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Update #18: Blood Shovel, Lucky Charm, and a bajillion other improvements!

Hi everyone! As we get closer to the game's final launch we are tidying up a bunch of loose ends, hence this huge laundry list of improvements and fixes! Enjoy! ːnecroheartː - Added Blood Shovel item and Lucky Charm item - The Daily Challenge now requires you to play Cadence, then Melody, then Aria, to win. - Updated Coral Riff behavior to make him a little more difficult to quick kill - Made Boots of Lunging do 999 damage on a lunge, and made the lunge not result in taking the killed enemy’s place - Changed Crown of Teleportation to teleport player into the shop if possible - Added 'ignore multipress combos’ option (this will help if you often accidentally drop bombs as Bard) - Added pop-up File Selection dialog to make selecting Custom Music songs easier, on Windows - Made healing via spell, food, or holy water give invincibility for that beat. (Food now has a use, for Aria!) - Added code to reduce swarming in zone 3. Also, purple shovemonsters only have 2 health, and new gray ones have 3 - Renamed “Hardcore Mode” to “All Zones Mode” and moved the staircase in the lobby - Made gold piles different at 50 gold so that you can tell visually when you have enough to summon a leprechaun - added option to disable pre-boss audio effect - added option to disable pause on loss of focus - added option to wipe progress - added option to disable the "spend diamonds!" reminders - added option to swap P1/P2 - added option to set a default character - added option to always show enemy hearts - added option to always show item names - added fullscreen toggle (works in Windows only) - added option to specify resolution (works in Windows only) - added option for setting a mod by default - fixed bug where shrine effects persisted in the character select room in all chars mode - added Coral Riff to level editor - added rotating bounce traps to editor - added new shops to editor - disallowed placing stairs at (0, 0) in level editor - fixed weird crate/barrel duplication bug in level editor - fixed inconsistency with deleting/moving at tile (0, 0) in level editor - allow custom music with level editor levels - increased green bat probability - made boots of leaping ignore water - fixed bug where phasing/piercing damage wasn't hitting armored beetles - made piercing not affect moles - fixed bug where piercing weapons were acting like phasing when thrown/fired - made holy water not hit NPCs - made boots of pain and golden lute not work from within walls (with ring of phasing) - fixed issues with not being able to hit enemies that just spawned from crate - allow weaponless characters (and Melody) to shove barrels/crates - changed error handling in Windows to log exceptions to log file - removed 'quit to lobby' option when in lobby - made deathless mode just start hardcore immediately - prompt when quick restarting deathless mode with at least 1 win - changed speedrun timer to counter in deathless mode - made shovemonsters not kill groove chain when squishing player - made spell cooldowns work with Dove - fixed bug where Dove died in the lobby from weaponmaster tiles - removed arena for Dove, food shop for Aria, Pawn Shop for Monk, and others - shrine/transmog items are now removed from the item pool - fix 'song ended' text - disallow shrines that are useless for certain characters - changed shrine bomb items to not give items that would be useless for that character - made duplicate shrines not show up - no shrine of peace in shriner shop - made using shriner ensure that no other zone 1 shrine will spawn - no guaranteed shriner in 1-1 for daily challenge - added hint text for shrines - shrine of darkness gives 1 bomb instead of 3 - made shrine of risk only affect 1 player - made shriner accept coupons, monk - shrine of war now upgrades mushrooms, bosses - shrines no longer make pickups in front of them disappear - fixed issue with ring of courage not protecting from death metal fireball - made ring of courage give invincibility even if dash can't be performed - made ring of courage dash ignore water/tar - made player ignore water/tar when giant - fixed issue where war drum, boots of leaping, and blood magic could mess up ice slides - fixed issue where holstered gold weapons weren't creating coins in boss battles - don't let shove monsters shove when shield is active - made sounds not start playing if it is already playing (can turn off with delayBetweenRepeat=0 in xml) - made VO sounds cut each other - added visual indicator to audio calibration - fixed issue where weapons would sometimes hit crates/barrels instead of an enemy - made Monk/Dove able to steal shop items - made ring of shadows let you steal arena items - made enemies de-aggro when confusion ends (very helpful for Dove!) - Took War Drum out of Melody’s item pool - Fixed crash bug caused by trying to play an old replay file - added autodetection for XBOX/XBONE/PS3/PS4 controllers on Windows and made HUD text match controller detected - added ability to use R stick on controllers - fixed bug where you couldn't assign any keys to RIGHT - fixed crash caused by trying to watch old version replays in leaderboards menu - removed custom music leaderboard for bard - fixed holster/backpack duplication bug - took away knockback from ring of peace - fixed level editor bug where generating/playing boss levels with Dove would cause weird behaviour - Fixed the bug that was causing diagonal-moving enemies to behave more intelligently than desired - Made the game play VO sfx for Shield, Need, and Enchant spells - Fixed bug where Coral Riff’s head and tentacles could teleport while frozen - Removed Blast Helm’s additional armor and made it give you +3 bombs when you pick it up for the first time - Made coin multiplier text not be red at 3x if the Shrine of Rhythm is active - Fixed various text/hint issues - Altered the costs of some rings - Increased probability of finding a torch - Make transmute spell rarer, costlier, and increased number of kills required for refresh and the health required for blood magic - Made Crossbow, Rifle, and Blunderbuss more rare - added option to enable/disable custom music - fixed exploit where you could play most of a run with custom music, then switch at the end to submit to normal leaderboard - Altered the timings of all animations to make them “snap” more on the beat - Made Blood Drum permit player to dig any wall on the next beat after use - fixed sideways door bug - fixed issue with filenames containing ';' causing issues for custom music - fixed issue where mushroom lights could spawn in shops behind metal doors - fixed issue where fake walls could spawn in miniboss room after trapdoor EDIT! Updated to v0.402 with the following changes: - fixed bug where secret rooms could fail to be created and crates, etc. could show up in walls - fixed bug where L-shaped rooms could cause enemies/traps/shrines to spawn incorrectly in secret rooms - fixed bug that caused you to respawn as Cadence after daily challenge - made it so the game respects command line params over profile for fullscreen/resolution - fixed bug where window would resize when using custom music filebrowser - fixed boss generation in level editor (Coral riff was producing Deep blues when played) - added grey shove monster to beastmaster, level editor - fixed monkeys/tar monsters on always show hearts mode - Hm! Looks like we've hit the max length of an announcement post! See this thread for the full list: braceyourselfgames.com/forums/viewtopic.php?f=13&t=2177&p=13900 Edit! Updated to 0.403. Since we've hit the max length of an announcement post, see this thread for the full list of changes: http://braceyourselfgames.com/forums/viewtopic.php?f=13&t=2177 ːredbatː


