
DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.
Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.

KEY FEATURES
- Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).

- Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning.
- 3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat!

- Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything.

- Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises!

- Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes.

- Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics.
- Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end.

- Animosity and tribute system : be “welcomed” by the infamous tyrant Björn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences.
- Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up.

- Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes.
- HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story.
DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the general background in each game of the series.
Hello Survivors!
We hope you\'re okay! We\'re a biiiiit late for this month\'s blogpost, BUT we are still on time!
[dynamiclink href=\"https://store.steampowered.com/app/3858220/Dead_in_Antares_Demo/\"][/dynamiclink]
During this month, we got to do some balancing on the demo , thanks to your feedback, so thank you! And if you haven\'t checked the demo yet, we strongly advise you to do it (and survive up to the end of it!).
We\'re very happy with the progress of the game. We\'re now getting closer to the last stretch of the development, and even though we\'re very much on time, we still have a million things left to do.
Today, we want to talk about a returning (but improved!) feature from Dead in Vinland: relationships!
As you know, characters are part of the core of the experience of the \"Dead in\" series. For Dead in Antares, one thing that we find really exciting, narratively speaking, is the fact that all characters share the same goal at the beginning of the game: saving Earth. But at the same time, they all come from very different backgrounds, and the way they work and live together is what\'s very exciting for us!
So today, I will let Robin, Game Designer on Dead in Antares, talk about the relationships and the way they work in the game!
Relationships
In Dead in Vinland, the relationship system was highly volatile, which was fitting with the overall feel of Vinland\'s gameplay ; it even led to special events between characters which could create unexpected situations, which were hit or miss depending on the player.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45528810/139516d778baa35750b22809132174c58d25bb3b.png\"][/img]
Something that sets Dead in Antares apart from Vinland is our general intention to further limit this kind of volatility, so we aim for something more structured and predictable.
Each relationship is represented by a [u]gauge[/u]. Every time two characters work together, whether on an expedition, in combat, or at the camp, their relationship grows. Each time it reaches a threshold, it provides a gameplay bonus to both characters.
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45528810/c0298f471b5703720cd90ee536a30b9c0773dd31.png\"][/img]
When certain thresholds are reached, you even gain access to exclusive dialogues between characters, which depict a moment in the daily lives of the two characters on the planet, and further develop the dynamic between the two.
In Dead in Vinland these interpersonal moments happened automatically during the night, without any player input, now you can choose to experience them whenever you want via the character sheet.
Important to note that all the characters in the camp have a relationship with each other, and there are three dialogues available per relationship, which represents a huge amount of content!
[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/30295260/a8c1bd26148b5ae8e419b2e951bd5ba4366fd632.png\"][/img]
We really wanted to give all the characters a chance to shine and justify having a fixed group of survivors. The relationship system allows each pairing to exist, and from the player\'s perspective, we didn\'t want to force some of them more than others, so no matter which character you want to pairwith a particular other character, there\'s a reward waiting for you.
Now it\'s up to you to discover in the game when it releases how each relationship will turn out: romance, friendship, rivalry? Wait and see.
Take care! <3
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