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DEAD IN VINLAND is a survival/management game, mixed with RPG and adventure elements, about a Viking family trying their best to survive on a mysterious island.
Exiled on a faraway and unknown land, lead Eirik and his family on their quest to survive.
Manage their physical and mental health, explore the island, organize your camp and deal with other human beings. Some will help you, and some will be less... friendly.
Unveil the esoteric mysteries of Vinland. They could save your life… or lead you to your demise.

KEY FEATURES

  • Deep survival management simulation : find and gather resources, secure a supply of food, take care of the mental and physical health of your characters, fight diseases and wounds, ration your water supplies, endure the elements (storm, drought, rain…).
  • Challenging: the game is turn-based so you have time to take the best decisions, but the challenge is high! You’ll have to adapt to the crisis the game throws at you, with your own reasoning.
  • 3 modes of difficulty: if you just want to enjoy the story, we added an easy mode and, for the crazy lunatics, we added both an extreme difficulty and iron man mode, that even the developers of the game can’t beat!
  • Build your camp: expand your shelter with 18 activity stations, each one with its own mechanics. Craft more than 130 upgrades and dozens of items to give you precious bonuses. Choose well, you won’t be able to craft everything.
  • Manage a community: 14 playable characters, each one with their own strengths, flaws and stories. Influence how their relationships evolve with meaningful dialog choices, achieve one of the 7 possible romances or kick annoying characters from your camp and recruit new ones. And some surprises!
  • Explore the island: 150 areas to discover with hundreds of objects to interact with. Unveil the many secrets of the island and its beautiful, hand-painted landscapes.
  • Don’t just survive, settle: you can hunt, harvest, fish… but you can also grow a garden and breed sheep! Advanced camp stations with special mechanics.
  • Live your own adventure: complete 70 non-linear quests to reach the end of the game. Depending on your choices, learn about what happened to your characters after the end.
  • Animosity and tribute system : be “welcomed” by the infamous tyrant Björn Headcleaver and his merry band of robbers. Bend the knee and pay him weekly tributes, or rebel… and face the consequences.
  • Full RPG system: 5 health states to care for, 20 skills to develop, more than 600 character traits, 100 items to collect, 30 diseases and 20 wounds to die from… Customize your characters: choose from 5 randomly generated special traits every time they level up.
  • Turn-based tactical combat: quick and deadly 3 vs 3 battles against Björn’s minions. 5 unique playable character classes, each with its own set of fighting skills, and 5 passive classes.
  • HUGE content: more than 150 000 words - twice the size of the first Harry Potter book - telling a mature yet humorous story.
               

    DEAD IN VINLAND is the second installment in the “Dead In…” universe, after DEAD IN BERMUDA. The two games are standalones, but you’ll learn a bit more about the secrets behind these strange islands and the general background in each game of the series.
Dead In Vinland
Ishtar GamesDeveloper
Ishtar GamesPublisher
2018-04-12Release
🎹🖱️ Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Mostly Positive (1106 reviews)
Captain's Log #06 - Tribute System + ...factions?!

Hello Survivors!

December is finally upon us, so let us rejoice!

And before anything, ICYMI, just last week, we announced that Dead in Antares will be released on February 19th 2026! Just over 2 months to wait, we cannot wait!

We\'re nearing the final stages of the development, everything is finally falling into place. A big majority of all the dialogues are written (you\'re not ready), we\'ve added a thousand QoL features (for example, dialogue logs!), lots of UI/UX improvements...

We\'re very happy with how the game is turning out, we still have about a million things to do before we can reach the Gold version, but it\'s going to be okay.

Today, we have 2 main subjects we want to talk: the Return of the Tribute System and... life on Antares?

Tribute System

For Dead in Vinland players, you might remember the Tribute that Bjrn created, that led to some very... let\'s say unfortunate turn of events if you missed to give what he requested.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45528810/8a5c986f834e2d5b55c6d403d8851f14510510dc.png\"][/img]We still think about you (not really)

The tribute system returns in Dead in Antares, although it doesn\'t work quite the same way as in Dead in Vinland.

The general idea remains the same: a group from outside your camp asks you to give them a set amount of items each couple of days. You then have a deadline to collect the items they want. If you don\'t meet the goal, you might get punished. This creates an additional challenge, forcing you to think about how to survive while taking care of it. However, there are several notable differences between Dead in Antares and Dead in Vinland.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45528810/0cd9c06630f699eec2f4b94f68eef4ce21ab5192.png\"][/img]

First of all, while in Vinland this system was introduced in the early days of the game and was therefore part of the main loop from the start, in Antares it becomes relevant much later. Our goal is to divide the game into more progressive gameplay arcs. Preparing your camp while unlocking characters is the first step, dealing with tributes is another.

Secondly, while in Vinland the items requested were always the same from one playthrough to the next, in Antares there is an element of randomness: the item chosen for a given tribute will not necessarily be the same from one player to another, which allows for more personalized and more unexpected challenges. Inevitably, given that tributes are less scripted and more systemic, the options for resolving them are no longer customized per tribute, but there are more choices overall.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45528810/762692f5b4d6d62ef6a390debeb95aca76958e50.png\"][/img]

Finally, there is no longer a dissatisfaction gauge system. Instead, the consequences of your choices are shorter term yet still impactful. Do you want to pay more this time to get a favor next time? Who in your group will suffer if you don\'t give the requested items? There is no need to anticipate dozens of days into the future; the result is visible quickly, and then you must adapt to it.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45528810/80b78dba9c8cfc54af8b9aa0ae78b7c4ddc92830.png\"][/img]

That\'s it for tributes! As you can see, it\'s a new version of the system, that will bring new challenge into the game.

Who is living on Antares Prime?

Ceres, where the original mission was supposed to take place, is a mostly dead rock covered in ice. While organic compounds and hints of atmosphere had been detected, nobody expected to find intelligent life forms on its cold and barren surface. And nobody did, since the Ixion crashed 550 light years away, somewhere in the Antares system

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45528810/44c5eaaf8d04a6594f4cb04d076193ba0d68dc26.png\"][/img]

But unlike Ceres, this unknown exoplanet is teeming with life. The dense alien forest where the crew has landed is home to countless fascinating species. Animal, vegetal, and even mineral beings thrive. Strange hybrids, advanced fungi and gaseous creatures compete and cooperate for survival.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45528810/0cd50a5aa76cb0b5885b76e601ee644b17fdfd82.png\"][/img]

It\'s hard to tell what hides beyond the massive biocristal walls that surround the region, but the Ixion survivors will soon discover that they have a couple of neighbors with a long history of conflict. On Antares Prime, two factions have been at each other\'s throats for countless generations.

One are the children of this land, tied to the ebb and flow of its complex ecosystem, highly adapted to its many wonders and dangers, free as the wind that runs inside their graceful exoskeletons.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45528810/46195c62fdcfc61d16852943fb2d6f7874ba31cc.jpg\"][/img]

The others fell from the sky millennia ago, in an ancient spaceship. Clinging to their traditions, they proudly tried to subjugate what they saw as lesser species, through brute force and forgotten technologies With moderate success.

[img src=\"https://cdn.cloudflare.steamstatic.com/steamcommunity/public/images/clans/45528810/1d26b6c10d353a6e911c8e8a9d0946331886350f.png\"][/img]Amelia and her crew will disrupt this fragile balance. The only question is, to what extent?

So yeah, you\'re definitely not alone. As you can see, the stakes are really different from before. From the moment you make contact with them, your mission will radically change. It won\'t be about just survival anymore.

Do you have theories already? ;)

Take care <3

[ 2025-12-04 13:58:07 CET ] [Original Post]
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