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Is today even real?! After 3+ years of pouring our hearts into each beat, and a DECADE after launching Crypt of the NecroDancer, we've hit the launch button! [previewyoutube=8mo1Pbjqxhc;full][/previewyoutube]
To celebrate today's launch of Rift of the NecroDancer, the fan-turned-developer behind Crypt's Synchrony DLC created a very special mod for this week's Weekly Challenge:
Crypt of the NecroDancer v4.1.1 is now available! Happy Rhythm Fest everyone! We're celebrating with a new update, discounts on Crypt of the NecroDancer and all DLC, and the Rift of the NecroDancer demo is back if you didn't get a chance to play it last time. https://store.steampowered.com/app/3029150/Rift_of_the_NecroDancer_Demo/ Now on to the patch notes!
Crypt of the NecroDancer v4.1.0 is now available!
Creativity and passion drive the heart of modding. From tweaking existing mechanics to building entirely new experiences, modders breathe fresh life into our beloved games. Today, we spotlight modder TattersTheBat (AKA Tatters) whose journey from coding novice to featured creator is sure to inspire those interested in game modification. Let's dive into the world of Crypt of the NecroDancer's Biodiversity Plus and meet the talent behind it!
Crypt of the NecroDancer v4.0.0 is now available! This update marks the full release of the SYNCHRONY DLC! We'd like to thank everyone who played the DLC during the Early Access period and shared their feedback with our team! In this version, we've also made lots of changes under the hood to increase performance and enable compatibility across all platforms. [previewyoutube=EhaYSEtHQPg;full][/previewyoutube]
After over a year of early access, Crypt of the NecroDancer: SYNCHRONY DLC officially drops March 13 at 9:30AM PST in full! This massive DLC expansion takes the roguelike rhythm game you know and love to a whole new level, bringing you thrilling online cross-platform multiplayer, 3 new characters, and extensive mod support. Additionally, newsletter subscribers could snag 1 of 13 FREE Steam keys on launch day, so sign up for a chance to win! https://bit.ly/BYGNewsletter Don't be out of sync! Mark the date down on your calendars. https://store.steampowered.com/app/2094810/
Crypt of the NecroDancer v3.7.5 is now available! And GREAT NEWS for those with a Steam Deck, Crypt of the NecroDancer is now officially Steam Deck verified!
Hi everyone! Crypt of the NecroDancer v3.7.4 is now available! Also, welcome back to the Halloween Trick or Treating game mode! For a limited time, compete against other players in an attempt to get the most candy! Have a happy haunted time out there in the crypt.
Crypt of the NecroDancer v3.7.3 is now available!
Crypt of the NecroDancer v3.7.2 is now available!
Hey folks! We wanted to keep you in the loop about what's going on with Rift of the NecroDancer! We have 2 pieces of big news to share about today:
[olist]
Crypt of the NecroDancer v3.7.1 is now available!
Hey NecroDancers, we've got a big SYNCHRONY update for you this time around featuring a brand new game mode (Ensemble Mode!), new achievements, a Friendly Fire option, and lots of various changes and fixes!! Check out the full details below: Crypt of the NecroDancer v3.7.0 is now available!
Experience the ultimate fusion of rhythm and pinball on a new table by our friends over at Zen Studios! Stop the NecroDancer once more inside Pinball FX, as you use your flippers to battle bosses and acquire the Golden Lute.
- Zone in on the zones and boss around the bosses to advance and collect points
- Battle Coral Riff, King Conga, and more legendary bosses to earn diamonds
- Follow the flow of music with your combos and boost your multiplier
- Freddie has what you need! Spend your diamonds on weapons and hearts
- Face the NecroDancer in a multiball Wizard Mode for the Golden Lute
https://store.steampowered.com/app/2351845/Pinball_FX__Crypt_of_the_NecroDancer_Pinball/
Let the beat control your body while watching the tables trailer!
[previewyoutube=tsAB3x5ifCU;full][/previewyoutube]
If you ever wanted to try the classic game of pinball now is the time!
Crypt of the NecroDancer v3.6.1 is now available!
Crypt of the NecroDancer v3.6.0 is now available! Can you believe it's March already? Wild.
Crypt of the NecroDancer v3.5.1 is now available! Hey NecroDancers! There have been a few requests for an option to reduce/disable co-op enemies, so we've added a "co-op enemy spawn rate" slider to the Custom Rules menu that allows lobby hosts to increase or decrease the number of co-op enemies. It also turned out that Skittish Blademasters were a bit trickier to hit in online multiplayer than intended, since network latency can cause some lunges to be delayed by enough time that the player "catching" the Blademaster has a much shorter time window to react during the cooldown, often getting hit instead. We added an extra beat of vulnerability after the counterattack to fix that, so go get 'em! Additionally, we've fixed a bunch of smaller UI/engine issues that have been reported to us since v3.5.0's launch. Enjoy, and good luck out there!
