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Dead In Vinland
Ishtar Games Developer
Ishtar Games Publisher
2018-04-12 Release
Game News Posts: 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Features of the 1.3 Patch + DLC 2 Release Date!

Hello survivors, time to talk about the 1.3 Patch! Were approaching release time! Lets talk about the content of the FREE 1.3 patch coming live at the same time as the second DLC of Dead In Vinland. We are slowly coming to the end of what we possibly could implement into the game, so this patch should be the last major one. Honestly we totally went over the budget we had in the first place but well, we wanted to go as far as we could with the concept of Dead In Vinland. We hope that in the end, it will have a lasting effect on sales and that the game will eventually reach balance, but thats the subject of another blog post that I will make for the 1-year anniversary of the games release. But yeah, when I look at what is the game now and how it was when we first release it There has been quite an amount of major improvements that Im really proud of. After the 3rd DLC is released, I think Ill be able to call it complete! But enough of that, lets look at the features There are actually 3 new major free features included in the 1.3 patch:

Advanced Difficulty Options


Okay Lets get to the REAL THING. Dead In Vinland has A TON of parameters running in the engine that we set up. We cant possibly make it moddable since it was not something we anticipated from the start. BUT with this, youll really be able to tailor your experience how you see it. We added not all but a lot of parameters that you can fiddle with, making your game extra hard or extra easy. We tried to give you the freedom to go very extreme in the parameters, so its very experimental: dont complain if you set-up some crazy things ^^ We thought it worked well with a new endless game mode, but you can also use this to make the story mode easier or harder with the patch.
With that, you will be able to:
  • Modify how the states increase/lower each time. You could for example play a game where the characters dont get any Fatigue at all, but they get twice the amount of Injury and Disease.
  • Modify how the states impact the skills: you could make it so the characters states dont lower the character skills, of have twice the impact.
  • Modify the random value affected to Acquired skills at generation: choose 0 to have less random, 100 to have crazy numbers.
  • Modify the number of bad starting Traits: you could start a game with 0 random starting Traits, making it fairer to every character.
  • Modify skills and general XP bonuses. You could make a game with skills that dont evolve at all on each use, but you get twice the general XP, making it a game around level ups!
  • Modify the number of Level Up Traits you get to choose from each level-up. If the random factor of level-ups annoys you, you could set it up to 100 and get the choice to customize your character freely.
  • Change the resources gains, the crafting speed, the exploration speed.
  • Change how fast camp stations lose condition, and how fast Natural Resources lower and regenerate.
  • Remove the chance to have special Traits when using camp stations, or double the chance to get one, and change the value of Depression Crits.
  • Make the diseases more or less frequent, and make them harder or easier to heal.
  • Change the chances that each character will get Dehydrated each night (I personally advise setting it to 100% chances), and change the way water rationing works (yes, you can revert to the initial values that were a bit harsher than now)
  • Adjust the chances of food rotting overnight. You can make everything un-perishable ^^
  • For Heodening mode only: Modify the number of days you have to wait between Tributes, and the difficulty of Tributes amount asked.
  • Change the animosity gains. You could make an endless game by removing them completely.
  • The chances of getting fights. If you dont like our battle system (and it makes us sad), you can remove the battles! (not recommended: battles are an important way to get loot!)
  • Give you a boost of chance to succeed skillchecks You know, those nasty 3-in-a-row skillchecks you have to succeed in Rune challenges?
  • Some other parameters for Heodening mode: the delay between map resets, and the pace at which the battles will increase in difficulty.
  • And finally, one set of options that Im particularly proud of: you can completely modify the probabilities each weather has to appear, depending of the current weather Very cool! You could make an island where it constantly rains, or where there are no storms, etc Youre a real god now!


Intelligence Skill rework


This is directly a consequence of the new customization options of the Battle Of The Heodenings mode that we included in the 2nd DLC, and this is something I wanted to change for a while. The Intelligence skill didnt have much use, apart for the skillchecks in exploration mode (luckily, we used a lot of Intelligence skillchecks, so it was not a wasted skill). Now that you can freely distribute your skillpoints at character creation, we couldnt allow ourselves to have a sub-par skill like that, that could easily been overlooked to max-out other skills. So! Now Intelligence will give a bonus/malus on skills XP gains. The more a character is Intelligent, the more they will learn from their experiences and the faster they will get better at doing their activities.
Since skills level-ups give general XP, Intelligent characters will also tend to progress their levels faster, learning useful Traits along the way. So yeah, its definitively a skill that has some value in it, and that could lead to some interesting XP focused builds.

Stats screen in character sheet


Oooh How I love this feature! To talk a bit about me, I have some kind of statistics fetish When I see character statistics in a game, I cant help but become instantly excited. I think I could buy a game just for a well-presented stat screen x) I feel that many RPGs and tacticals are lacking a lot in character stats, thats a shame because stats tell a lot of good stories that you can share and compare with other players. So I pestered Raoul and Thomas (our programmers) day and night so that they would implement a nice little stat screen in Dead In Vinland. They accepted to implement a stat screen on game over to appease me, but now that we had this nice little stat screen, why not have it during a playthrough?! I whined, I yelled, I bribed And now we have it! <3
Look at this beauty! Now you can easily check that Lady Tomoe nearly died of Fatigue, so you should take care of her! Poor Lady Doing all the work by herself while the others have fun in the Tavern No wonder she always looks so grumpy. Phew! Thats all! As you can see, you clearly can make the game less RNG prone, or more, depending on your setup. We hope youll have fun playing with all these settings! Its a bit of an expert mode, so if you find some good set-ups, dont hesitate to share them with other players!

Release date!


We know its been a long time coming, but we finally has a release date! The second DLC (and the 1.3 Patch) for Dead In Vinland will be available on January 24th, so thats next week!!

Follow us!


If you want to stay up to date with all the updates be sure to follow us there: Twitter Facebook Discord Server Happy surviving!


[ 2019-01-17 15:16:35 CET ] [ Original post ]


DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.

Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.

KEY FEATURES

  • Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).


  • Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning.
  • 3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat!


  • Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything.


  • Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises!


  • Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes.


  • Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics.
  • Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end.



  • Animosity and tribute system : be “welcomed” by the infamous tyrant Björn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences.
  • Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up.


  • Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes.
  • HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story.

               


    DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the general background in each game of the series.


GAMEBILLET

[ 6436 ]

8.39$ (16%)
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[ 1784 ]

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MacGamestore

[ 1873 ]

2.49$ (88%)
17.49$ (13%)
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1.99$ (75%)

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