SYNCHRONY Update v3.1.3
                        
                        
Hi folks! This release fixes lots of Chaunter-specific interactions, addresses a few problems with texture loading and controller binding initialization, and works around a caching issue with mod.io  that has been causing mods uploaded since ~1 week ago not to appear in the in-game browser.
Enjoy!
Additions
- Added an option to sort mods on the mod portal by popularity and download count
 -  Added support for searching mods by name across multiple pages on the mod portal
 
Gameplay Changes
- Changed multiplayer runs with several story characters to end in a "boss rush" of all matching story bosses
 - Changed weapon attacks by possessed enemies to benefit from the enemy's innate damage
 - Changed Chaunter to only quaff the Potion while not possessing an enemy
 - Changed Chaunter to be able to equip pain items during possession
 - Changed non-digging minibosses to be immune to Wall Spikes
 - Changed Throwing Charm to immediately return character-bound weapons to their owners
 - Changed Fear Scroll to be global even in multiplayer (previously, it only affected enemies targeting the caster)
 - Changed Urns to generate food instead of gold for Coda and Aria
 - Changed Thief's minimum distance to the spawn point (increased minimum distance from 4.5 to 7 tiles)
 - Changed items dropped by crates and mimics to not be immediately collected when dashing or ejecting onto the tile
 - Changed Tempo's damage countdown to always reset when multiple players fatally attack the same enemy in the same beat
 - Changed swipes to smoothly follow the player sprite by default if the Synchrony DLC is enabled
 - Changed Pawnbroker to offer shields less frequently
 - Changed Pawnbroker to not offer free items to Dove/Monk/Coda
 - Changed Heavy Shield to appear less frequently in boss reward chests
 - Changed Throwing Charm to no longer appear in Dove's and Dorian's item pools
 - Changed Shield of Shove to no longer appear in Monk's and Coda's item pools
 - Changed "All Characters" lobby staircase label to clarify DLC state
 - Changed "Prevpos Bug" quirk to force runs to submit the "Gold Duplication" leaderboards
 - Changed "Gold Duplication" and "Prevpos Bug" quirks to disable non-score leaderboard submissions
 - Changed performance monitor to emit log warnings when a lag spike occurs
 -  Changed the minimap color of Wall Spikes to be distinct from regular walls
 
Engine Fixes
- Fixed disconnected players occupying slots in multiplayer, causing problems when trying to join certain lobbies
 - Fixed texture corruption when loading resource packs
 - Fixed "Auto-Swap Diagonals" option not working correctly for controllers
 - Fixed controller bindings failing to initialize if no controller is plugged in when first running the game
 - Fixed late-joins into lobby sessions sometimes loading invalid level data
 - Fixed unpausing on Cadence's or Melody's final boss fights causing a very long countdown
 - Fixed condition for incrementing Low% clear statistics
 - Fixed mod.io browser not paginating results correctly
 - Fixed mod portal page indicator overlapping with mod descriptions
 - Fixed newly published mods not showing up in the in-game browser
 - Fixed mods published to mod.io not using the correct visibility setting
 - Fixed spectator mode not being toggleable for disconnected players via the "Player List" menu
 - Fixed persistent errors if lobby generation fails in modded sessions
 - Fixed diamond counter not always persisting when exiting the game in the lobby
 - Fixed "View on mod.io" option adding superfluous preview URL suffix
 -  Fixed error when a mod creates a particle without specifying the direction
 
Chaunter Fixes
- Fixed ejection sometimes placing Chaunter inside enemies
 - Fixed "Song Ended!" text not appearing for possessed enemies
 - Fixed Fear Scroll not working for possessed enemies
 - Fixed Ring of Courage not working for possessed enemies
 - Fixed possessed skeletons on phase 2 of Melody's final boss being abnormally slow
 - Fixed Berserk Spell not protecting possessed enemies from knockback
 - Fixed Chaunter being unable to activate the Shrine of Pain
 - Fixed Shield Spell's effect being cancelled on possession or ejection
 - Fixed Chaunter dying when possessing an enemy standing on the No Return square
 - Fixed No Return square not affecting possessed enemies
 - Fixed travel runes triggering again after ejecting
 - Fixed Electric Dagger not letting possessed enemies hurt electric zombies
 - Fixed possessed Leprechaun immediately picking up its own gold drops
 - Fixed possessed Thief not being able to move diagonally
 - Fixed possessed Electric Mages being able to kill bosses from the starting room
 - Fixed Cutlass parries not working properly on possessed enemies
 - Fixed Crown of Thorns not being picked up if it kills a possessed enemy
 -  Fixed enemies not fighting back against possessed or charmed monkeys grabbing onto them
 