Crypt of the NecroDancer v3.5.0 is now available! Hey there NecroDancers! Grab a friend because we have a bunch of changes to how co-op works. Specifically, we've added new co-op enemies! No more shall you faceroll through the zones as a pod of death. You'll need to watch each other's backs going forward because these new enemies can't be killed alone. There's a bunch of other changes and fixes too, so take a look at the patch notes for all the details. Good luck out there!
Crypt of the NecroDancer v3.4.1 is now available!
Hey folks! Welcome to the last update of 2022! We wanted to cap this huge year with something special, so we added Reaper, a previously Switch-exclusive character, to the base NecroDancer game for everyone to enjoy. As a special holiday event, there's also a Merry Cryptmas versus event to play.
Happy Holidays to everyone from BYG and Vortex Buffer! We'll see you in the crypt. Onwards to 2023!
Quick hotfix incoming!
Crypt of the NecroDancer v3.3.1 is now available!
Happy Thanksgiving to our American friends! Here's a patch for your day off. For everyone else... hope you're enjoying your day as normal. Crypt of the NecroDancer v3.3.0 is now available!
The Steam Awards are upon us again. It would mean a lot to our team if you would consider nominating Crypt of the NecroDancer for the Labor of Love category!
Hey everyone! We're back again with some changes and quite a few bug fixes, namely to improve multiplayer stability as well as fix a few issues surrounding leaderboards submissions! Thank you as usual for all of your feedback and be sure to keep an eye out for more fun content we have coming down the pike!
Hey folks! It's been a bit, but we're back with another update for SYNCHRONY! As always, we'd love to hear your thoughts and feedback on these changes and additions. See you in the crypt!
[previewyoutube=cV528_7Nx-E;full][/previewyoutube] That's right! The NecroDancer's back in a brand new rhythm game spinoff, featuring a whole new look, modern setting, and soundtrack! Help Cadence rhythmically repair rifts and fight foes via a variety of new game modes! Don't forget to add Rift of the NecroDancer to your wishlist! https://store.steampowered.com/app/2073250/Rift_of_the_NecroDancer/
Hi folks! This release fixes lots of Chaunter-specific interactions, addresses a few problems with texture loading and controller binding initialization, and works around a caching issue with mod.io that has been causing mods uploaded since ~1 week ago not to appear in the in-game browser. Enjoy!
Hi folks! We're back with some bugfixes for Crypt of the NecroDancer: SYNCHRONY v3.1.2! Thank you for all the feedback so far. Even if we don't respond directly to your posts in the forums, please know that we are reading everything.
Crypt of the NecroDancer v3.1.1SYNCHRONY's first post-launch patchis now available! Some highlights of this update include improved controller support, networking scalability/stability, new player management options, some buffs to Klarinetta, and various interaction and bug fixes for Chaunter! Check out the full patch notes below. Edit: The following change was removed from these notes as it did not make it into this patch: "Changed Klarinetta's sword to no longer benefit from damage-ups if enemies walk into it on a non-spin attack"
downloaded_mods
to mods
.
Crypt of the NecroDancer v3.0.3 is now available! We'd like to give a special thank you to community member Elyscape who provided extensive support for the MacOS ARM64 build. NecroDancer v3.0.3 should now run correctly on Apple M1 devices!
Crypt of the NecroDancer v3.0.2 is now available! Localizations return in this update,
Crypt of the NecroDancer v3.0.1 is now available! Before we get into the changelog, we wanted to take some of this space to address some of the most frequently asked questions so far.
Hey everyone! Hope you've enjoyed the big v3.0.0 update so far! We wanted to push out a quick hotfix dealing with some of the bigger issues before the long weekend.
Yup. Youre seeing this right. After 1,721 days, Crypt of the NecroDancer is getting another update. And its a big one.
You might be saying, Brace Yourself Games, its been 5 years. Why are you updating now?
Well, lets just say this is a precursor to something bigger coming your way, and we want to make sure that we address some of the communitys most significant feedback before we get there.
From your feedback, here are some of the biggest things you wanted us to address:
[olist]
Thanks for jamming with us these past 7 years! We can't say too much yet, but this is going to be a big year for NecroDancer fans. Just thought you should know. ;)
See you around,
Maddie and the Brace Yourself Games team
Hey NecroDancers!
We're going to PAX East next week, and we would love to see you there if you're going too! We miss your beautiful faces!
Our booth number is 11043. We'll be demoing Crypt of the NecroDancer: AMPLIFIED, as well as our other games Industries of Titan and Phantom Brigade.
We're also unveiling a limited run of some brand new merch in collaboration with Udon Entertainment. They'll be available to PAX East attendees first, but will be available online shortly after for those who won't be there.
Here's a first look at the new tees!
They're finally here! Unleash the power of these 5 Crypt of the NecroDancer characters and add some groove to any woefully quiet surface with this dynamic set of figurines. If youve got the space, theyve got the vibes.
This set contains figurines of Cadence, Melody, Aria, Coda and the NecroDancer himself! Designed by Gijs van Kooten, each character is made of high-quality PVC and stands at 3.5 inches. You can keep them in their windowed collectors boxes or let them roam free on their non-detachable bases as you please. Get them individually or as a set!
merch.braceyourselfgames.com
Hey folks! You may have noticed that your Steam page and library have an updated look. If you haven't noticed, well, it's not too late to check!
