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Dead In Vinland
Ishtar Games Developer
Ishtar Games Publisher
2018-04-12 Release
Game News Posts: 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Dead in Antares Characters Pt. 1

Hello survivors!

We hope you're okay! In case you missed it, last week we unveiled a brand-new look at Dead in Antares, focusing on the battle system. Next month well explore the new features a bit deeper in a captains log, but for now as everyone in the team is focused on polishing a playable demo for the end of this summer, well share some more details about our main crew.

[previewyoutube="XpIA8o8ih8s;full"][/previewyoutube]

Meet The Crew - part 1


Fans of our previous games know that it wouldn't be a proper "Dead in" without a memorable cast of characters that you will need to keep alive.

For players of Dead in Vinland, you might remember that in this one, you had 4 main characters (the family), and then you could recruit up to 8 optional characters that were found on the island.

Losing a family member meant a game over, but losing a recruitable character did not.

For Dead in Antares, we knew from the start we wanted a different direction. In this one, we wanted every character to be as involved in the story as another, enabling us to write interesting dynamics between them. We wanted a real team spirit in the writing, contrary to our previous games where the cast was more or less forced to stick together. Thats not to say there wont be conflictual beliefs in the group as the story unfolds and the tension ramps up.

[img src="https://clan.cloudflare.steamstatic.com/images/45528810/4efb0afe24b87768b2bc18550de5e398d5e4afe4.jpg"][/img]

In terms of gameplay, this means that losing any of the 10 main characters will lead to a game over, as anyone is mandatory to the plot. We survive in this together, or we die trying!

In terms of writing, it enabled us to write more dynamic dialogs as any character can intervene in a scene and speak his or her mind, at any moment. Some scenes focus on different pairings of characters which leads to interesting interactions.

A little bit of secret info here, that we will talk a lot more in another captains log: we went completely over our heads designing the relationship system between our characters You can expect A LOT of possibilities, much more than in any of our previous games.

But enough with that, lets start by giving you a bit more info about the past of some of our crew!

Amelia Rosenhart | The Captain


Dont be fooled by her looks, Amelia is quite the military veteran Daughter of a decorated and renowned father, she aced her military studies in the hope of living up to his unreachable expectations. She then was sent in various extremely dangerous commando and secret service missions which led her in particularly tricky situations - and morally ambiguous ones.

Among the crew, she has the most battle and survival experience and she knows that sometimes you have to take very hard decisions as a leader, but since the beginning of the mission something seems slowly crackling inside her. Will she manage to bear the incommensurable burden of this mission on her strong shoulders, or will she completely fall apart?

[img src="https://clan.cloudflare.steamstatic.com/images/45528810/2ea5ec9b63227e8a60ba8bf0db9c41205c9eb05d.png"][/img]

William Eriksson | The Field Medic


On the surface, William is this big-hearted giant that is too good for this world. Gentle, friendly, calm, he will lend an empathetic ear to anyone coming to him for medical care. But under this - some would call bland - personality lies a terrible past riddled of tragedies.

This past has made him tormented over the thought of losing anyone in the crew, which can become quite the curse for someone whose task is to coexist with sickness and death on a daily basis.

[img src="https://clan.cloudflare.steamstatic.com/images/45528810/0ae3ded66ab272db2138b9355225e09bc1b41d12.png"][/img]

Liu Jian | The Chief Engineer


Lius proficiency in everything tech and craft would be a real asset to any team, especially in this kind of situation He knows the Ixion like the palm of his hand, or an extension of his body even. He more often than not feels that its easier to deal with the spaceship than it is with his fellow comrades. They are so tiring with their constant futile chatter.

Physically, he is not really fit for this kind of harsh environment, more so that he was severely hurt by a landmine when he was young, leaving an impressive scar on his chest.

[img src="https://clan.cloudflare.steamstatic.com/images/45528810/e2d665cf9758e4724c3d5cce0a238b0deac83b6b.png"][/img]

Polina Shevchenko | The Astrophysicist


Double PhD graduate, both in Theoretical Physics and Quantum Physics, she is the daughter of the renowned Professor Shevchenko, a genius scientist who led the Ixion project and is a member of the Global Committee.

Despite her immense knowledge and proficiency, she fears that the others think her presence on the mission is only due to her father But which kind of father would send his daughter to a certain death in an impossible mission in space? Unless there is something more to it?

[img src="https://clan.cloudflare.steamstatic.com/images/45528810/e5af0b6b56fca76ad118b2dc3b77494d29f4e906.png"][/img]

And that's all for today! Those 4 characters will be playable in the upcoming demo of Dead in Antares, coming out on August 27th for free on Steam!

