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Automobilista 2 is a celebration of motorsports - a comprehensive simulator powered by genre-leading technology placing you right at the center of the thrills the sport has provided over the decades, with an uniquely immersive experience and unmatched variety of cars, tracks and features you won´t find in any other racing game; it is an advanced simulator that never forgets to remain fun and accessible.
Within a few clicks, you can jump from a rental kart for modern day race in downtown Sao Paulo to a historic Grand Prix car for a blast around Monzas famous banking as if it were the 1960s; Run one of the championship seasons offered within the game, or create your own custom season setting up classes, tracks, points system, weather to your preference;; Travel through the history of motorsports driving legendary machines such as the Lotus 72E, the mighty Group C Porsche 962c or the Mclaren F1 GTR on the tracks they actually belonged; enjoy the unique driving experiences of exotic race cars equipped with ingenious devices that made motorsports folklore never before modeled in a racing simulator, such as the Brabham BT46B fan car or the Mclaren MP4-12 with its ingenuous brake steer system; explore the freedom that Automobilista 2 provides to create great events that never were, or even really crazy ones that never could be.
There is more still to come in the years ahead - new cars & tracks, more historical content, different racing modes, enhanced gameplay features, better racing for both single and multiplayer; AMS2 continues to be an ever-evolving, ever-expanding project that will continue to get bigger and better.

RACE ANYTHING, ANYWHERE, ANYHOW

From rental Karts to high-performance Prototypes, Classic Grand Prix cars to modern GTs and Racing Trucks, Automobilista 2 offers it all through a catalogue of beautifully-detailed venues across five continents.

ACCESSIBLE VISUAL REALISM

Automobilista 2 combines world-class graphics with optimized performance to offer glorious visuals even on less powerful systems, and one of the best VR experiences of any racing game

FULLY DYNAMIC RACING

Featuring the most advanced dynamic weather and track condition systems, 24-hour cycles, barometric pressure modelling, varying wind speeds and temperatures — all to produce ever-changing conditions session to session. AMS2 gives you full control for races to progress just as you want it, ensuring no two laps are the same

REAL WEATHER

- Real Weather links AMS2´s ultra-advanced weather system with a global meteorological data system to provide real time weather for all locations present in the game - that means that if you select the current date and hour for a race at Silverstone and it´s currently raining there, you´ll get the same weather in AMS2; if it has just stopped raining a couple of hours earlier, the track will still be wet in real life, and it will likewise still be wet in AMS2 as well. Real Weather does not just mimic current weather conditions though - it packs data for every single day over the last 40 years for every track in the game, allowing users to reproduce historical races in changeable weather very closely to how they actually happened.

MOTORSPORTS RULES & REGULATIONS

- Automobilista 2 also features one of the most complete sets of rules & regulations of any racing sim, allowing users to emulate rules of most major series in the world. In V1.4 we expand that reach with the introduction of oval racing and the support for Full Course Yellow. AM2 also allows users to customize multiclass races with the exact number of opponents from each class they may desire.

RACING LEGENDS

A growing library of famous historical racing cars and race tracks as they were through various decades offer players the opportunity to relive classic eras of motorsports history

EVER EVOLVING, EVER EXPANDING

Boasting a commitment to a long-term development cycle, Automobilista 2 receives regular monthly game updates bringing in a constant flow of new features and improvements to the game along with new cars and tracks
Automobilista 2
Reiza StudiosDeveloper
Reiza StudiosPublisher
2020-06-30Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Very Positive (4954 reviews)
Automobilista 2 V1.6.8 & Lamborghini Dream Pack Pt2 RELEASED!

Along with another substantive list of improvements to both Single & Multiplayer, the new AMS2 update is accompanied by the release of the Lamborghini Dream Pack Pt2, bringing four more distinct but equally iconic V12 machines from the prestigious Italian brand - Lamborghini Miura SV, Lamborghini Diablo SV-R, Lamborghini Murcielago R-GT and the brand new Lamborghini Revuelto.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35138208/b2dfed8b0c47b9947aea7719c99eec8b59bc162e.jpg\"][/img]

Each of these cars offers a completely unique driving experience relative not only to each other, but to every other car in the game - a true V12 treat for every sim racing enthusiast!