I considered pushing through the updates and just seeing what people would say as some chaotic fun, but then I figured it was best to let you all know so as not to alarm anyone. So now you know!
Crypt of the NecroDancer is still the same game you know and love; we just had some cool new assets from our physical edition and collector's edition releases that we wanted to use. The NecroDancer was due for a makeover anyway.
We hope you like the new look. :)
-Maddie & the Brace Yourself Games team
Sometimes we really just want to play Crypt of the NecroDancer, and this is one of those times! Join us on March 25, 2021 at 1PM PT for a Developer Stream on Steam!
Don't forget to click "Set a reminder" to be alerted when we go live!
See you soon.
Today's Deal: Save 80% on Crypt of the NecroDancer!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Monday at 10AM Pacific Time
We are incredibly excited to announce the "Brace Yourself... FOR PAX" party on Thursday, August 30 @ The Showbox, hosted by Elspeth Eastman!
This FREE 21+ event features live performances by KERO KERO BONITO, Danny Baranowsky (FIRST live performance) & FamilyJules, Chipzel, and Super Square, with DJ sets by A_Rival.
We'll also have exclusive giveaways and two new Brace Yourself Games TRAILER PREMIERES!
Also be sure to drop by our PAX booth where INDUSTRIES OF TITAN will be playable for the very first time!
Register for FREE General Admission here.
For more information, please visit: http://braceyourselfgames.com/pax/
v2.59 Changelog: - Updated misc localized game texts. - Fixed game crash where Nocturna could be parried into the wall by Frankensteinway's charge attack. - Shrine of Rhythm now works with Frankensteinway & The Conductor fights. - Fixed exploit where song beatmaps could be shortened but still post to the regular Leaderboards. - Confusion particles are now exempt from the 'Disable Particles' option. - Fixed "Golden Loot" Achievement so it cannot be earned while playing co-op. - Fixed crash in co-op where if one player is killed while a Monkey is on them, loading the next floor caused the game to shut down. - Fixed issue with the electric glow effect not displaying properly on Spike Chunsoft character skins when Obsidian Armor is equipped.
v2.59 Changelog: - Updated misc localized game texts. - Fixed game crash where Nocturna could be parried into the wall by Frankensteinway's charge attack. - Shrine of Rhythm now works with Frankensteinway & The Conductor fights. - Fixed exploit where song beatmaps could be shortened but still post to the regular Leaderboards. - Confusion particles are now exempt from the 'Disable Particles' option. - Fixed "Golden Loot" Achievement so it cannot be earned while playing co-op. - Fixed crash in co-op where if one player is killed while a Monkey is on them, loading the next floor caused the game to shut down. - Fixed issue with the electric glow effect not displaying properly on Spike Chunsoft character skins when Obsidian Armor is equipped.
Patch Notes, v2.58 - Added graphics to Danganronpa/Shiren skins to work with Amplified DLC content (Quartz Armor, Heavy Glass Armor, glowing outline while on a wire). - Various localization corrections. Bug fixes: - Fixed bug where if you used custom music for King Conga, it affected Nocturnas final boss fights as well. - Re-fixed bug where Food Shopkeeper could have more than 1 hp in Randomizer mode and it would crash the game. - Coda: put enemies back in for King Conga 5.
Patch Notes, v2.58 - Added graphics to Danganronpa/Shiren skins to work with Amplified DLC content (Quartz Armor, Heavy Glass Armor, glowing outline while on a wire). - Various localization corrections. Bug fixes: - Fixed bug where if you used custom music for King Conga, it affected Nocturna’s final boss fights as well. - Re-fixed bug where Food Shopkeeper could have more than 1 hp in Randomizer mode and it would crash the game. - Coda: put enemies back in for King Conga 5.
Changelog: Base game v1.29 Amplified v2.57 - The "change skin" option is now usable in the base game. - The Danganronpa soundtrack will not play while using the "random soundtrack" option. - The Shopkeeper will not sing while the Danganronpa soundtrack is used. Known issue: - Please note that we are aware of the issue where the Shiren/Danganronpa skins do not have DLC graphics (Quartz Armor, Heavy Glass Armor, glowing effect while on a wire). We are working on creating the art for it, and will release another update once it's ready. We appreciate everyone's patience while we work on fixing this issue!
Changelog: Base game v1.29 Amplified v2.57 - The "change skin" option is now usable in the base game. - The Danganronpa soundtrack will not play while using the "random soundtrack" option. - The Shopkeeper will not sing while the Danganronpa soundtrack is used. Known issue: - Please note that we are aware of the issue where the Shiren/Danganronpa skins do not have DLC graphics (Quartz Armor, Heavy Glass Armor, glowing effect while on a wire). We are working on creating the art for it, and will release another update once it's ready. We appreciate everyone's patience while we work on fixing this issue!