Take care! <3


[ 2025-07-24 14:37:13 CET ] [ Original post ]

New trailer + A demo of Dead in Antares will be released on August 27th!

Hello Space survivors!

We hope you're doing okay! Summer is finally here, and despite the heatwave that's trying to kill us (we don't have the same thermostat as our characters, sadly. but at least we're not on an unknown planet, thousands of lightyears from earth, so we'd say it could be worse).

Today is not an usual "Captain's Log" (number 3 is coming out soon, don't worry!!), but we still have some GREAT NEWS for you!

We had the opportunity to take part in Tacticon! Please take a look at our newest trailer:

[previewyoutube="XpIA8o8ih8s;full"][/previewyoutube]

That's right, next month, on August 27th (for the tenth year anniversary of Dead in Bermuda!), we will release the demo of Dead in Antares! And you can already add the demo to your wishlist!

[dynamiclink href="https://store.steampowered.com/app/3858220/Dead_in_Antares_Demo/"][/dynamiclink]

You'll be able to try the very first days of your adventure, explore the new systems, and meet part of the cast of characters that will try not to die on your watch.

Tacticon is apremier Steam-based digital event organized by publishers Firesquid and Hooded Horse, for its fourth year, celebrating the best from the world of strategy, management, and simulation games from now until July 21.

This years event kicked off with another showcase hosted by Hooded Horses own Renee April, with cool trailers, reveals, and announcements revealed during the 60-minute broadcast.

Here's the sale page, where you'll find a lot of other cool strategy/management/simulation game that we can easily recommend!

https://store.steampowered.com/sale/tacticon2025

Take care <3


[ 2025-07-18 08:43:31 CET ] [ Original post ]

Sequel announced: Dead in Antares!

Hello survivors! Wow, the last blogpost was written... almost 3 years ago, and Dead in Vinland will celebrate its seventh anniversary next month, how time flies! Back then, we had done a small announcement: that the "Dead in" series would continue. Aaaaand... SURPRISE! We've just announced Dead in Antares, the third episode of the "Dead in" series, and this time, we're going to space! https://store.steampowered.com/app/2511800/Dead_in_Antares/ For the occasion, Matt, the creative director of the series, wrote a little blogpost to celebrate the announcement: https://store.steampowered.com/news/app/2511800/view/508448342467937205 So yeah: bigger, better. Basically, this episode will be the culmination of 10 years as indie developers since we released Dead in Bermuda. But you will still find what you loved about the previous games: hardcore survival/management mechanics, RPG features, strong narration, beautiful hand-drawn art, memorable characters... Just even better than Vinland ;) So, if you're excited about Dead in Antares, please don't forget to add it to your wishlist, as it's super helpful for us developers! Well, we kept our promise, didn't we? ;)


[ 2025-03-07 11:35:27 CET ] [ Original post ]

SUMMER SALE: Sunny discounts for a refreshing summer!

Only a few days left to pick Dead In Vinland at a sunny special price
https://store.steampowered.com/app/573120/Dead_In_Vinland/


[ 2022-07-05 11:38:52 CET ] [ Original post ]

Dead in Vinland is 4 years old!

"Four years! It's been four years since you first set foot on this beautiful island to build a new home. You made allies along the way, learned new things and started to live again."
Today, we celebrate the fourth year of Dead in Vinland with you. Thank you for playing, skl everyone! On a final note, a lot of fans asked us about the future of Dead In and we wanted to tell you that we will absolutely continue the series!


[ 2022-04-12 08:35:04 CET ] [ Original post ]

Steam Weeklong Sale: Celebrate the Valentine&#039;s week until February 21st

Enjoy our Valentine's week with the Steam Weeklong Sale: Dead in Vinland up to 75% off
https://store.steampowered.com/app/573120/Dead_In_Vinland/?snr=2_groups_partnerevents_ https://store.steampowered.com/app/969140/Dead_In_Vinland__Endless_Mode_Battle_Of_The_Heodenings/?snr=2_groups_partnerevents_ https://store.steampowered.com/app/1037050/Dead_In_Vinland__Norse_Side_Stories/?snr=2_groups_partnerevents_ https://store.steampowered.com/app/896640/Dead_In_Vinland__The_Vallhund/?snr=2_groups_partnerevents_ https://store.steampowered.com/bundle/10884/Dead_In_Vinland__True_Viking_Edition/?snr=2_groups_partnerevents_


[ 2022-02-14 18:08:33 CET ] [ Original post ]

The Steam Lunar New Year Sale, it&#039;s until February 3rd!

Celebrate the Year of the Tiger with Savings: Dead in Vinland is up to 75 % off

https://store.steampowered.com/bundle/6971/Dead_In_Games/


[ 2022-01-29 07:32:16 CET ] [ Original post ]

Our new game The Last Spell has a Prologue!

