Greetings Pilot! Your Emperor needs you now more than ever. Our glorious Empire established peace and order across the galaxy, but there are those that have rejected our peaceful ways. Rebellions have broken out from every corner that threaten to destroy everything we have achieved. It is up to you, our brave and loyal Citizen, to put an end to this crisis, and Crush The Rebellion!
Your orders are simple, coming directly from His Magnificence, our Emperor. We need you to engage the rebel scum head-on and destroy each and every last ship that dares to oppose us. We have given you the best training, the best ship, and the best weapons - this should be everything you need to serve your Emperor.
All who serve our noble cause are worthy of becoming Heroes Of The Empire. As news of your victories spread across the galaxy, new options will open up to customise your ship and purchase new weapons. Use these abilities to maximise your destructive potential!
Endless waves of space shooter action
Physics-based ship movement mechanics
A variety of rebel ships to fight, each with their own attacks
Ship and weapon upgrades to stay in the fight for longer
Weapon loadout customisation
Superweapons that can be deployed to destroy vast numbers of enemies, or the galaxy itself...
Global leaderboards - compete to achieve the best score!
Steam Achievements
Greetings Citizens!
The Imperial Fleet requests your service! The beta is now ready and it is finally time to Crush The Rebellion!
Please leave any feedback you have here and report any bugs you may find here . The Empire expresses its sincere gratitude to all those who participate!
(This is an open beta so it is freely available to anyone who is interested!)
The Roadmap
The next step for the game is to release a full demo (hopefully in a month\'s time), but it is not quite ready yet. The main things that I will be focussing on up until then are:
Performance - I have a lot of ideas for how to optimise the game and it will definitely need this boost, as the full game will need to handle a lot more enemies at once!
[/*]Flavour - there are a lot of hints to the \"lore\" and story of the game, however there is more I still want to add - for example, the next big feature will be the \"game over taunts\". There will be more details once the features have been implemented.
[/*]AI - the current enemy ship AI is quite basic and needs some improvement. Nothing too fancy, but the rebels should look a little smarter than they currently do!
[/*]Balance - the game hasn\'t really been balanced at all yet. Things like enemy or pickup spawn rates and upgrade costs may need adjusting to ensure that the game remains fun to play.
[/*]
Beyond the demo I have even more features planned:
More enemy types - tougher and more deadly for the later waves (after the first boss)!
[/*]More weapon types - more ways to blow stuff up!
[/*]More pickup bonuses - I am well aware that the current options are fairly limited.
[/*]Superweapons - the additional firepower will be more than necessary to survive as time goes on and the waves get tougher. These weapons will be able wipe out huge numbers of enemies at once, but may come at great cost!
[/*]Steam Achievements
[/*]And more!
[/*]
Thanks for reading, and enjoy!
Minimum Setup
- OS: Any Distribution. Kernel 5.10+
- Processor: Quad Core 2 GHz+Memory: 4 GB RAM
- Memory: 4 GB RAM
- Graphics: Vulkan Compatible
- Storage: 1 GB available space
Recommended Setup
- OS: Ubuntu 20.04+. Manjaro 21.3+
- Processor: Quad Core 3 GHz+Memory: 4 GB RAM
- Graphics: AMD RX 480 or nVidia equivalent
- Storage: 1 GB available space
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