Within a few clicks, you can jump from a rental kart for modern day race in downtown Sao Paulo to a historic Grand Prix car for a blast around Monzas famous banking as if it were the 1960s; Run one of the championship seasons offered within the game, or create your own custom season setting up classes, tracks, points system, weather to your preference;; Travel through the history of motorsports driving legendary machines such as the Lotus 72E, the mighty Group C Porsche 962c or the Mclaren F1 GTR on the tracks they actually belonged; enjoy the unique driving experiences of exotic race cars equipped with ingenious devices that made motorsports folklore never before modeled in a racing simulator, such as the Brabham BT46B fan car or the Mclaren MP4-12 with its ingenuous brake steer system; explore the freedom that Automobilista 2 provides to create great events that never were, or even really crazy ones that never could be.
There is more still to come in the years ahead - new cars & tracks, more historical content, different racing modes, enhanced gameplay features, better racing for both single and multiplayer; AMS2 continues to be an ever-evolving, ever-expanding project that will continue to get bigger and better.
RACE ANYTHING, ANYWHERE, ANYHOW
From rental Karts to high-performance Prototypes, Classic Grand Prix cars to modern GTs and Racing Trucks, Automobilista 2 offers it all through a catalogue of beautifully-detailed venues across five continents.ACCESSIBLE VISUAL REALISM
Automobilista 2 combines world-class graphics with optimized performance to offer glorious visuals even on less powerful systems, and one of the best VR experiences of any racing gameFULLY DYNAMIC RACING
Featuring the most advanced dynamic weather and track condition systems, 24-hour cycles, barometric pressure modelling, varying wind speeds and temperatures — all to produce ever-changing conditions session to session. AMS2 gives you full control for races to progress just as you want it, ensuring no two laps are the sameREAL WEATHER
- Real Weather links AMS2´s ultra-advanced weather system with a global meteorological data system to provide real time weather for all locations present in the game - that means that if you select the current date and hour for a race at Silverstone and it´s currently raining there, you´ll get the same weather in AMS2; if it has just stopped raining a couple of hours earlier, the track will still be wet in real life, and it will likewise still be wet in AMS2 as well. Real Weather does not just mimic current weather conditions though - it packs data for every single day over the last 40 years for every track in the game, allowing users to reproduce historical races in changeable weather very closely to how they actually happened.MOTORSPORTS RULES & REGULATIONS
- Automobilista 2 also features one of the most complete sets of rules & regulations of any racing sim, allowing users to emulate rules of most major series in the world. In V1.4 we expand that reach with the introduction of oval racing and the support for Full Course Yellow. AM2 also allows users to customize multiclass races with the exact number of opponents from each class they may desire.RACING LEGENDS
A growing library of famous historical racing cars and race tracks as they were through various decades offer players the opportunity to relive classic eras of motorsports historyEVER EVOLVING, EVER EXPANDING
Boasting a commitment to a long-term development cycle, Automobilista 2 receives regular monthly game updates bringing in a constant flow of new features and improvements to the game along with new cars and tracksAutomobilista 2 V1.6.9.0 is now live! The final update of the year expands AMS2 into US Stock Car Racing, with three generations added as bonus content for the Racin USA Expansion Pack along with a new oval - the Pocono Raceway!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35138208/e5cdb1296423edb344c3dc8c9b4ef5193cd99bb1.jpg\"][/img]
The update also adds the Tourist layout of the Nordschleife, along with a new pack of amazing Supercars.
Keeping to the spirit of the season,all new content introduced in this update is free for all users to try and enjoy through the Holiday season until the early days of 2026.\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35138208/1ea078063eaf642f926390734b02bef030b7a93b.jpg\"][/img]Users who for whatever reason encounter issues with the new V1.6.9.0 or who might have an imminent league race to run may still remain on the previous V1.6.8.6 by right-clicking on AMS2 in the Steam library -> Properties -> Beta and selecting thepreviousbuildbranch.\n\n\nCheck out the full update notes & changelog below:
UI & HUD UPDATES
V1.6.9 features some minor UI cosmestic updates, with title texts now capitalized and panel designs now featuring squared edges.
We have also began to introduce a new HUD design with this update, however the work on this front is not yet complete; users may get a glimpse of the progress there however by switching to a WIP version of the new HUD via Display options.