Hello survivors! Long time no see! We hope you're doing fine, despite... pretty much everything that happened this year! We won't take too long of your time with this short blogpost, but we wanted to let you know that we've just released a prologue for our next game: The Last Spell! The Last Spell is a tactical RPG with roguelite elements. During the days, youll have to carefully choose how you will re-build your city and how youll position your defenses. Will you prioritize buying a brand new flaming sword, or build a Mana Well to regenerate some priceless Mana after battles? During night, youll have to exterminate all the monsters coming at your walls with a large range of weapons and powers. Level up your heroes, and repeat until the end. We know, we like games with day/night phases. If you like tactical RPGs, you might like this one ;) Here's the page if you want to try it! https://store.steampowered.com/app/1437010/The_Last_Spell_Prologue/ And here's a small trailer we made for the occasion! https://youtu.be/2lf2RMxv5Vo Here's the Steam page of the game. Don't forget to wishlist the game to be notified when it's released! :) https://store.steampowered.com/app/1105670/The_Last_Spell/ If you like what you're seeing, feel free to come and join our growing community on Discord! Happy surviving!


[ 2020-10-29 15:00:42 CET ] [ Original post ]

Enjoy our games while staying safe at home!


Hello Dear Villagers, If you currently live in the US, in Europe or in many other countries facing the Covid 19 crisis, you are (and you should be) stuck at home. Our Dear Villagers team is also staying safe home since last Monday, working remotely on our upcoming projects. Many of you are taking advantage of this very strange times to play games, so are we! So we decided to bring a tiny bit of support and start a special Stay Home Sale in order to grant access to our games at a very affordable price including: https://store.steampowered.com/app/523210/A_Normal_Lost_Phone https://store.steampowered.com/app/689910/Another_Lost_Phone_Lauras_Story https://store.steampowered.com/app/573110/AWAY_Journey_to_the_Unexpected/ https://store.steampowered.com/app/573070/BAFL__Brakes_Are_For_Losers/ https://store.steampowered.com/app/808090/Bury_Me_My_Love https://store.steampowered.com/app/573120/Dead_In_Vinland https://store.steampowered.com/app/269190/Edge_Of_Eternity/ https://store.steampowered.com/app/280180/Hover https://store.steampowered.com/app/398030/Old_School_Musical/ https://store.steampowered.com/app/446840/Splasher And also Aurion: Legacy of Kori-Odan, Impulsion, Pankapu, Post Human W.A.R, Spitkiss & Strikers Edge. We hope you will enjoy playing our games or any other to be honest as long as you keep safe, #StayHome!


[ 2020-03-23 18:10:46 CET ] [ Original post ]

New game announcement: The Last Spell

Hello survivors, we hope you're okay! As for us, it's summer here, but today it's so cold it feels like it's already autumn... Well, at least it's not Drought ;) Since early 2019, we had actually divided our team into two smaller teams:

  • One team that kept on working on Dead in Vinland, especially for the DLCs, the bug fixes, implementing new languages...
  • One team that has been working on our brand new game!
We released Dead in Vinland more than a year ago (April 2018), and since then, we've kept on working on it for more than a year. Weve released 3 DLCs, made a lot of free patches too which enhanced quite a lot the overall experience (ie. ultra detailed difficulty starting options for the game, a cool hotbar for tracking important items, sorting options in the character bar, fast-forward options and rapid share the food/water interactions). We also released the game on Nintendo Switch a few weeks ago, its an accomplishment for the studio because its our first game showing on console! Now, we like how the game is, and we're happy to officially announce our new game: https://store.steampowered.com/app/1105670/The_Last_Spell/ What if Final Fantasy Tactics & Dynasty Warriors had an illegitimate daughter? The Last Spell is a turn-based tactical RPG immersed in roguelite mechanics in which you lead a team of hardened heroes to defend the last bastion of humanity against hordes of monsters. As you have noticed, it's not a new "Dead in". Don't fret, we want a new "Dead in" to happen in the future! However, we wanted to do something different this time. We're big fans of Tactical RPGs, and we've been thinking about this project for quite a long time now, and we're very happy to be working on it now! We are so grateful to all of you for supporting Dead in Vinland with us, you're all the best <3 If you want to stay with us for this new adventure, don't hesitate to wishlist The Last Spell! We're a small indie studio, so wishlists are very helpful for us, and you'll be the first to know about the latest news! Happy surviving! Follow us! If you want to stay up to date with all the updates be sure to follow us there: Twitter Facebook Discord Server


[ 2019-08-13 12:25:41 CET ] [ Original post ]

Dead in Vinland is 50% off! Tell a Viking friend!