Get ready to groove! Crypt of the NecroDancer has just received a HUGE free update with the content our fans have been asking for! (And yes, this update works even if you don't own any DLC!)
This update fixes various bugs. The full changelog is below: Amplified v2.55 2017-07-20 - Aria Deathless Leaderboard now properly configured - Zone 5 variants of bosses (ex: Deep Blues, King Conga, etc) added to Level Editor - Fortissimole added to Level Editor - Fixed issue where the camera would break if you attacked an Electric Orb projectile while wearing a Crown of Teleportation - Now able to dig walls generated with Earth Spell with level-0 dig. - Frankensteinway electric floor tiles no longer ignore iframes, Ring of Courage, Shield Spell, etc. - Tempo: Enchant Scroll & Telepathy Circlet removed from pool; Gold weapons put back into pool - Tempo: Timer now resets when he picks up items out of containers (Barrels/Crates) and loose Bombs. - Hard Mode Sarcophagi are immune to Fear Scroll. - Nightmare’s shadow no longer affects power meters on the batteries. - Mary: when standing on top of the Lamb, Fortissimole’s splash damage no longer kills the Lamb. - Mary: fixed issue where Coral Riff couldn’t hurt the Lamb at all - Earth Spell can no longer push Frankensteinway's Electric Orbs on top of the switches. - Mary & Bolt: base spear removed from item pool (so you can no longer find duplicate base spears in chests) - Mary Phasing mode: Lamb now follows Mary into the wall. - Mystery Mode: Monocle can no longer be used to see actual items inside of containers, Shrines, etc. - Randomizer Mode: Food Shopkeeper can’t have more than 1 HP (it was causing crashes) - Tempo: Uncertainty Shrine removed - Nocturna’s final boss now has a spawn limit. - Nocturna’s final boss: fixed extra beat that was happening when the song looped. - Pulse Spell put back into the game. - Tempo & Mary: Throwing and picking up their starting weapons no longer breaks Low% - Cursed Wraiths & Gorgons can no longer bypass Stairs immunity - Nocturna’s credits video fixed - Localization tweaks and adjustments.
https://www.youtube.com/watch?v=4MLt05_WXYQ That's right! Crypt of the NecroDancer: AMPLIFIED has left Early Access and has now launched fully on Steam! Here's what's in our massive launch update:
Today's Deal: Save 80% on Crypt of the NecroDancer!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Friday at 10AM Pacific Time
https://www.youtube.com/watch?v=4MLt05_WXYQ We have some electrifying news! Crypt of the NecroDancer's "AMPLIFIED" DLC will leave Early Access and launch fully on Steam on July 12th! Here's what's in the massive launch update: - Two new final bosses: Frankensteinway and ?????? - All 6 of Nocturna's final story cutscenes! - Two new playable characters: Mary and Tempo! - Three new modes: Phasing mode, Randomizer Mode, Mystery Mode! - Two new items: Pulse spell, Ring of Uncertainty - All new achievements for the DLC content! - A new option to replace the shopkeeper's singing with Nicolas Daoust's vocals! - New music from Virt for zone 5 and Fortissimole! - TONS of other fixes and tweaks! We hope you enjoy Crypt of the NecroDancer: AMPLIFIED when it launches July 12th! ːnecroheartː
Hi everyone! First, we'd like to apologize for the lack of recent Announcements. Thank you for your patience in the meantime! Over the past few months, we have been working very hard on finishing up Amplified. This includes adding some new playable characters, new modes, bug fixes, and other things. Amplified will launch in the next little while, after we've finished polishing the new content. We will officially announce a launch date as soon as we can!