PHYSICS UPDATES
V1.6.9 delivers another round ofphysics updatesacross the board, primarily focused tires with further adjustments to various tread friction coefficients, elasticity, hysteresis, thermodynamics parameters for most slick, semi-slick & all-weather tires in AMS2, aiming to provide another notable step-up in the quality of the simulation.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35138208/b0ed0ebe1a85de33ff79a1062615e1c4eb13ff8f.jpg\"][/img]
FREE CAMERA MODE
Users may now enable free camera in both live play and monitor screen using the following commands:
CTRL+F to Enable/Disable Free Camera
\"W A S D\" keys : Movement
Numpad \"-\" : FOV decrease
Numpad \"+\" : FOV increase
Numpad Arrows \"2,4,6,8\": Orientation
Numpad \"5\": reset orientation
TAA DEVELOPMENT\nGoodoptimization has been achieved for Temporal Antialiasingsince the last update; users now also have the option to combine it with Super Sampling AA for optimal results.
FORMULA CLASS REBRANDING
The F-Reiza and F-Ultimate classes have now been rebranded as F-V8 Gen3, F-Hybrid Gen2 and F-Hybrid Gen3 respectively as per the graphics below\n[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg\"][/img]
\n\n[u]V1.6.8.6->V1.6.9.0 CHANGELOG[/u][u]\n[/u]\nCONTENT\nTracks
Racin USA Bonus Pack
Added Pocono Raceway (5 layouts)
[/*]Added Fontana Oval Historic
[/*]
Nurburgring 2025 DLC
Added Nordschleife Tourist layout to Nurburgring 2025
[/*]
Cars
RacinUSA Bonus Pack
Added Stock USA Gen1 Class
[/*]Added Stock USA gen2 Class
[/*]Added Stock USA Gen3 Class
[/*]Added Stock USA Gen3 LM Class
[/*]
Supercars Pt2 DLC
Added Audi R8 V10 GT to Supercars Class
[/*]Added Dodge Viper ACR to Supercars Class
[/*]Added Maserati GT2 Stradale to Supercars Class
[/*]Added Aston Martin Valkyrie to Hypercars Class
[/*]
GENERAL
Further greatly optimized the packet transfer that occurs near the end of a Multiplayer practice, qualifying and race session, to prevent lags and mass disconnections at that moment
[/*]Fixed issue that could cause wrong vehicle setup in MP to be loaded if the vehicle was a low downforce or oval specification
[/*]Fixed an issue where the weather progression setting in championship mode would be set incorrectly to a random value when using real weather, instead of being set to the same value as the time progression setting as expected
[/*]Improved TAA performance and VRAM usage especially at higher resolutions such as VR or triples
[/*]Unlocked super-sampling graphics option when TAA is enabled allowing them to be combined
[/*]Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV
[/*]Adjusted shadow transitions between detail levels for consistency
[/*]Improved shadow clarity in the cockpit view
[/*]Reduced cases of shadow flickering with TAA enabled
[/*]Slightly increased the shadow distance in cockpit and external views
[/*]Significantly reduced shadow flickering with TAA enabled and shadow acne when using high FOV
[/*]Fixed issue causing the players fuel level to occasionally be set the same as an AI driver would use, instead of being set per setup configuration
[/*]Improved the detection of incidents that trigger local yellow flags
[/*]Fixed local yellow flags not getting cleared after a host migration
[/*]
\nUI & HUD
Minor adjustments to UI design with squared panel edges & updated fonts
[/*]HUD now displays local yellow flag not only when approaching the incident but also while inside the yellow flag zone
[/*]Added option to enable/disable beta HUD developments (Gameplay > Display)
[/*]Doubled number of custom championship template slots and single championship save slots
[/*]Fixed final lap time display of HUD Lap Timings widget displaying a time a few ms higher than the correct laptime
[/*]Fixed incorrect nation flags being displayed in the final race results screen in multiplayer
[/*]Corrected preset track selection for modern & historic Le Mans 24h & Road Atlanta for various classes
[/*]updated logos, motorsport backgrounds/logos for F-Reiza = F-V8 Gen3, F-Ultimate Gen1= F-Hybrid Gen2, F-Ultimate Gen2 = F-Hybrid Gen3, F V10 G1\\\\G2.
