Name | NEO Scavenger | ||
Developer | Blue Bottle Games | ||
Publisher | Blue Bottle Games | ||
Tags | |||
Release | 2014-12-15 | ||
Steam | 3,12€ 2,84£ 3,74$ / 75 % | ||
News | |||
Controls | Keyboard Mouse | ||
Players online |  22  | ||
Steam Rating | Very Positive | ||
Steam store | |||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  100,000 .. 200,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 254 | ||
Average playtime (last 2 weeks) | 12 | ||
Median playtime (forever) | 303 | ||
Median playtime (last 2 weeks) | 12 | ||
Public Linux depots | Linux Content [189.19 M] |
Hey Folks! |
Hey Folks! |
Hey Folks! |
Hey Folks! NEO Scavenger Mobile Edition is officially launched!
Is There a Demo? Yup! You can download the free demo at: and play it as long as you'd like. It's an unlimited time, limited features/content demo, and it should be enough to help you decide if it runs on your device, and whether you like the experience or not. How Do I Get the Full Version? To get the full version, just click the "Full Version" button in the app's main menu, and follow the prompts for the in-app purchase (IAP). It will permanently unlock the full version on your device. The price is 9.99 USD to unlock the full version (adjusted for local currencies). Why Does It Cost $X? Why Not $Y? I originally wanted to charge the same price on mobile as desktop, since it's basically the same product. (Slightly improved, even.) But the mobile world is weird and prices there don't look like prices on desktop. So instead, I chose a price similar to other mobile games like NEO Scavenger (9.99USD). And just like on desktop, there are games that are both more or less than the price I chose, for better or worse. If I Already Own the Desktop Version, Do I Get a Free Mobile Copy? Unfortunately, no. It's a neat idea, but even if I could afford to do this, I'm not even sure I could reliably link desktop owners to mobile accounts without rampant free-copy exploits. Will the Desktop Version Be Upgraded, Too? Hard to say. It's something I'd like to do, but it depends on a lot of factors. On one hand, I'd like to unshackle desktop players from the finicky Flash engine once and for all. But on the other hand, I'd really like to resume work on my next game. It's probably something I'll explore in my free time, but I don't want to make any promises I can't keep. I Want To Help! What Can I Do? Well, buying the game helps, of course. But if you can't (or prefer not to) do that, you can still help by spreading the word. Posting on sites like Reddit, Facebook, Twitter, or similar are a big help, too. And if you know anyone who might dig NEO Scavenger, please tell them! |
Hey Folks! NEO Scavenger Mobile Edition is officially launched!
Is There a Demo? Yup! You can download the free demo at: and play it as long as you'd like. It's an unlimited time, limited features/content demo, and it should be enough to help you decide if it runs on your device, and whether you like the experience or not. How Do I Get the Full Version? To get the full version, just click the "Full Version" button in the app's main menu, and follow the prompts for the in-app purchase (IAP). It will permanently unlock the full version on your device. The price is 9.99 USD to unlock the full version (adjusted for local currencies). Why Does It Cost $X? Why Not $Y? I originally wanted to charge the same price on mobile as desktop, since it's basically the same product. (Slightly improved, even.) But the mobile world is weird and prices there don't look like prices on desktop. So instead, I chose a price similar to other mobile games like NEO Scavenger (9.99USD). And just like on desktop, there are games that are both more or less than the price I chose, for better or worse. If I Already Own the Desktop Version, Do I Get a Free Mobile Copy? Unfortunately, no. It's a neat idea, but even if I could afford to do this, I'm not even sure I could reliably link desktop owners to mobile accounts without rampant free-copy exploits. Will the Desktop Version Be Upgraded, Too? Hard to say. It's something I'd like to do, but it depends on a lot of factors. On one hand, I'd like to unshackle desktop players from the finicky Flash engine once and for all. But on the other hand, I'd really like to resume work on my next game. It's probably something I'll explore in my free time, but I don't want to make any promises I can't keep. I Want To Help! What Can I Do? Well, buying the game helps, of course. But if you can't (or prefer not to) do that, you can still help by spreading the word. Posting on sites like Reddit, Facebook, Twitter, or similar are a big help, too. And if you know anyone who might dig NEO Scavenger, please tell them! |
Hey Folks! Just a heads-up that the BBG site will be down today for a complete overhaul. |
Hey Folks! Just a heads-up that the BBG site will be down today for a complete overhaul. |
Folks! For the next 23 hours, NEO Scavenger is available at chrono.gg for only $3.50! |
Folks! For the next 23 hours, NEO Scavenger is available at chrono.gg for only $3.50! |
Hey Folks! Sorry for the several days of missing devlog. I was on an important business trip. And by "business," I mean this: |
Hey Folks! Sorry for the several days of missing devlog. I was on an important business trip. And by "business," I mean this: |
NEO Scavenger is now officially updated to v1.15! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.15 on all sites. The "test" links are no longer necessary, and have been removed for now.
