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Dead In Vinland
Ishtar Games Developer
Ishtar Games Publisher
2018-04-12 Release
Game News Posts: 19
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Dead in Antares Characters Pt. 1

Hello survivors!

We hope you're okay! In case you missed it, last week we unveiled a brand-new look at Dead in Antares, focusing on the battle system. Next month well explore the new features a bit deeper in a captains log, but for now as everyone in the team is focused on polishing a playable demo for the end of this summer, well share some more details about our main crew.

[previewyoutube="XpIA8o8ih8s;full"][/previewyoutube]

Meet The Crew - part 1


Fans of our previous games know that it wouldn't be a proper "Dead in" without a memorable cast of characters that you will need to keep alive.

For players of Dead in Vinland, you might remember that in this one, you had 4 main characters (the family), and then you could recruit up to 8 optional characters that were found on the island.

Losing a family member meant a game over, but losing a recruitable character did not.

For Dead in Antares, we knew from the start we wanted a different direction. In this one, we wanted every character to be as involved in the story as another, enabling us to write interesting dynamics between them. We wanted a real team spirit in the writing, contrary to our previous games where the cast was more or less forced to stick together. Thats not to say there wont be conflictual beliefs in the group as the story unfolds and the tension ramps up.

[img src="https://clan.cloudflare.steamstatic.com/images/45528810/4efb0afe24b87768b2bc18550de5e398d5e4afe4.jpg"][/img]

In terms of gameplay, this means that losing any of the 10 main characters will lead to a game over, as anyone is mandatory to the plot. We survive in this together, or we die trying!

In terms of writing, it enabled us to write more dynamic dialogs as any character can intervene in a scene and speak his or her mind, at any moment. Some scenes focus on different pairings of characters which leads to interesting interactions.

A little bit of secret info here, that we will talk a lot more in another captains log: we went completely over our heads designing the relationship system between our characters You can expect A LOT of possibilities, much more than in any of our previous games.

But enough with that, lets start by giving you a bit more info about the past of some of our crew!

Amelia Rosenhart | The Captain


Dont be fooled by her looks, Amelia is quite the military veteran Daughter of a decorated and renowned father, she aced her military studies in the hope of living up to his unreachable expectations. She then was sent in various extremely dangerous commando and secret service missions which led her in particularly tricky situations - and morally ambiguous ones.

Among the crew, she has the most battle and survival experience and she knows that sometimes you have to take very hard decisions as a leader, but since the beginning of the mission something seems slowly crackling inside her. Will she manage to bear the incommensurable burden of this mission on her strong shoulders, or will she completely fall apart?

[img src="https://clan.cloudflare.steamstatic.com/images/45528810/2ea5ec9b63227e8a60ba8bf0db9c41205c9eb05d.png"][/img]

William Eriksson | The Field Medic


On the surface, William is this big-hearted giant that is too good for this world. Gentle, friendly, calm, he will lend an empathetic ear to anyone coming to him for medical care. But under this - some would call bland - personality lies a terrible past riddled of tragedies.

This past has made him tormented over the thought of losing anyone in the crew, which can become quite the curse for someone whose task is to coexist with sickness and death on a daily basis.

[img src="https://clan.cloudflare.steamstatic.com/images/45528810/0ae3ded66ab272db2138b9355225e09bc1b41d12.png"][/img]

Liu Jian | The Chief Engineer


Lius proficiency in everything tech and craft would be a real asset to any team, especially in this kind of situation He knows the Ixion like the palm of his hand, or an extension of his body even. He more often than not feels that its easier to deal with the spaceship than it is with his fellow comrades. They are so tiring with their constant futile chatter.

Physically, he is not really fit for this kind of harsh environment, more so that he was severely hurt by a landmine when he was young, leaving an impressive scar on his chest.

[img src="https://clan.cloudflare.steamstatic.com/images/45528810/e2d665cf9758e4724c3d5cce0a238b0deac83b6b.png"][/img]

Polina Shevchenko | The Astrophysicist


Double PhD graduate, both in Theoretical Physics and Quantum Physics, she is the daughter of the renowned Professor Shevchenko, a genius scientist who led the Ixion project and is a member of the Global Committee.

Despite her immense knowledge and proficiency, she fears that the others think her presence on the mission is only due to her father But which kind of father would send his daughter to a certain death in an impossible mission in space? Unless there is something more to it?

[img src="https://clan.cloudflare.steamstatic.com/images/45528810/e5af0b6b56fca76ad118b2dc3b77494d29f4e906.png"][/img]

And that's all for today! Those 4 characters will be playable in the upcoming demo of Dead in Antares, coming out on August 27th for free on Steam!

Take care! <3


[ 2025-07-24 14:37:13 CET ] [ Original post ]


DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.

Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.

KEY FEATURES

  • Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).


  • Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning.
  • 3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat!


  • Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything.


  • Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises!


  • Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes.


  • Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics.
  • Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end.



  • Animosity and tribute system : be “welcomed” by the infamous tyrant Björn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences.
  • Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up.


  • Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes.
  • HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story.

               


    DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the general background in each game of the series.


GAMEBILLET

[ 6448 ]

4.00$ (80%)
2.40$ (84%)
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GAMERSGATE

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2.55$ (91%)
1.88$ (62%)
0.85$ (91%)
10.91$ (22%)
1.31$ (91%)
15.0$ (62%)
8.49$ (58%)
0.85$ (91%)
1.13$ (96%)
2.55$ (91%)
1.7$ (91%)
5.25$ (65%)
1.7$ (83%)
0.56$ (81%)
15.93$ (36%)
3.4$ (91%)
1.7$ (91%)
6.96$ (83%)
0.89$ (87%)
MacGamestore

[ 1846 ]

29.99$ (40%)
21.99$ (27%)
5.99$ (85%)
1.99$ (80%)
15.89$ (21%)
1.10$ (84%)
2.98$ (80%)
2.49$ (75%)
1.98$ (80%)
1.99$ (87%)
27.49$ (8%)
2.48$ (83%)
13.96$ (30%)
1.19$ (60%)
1.99$ (85%)
1.49$ (85%)
22.99$ (8%)
1.69$ (72%)
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1.24$ (75%)
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1.10$ (93%)
1.19$ (60%)
6.99$ (77%)
4.99$ (83%)
1.19$ (88%)
1.19$ (88%)
1.19$ (94%)

FANATICAL BUNDLES

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