Hello survivors! Dead in Vinland is currently 50% off for a limited time! Already own the game? There's no better time to gift it to an unsuspecting friend ;) Get the True Viking Edition containing all 3 DLCs now at a reduced price: https://store.steampowered.com/bundle/10884/Dead_In_Vinland__True_Viking_Edition/ Watch our latest trailer to get a taste of what awaits you in the Vinland... https://youtu.be/kNJqXkU0FF8 Good luck surviving!


[ 2019-07-11 21:43:55 CET ] [ Original post ]

Daily Deal - Dead In Vinland, 50% Off

Today's Deal: Save 50% on Dead In Vinland!*

Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!

*Offer ends Saturday at 10AM Pacific Time


[ 2019-07-11 17:10:00 CET ] [ Original post ]

&quot;Norse Side Stories&quot; DLC Available NOW + 1.4 Patch + New language!

Hello survivors! This is IT! The final DLC for Dead In Vinland is finally available!
One thing that we love in games with a group of many characters is the interactions between those characters! It's very annoying for us to see RPGs with a party of 8 people who never seem to talk to each other.
Games like the "Tales of" series handle very well those relations with the little skits that show conversations between the characters, whether it's about the main story, or about their every day life in their journey! Even though we were happy with the dialogues with the main family in Dead In Vinland, we wanted to go even further with this new DLC, and answer the question "What could those two say to each other"
Obviously, there are characters who would have a very hard time liking each other, considering their story and their personality. However, there are characters who might find out they have more in common than they had thought...
We added nearly 100 new dialogues between the secondary characters

  • More drama!
  • 3 new romances, and 3 new endings!
  • New traits!
  • New decisions to make!
There is AT LEAST one dialogue between each secondary character! :)
https://store.steampowered.com/app/1037050/Dead_In_Vinland__Norse_Side_Stories/

New language!


Thanks to our awesome community translators Siodog and Damian, Dead In Vinland now fully supports:
  • Spanish (Latin America) - Community Translation. Thanks A LOT to Damian and Siodog!
We also want to thank our AWESOME community translators who worked hard on translating the many new dialogues in the DLC: Faera, Kerrael, Mr Orochimaru, you are the best! <3

1.4 Patch


In this 1.4 Patch, there are 2 new romances/endings with the main characters! Also:
  • Added a dozen of new free dialogues corresponding to 2 new romances/endings
  • Tweaked the order of apparition of bosses in enemies stacks for Heodening Mode
  • Corrected some bugs inserted with the previous patch (character bio, character orders and the achievement "Nobody Will be Left Behind")
Follow us! If you want to stay up to date with all the updates be sure to follow us there: Twitter Facebook Discord Server Happy surviving!


[ 2019-05-02 15:02:46 CET ] [ Original post ]

&quot;Norse Side Stories&quot; DLC Release Date

Hello survivors! We hope you're okay! Today we finally have some news for the final DLC of Dead In Vinland!

One year of Dead In Vinland


As some of you may remember, we released Dead In Vinland just one year ago, on April 12th 2018, so the game is already one year-old! Time flies way too fast. We have been working on Dead In Vinland for more than 3 years now, and today, I think we've pretty much done everything we wanted for the game!
  • We released many free patches bringing new features: a speed-up mode, new RNG modes, difficulty options, sidebar sorting options, special effects for camp stations, and many improvements/fixes/Quality of life options...
  • We added 4 new languages: Italian, Chinese, but also Polish and Russian (thanks to our awesome community translators!!).
  • We released 2 DLC: a recruitable dog for the camp, and a new mode for the game: an enldess mode!
Now, I think we have done everything we wanted for Dead In Vinland! We are very happy with how the game is now. If needed, we might release smaller updates to fix issues, but.the next update will be the last big one. Oh, and we're also still working on the Switch version of the game, and it's coming along pretty well! We'll have more to announce soon.

DLC Release Date


All we have left to release now is the FINAL DLC for Dead In Vinland! And we're very happy to announce the DLC "Norse Side Stories" will be available next week on May 2nd!
The secondary characters will have more interactions with the main family, but also with each other! This DLC will add more flavour to your favourite characters, adding new intrigues and romances. We can't wait for you to discover the new storylines we created for this DLC. Some will be... surprising to say the least! As with every DLC, we will release a free patch! Happy surviving!


[ 2019-04-24 14:31:09 CET ] [ Original post ]

Playdius becomes Dear Villagers, update your bookmarks!


Greetings everyone, A few days ago we rebranded Playdius to Dear Villagers, as you can see here in our announcement trailer. Considering we cannot rename this page we kindly invite you to keep following us on the new one: Dear Villagers on Steam. Note that we also just announced two new very exciting games:

Recompile


Explore the birth of sapient AI in this atmospheric hacking adventure set in the sprawling world of Recompile.