New changes include:
It's not a big patch, but based on feedback so far, it solves a couple of really annoying autosave bugs. It definitely seems to have solved missing camp item issues. And whether coincidental or not, the number of corrupt save reports seems to have dropped as well. It seems to be a net improvement, in any case, so it's finally time to make it official. As always, if there are any issues with the new build, let me know on the forums! |
NEO Scavenger is now officially updated to v1.15! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.15 on all sites. The "test" links are no longer necessary, and have been removed for now.
New changes include:
It's not a big patch, but based on feedback so far, it solves a couple of really annoying autosave bugs. It definitely seems to have solved missing camp item issues. And whether coincidental or not, the number of corrupt save reports seems to have dropped as well. It seems to be a net improvement, in any case, so it's finally time to make it official. As always, if there are any issues with the new build, let me know on the forums! |
Hey Folks! As many of you know, I'll be launching the iOS and Android versions of NEO Scavenger soon. And along with it, a new and improved NEO Scavenger trailer!
The more interesting the story, the more a viewer will want to have similar experiences. But remember, it has to be short enough to fit! If it takes a paragraph to set-up and get to the point, we can't fit them all into such a short trailer. So if you've got an interesting story to tell, post it here! I'll be monitoring each of the social channels where this is posted for feedback. And even if you don't have a story, please spread the word so we can reach others who might! Thanks, guys! |
Hey Folks! As many of you know, I'll be launching the iOS and Android versions of NEO Scavenger soon. And along with it, a new and improved NEO Scavenger trailer!
The more interesting the story, the more a viewer will want to have similar experiences. But remember, it has to be short enough to fit! If it takes a paragraph to set-up and get to the point, we can't fit them all into such a short trailer. So if you've got an interesting story to tell, post it here! I'll be monitoring each of the social channels where this is posted for feedback. And even if you don't have a story, please spread the word so we can reach others who might! Thanks, guys! |
Good news, everyone! NEO Scavenger's on sale at GOG.com, and it's the biggest discount yet! |
Good news, everyone! NEO Scavenger's on sale at GOG.com, and it's the biggest discount yet! |
Hey Folks! Daley just sent word that they've fixed the giveaway, so if you ran into errors before, now's your chance. |
Alert! Alert! |
Happy New Year everybody! It's been a long hiatus as I work on the mobile version, but one bug fix was important enough to back-port to the old desktop version.
As many of you know, autosave had a tendency to cause weirdness when enabled, especially in longer games. One such problem was campsites and items getting misplaced or disappearing. This was due to a bug in the save game code when more than one creature was in the player's hex (and therefore caused havoc during battles). Fortunately, while porting NEO Scavenger to mobile, I was able to find and fix this issue. And while someday, I'd like to use the new mobile (Haxe-based )engine to replace the current (Flash-based) engine, this should hopefully bridge the gap until then. Is it now safe to use autosave? Hard to say. This bug might've been causing the other issues, too. It should definitely be safer. I wasn't able to cause any autosave corruption, but I only tested a few hours of play. The likelihood that this version of NEO Scavenger will work with previous saves is: likely. As usual, the older the save game version, the less likely it is to work. As always, let me know what you think of the changes, and if you notice any issues with the new build! |
Hey Folks! |
NEO Scavenger is now officially updated to v1.14! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.14 on all sites. The "test" links are no longer necessary, and have been removed for now.
New changes include:
The big change here is the new autosave feature. It'll try to save the game at the beginning of each turn so your progress is not lost in the event of a power outage, crash, or other event. It is enabled by default, and can be disabled on the options screen. Note that permadeath is still active, and your save will be deleted if your character dies. Also, some modding enhancements made their way into this build. The loading screen logs should now be fixed in the event of bad XML format. And minimap labels can now be controlled by modders. An =0 means no label, while =1 means a label is added to the map. Default assumes a label is added. Finally, the number of charges in an encounter item are now correctly reported, among some other null pointer fixes. As always, if there are any issues with the new build, let me know on the forums! |
Good news, everyone! NEO Scavenger debuts on the Humble Store as part of their Build Your Own Survival Bundle! |
I've just finished uploading new test build 1.14, which includes a new autosave feature, new modding map label feature, and several bug fixes.
The big change here is the new autosave feature. It'll try to save the game at the beginning of each turn so your progress is not lost in the event of a power outage, crash, or other event. It is enabled by default, and can be disabled on the options screen. Note that permadeath is still active, and your save will be deleted if your character dies. Also, some modding enhancements made their way into this build. The loading screen logs should now be fixed in the event of bad XML format. And minimap labels can now be controlled by modders. An =0 means no label, while =1 means a label is added to the map. Default assumes a label is added. Finally, the number of charges in an encounter item are now correctly reported, among some other null pointer fixes. The likelihood that this version of NEO Scavenger will work with previous saves is: likely. As usual, the older the save game version, the less likely it is to work. As always, let me know what you think of the changes, and if you notice any issues with the new build! |
Time's a-ticking, Folks! NEO Scavenger is on sale for the lowest price yet at GOG.com! |
Hey Folks! |
NEO Scavenger is now officially updated to v1.13! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.13 on all sites. The "test" links are no longer necessary, and have been removed for now.