2017-04-01: 2.45 - New items: tomes - New rare items: magic food - Eli: add zero-damage knockback attack - Nerf lucky charm's crate boost to be much weaker than ring of luck's (which stays the same) - Ring of mana: double cooldown speed - Make heavy glass armor heavy (like heavy plate and lead boots), so it prevents wind spells, etc. - Update localization XML - Fix crash when swapping between backpack and holster - Fix boss shrine not stacking with hard mode - Fix uncertainty slot persisting through enchant weapon & some shrine usage - Fix practice skull spawns to not drop gold - Don't drop holster for Diamond from bombed uncertainty shrine - Some localization fixes to Brazilian Portuguese, German, Korean, Russian
2017-03-16: 2.44 - New shrine: Boss Shrine - New shrine: Shrine of Pain - New shrine: Shrine of Uncertainty - Change hard mode sarcophagi to die only to explosions (bombs) - Allow shrine of peace in shriner - Allow modding character starting equipment in necrodancer.xml - Update diamond art - Add diamond bestiary splash image - Add achievement for completing Zone 5 - Bomb charm: instead of bomb immunity, your bombs don't hurt players; damage is only 4 still (not infinite); higher cost in shop - Hard mode: give slow sarco spawns a longer delay before moving (same as fortissimole spawns) - Make daggers always enchant into special daggers - Allow Diamond to discover invisible chests diagonally - Fix hard mode skull sarcophagus skeleton spawns to not drop gold after the first skull - Fix bug where a stackable dropped by replacing a backpack with a holster will vanish when re-acquired - Fix enemies moving away from player under certain conditions involving multi-tile movement (typically leaping boots) - Fix melody/aria to unlock by beating cadence/melody final boss (status quo was beating z4) - Hard mode: don't spawn gorgons from sarcophagi (because the statues clog up the level) - Hard mode: make sarcos avoid walls in z4 (to hopefully avoid blocking shops) - Hard mode: shrines avoid having tough sarcophagi in the spawn area - Fix Diamond having guns appear in vaults - Diamond: fix losing multiplier when activating a shrine diagonally - Diamond: fix confusion not working for diagonal movement - Diamond: fix minotaur charging strange direction when dodging him with diagonal movement - Diamond: don't drop bag of holding when the conjurer dies - Fix Fortissimole being unhittable on stage by dagger of phasing - Fix shrine of sacrifice's miniboss item spawns for weaponless characters - Fix barrel monkeys being immediately knocked back by the bomb blast that opened the barrel - Fix cutlass not enchanting when not unlocked (by making cutlass unlocked by default) - Fix zone 2 armadillo animation when rolling diagonally; also allow them to roll diagonally after hitting diagonal bounce trap
2017-03-08: 2.42 New character: Diamond - Complete zone 5 to unlock - Use key combos to move diagonally - Up+down uses bomb - Left+right uses item New mode: hard mode - More enemies in each room - Most rooms have a sarcophagus that spawns enemies and is immune to weapon damage - Exit rooms have two minibosses instead of one - Boss floors have minibosses added - No trap doors - Moddable via necrodancer.xml - Add items: monkey paw, bomb charm - Update art: cookies, ice familiar - Update localizations - Add seeded version of no return mode - Courage: protect against gorgon & water ball attacks - Cursed wraith: change to be consistent with monkeys/gorgons/etc (the wraith won't die if its attack fails because of courage iframe, and non-courage iframes don't protect against it) - Change rat familiar hit direction to point away from the player - Change's harp's diagonal attacks to use diagonal hit direction - Modify BasicSeek to correctly chase diagonal movement, leaping boots movement, lunging boots movement - Enchant weapon scroll on dagger: allow all the special daggers as results (not only jeweled) - Fortissimole: adjust FM3 & FM5 misc enemy types to be more fair - Fortissimole: adjust stage position slightly to give one more row of tiles in arena - Fortissimole: destroying speakers stops spawns from them - Fortissimole: clear more of the stage when battle ends - Fortissimole: destroy floor gold when digging - Fortissimole: enemy spawns have a longer delay before movement - Make replays work for no return mode, hard mode, and their seeded versions - Give no return mode & hard mode their own leaderboards - Fix crash when dead ringer is non-fatally knocked back by earth spell after the player skipped the previous beat - Fix trap door miniboss not working with shrine of sacrifice - Fix shopkeep ghost existence changing which shrine is present - Fix leaderboard select menu to make more sense for story mode, deathless, all chars - Fortissimole: fix bug where if he is frozen on stage and bombed out, he is invulnerable until unfrozen - Fix Fortissimole dirt pile showing on wrong tile after being knocked back (such as by ring of war) - Don't spawn grenade charm for dove & eli - Fix horizontal jitter of text in lobby
2017-02-08: 2.40 - New item: Heavy Glass Armor - Add all Cutlass materials, with rarities same as bow - Electric dagger: direct hit damage 2; combo with wire for 2 arc damage - Make boots of leaping more common in the places it appears (crates, locked shops) - Reduce dove familiar spawn rates a bit - Don't spawn dove familiar for Dove (it's too powerful) - Determine the success/fail outcomes from chance shrine by the run seed - Luck items: instead of changing general item spawns, improve crate quality - Ring of mana: remove cooldown bonus; add greater versions of bomb (inf dmg), heal (heal 1), earth (radius 2) - Cursed wraith: when hitting player, curse all hearts and vanish - z5 level gen: bias exit stair location within exit room to be far from player - Allow phasing damage to destroy green gorgon statues (which includes earth spell, metrognome telefrag, etc) - Give ring of courage 10 durability (still infinite durability in single zone modes) - Courage takes priority over cutlass parry - Reduce freeze spell durations to 6 (lesser, was 8 ) and 12 (greater, was 16) - Shrine of Peace: reduce downside to replacing weapon with dagger; reduce upside to +1 heart (was +2) - Make weapon throws do piercing