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NEO Scavenger Update v1.13: Modding Clean-up, Bug Fixes

NEO Scavenger is now officially updated to v1.13! Since the test builds have been relatively stable, I've just finished updating the default builds to 1.13 on all sites. The "test" links are no longer necessary, and have been removed for now. This updates the following builds:

New changes include:
  • Changed SampleMod to be self-contained in one folder.
  • Changed old _readme.txt about modding to be stored in SampleMod's folder.
  • Changed loading screen to only show last line of log, and to tell user how to see whole log.
  • Fixed a bug in treasures with a variable output that would return one less than the specified max.
  • Fixed a bug that allowed the dome light to be used in making noise traps.
  • Fixed a bug that caused 4-week pickup truck extension at St. James to be free.
  • Fixed a bug that deleted arrows/spears that stuck in wounds as a creature died.
The major changes here are the sample mod and loading screen. The sample mod is now stored neatly away inside its own folder, instead of having some files and other folders littering the game's main folder. And the loading screen now shows only the last line of the log messages, as well as a tip on how to see the rest. Both of these changes should help avoid confusion in new users, and prevent mod users from reporting harmless "file not found" log messages. The bug fixes for loot will slightly increase some treasure amounts when a variable number was returned, and dying targets will no longer destroy ranged weapons impaled in their corpse. Also, the St. James parkade should behave better now. As always, if there are any issues with the new build, let me know on the forums!


[ 2015-11-17 01:13:22 CET ] [ Original post ]



NEO Scavenger
Blue Bottle Games
  • Developer

  • Blue Bottle Games
  • Publisher

  • 2014-12-15
  • Release

  • Strategy RPG Singleplayer
  • Tags

  • Game News Posts 40  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (4175 reviews)


  • Review Score

  • https://bluebottlegames.com/games/neo-scavenger
  • Website

  • https://store.steampowered.com/app/248860 
  • Steam Store

  • The Game includes VR Support



    Linux Content [189.19 M]

  • Public Linux depots

  • NEO Scavenger is a game where you must survive in the wasteland long enough to figure out who you are. Each turn, you must decide where to go, how to scavenge for supplies, and how to deal with anything and anyone you encounter. And with each passing minute, the pit in your stomach grows, your dehydration worsens, your muscles tire, and your body temperature drops in the cold autumn air. Choose your starting abilities carefully, because they and your wit are the only tools you have in the apocalypse!

    Features

    • Unique Setting - Near-future, post-apocalyptic Michigan with local cryptids and folklore. And something else beneath the surface...
    • Turn-Based Play - Take your time with each turn, and play at your own pace. Save and quit when you want, and resume later.
    • Permadeath - If you die, that's it. NEO Scavenger is balanced around a single difficulty level: permadeath. Your save will be deleted if you die. So choose every action carefully!
    • No Grinding - There is no XP in NEO Scavenger. No levelling-up. Instead, progress comes from learning how to play the game better, and using your strengths to your advantage.
    • Semi-Random - Much of the map is randomized each game, including the location of ruins, creatures, weather, and certain quest branches.
    • Sandbox or Story - Search for clues to your identity, what happened, and who's hunting you. Or simply test your mettle against man and nature alike. Play how you want!
    • Abilities and Flaws - Choose abilities and flaws each time you play. Different combos unlock different abilities and quest branches.
    • Crafting - Extensive crafting system which allows for substitutions of similar items. Make a rifle scope from half a pair of binoculars, or a noise trap from a pill bottle and pebbles.
    • Desperate Combat - Detailed combat with moves like "Tackle," "Lure," "Kick While Down," "Demand Surrender," and "Threaten."
    • Realistic Wounds - Creatures have complex wound simulation, with multiple wound locations, infection, bleeding, and pain management.
    • Realistic Metabolism - Hypothermia, fatigue, thirst, hunger, disease, intoxication, shelter...everything is tracked.
    • Realistic Inventory - Complex inventory system with slots for holding, wearing, containers, and more. Fit items in grid spaces, and manage encumbrance.
    • Hex-Based World Map - Navigate ruins, hills, forests, and plains in a hex-based map. Line-of-sight, elevation, and daylight matters.
    • Tracking - Creatures leave their tracks and spoor on the map, which can be followed by others. Players can also hide their tracks.
    • Hiding - Players can use hiding to avoid being seen while traveling the map, as well as during story encounters.
    • Hunting - Trap small game for food and fur, or track and kill larger prey on the map for butchering.
    • Hacking - Use hacking skills to unlock scavenged laptops, cellphones, smartphones, and tablets. Mine them for paydata, or snoop through personal files.
    • Foraging - Search for edible plants and water, and use special skills to identify what's safe to eat.
    • Haunting Soundtrack - Music composed by Josh Culler, specifically for NEO Scavenger, plays periodically, lending an atmosphere of loneliness and desperation. (Also accessible as mp3s outside game.)
    • Creature AI - Wandering creatures go about their own business, hunting, scavenging, and hoarding. Morale affects their choices, and some will gang-up and cause trouble.
    • Dynamic Weather - Temperature, rainfall, and night/day are based on real-world data for autumn in the area. If you live long enough, you may see snow fall.
    • Detroit - Take refuge from the wasteland in one of mankind's last bastions of safety. Buy supplies, get medical care, and seek clues in a cyberpunk-styled city.
    • Trading Cards - Collect NEO Scavenger trading cards, badges, emoticons, and profile backgrounds!
    MINIMAL SETUP
    • OS: Red Hat Enterprise Linux (RHEL) 5.6 or later (32 bit and 64 bit). openSUSE 11.3 or later (32 bit and 64 bit). or Ubuntu 10.04 or later (32 bit and 64 bit)
    • Processor: 2.33GHz or faster x86-compatible processor. or Intel Atom 1.6GHz or faster processor for netbooksMemory: 1 GB RAM
    • Memory: 1 GB RAM
    • Graphics: 128MB of graphics memory
    • Storage: 75 MB available space
    GAMEBILLET

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    16.99$ (15%)
    GAMERSGATE

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    0.75$ (92%)
    7.5$ (70%)
    1.0$ (90%)
    2.63$ (62%)
    1.13$ (77%)
    9.45$ (73%)
    2.5$ (90%)
    3.28$ (78%)
    0.9$ (77%)
    7.2$ (82%)
    10.04$ (50%)
    1.0$ (80%)
    2.4$ (70%)
    20.0$ (50%)
    18.75$ (62%)
    2.55$ (83%)
    2.0$ (80%)
    5.25$ (74%)
    3.75$ (81%)
    11.24$ (55%)
    10.79$ (46%)

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