ScourgeBringer


Fast-paced free-moving roguelite platformer. Help Kyhra to explore the unknown and to slash her way through the ancient machines guarding the seal of her past, and maybe the redemption of humanity.
And not forgetting a new major update for the ongoing Early Access of JRPG Edge Of Eternity!! Looking forward to fully release these games and unveil even new ones! The Dear Villagers team


[ 2019-03-12 15:07:15 CET ] [ Original post ]

The DLC &quot;Norse Side Stories&quot; will be available in Q2 2019!

Hey survivors! Today, well be talking about the new DLC of Dead In Vinland, called Norse Side Stories, bringing A LOT of new dialogues, between secondary characters! Dont worry, were still surviving! We've sent Manon fetching some [strike]beer [/strike]water and Jacques and Thomas set up an expedition to hunt some food at the food truck. We even accepted fresh new recruits into our camp, well soon grow into a real village! Right now we have split the team in two: Matt is a team by himself and finishes the 3rd DLC for Dead In Vinland, while the others have fun working on a NEW, TOP SECRET game. We cant wait to give you some infos about it! I think well be able to reveal some things in the coming months.

Norse Side Stories


So the new DLC will be called Norse Side Stories. It entirely focuses on adding new dialogs between secondary characters. The last DLC was more targeted to players who cared for the survival aspects of the game, and wanted to focus on that. But the characters and their little stories are a big part of the Dead In games, so we wanted to add more content for players who liked this aspect of the game. We thought it was a good idea to seperate the 2 DLCs like that, so that players who dont care about one or the other aspect of the game wouldnt be forced to buy something they didnt want. Hopefully, some people will want to buy the 2 DLCs too ^^

Secondary Characters


So yeah, for production reasons we explained that we couldnt include in the base game interactions between secondary characters, it was too costly to make for an impact on the game that was really tiny, for many systemic reasons (the main one being that we cant possibly know when or even if a character would be recruited, so combinations of several secondary characters were impossible to predict, and so a lot of the writing would go to waste).
We wanted to repair that lack of interaction with a specific DLC. It was interesting because we broke the classic main family centric dialogs we had before, and could explore some totally new paths for the characters. How would Parvaneh and Eustache interact, for example? Or Angelico and Shanaw? Some combinations were easy to work with, considering the stories they already had. But some combinations were well rather unlikely (Knut and Ciss ??). It was hard work, but we wanted to have at least a minimal interaction for EVERY single combination of secondary characters. In the end, everyone has at least one new dialog with everyone else, and some combinations were more interesting and led to advanced dialog chains, comprised of 4-5 dialogs. In general, most characters have 1 or 2 advanced interactions. During production, we made a little sheet to recap how many interactions each character have with each other. I can share it to you so you see what we did.

New romances!


As you can see, some cells are coloured in red because they indicate new romances included in this DLC! A total of 3 new romance option are added with the DLC (and half of one) Of course, new romances = new endings! We added 3 new endings for these characters, taking into account the new romances options.

Free 1.4 Patch!


But we didnt stop there as we always did for previous DLCs, we wanted to add some free content in the mix, so we wrote an addition of 11 new free dialogs integrated into the game even for people who didnt bought the DLC o/ And its not some random dialogs, its 2 new romance options for 2 of the main characters! Youll get: A new romance option for Moira. She was kind of explicit about being bisexual, so it was a shame we didnt have a same-sex romance option for her in the base game! A new very surprising (or not that much? x)) romance option for Eirik. We wanted to somehow have a same-sex romance for a man in the game, but considering our cast it was not that easy. So we tried to handle it in a subtle way. Its totally optional, but one of Eiriks bromance can turn in something totally different A special event between Gudrun and Freyja, just for fun. (and because Vlvas were tied to Freyja) Norse Side Stories, alongside the free 1.4 Patch, will be available in Q2 2019!
I think thats it about the 3rd DLC? We nearly added a hundred of new dialogs (~22.000 words) in this DLC and had a good fun coming back to these crazy characters, but I think we wrote all we could about them. At the moment, there are no plans for a new DLC, but who knows? If you want to help us, give us a thumbs up on Steam and recommend it to your friends ^^
Follow us! If you want to stay up to date with all the updates be sure to follow us there: Twitter Facebook Discord Server Happy surviving!


[ 2019-03-07 15:42:43 CET ] [ Original post ]

A NEW MODE is available now! + 1.3 Patch + New language! + A switch version?!

Hello survivors! Its finally here! The DLC Battle Of The Heodenings is finally available! Today, well go through the main features of the new DLC, and well also present the patchnotes of the 1.3 patch!