damage - Make Warhammer rarity similar to Bow, because of its high ease of use - Fix crash when loading Fortissimole boss intro with Spanish & German localizations - Melody fix: make wire electric arcing work for her lute attack - Fix Fortissimole visual to actually show the silhouette instead of using the wrong animation frames - Recover from invalid cloud save by dumping it and starting fresh - Indicate in the log clearly when game crashes due to missing (or damaged) image file - More graceful error handling when failing a DirectX image load - Fix glass shop to only ever spawn a weapon in the 3rd spot, not glass slippers - Fix boss intro fast-forwarding bug by making the game also pause when losing focus during boss intro - Fix Blunderbuss showing up from transmutes for invalid characters (Melody, Aria, etc.) - Dove familiar fix: don't teleport enemies on boss levels (fixes some strange behaviors) - Scatter trap: don't scatter Melody's lute and Dove's flower - Bat fix: when some directions are blocked, select randomly from remaining directions without bias - Fix darkness and peace shrines in bat form: darkness should remove your ring and torch, and peace should preserve your ring of peace - Transform spell: only 1 copy in co-op; lock into first spell slot for Nocturna (for hotkey stability) - Remove strength shovel from pool of characters that can't use damage bonuses (such as melody) - Fix warhammer priority to be the same as broadsword for the far hit - Electric dagger: make player glow; damage electric zombies - Fix Dead Ringer gong destruction being blocked by familiar - Battle shovel doesn't activate from opening doors
2017-02-01: 2.38 - New item: Electric Dagger - New item: Battle Shovel - Localizations: German, Italian, Spanish - Minor updates to other localizations - FamilyJules remasters of original game tracks - Replace OCR 3-2 cold with a version fixing harmony with shopkeep - Update example localization XML with tags for recent text changes; tag texts in code - Earth dragon: update art; 8 health; wall raising changed to behind player, catacomb strength, permanent - Raise Axe occurrence chances to be similar to that of Rapier - Make frost dagger a little more likely to find in high level chests, since it's better than in original game - z5 level gen: extend the wire into the entry room - Change axe to only dash if player didn't already move (matters for warlocks), for consistency with rapier - Ring of Wonder: only grant full heart the first time you pick it up - z5 level gen: omit trapdoors on 5-3 (fixes lack of melody trap door room in nd2 boss); reduce freq of 5-x trapdoors - Rewrite glass shop spawn logic to not spawn glass jaw & to spawn glass slippers more often than previously - Fix shop wall mimic showing its teeth when far away - Fix slight misoffset of the zone 5 beatfiles (50ms each) - Adjust start times of OCR 5-x tracks to match the fixed beatfiles - Fix Dove to count one of her hearts as the ring of peace's bonus heart (so ring swap doesn't give extra heart) - Fix Shovels of Courage & Strength being overwritten by crystal shovel - Fix: remove ring of phasing from lobby NPCs - Fix: glass shrine don't change dorian's boots to glass slippers - Perf: Slightly speed up rendering by reducing allocations and faster sorting
2017-01-27: 2.35 New content: - Localizations: Russian, Japanese, Traditional Chinese, Simplified Chinese, French, Brazilian Portuguese - Item: Shopkeep Familiar - Item: Ring of Piercing - Subtitles for opening cutscene Tweaks: - Give rat familiar piercing - Ice spirit: don't hit enemies that require phasing damage (burrowed moles & fmole, unactivated mimics) - Blood shrine also grants blood shovel (in addition to the blood weapon) on the ground - Blood shrine only damages your red hearts, not your cursed hearts - Reduce frequency of electric zombies in single zone mode - Zone 5 overlay skip certain categories of enemy: sarcophagi, closets, wraiths - Nocturna exit bat form also grant 2 ibeats - Change Zone 5 overlay enemy selection to force more variety of types (reduces excessive skull swarms) - Monk/Coda: don't spawn wall gold - Minor updates to Korean localization Fixes: - Fix these to not work in bat form: flail knockback, ring of frost, gold weapon gold bonus - Fix: in bat form, never show weapon glows (for blood & gold weapons) - Fortissimole: at boss end, enemies don't drop gold except for monk & gold weapons; late spawns don't drop gold even for monk & gold weapons to prevent infinite gold - Fix kc5/fm5 always being last by generating floor seeds using a better algorithm - Bat form fixes: new armor shouldn't protect; new torches shouldn't illuminate - Fix crash when double-tapping beats after boss song has looped - Fix base game crashes from dlc save data: deprecate diamond dealer attributes, pending spawn attributes - Fix crash on unexpected default character entry in save xml - Bump version of default character attribute to fix base game forwards compatibility crash - Fix gameplay options menu crash when save data default character is invalid - War shrine don't make tar balls, since tar balls are intentionally disabled - Fix bug where if Nocturna is default character, player would gain Transform spell when starting ND1 boss - Fix crash when accessing gameplay options menu while in bat form - Dorian FM4: replace the blademasters with harpies (as is done in KC4) v2.36 - Removed Earth Dragon for now due to a bug; it will return soon!
Save 75% on Crypt of the NecroDancer during this week's Midweek Madness*!
Crypt of the NecroDancer is an award winning hardcore roguelike rhythm game. Move to the music and deliver beatdowns to the beat! Groove to the epic Danny Baranowsky soundtrack, or select songs from your own MP3 collection!
*Offer ends Friday at 10AM Pacific Time
https://www.youtube.com/watch?v=ilP_dT9IoMI It's time for your electrifying return to the crypt! Crypt of the NecroDancer: AMPLIFIED is now available on Steam! Take control of the shapeshifting protagonist Nocturna to fight your way through new levels, boss battles, and more! Key features:
https://www.youtube.com/watch?v=ilP_dT9IoMI Crypt of the NecroDancer: AMPLIFIED, the prequel DLC for the award winning game, launches on Steam Early Access, Jan 24th! Add to your wishlist now!