As is tradition for AMS2, the new DLC content will have a free trial period for all users to check it out, but this should only last for 24h this time so dont sit it out!

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35138208/ee1b55fff695fb95bbd40660791383f1df436b47.jpg\"][/img]Users who for whatever reason encounter issues with the new V1.6.8 or who might have an imminent league race to run may still remain on the previous V1.6.7.2 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting thepreviousbuildbranch.

[u]Important Note Regarding Car Setups:\n[/u]\nBy default, AMS2 V1.6.8 disables the autoloading of both user-made and autosaved setupswhen loading a new event; this means that car setups will be always reverted to their factory defaults when you load a new track (you can still manually load your saved setups from the setup screen).\n\nAutoloading has been at the root of a few long-standing bugs (such as some setup variables occasionally loading incorrectly or lingering on from a previously selected car into a new event, sometimes without the user even realizing it); this creates obvious problems for which definitive fixes on what is a particularly convoluted area of the codebase are still proving elusive. The alternative solution for the time being has been to disable the function altogether so user always is ensured the car is reset to its original factory state upon session load - this also dispenses with the need to reset setup whenever a car receives a setup-impacting physics update.

Users willing to risk the occasional hiccup in the autoloading system in order to keep its convenience will find an option to switch it back on from the Gameplay menu.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35138208/bf92335f120ec4f9b7b8c287378b3f2063c736fb.jpg\"][/img]

[u]\nV1.6.7.2->V1.6.8.0 CHANGELOG\n[/u]\nCONTENT\n\nLamborghini Dream Pack Pt2 DLC\n

  • Added Lamborghini Miura SV to Vintage Cars class

    [/*]
  • Added Lamborghini Diablo SV-R to Diablo Super Trofeo class

    [/*]
  • Added Lamborghini Revuelto to Hypercars class

    [/*]
  • Added Lamborghini Murcielago R-GT to GT1 2005 class

    [/*]

\nGENERAL\n

  • Extensive revisions to both Default & Default+ Force Feedback profiles

    [/*]
  • Added option to disable car setup autoloading (disabled by default)

    [/*]
  • Fixed several issues and inconsistencies with the extra time for the remaining participants to finish the race in multiplayer, such as an issue where the extra time could be very different for each user

    [/*]
  • Fixed vehicle reset timeout not being reset between sessions

    [/*]
  • Fixed a issue where the race session wouldn\'t end if every player retired without finishing in multiplayer

    [/*]
  • Display the abandoned lap number next to retired/DNF/DQ participants instead of a gap on the race final-results page in multiplayer

    [/*]
  • Fixed logic issue with applying cockpit exposure from last loaded vehicle to all other vehicles in session

    [/*]
  • Massively optimized the CPU impact of LOD Fades

    [/*]

\nUI & HUD\n

  • Fixed pit limiter controller input messaging being active when the vehicle has no limiter installed

    [/*]
  • Fixed incorrect Le Mans 24Hr grid size shown in UI

    [/*]
  • Fixed various minor localization errors

    [/*]
  • TC Vintage Cars Tier 1 & 2 rebranded to Vintage Cars Tier 1 & 2

    [/*]

\nPHYSICS\n

  • Revised vintage all-weather tire treads

    [/*]
  • Revised thermodynamic effects of being below optimal temperature for all slick tires

    [/*]
  • Revised BMW 2002 Turbo & Corvette C3 physics

    [/*]
  • GTE / GT3 (both gens) / GT Open: Revised aerodynamics, driveline & chassis for all models, improving differential response & correcting minor polar moment of inertia & unsprung mass inconstiencies; BoP pass for both GT3 classes

    [/*]
  • Revised diffuser stall properties for all cars featuring the device, correcting some inconsistencies & slightly increasing stall factor upon heavy bottoming