[/*]Fixed incorrect English help text for AI Aggression setting
[/*]Fixed reversed help texts for AI Skill and AI Aggression options in ES localisation
[/*]Fixed typo in some instances of Boxengeschwindigkeit in DE localisation
[/*]Fixed incorrect string for \'HUD Live Edit Messages\' option in unselected state on in-game display options screen
[/*]
\nPHYSICS
Minor adjustments to tire tread elasticity, hysteresis, thermodynamics & friction coefficients for F-USA Gen1-3, F-USA 2023, F-HiTech Gen2, F-V12, F-V10 (both gens), F-Reiza, F-Ultimate (both gens) GT1, GT1 2005, GT2 2005, GTR 2005, LMP1/2 2005, GTE, GT3 (both gens), GT Open, GT4, G55 Supercup, Porsche Cup, GT5, Ginetta G40 Cup, Lambo Huracan ST, Lambo Diablo ST, Ligier P4, Ligier JS2-R, P2, P3, P4, Stock Car Brasil 2019-2024, Super V8, Stock USA Gen1&2, Group C, F-Trainers, Caterhams, Copa Classic, Copa Uno, Lancer Cup, Hypercars, Supercars, TC Vintages Tier1&2
[/*]Revised Hypercars & Supercars physics
[/*]Slightly reduced tolerance for mismatching revs during gear shifts for cars with manual gearboxes when running manual clutch
[/*]Revised brake wear & thermodynamics for all modern GTs, Prototypes, road karts and endurance-capable vintage vehicles
[/*]Revised steering rotation & ratio for GT3 & GT4 models
[/*]Minor chassis polar moment of inertia & aero revisions to F-V12, F-V10 Gen1&2
[/*]Set both 2005 GT2 & BMW M3 GTR models to default with medium compound tires instead of soft
[/*]Ginetta G40 (both versions): Slightly reduced crankshaft mass
[/*]Mini Cooper S 1965 (both): Corrected fuel tank size
[/*]GTE (all models) Adjusted default rear tire pressure adjustments
[/*]Mercede AMG GT4: Minor aero & default ARB adjustments
[/*]F-3: Fixed excessive dirty air effects
[/*]F-V10 Gen1: Adjusted default ARB settings
[/*]Lamborghini Revuelto: Adjusted engine heating
[/*]Audi R8 GT4: Corrected engine lifetime rpm threshold
[/*]Porsche 911 GTE: Adjusted default tire pressure & rear slow rebound damper
[/*]BMW M3 GTR: Fixed tires missing pre-heating in rolling / standing starts
[/*]AM Valkyrie Hypercar: Default rear tire pressure & rear slow rebound adjustment
[/*]Alpine A424 Default rear tire pressure & rear slow rebound adjustment
[/*]Lamborghini SC63: Default rear tire pressure adjustment
[/*]Minor ride height adjustments to VW Fuscas
[/*]Lamborghini Revuelto: Corrected 8th gear ratio
[/*]
AI
Adjusted AI logic over race starts & first lap for slightly more agressive positioning & better overall performance
[/*]Adjusted AI braking performance for generally more agressive braking into hard braking zones
[/*]Adjusted AI braking logic so AI will try outbrake rival during a fight for position
[/*]Adjusted brake distances for heavier classes & cars with high power / grip ratio
[/*]Improved AI local yellow flag behaviour
[/*]Slightly increased amount of extra fuel AI carries for safety margin in timed races
[/*]Added parameter to force AI to pit for fuel in long tracks when fuel is below a certain threshold for Endurance cars that still didnt have it (Group C, GT1, GT1/2 2005)
[/*]Adjusted AI speed thresholds for in / out laps & blue flag conditions for F-Retros, F-Classics, F-Hitechs, F-V12, F-V10s, V-Reiza
[/*]Increased AI speed thresholds under blue flag for GT classes
[/*]AI calibration pass of dry & wet launch performance for F-V12, F-V10 Gen1, F-V8 Gen3 & F-Hybrid Gen2/3
[/*]AI calibration pass for F-3, F-Junior, F-Trainer, F-Classic Gen4, F-HiTech Gen1
[/*]Slightly Increased AI care around human opponent for lower power classes
[/*]AI Calibration pass for F3, F-Trainers
[/*]Barcelona GP: Adjusted AI speed between T2 & T3 Added 10% speed boost between T2, T3
[/*]Barcelona 1991: Adjusted AI corridors at T7/T8 apex to mitigate AI stepping off track and bringing dirt on
[/*]Brands Hatch: Improved AI speed on braking zone for Druids (both layouts)