[ 2015-03-22 21:42:18 CET ] [ Original post ]

Crypt of the NecroDancer
Brace Yourself Games Developer
Brace Yourself Games Publisher
2015-04-23 Release
Game News Posts: 76
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (21858 reviews)
The Game includes VR Support
Public Linux Depots:
  • NecroDancer linux content [1.6 G]
  • NecroDancer -- Launch Build Access for Press -- LINUX [0 B]
  • Crypt of the NecroDancer: AMPLIFIED -- LINUX [1.5 G]
  • Crypt of the NecroDancer Experimental Client Linux [40.1 M]
  • DLC TEST DEPOT LINUX [68.37 M]
Available DLCs:
  • Crypt of the NecroDancer Extras
  • Crypt of the NecroDancer: AMPLIFIED
  • Crypt of the NecroDancer: Synchrony
  • Crypt of the NecroDancer: Hatsune Miku Character DLC

MINIMAL SETUP
  • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
  • Processor: 2GHzMemory: 1000 MB RAM
  • Memory: 1000 MB RAM
  • Graphics: 512MB VRAM
  • Storage: 1600 MB available space
RECOMMENDED SETUP
  • Memory: 1500 MB RAM
GAMEBILLET

[ 6105 ]

4.24$ (15%)
20.65$ (17%)
5.94$ (15%)
24.87$ (17%)
8.47$ (15%)
5.87$ (16%)
49.79$ (17%)
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3.51$ (12%)
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41.49$ (17%)
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4.39$ (12%)
52.74$ (12%)
6.71$ (16%)
33.59$ (16%)
3.35$ (16%)
29.71$ (15%)
16.97$ (15%)
GAMERSGATE

[ 1086 ]

3.83$ (62%)
12.74$ (36%)
0.85$ (91%)
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1.5$ (81%)
19.99$ (20%)
1.35$ (89%)
0.37$ (63%)
8.92$ (40%)
0.85$ (79%)
8.93$ (74%)
7.5$ (50%)
1.65$ (85%)
0.43$ (91%)
1.49$ (79%)
0.85$ (83%)
1.31$ (81%)
1.36$ (83%)
3.4$ (66%)

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