This mode redefines one of the main goals of Dead In Vinland: survive. Now, you are free to choose your team to survive as long as possible, in this endless, sandbox-y mode!

Batte Of The Heodenings


When choosing a new game, owners of the DLC will be able to choose either Story mode or Heodening, which will launch the endless mode of Dead In Vinland.

Choose your character


When starting a new game in Heodening, youll have to choose any 4 characters you want. Theres also a new option that will define your characters stats:
  • Generated like in the story mode: they will have the same generation algorithm, so the same overall skills and traits.
  • OR, Randomly generated: the game will follow the same generation rules than in the story mode (i.e. the same amount of total skill points on every character), but all their starting skills and traits will be procedurally generated!

Customize your character


Any time your want to add a character to your camp, you can first check their starting skills, traits, and fighting skills. If you want, you can spend 1 Orichalcum Bead to customize their starting skills. You dont have to recruit him/her right away, his/her skills will stay like this until you recruit him/her. You can also customize again and again the same character, even if its not really recommended since Orichalcum Beads are rather hard to get (you start the game with some to customize your starting crew).
Here, youll be able to spend 120 points on Innate skills and 300 points on Acquired skills. You can see that Innate skills cant be lowered under 20 points each, and Acquired skills under 10 points. You also have a 80 high cap for innate and 40 for acquired. These are the same rules used in the random generation. You can also spend 1 Orichalcum Bead to customize the starting Traits of the character. The game will then let you choose Trait between a choice of 5 for all the starting Traits (historic good and bad, and the 3 random bad ones)

Trade with the Gods



Now, you can trade with the gods in exchange of Orichalcum Beads:
  • Loki sells useful items (Fire Crystals, Ancien Knowledge and Tinder)
  • Freyja gives temporary powerful blessings or instant healing
  • Thor gives temporary battle buffs.

The tributes


Now the tributes are endless: they start right away, and every week Elof will come ask for the tribute. The dialogs are at their minimal, and always the same: youll be able to pay him the exact amount asked, 25%, 50% or 75% of this amount, or 125%, 150% or 175% of this base amount (or nothing at all). Of course, if you give him more or less than asked, the Animosity gauge will still change accordingly. Youll still get retribution events every 10 steps of the gauge, and if you reach 100% animosity youll lose the game.

The map


To make the game truly endless, weve reworked the map for this mode. Every number of days (for now, its 25), all the empty cells of the map will regenerate a random content.

Fighting


Now the enemies you will face will automatically get an increasing number of random Traits the more days you stay on the island. We also made a new encounters table: you may fight harder stacks early on, but they will have 2 bad Traits until a few dozen days have passed. You may also encounter one of the 5 boss fights in the game.

Battle Of The Heodenings is available for $4.99/4.99/3.99. https://store.steampowered.com/app/969140/Dead_In_Vinland__Endless_Mode_Battle_Of_The_Heodenings/

New language!


One of the most requested language by the players is finally available! Thats right, Dead In Vinland now fully supports: oRussian (Community translation. Thanks A LOT to our awesome russian translators: Gedo, Barley, Egor, Kerrael, Xippy, Suzakua, Alex))

1.3 Patch


There are new features included in the 1.3 Patch:
  • Advanced difficulty options (for all game modes
  • Intelligence skill reworked
  • Stats screen in the characters screen
Full patchnotes here! We want to thank all the players! Dead In Vinland has been out for almost a year now, and were so happy that weve kept working on it since the release! Theres only one last DLC to be released after this one

ONE MORE THING


Thats right, there was ONE LAST THING we still havent told you about! We are very happy to announce that were going to release Dead In Vinland on Nintendo Switch! Stay tuned!
Follow us! If you want to stay up to date with all the updates be sure to follow us there: Twitter Facebook Discord Server Happy surviving!


[ 2019-01-24 15:08:15 CET ] [ Original post ]

1.3 Patch Available

Hello survivors! The 1.3 Free Patch is now available, bringing new features and improvements for Dead In Vinland!

NEW LANGUAGE!


One of the most requested language by the players is finally available! Thats right, Dead In Vinland now fully supports:
  • Russian (Community translation. Thanks A LOT to our awesome russian translators: Gedo, Barley, Egor, Kerrael, Xippy, Suzakua, Alex)