Today's Deal: Save 67% on Crypt of the NecroDancer!*
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You can now play Crypt of the NecroDancer using our epic new OST remixes from Virt and Girlfriend Records! Just go to the in-game options menu and select "CHANGE SOUNDTRACK" to assign "VIRT" or "GIRLFRIEND RECORDS" to your character of choice. Virt, the composer of the amazing soundtrack for Shovel Knight, has created a gorgeous "retro freestyle" soundtrack for us, while Girlfriend Records have delivered a pulse pounding synthwave OST.
This free update also includes localizations for Russian and Brazilian Portuguese, with more localizations on the way!
Finally, we've been listening to your feedback, and have corrected a number of issues that you've reported. Here's the complete changelog for v1.24:
https://www.youtube.com/watch?v=IWIeEr3B97w Only 1000 will ever be made! Order yours today!
https://www.youtube.com/watch?v=IWIeEr3B97w Grab one for yourself, while supplies last!
Today's Deal: Save 50% on Crypt of the NecroDancer!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
Crypt of the NecroDancer is now playable in Japanese, German, French, Italian, and Spanish! (And English too, of course!) Just head to the in-game "Options->Language Options" screen to set your preferred language.
Here's the full change log for v1.19:
Crypt of the NecroDancer has left Early Access and has launched fully on Steam! Your game should automatically update to the latest version. (Make sure that the loading screen says v1.0 or higher, or you may not yet have the latest build.) https://www.youtube.com/watch?v=3EL6VK557Yk We have had such an amazing time working on Crypt of the NecroDancer that we thought we’d let you take a peek behind the scenes to see how it all went down! We took the game to festivals all around the world, meeting fans, making lifelong friends, and learning how to make the game the best it could be. We hope you enjoy our minidocumentary and the full game! Here’s to two and a half years that none of us will ever forget. Thank you!!! ːnecroheartː ːnecroheartː ːnecroheartː Here's what's in store for you in the launch build!: - Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await - You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria - Two new playable soundtrack remixes by A_Rival (EDM) and FamilyJules7X (metal)! - There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more - One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.) - 10+ new achievements - A new 'Codex' room in the lobby that helps teach the game's higher-level techniques - And, of course, a ton of polish, balance tweaks, and bug fixes
https://www.youtube.com/watch?v=-HiQUw5Np8o We are very excited to announce that Crypt of the NecroDancer will be leaving Early Access and launching fully on April 23rd! Check out the launch trailer, above! Here's what's in store for you in the launch build!: - Our final zone has been added! A whole host of new enemies, traps, secrets, and minibosses await - You can now beat the game! Unique final boss battles for the protagonists: Cadence, Melody, and Aria - Some musical surprises we can't yet reveal... - There are now story cinematics, featuring VO stars from League of Legends, the Dragon Ball Z TV series, and many more - One additional insanely difficult character: Coda. (We aren't sure it's humanly possible to complete this character.) - 10+ new achievements - A new 'Codex' room in the lobby that helps teach the game's higher-level techniques - And, of course, a ton of polish, balance tweaks, and bug fixes Thank you so much for your support and feedback during early access! The NecroDancer community is truly the best! ːnecroheartː
Hi everyone! As we get closer to the game's final launch we are tidying up a bunch of loose ends, hence this huge laundry list of improvements and fixes! Enjoy! ːnecroheartː - Added Blood Shovel item and Lucky Charm item - The Daily Challenge now requires you to play Cadence, then Melody, then Aria, to win. - Updated Coral Riff behavior to make him a little more difficult to quick kill - Made Boots of Lunging do 999 damage on a lunge, and made the lunge not result in taking the killed enemy’s place - Changed Crown of Teleportation to teleport player into the shop if possible - Added 'ignore multipress combos’ option (this will help if you often accidentally drop bombs as Bard) - Added pop-up File Selection dialog to make selecting Custom Music songs easier, on Windows - Made healing via spell, food, or holy water give invincibility for that beat. (Food now has a use, for Aria!) - Added code to reduce swarming in zone 3. Also, purple shovemonsters only have 2 health, and new gray ones have 3 - Renamed “Hardcore Mode” to “All Zones Mode” and moved the staircase in the lobby - Made gold piles different at 50 gold so that you can tell visually when you have enough to summon a leprechaun - added option to disable pre-boss audio effect - added option to disable pause on loss of focus - added option to wipe progress - added option to disable the "spend diamonds!" reminders - added option to swap P1/P2 - added option to set a default character - added option to always show enemy hearts - added option to always show item names - added fullscreen toggle (works in Windows only) - added option to specify resolution (works in Windows only) - added option for setting a mod by default - fixed bug where shrine effects persisted in the character select room in all chars mode - added Coral Riff to level editor - added rotating bounce traps to editor - added new shops to editor - disallowed placing stairs at (0, 0) in level editor - fixed weird crate/barrel duplication bug in level editor - fixed inconsistency