    [/*]
  • Revised front suspension of F-Vee (both gens) & Fuscas to better simulate torsion resistance provided by leaf springs

    [/*]
  • Mclaren F1 LM: Revised aerodynamics

    [/*]

\nAI\n

  • Adjusted AI Aggression setting impact on AI care with human rivals; critical scalars (fixing reversed effect from higher aggression settings); track corridor scaling

    [/*]
  • General adjustments to AI corner exit & braking points

    [/*]
  • General adjustments to AI dynamic track corridors to minimise AI cars from stepping off-road mid corner

    [/*]
  • Various adjustments to AI performance & racecraft in ovals for classes with dedicated oval variants

    [/*]
  • Various layout-specific adjustments for AI blue flag, overtaking & dynamic corridor scalars for all Grade 1 & 2 tracks

    [/*]
  • Minor global adjustment to how much the AI cars slow down under blue flags and how far behind the car behind is before it begins getting out of the way for GTE, GT3 (both gens), GT4, Stock V8s, Super V8, Lambo Super Trofeo, Porsche Cup

    [/*]
  • Increased baseline distance from which AI in faster formula cars start moving out of the racing line when under blue flag

    [/*]
  • AI Calibration pass for F-V10 (both gens), F-Reiza, F-Ultimate (both gens) when AI is running intermediates / wets / extremes on a drying track

    [/*]
  • F-V10: Calibrated AI wet track launch performance

    [/*]
  • Curvelo: Improved AI line thru the short cut esses in Short layout where it often would hit the wall

    [/*]
  • Watkins Glen: Adjusted the grid box locations for improved AI standing starts

    [/*]

\nAUDIO\n

  • Fixed wind sound disappearing in monitor view when viewing opponents onboard cameras

    [/*]
  • Adjusted tire scrub and skid sound for BMW 2002, Chevrolet Corvette C3.

    [/*]

\nTRACKS\n

  • Azure: Fixed issue causing LOD settings to be ignored on some objects; Fixed some zfighting buildings; LOD optimization for some buildings, TSO, and billboard crowds

    [/*]
  • Curitiba: Move start trigger to the road markin

    [/*]
  • Road America: Fixed a collision wall alignment at the T10 bridge

    [/*]
  • Added support for 48-car grids at Jacarepagua & Gateway Ovals

    [/*]
  • Fontana: Updated tracksdie cameras to 4-lap cycles for both modern & historical oval layouts

    [/*]

\nVEHICLES\n

  • Normalised \'Cockpit Exposer\" percentage variable for all tin-top vehicles

    [/*]
  • Lamborghini Huracan GT3 EVO2: Added extra dirt to all exterior and glass materials, fixed number plates z-fighting, updated LEDs emmissivity and textures; new rcf and override paint materials replacements with orange peel and extra dirt

    [/*]
  • BMW M4 GT3: Added extra dirt to all exterior and glass materials, fixed number plates z-fighting, updated LEDs emmissivity and textures; new rcf and override paint materials replacements with orange peel and extra dirt

    [/*]
  • Porsche 963: Fixed brake discs glow issue

    [/*]

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35138208/b25adfb0ab142481c511450352797432fe743e19.jpg\"][/img]

[ 2025-10-02 13:40:28 CET ] [Original Post]

Minimum Setup

  • OS: SteamOS
  • Processor: 3.5 GHz Intel Core i5 3450 or AMD FX-8350Memory: 8 GB RAM
  • Memory: 8 GB RAM
  • Graphics: GTX680 or equivalent
  • Storage: 120 GB available space
  • Memory: 16 GB RAMStorage: 120 GB available spaceSound Card: DirectX compatible sound cardAdditional Notes: .
  • Recommended Setup

    • OS: SteamOS
    • Processor: Intel Core i7 8700K / AMD Ryzen7 2700XMemory: 16 GB RAMStorage: 120 GB available spaceSound Card: DirectX compatible sound cardAdditional Notes: .
    • Storage: 120 GB available space
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