NEW FEATURES


Advanced difficulty options (for all game modes): modify A TON of parameters to customize your playthrough. See full list here:
  • Modify how the states increase/lower each time. You could for example play a game where the characters dont get any Fatigue at all, but they get twice the amount of Injury and Disease.
  • Modify how the states impact the skills: you could make it so the characters states dont lower the character skills, of have twice the impact.
  • Modify the random value affected to Acquired skills at generation: choose 0 to have less random, 100 to have crazy numbers.
  • Modify the number of bad starting Traits: you could start a game with 0 random starting Traits, making it fairer to every character.
  • Modify skills and general XP bonuses. You could make a game with skills that dont evolve at all on each use, but you get twice the general XP, making it a game around level ups!
  • Modify the number of Level Up Traits you get to choose from each level-up. If the random factor of level-ups annoys you, you could set it up to 100 and get the choice to customize your character freely.
  • Change the resources gains, the crafting speed, the exploration speed.
  • Change how fast camp stations lose condition, and how fast Natural Resources lower and regenerate.
  • Remove the chance to have special Traits when using camp stations, or double the chance to get one, and change the value of Depression Crits.
  • Make the diseases more or less frequent, and make them harder or easier to heal.
  • Change the chances that each character will get Dehydrated each night (I personally advise setting it to 100% chances), and change the way water rationing works (yes, you can revert to the initial values that were a bit harsher than now)
  • Adjust the chances of food rotting overnight. You can make everything un-perishable ^^
  • For Heodening mode only: Modify the number of days you have to wait between Tributes, and the difficulty of Tributes amount asked.
  • Change the animosity gains. You could make an endless game by removing them completely.
  • The chances of getting fights. If you dont like our battle system (and it makes us sad), you can remove the battles! (not recommended: battles are an important way to get loot!)
  • Give you a boost of chance to succeed skillchecks You know, those nasty 3-in-a-row skillchecks you have to succeed in Rune challenges?
  • Some other parameters for Heodening mode: the delay between map resets, and the pace at which the battles will increase in difficulty.
  • And finally, one set of options that Im particularly proud of: you can completely modify the probabilities each weather has to appear, depending of the current weather Very cool! You could make an island where it constantly rains, or where there are no storms, etc Youre a real god now!
Intelligence skill reworked: now modifies skills XP gains, instead of doing nothing. Added stats screen in character sheet.

FIXES


  • Fixed a nasty bug which prevented Angelicos main event chain to trigger.

BALANCING


  • Level cap increased from 30 to 99 for all game modes (Endless AND Story)
  • Tavern changed so that relax mode is less OP:
  • Lowered depression cured in relax mode by 5.
  • Relax mode has now 10% chances to give Bored trait and 10% chances to give Demotivated trait.
Happy surviving!


[ 2019-01-24 15:07:58 CET ] [ Original post ]

Features of the 1.3 Patch + DLC 2 Release Date!

Hello survivors, time to talk about the 1.3 Patch! Were approaching release time! Lets talk about the content of the FREE 1.3 patch coming live at the same time as the second DLC of Dead In Vinland. We are slowly coming to the end of what we possibly could implement into the game, so this patch should be the last major one. Honestly we totally went over the budget we had in the first place but well, we wanted to go as far as we could with the concept of Dead In Vinland. We hope that in the end, it will have a lasting effect on sales and that the game will eventually reach balance, but thats the subject of another blog post that I will make for the 1-year anniversary of the games release. But yeah, when I look at what is the game now and how it was when we first release it There has been quite an amount of major improvements that Im really proud of. After the 3rd DLC is released, I think Ill be able to call it complete! But enough of that, lets look at the features There are actually 3 new major free features included in the 1.3 patch:

Advanced Difficulty Options


Okay Lets get to the REAL THING. Dead In Vinland has A TON of parameters running in the engine that we set up. We cant possibly make it moddable since it was not something we anticipated from the start. BUT with this, youll really be able to tailor your experience how you see it. We added not all but a lot of parameters that you can fiddle with, making your game extra hard or extra easy. We tried to give you the freedom to go very extreme in the parameters, so its very experimental: dont complain if you set-up some crazy things ^^ We thought it worked well with a new endless game mode, but you can also use this to make the story mode easier or harder with the patch.
With that, you will be able to:
  • Modify how the states increase/lower each time. You could for example play a game where the characters dont get any Fatigue at all, but they get twice the amount of Injury and Disease.
  • Modify how the states impact the skills: you could make it so the characters states dont lower the character skills, of have twice the impact.
  • Modify the random value affected to Acquired skills at generation: choose 0 to have less random, 100 to have crazy numbers.
  • Modify the number of bad starting Traits: you could start a game with 0 random starting Traits, making it fairer to every character.
  • Modify skills and general XP bonuses. You could make a game with skills that dont evolve at all on each use, but you get twice the general XP, making it a game around level ups!
  • Modify the number of Level Up Traits you get to choose from each level-up. If the random factor of level-ups annoys you, you could set it up to 100 and get the choice to customize your character freely.
  • Change the resources gains, the crafting speed, the exploration speed.
  • Change how fast camp stations lose condition, and how fast Natural Resources lower and regenerate.
  • Remove the chance to have special Traits when using camp stations, or double the chance to get one, and change the value of Depression Crits.
  • Make the diseases more or less frequent, and make them harder or easier to heal.
  • Change the chances that each character will get Dehydrated each night (I personally advise setting it to 100% chances), and change the way water rationing works (yes, you can revert to the initial values that were a bit harsher than now)
  • Adjust the chances of food rotting overnight. You can make everything un-perishable ^^
  • For Heodening mode only: Modify the number of days you have to wait between Tributes, and the difficulty of Tributes amount asked.
  • Change the animosity gains. You could make an endless game by removing them completely.
  • The chances of getting fights. If you dont like our battle system (and it makes us sad), you can remove the battles! (not recommended: battles are an important way to get loot!)
  • Give you a boost of chance to succeed skillchecks You know, those nasty 3-in-a-row skillchecks you have to succeed in Rune challenges?
  • Some other parameters for Heodening mode: the delay between map resets, and the pace at which the battles will increase in difficulty.
  • And finally, one set of options that Im particularly proud of: you can completely modify the probabilities each weather has to appear, depending of the current weather Very cool! You could make an island where it constantly rains, or where there are no storms, etc Youre a real god now!


