Hey there Door Kickers,
As you know, there was a big Winter update planned for this December. Don't worry, it's still coming!
Since there is a lot of new content, we decided to split it in two updates in order to gain more time to deliver high quality stuff.
So here's Part 1 of the Winter Update:
Features:
- Can now paint floors in the editor + several other editor improvements.
- Added shortcut for stealth Fire button (F).
- New mod: Winter Games (example for implementing weapons with projectiles and custom map music).
- Improved loading speed.
Fixes:
- One single-mission map was missing on Linux and Mac.
- Broken Mac OSX scroll for magic mouse and trackpad.
- Re-added Right-Click keyboard shortcut useful for trackpads (now C, instead of Shift).
- Pointmen not being able to switch weapon from tazer to pistol.
- Incorrect reload time stats for cyclic reload weapons (shotguns, revolvers).
- Sniper hud disappearing from multi-storey maps.
- Showing campaign success screen even when losing all missions.
- Crash related to mods and picking locks.
- Crash when enabling and disabling certain mods.
- Enemies not shooting back after recovering from a tazer shock.
- Pre-planning more than 1 breaching charge not working.
- A bug with failing final campaign map, restarting it and still finishing campaign.
- Sometimes campaign would not finish even when all troopers were dead.
- Hostages not always following you when changing floors.
- Trooper switching to primary weapon after detonating a door while pistol was equipped.
Modding:
- Weapons can now shoot with projectiles, check out the two examples in equipment_patch_4.xml (Grenade Launcher and Bow) and the "Winter Games" mod.
- Can now set custom music for a map. Check the "Winter Games" mod for an example.
- Added "ejectShells" option for firearms (revolvers no longer eject shells).
Coming up in Part2:
- new campaign (longest yet)
- new single missions
- new weapons
- new scenario type
- new enemies
In the meantime, let's see those maps made with the new editor, we feel a contest coming up!
Lock'n Load!
-KillHouse Games
[ 2014-12-21 15:00:16 CET ] [ Original post ]
- Door Kickers Linux [1.03 G]
Analyze the situation, plan team routes, choose equipment and breach points and coordinate multiple troopers to reach the hostage room before the bad guys get to press that trigger.
It may sound daunting, and like real world CQB combat, it sure is. But most levels can be completed in minutes and on the fly improvisation works. Achieving the perfect planning, getting the mission done with no false steps, that’s a skill harder to master.
Quick Points:
- 2D, Top Down for optimal tactical analysis
- Real Time With Free Pause
- No turns, no hexes, no action points or awkward interfaces
- Realistic but action packed
- Non-linear levels, freeform gameplay
- Mission editor and modability
- Unlimited gameplay via mission generator and level editor
- Single Player (but MP might come later)
Read more about the game at http://www.doorkickersgame.com
- OS: Linux
- Processor: Intel Pentium IV 2.6 GHz or equivalentMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: An OpenGL 2.0 graphics adapter. NOT SUPPORTED: Radeon X1950. Intel GMA. Intel Gxx. Intel Qxx. Intel Mobile 9xx. Intel HD Graphics 1 or older.
- Storage: 2 GB available spaceAdditional Notes: 1366x768 minimum display resolution
- OS: Linux
- Processor: Intel Core 2 Duo or AMD Athlon 64 X2 5600Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: NVidia Geforce 9xxx / AMD Radeon HD / IntelHD 3000 series or better
- Storage: 2 GB available spaceAdditional Notes: A resolution of 1920x1080
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