensuring no two laps are the same

REAL WEATHER

- Real Weather links AMS2´s ultra-advanced weather system with a global meteorological data system to provide real time weather for all locations present in the game - that means that if you select the current date and hour for a race at Silverstone and it´s currently raining there, you´ll get the same weather in AMS2; if it has just stopped raining a couple of hours earlier, the track will still be wet in real life, and it will likewise still be wet in AMS2 as well. Real Weather does not just mimic current weather conditions though - it packs data for every single day over the last 40 years for every track in the game, allowing users to reproduce historical races in changeable weather very closely to how they actually happened.

MOTORSPORTS RULES & REGULATIONS

- Automobilista 2 also features one of the most complete sets of rules & regulations of any racing sim, allowing users to emulate rules of most major series in the world. In V1.4 we expand that reach with the introduction of oval racing and the support for Full Course Yellow. AM2 also allows users to customize multiclass races with the exact number of opponents from each class they may desire.

RACING LEGENDS

A growing library of famous historical racing cars and race tracks as they were through various decades offer players the opportunity to relive classic eras of motorsports history

EVER EVOLVING, EVER EXPANDING

Boasting a commitment to a long-term development cycle, Automobilista 2 receives regular monthly game updates bringing in a constant flow of new features and improvements to the game along with new cars and tracks

MINIMAL SETUP
  • OS: SteamOS
  • Processor: 3.5 GHz Intel Core i5 3450 or AMD FX-8350Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX680 or equivalent
  • Storage: 120 GB available space
RECOMMENDED SETUP
  • OS: SteamOS
  • Processor: Intel Core i7 8700K / AMD Ryzen7 2700XMemory: 16 GB RAMStorage: 120 GB available spaceSound Card: DirectX compatible sound cardAdditional Notes: .
  • Memory: 16 GB RAMStorage: 120 GB available spaceSound Card: DirectX compatible sound cardAdditional Notes: .
  • Storage: 120 GB available space

GAMEBILLET

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MacGamestore

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