[/*]Donington: Reduced AI speed at Old Hairpin, McLeans and Coppice, adjusted AI grip levels
[/*]Jerez (both layouts): Reduced dynamic scaling of corridors, adjusted AI grip
[/*]Hockenheim (Nat & GP layouts): Reduced dynamic scaling of AI corridors
[/*]Laguna Seca: Improved AI performance at T5
[/*]Londrina: Minor adjustment to dynamic corridors in both layouts
[/*]Kyalami: Adjusted AI grip levels
[/*]Imola: Disabled legacy AI boosts at modern layout; slightly reduced AI grip for historical layouts
[/*]Le Mans 2005: Adjusted AI speed exiting esses and Tertre Rouge
[/*]Sebring: Adjusted AI speed at T3, T4, Hairpin, Sunset, Cunningham, Bishop
[/*]Spielberg GP: Added 5% speed boost between T7 & T8
[/*]Watkins Glen Short: Adjusted the corridors near the inner loop and adjusted AI speed at final turn
[/*]Road Atlanta: Adjusted AI corridors at the T6 apex (Modern & 2005 versions)
[/*]Spa Francorchamps: Adjusted AI corridors at Blanchimont, Stavelot & Bus Stop chicane for 2022 layout
[/*]Nurburgring (2020 & 2025 GP layouts): Reduced dynamic scaling of AI corridors
[/*]Silvestone (2001, 2020 int & GP layouts): Reduced dynamic scaling of AI corridors
[/*]Watkins Glen: Reduced dynamic scaling of corridors
[/*]
\nAUDIO
Updated chassis & suspension sounds
[/*]ARC Camaro: updated interor engine sound
[/*]BMW M3 GTR: Updated gearshift sound
[/*]BMW M1: Adjusted interior engine volume
[/*]
\nTRACKS
Nurburgring 2025: Extensive art revision
[/*]Imola: Reversed the pitbox and garage door order in the 1st garage at pit entrance
[/*]Nurburgring 1971: Added barrier at Sudkehre fo Gesamt layout
[/*]Spielberg Historic: Added grid, pitbox, and garages with pit lane extension
[/*]Sebring Removed moving tracking camera from back straight.
[/*]Road Atlanta (all layouts): TV cameras at T3 moved so as not obscured by tree branches.
[/*]Nurburgring 2025 Fixed missing historic weather for Nordschleife layout
[/*]Virginia: Added garage extension for the south pit lane
[/*]Slightly increased racing line grip ranges for Azure, Cadwell, Jerez, Kyalami Modern, Snetterton, Velocitta, Velopark
[/*]Spa-Francorchamps 2005 EC: Added fence to block GP pit exit
[/*]
\nVEHICLES
Adjusted cockpit POV to standard for Audi R8 GT4, Cadillac DPi-VR, McLaren F1 LM, Porsche RSR 1974, Mclaren F1 LM, Aston Martin Vantage GT4, Ultima GTR, GTE cars
[/*]Cadillac DPi-VR: Adjusted driver animation
[/*]Mclaren F1 LM: Adjusted driver animations
[/*]BMW M4 GT4: added flashing display LEDs
[/*]Lamborghini Murcielago R-GT: Improved rear brake lights; updated LCD screen contrast
[/*]Fixed non-emissive display material for F-USA Gen1-3 & F-3
[/*]AM Vantage GT3 Evo: Fixed white LOD issue
[/*]BMW 2002: Improved tachometer needle rotation
[/*]F-Vee Gen2: Fixed suspension animation artifacts
[/*]F-Vintage Gen1 Model2: Fixed rear right tire LOD issue
[/*]F-Classic G4M3: Fixed the missing steering rod in the front suspension
[/*]McLaren F1 GTR: Added windscreen banner, updated materials with extra dirt and orange peel; updated display and LEDs materials with adjusted emissivity
[/*]Porsche 992 GT3R: updated steering wheel textures, increased rotaries resolution with correct lightning; fixed LEDs material now using Envmap
[/*]Porsche 911 GTE: updated display with TC setting[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/35138208/f17ba845cd0ae80fb62ea15ed4ce35c542a93be3.jpg\"][/img]
[/*]
Minimum Setup
- OS: SteamOS
- Processor: 3.5 GHz Intel Core i5 3450 or AMD FX-8350Memory: 8 GB RAM
- Memory: 8 GB RAM
- Graphics: GTX680 or equivalent
- Storage: 120 GB available space
Recommended Setup
- OS: SteamOS
- Processor: Intel Core i7 8700K / AMD Ryzen7 2700XMemory: 16 GB RAMStorage: 120 GB available spaceSound Card: DirectX compatible sound cardAdditional Notes: .
- Storage: 120 GB available space
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