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2017-03-16: 2.44 - New shrine: Boss Shrine - New shrine: Shrine of Pain - New shrine: Shrine of Uncertainty - Change hard mode sarcophagi to die only to explosions (bombs) - Allow shrine of peace in shriner - Allow modding character starting equipment in necrodancer.xml - Update diamond art - Add diamond bestiary splash image - Add achievement for completing Zone 5 - Bomb charm: instead of bomb immunity, your bombs don't hurt players; damage is only 4 still (not infinite); higher cost in shop - Hard mode: give slow sarco spawns a longer delay before moving (same as fortissimole spawns) - Make daggers always enchant into special daggers - Allow Diamond to discover invisible chests diagonally - Fix hard mode skull sarcophagus skeleton spawns to not drop gold after the first skull - Fix bug where a stackable dropped by replacing a backpack with a holster will vanish when re-acquired - Fix enemies moving away from player under certain conditions involving multi-tile movement (typically leaping boots) - Fix melody/aria to unlock by beating cadence/melody final boss (status quo was beating z4) - Hard mode: don't spawn gorgons from sarcophagi (because the statues clog up the level) - Hard mode: make sarcos avoid walls in z4 (to hopefully avoid blocking shops) - Hard mode: shrines avoid having tough sarcophagi in the spawn area - Fix Diamond having guns appear in vaults - Diamond: fix losing multiplier when activating a shrine diagonally - Diamond: fix confusion not working for diagonal movement - Diamond: fix minotaur charging strange direction when dodging him with diagonal movement - Diamond: don't drop bag of holding when the conjurer dies - Fix Fortissimole being unhittable on stage by dagger of phasing - Fix shrine of sacrifice's miniboss item spawns for weaponless characters - Fix barrel monkeys being immediately knocked back by the bomb blast that opened the barrel - Fix cutlass not enchanting when not unlocked (by making cutlass unlocked by default) - Fix zone 2 armadillo animation when rolling diagonally; also allow them to roll diagonally after hitting diagonal bounce trap
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