with deleting/moving at tile (0, 0) in level editor - allow custom music with level editor levels - increased green bat probability - made boots of leaping ignore water - fixed bug where phasing/piercing damage wasn't hitting armored beetles - made piercing not affect moles - fixed bug where piercing weapons were acting like phasing when thrown/fired - made holy water not hit NPCs - made boots of pain and golden lute not work from within walls (with ring of phasing) - fixed issues with not being able to hit enemies that just spawned from crate - allow weaponless characters (and Melody) to shove barrels/crates - changed error handling in Windows to log exceptions to log file - removed 'quit to lobby' option when in lobby - made deathless mode just start hardcore immediately - prompt when quick restarting deathless mode with at least 1 win - changed speedrun timer to counter in deathless mode - made shovemonsters not kill groove chain when squishing player - made spell cooldowns work with Dove - fixed bug where Dove died in the lobby from weaponmaster tiles - removed arena for Dove, food shop for Aria, Pawn Shop for Monk, and others - shrine/transmog items are now removed from the item pool - fix 'song ended' text - disallow shrines that are useless for certain characters - changed shrine bomb items to not give items that would be useless for that character - made duplicate shrines not show up - no shrine of peace in shriner shop - made using shriner ensure that no other zone 1 shrine will spawn - no guaranteed shriner in 1-1 for daily challenge - added hint text for shrines - shrine of darkness gives 1 bomb instead of 3 - made shrine of risk only affect 1 player - made shriner accept coupons, monk - shrine of war now upgrades mushrooms, bosses - shrines no longer make pickups in front of them disappear - fixed issue with ring of courage not protecting from death metal fireball - made ring of courage give invincibility even if dash can't be performed - made ring of courage dash ignore water/tar - made player ignore water/tar when giant - fixed issue where war drum, boots of leaping, and blood magic could mess up ice slides - fixed issue where holstered gold weapons weren't creating coins in boss battles - don't let shove monsters shove when shield is active - made sounds not start playing if it is already playing (can turn off with delayBetweenRepeat=0 in xml) - made VO sounds cut each other - added visual indicator to audio calibration - fixed issue where weapons would sometimes hit crates/barrels instead of an enemy - made Monk/Dove able to steal shop items - made ring of shadows let you steal arena items - made enemies de-aggro when confusion ends (very helpful for Dove!) - Took War Drum out of Melody’s item pool - Fixed crash bug caused by trying to play an old replay file - added autodetection for XBOX/XBONE/PS3/PS4 controllers on Windows and made HUD text match controller detected - added ability to use R stick on controllers - fixed bug where you couldn't assign any keys to RIGHT - fixed crash caused by trying to watch old version replays in leaderboards menu - removed custom music leaderboard for bard - fixed holster/backpack duplication bug - took away knockback from ring of peace - fixed level editor bug where generating/playing boss levels with Dove would cause weird behaviour - Fixed the bug that was causing diagonal-moving enemies to behave more intelligently than desired - Made the game play VO sfx for Shield, Need, and Enchant spells - Fixed bug where Coral Riff’s head and tentacles could teleport while frozen - Removed Blast Helm’s additional armor and made it give you +3 bombs when you pick it up for the first time - Made coin multiplier text not be red at 3x if the Shrine of Rhythm is active - Fixed various text/hint issues - Altered the costs of some rings - Increased probability of finding a torch - Make transmute spell rarer, costlier, and increased number of kills required for refresh and the health required for blood magic - Made Crossbow, Rifle, and Blunderbuss more rare - added option to enable/disable custom music - fixed exploit where you could play most of a run with custom music, then switch at the end to submit to normal leaderboard - Altered the timings of all animations to make them “snap” more on the beat - Made Blood Drum permit player to dig any wall on the next beat after use - fixed sideways door bug - fixed issue with filenames containing ';' causing issues for custom music - fixed issue where mushroom lights could spawn in shops behind metal doors - fixed issue where fake walls could spawn in miniboss room after trapdoor EDIT! Updated to v0.402 with the following changes: - fixed bug where secret rooms could fail to be created and crates, etc. could show up in walls - fixed bug where L-shaped rooms could cause enemies/traps/shrines to spawn incorrectly in secret rooms - fixed bug that caused you to respawn as Cadence after daily challenge - made it so the game respects command line params over profile for fullscreen/resolution - fixed bug where window would resize when using custom music filebrowser - fixed boss generation in level editor (Coral riff was producing Deep blues when played) - added grey shove monster to beastmaster, level editor - fixed monkeys/tar monsters on always show hearts mode - Hm! Looks like we've hit the max length of an announcement post! See this thread for the full list: braceyourselfgames.com/forums/viewtopic.php?f=13&t=2177&p=13900 Edit! Updated to 0.403. Since we've hit the max length of an announcement post, see this thread for the full list of changes: http://braceyourselfgames.com/forums/viewtopic.php?f=13&t=2177 ːredbatː
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