Gameplay Fixes
- Fixed Pixies exploding when moving quickly after being healed by them as Melody
 - Fixed shields not protecting from moving into Electric Orbs
 - Fixed Fortissimole leaving behind Skeletons after dying to a reflected attack
 - Fixed Ring of Luck and Lucky Charm not applying to crates opened by enemies
 - Fixed boss fights ending one beat too late if the boss walks into Klarinetta's sword
 - Fixed items dropped by Shopkeepers, Crate Mimics, Urns or Leprechauns not being collected immediately
 - Fixed Thieves and Cracked Floors sometimes spawning in the exit room
 - Fixed Cracked Floors replacing wires in Zone 5
 - Fixed Klarinetta sometimes not receiving invinciblity from Ring of Courage
 - Fixed Mary's Cutlass parries not always protecting the lamb
 - Fixed Teleport Traps sometimes placing enemies too close to players
 - Fixed thrown weapons passing through Dorian on Cadence's final boss
 - Fixed Leprechauns sometimes dropping more than 400 gold
 - Fixed High Voltage Cables not working in custom dungeons
 - Fixed missed beat when using Shield of Shove against a shielded enemy
 - Fixed Gargoyle Mimics taking knockback while asleep
 - Fixed Shrine of Duplication spawning the Clone at an incorrect offset when activated from the side in a Shriner
 - Fixed the Clone not copying Nocturna's Bat transformation
 - Fixed Klarinetta's sword hitting enemies inside walls
 - Fixed Klarinetta finding Bomb Spell in vaults
 - Fixed Dove finding Strength Charm in vaults
 - Fixed Eli not having infinite bombs in Versus Mode
 - Fixed Shrine of Blood and Shrine of Uncertainty sometimes giving banned weapons to Diamond
 - Fixed lobby stairs sending all local co-op players to the same tile
 - Fixed Monkeys standing still permanently after killing Aria
 - Fixed Dash Spell benefitting from damage-boosting items
 - Fixed Crown of Teleportation sometimes causing softlocks when the Synchrony DLC is disabled
 - Fixed Fortissimole sometimes getting stuck after an enemy blocks him from jumping off-stage
 - Fixed trapdoor penalty boxes deleting Wall Spikes
 - Fixed Berserk Spell not protecting glass items
 - Fixed Blademasters sometimes delaying their counterattack too long
 - Fixed boss minions outlasting the boss in rare circumstances
 - Fixed Dove having no way to retrieve items from the Thief
 - Fixed damage direction of Throwing Charm's returning throws
 - Fixed Throwing Charm + rifle playing sound effects at the wrong time
 - Fixed Throwing Charm + reloadable weapon sometimes depleting ammo
 - Fixed Throwing Charm + throwable weapon allowing you to prepare a throw twice in a row
 -  Fixed Dancepad Mode not applying to characters added by the Synchrony DLC or mods
 
Visual Fixes
- Fixed Klarinetta's sword sometimes rendering below wall torches
 - Fixed Klarinetta's swipes not matching the sword while floating
 - Fixed Metrognomes not splashing when not revealed
 - Fixed Pawnbroker showing the special offer text despite being sold out
 - Fixed health bar sometimes displaying cursed heart containers despite the player being dead
 - Fixed incorrect animation when picking up a shield
 - Fixed auto-generated sprites for custom weapon materials missing 3 pixels in the bottom-right corner
 - Fixed Orcs' shield direction not matching their sprite until their first move
 - Fixed corrupted Throwing Charm sprite in mystery mode
 - Fixed Suzu's footwear sprites being offset incorrectly
 - Fixed equipment sprites not matching Klarinetta's head orientation
 - Fixed visual bug when Suzu's dash stops immediately after being redirected
 - Fixed sprite corruption when possessed Ogres cast spells
 - Fixed base Trident's name being off-center
 - Fixed Golden Trident's name being displayed as "Gold Trident"
 -  Fixed inconsistent capitalization of shrine names
 
[ 2022-08-19 20:40:36 CET ] [Original Post]
                    Minimum Setup
- OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
 - Processor: 2GHzMemory: 1000 MB RAM
 - Memory: 1000 MB RAM
 - Graphics: 512MB VRAM
 - Storage: 1600 MB available space
 
Recommended Setup
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