Intelligence Skill rework


This is directly a consequence of the new customization options of the Battle Of The Heodenings mode that we included in the 2nd DLC, and this is something I wanted to change for a while. The Intelligence skill didnt have much use, apart for the skillchecks in exploration mode (luckily, we used a lot of Intelligence skillchecks, so it was not a wasted skill). Now that you can freely distribute your skillpoints at character creation, we couldnt allow ourselves to have a sub-par skill like that, that could easily been overlooked to max-out other skills. So! Now Intelligence will give a bonus/malus on skills XP gains. The more a character is Intelligent, the more they will learn from their experiences and the faster they will get better at doing their activities.
Since skills level-ups give general XP, Intelligent characters will also tend to progress their levels faster, learning useful Traits along the way. So yeah, its definitively a skill that has some value in it, and that could lead to some interesting XP focused builds.

Stats screen in character sheet


Oooh How I love this feature! To talk a bit about me, I have some kind of statistics fetish When I see character statistics in a game, I cant help but become instantly excited. I think I could buy a game just for a well-presented stat screen x) I feel that many RPGs and tacticals are lacking a lot in character stats, thats a shame because stats tell a lot of good stories that you can share and compare with other players. So I pestered Raoul and Thomas (our programmers) day and night so that they would implement a nice little stat screen in Dead In Vinland. They accepted to implement a stat screen on game over to appease me, but now that we had this nice little stat screen, why not have it during a playthrough?! I whined, I yelled, I bribed And now we have it! <3
Look at this beauty! Now you can easily check that Lady Tomoe nearly died of Fatigue, so you should take care of her! Poor Lady Doing all the work by herself while the others have fun in the Tavern No wonder she always looks so grumpy. Phew! Thats all! As you can see, you clearly can make the game less RNG prone, or more, depending on your setup. We hope youll have fun playing with all these settings! Its a bit of an expert mode, so if you find some good set-ups, dont hesitate to share them with other players!

Release date!


We know its been a long time coming, but we finally has a release date! The second DLC (and the 1.3 Patch) for Dead In Vinland will be available on January 24th, so thats next week!!

Follow us!


If you want to stay up to date with all the updates be sure to follow us there: Twitter Facebook Discord Server Happy surviving!


[ 2019-01-17 15:16:35 CET ] [ Original post ]


DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.

Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.

KEY FEATURES

  • Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).


  • Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning.
  • 3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat!


  • Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything.


  • Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises!


  • Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes.


  • Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics.
  • Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end.



  • Animosity and tribute system : be “welcomed” by the infamous tyrant Björn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences.
  • Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up.


  • Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes.
  • HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story.

               


    DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the general background in each game of the series.


GAMEBILLET

[ 6437 ]

26.65$ (11%)
35.14$ (12%)
12.42$ (17%)
24.87$ (17%)
8.27$ (17%)
26.65$ (11%)
17.75$ (11%)
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26.65$ (11%)
24.87$ (17%)
20.72$ (-4%)
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24.87$ (17%)
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49.77$ (17%)
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26.65$ (11%)
17.19$ (14%)
8.27$ (17%)
43.90$ (-10%)
17.75$ (11%)
7.44$ (17%)
GAMERSGATE

[ 1462 ]

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3.75$ (62%)
4.13$ (62%)
17.99$ (40%)
MacGamestore

[ 1846 ]

1.49$ (85%)
6.37$ (79%)
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17.49$ (13%)
1.19$ (88%)
1.19$ (88%)
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23.89$ (20%)
1.29$ (87%)
27.99$ (29%)

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