New changes include:
The major changes here are the sample mod and loading screen. The sample mod is now stored neatly away inside its own folder, instead of having some files and other folders littering the game's main folder. And the loading screen now shows only the last line of the log messages, as well as a tip on how to see the rest. Both of these changes should help avoid confusion in new users, and prevent mod users from reporting harmless "file not found" log messages. The bug fixes for loot will slightly increase some treasure amounts when a variable number was returned, and dying targets will no longer destroy ranged weapons impaled in their corpse. Also, the St. James parkade should behave better now. As always, if there are any issues with the new build, let me know on the forums! |
I've just finished uploading new test build 1.13, which includes some changes to make modders' lives easier, and a few bug fixes.
The major changes here are the sample mod and loading screen. The sample mod is now stored neatly away inside its own folder, instead of having some files and other folders littering the game's main folder. And the loading screen now shows only the last line of the log messages, as well as a tip on how to see the rest. Both of these changes should help avoid confusion in new users, and prevent mod users from reporting harmless "file not found" log messages. The bug fixes for loot will slightly increase some treasure amounts when a variable number was returned, and dying targets will no longer destroy ranged weapons impaled in their corpse. Also, the St. James parkade should behave better now. The likelihood that this version of NEO Scavenger will work with previous saves is: likely. As usual, the older the save game version, the less likely it is to work. As always, let me know what you think of the changes, and if you notice any issues with the new build! |
Hey Folks! GOG.com is putting all game deals back on the table for their 24h Grande Finale! |
Hey Folks! |
Hey Folks! Just taking a quick break from new-dad-hood to alert you to a new NEO Scavenger sale. For the first time, NEO Scavenger is -40% at Coinplay! |
NEO Scavenger is now officially updated to v1.12! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.12 on all sites. The "test" links are no longer necessary, and have been removed for now.
New changes include:
The major change here is the mouse update. Based on some player feedback, I added the ability to rotate items and drop single items from stacks using only the mouse. This should go a long way towards making the game playable entirely with a mouse. The bug fixes are mostly minor, though one major null-pointer fix to crafting may reduce some of the random bugs we've been seeing. I've also made a minor fix to the SampleMod to restore it to working order. As always, if there are any issues with the new build, let me know on the forums! |
I've just finished uploading new test build 1.12, which includes mouse enhancements and several bug fixes.
The major change here is the mouse update. Based on some player feedback, I added the ability to rotate items and drop single items from stacks using only the mouse. This should go a long way towards making the game playable entirely with a mouse. The bug fixes are mostly minor, though one major null-pointer fix to crafting may reduce some of the random bugs we've been seeing. The likelihood that this version of NEO Scavenger will work with previous saves is: likely. As usual, the older the save game version, the less likely it is to work. As always, let me know what you think of the changes, and if you notice any issues with the new build! |
NEO Scavenger is now officially updated to v1.11! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.11 on all sites. The "test" links are no longer necessary, and have been removed for now.
New changes include:
The main updates here are improvements to modding and bug fixes. As always, if there are any issues with the new build, let me know on the forums! |
I've just finished uploading new test build 1.11, which includes a few important bug fixes.
The first two null-pointer bugs are "silent," meaning the game would keep running after they happen. However, they may have caused strange game behavior later on. Part of me is suspicious that bugs like broken Scavenge buttons and magically appearing NPCs could be due to this. But we'll have to wait to see if they still happen. The last two bugs above are more straightforward, and only affect those in that encounter branch and mod situation, respectively. The likelihood that this version of NEO Scavenger will work with previous saves is: likely. As usual, the older the save game version, the less likely it is to work. As always, let me know what you think of the changes, and if you notice any issues with the new build! |
Many of you have likely heard the unfortunate news about Desura, but if not, their parent company has filed for bankruptcy. |
I've just finished uploading new test build 1.1, which introduces a new XML data format to make modding easier.
The big change here is the new separate xml data files feature. The game can now load data from separate data xml files, as well as the old neogame.xml format (for backwards compatibility). Data must now live in the /data subfolder (since there can be many xml files now). The game will attempt to load the old neogame.xml format first, and failing that, switch to separate files. To help with debugging, the loading log messages are also now copied to the clipboard if the title screen is reached. This is to help in cases where the loading process doesn't crash but data is missing. Major issues will still pause the loading screen at the last logged message. The likelihood that this version of NEO Scavenger will work with previous saves is: likely. As usual, the older the save game version, the less likely it is to work. As always, let me know what you think of the changes, and if you notice any issues with the new build! |
NEO Scavenger is now officially updated to v1.06! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.06 on all sites. The "test" links are no longer necessary, and have been removed for now.
New changes include:
This is a smaller patch that mainly addresses modding and minor bugs. As always, if there are any issues with the new build, let me know on the forums! |