NecroDancer Trick-or-Treat Versus Mode Available Now! - SYNCHRONY Update v3.2.0
We have a treat for you all today... and no, it's not a trick! It's time for NecroDancer's first ever online seasonal event with the SYNCHRONY DLC's spooky new Trick-or-Treat versus mode!! Take on other players in a battle to collect the most candy from now until November 13!
This patch also introduces some other new additions to Versus mode--such as the multi-layered "Raveyard" zone, Vanish and Projection spells & tomes, a lobby level, a match summary screen and post-game replay--plus lots of other changes and fixes! Let's dig in.
https://store.steampowered.com/app/2094810/Crypt_of_the_NecroDancer_SYNCHRONY/ Added "Raveyard" zone to Versus Mode Fight under the full moon in this spooky, multi-layered arena!
Added Vanish Spell to Versus Mode Temporarily renders the caster invisible for 10 beats Picking up items or attacking is not possible while invisible Interacting with the world (digging, taking damage, etc.) ends the invisibility early Greater version: lasts 20 beats instead
Added Projection Spell to Versus Mode Creates 3 decoy characters that mimic the caster's appearance and movements Each decoy mimics the caster's movement at a different offset (90, 180, 270) Decoys disintegrate upon touching an obstacle, taking damage or after 8 beats Greater version: spawns 7 decoys (4 of which move diagonally), lasts 16 beats instead, decoys phase through walls
Added Vanish/Projection Tomes Added a new lobby level to Versus Mode Choose the game mode and level generation style using Shrines Fight against players (or an unlimited supply of Skeletons) in a training arena
Added match summary screen and post-game replay to Versus Mode Added asset extraction tool to the resource pack menu Creates a template from images and sounds associated with selected entities/tiles Opens automatically when creating a new resource pack Manually accessible by pressing 'Tab' on a local resource pack
Added support for modifying procedural weapons (Onyx weapons, Tridents and modded weapons) in resource packs Added integration for auto-installing and auto-updating subscribed mods via mod.io Added a section to showcase the most popular mods when visiting the mod management menu Added support for placing text labels in the level editor using Ctrl+F (prefix "@") Added custom rule to control Selective Shopkeeper Retaliation Added advanced option to prevent DLCs from automatically loading when launching the game [/list] Changed Shrine of Fire to self-destruct its rewards if activated via an explosion The shrine now only drops its Fireball Spell upon destruction if it was previously ignited by non-explosive means
Changed trapdoors to transport dropped items to the next floor Changed Electric Mages to only fire Electric Orbs at their target in multiplayer, instead of any aligned player Changed players to respawn with a shovel after death in multiplayer Changed Monk/Coda to fully remove gold piles in multiplayer after stepping into them Changed minimap to always display the player's current segment in Versus Mode [/list]
BOO!!!
We have a treat for you all today... and no, it's not a trick! It's time for NecroDancer's first ever online seasonal event with the SYNCHRONY DLC's spooky new Trick-or-Treat versus mode!! Take on other players in a battle to collect the most candy from now until November 13!
This patch also introduces some other new additions to Versus mode--such as the multi-layered "Raveyard" zone, Vanish and Projection spells & tomes, a lobby level, a match summary screen and post-game replay--plus lots of other changes and fixes! Let's dig in.
https://store.steampowered.com/app/2094810/Crypt_of_the_NecroDancer_SYNCHRONY/
New features
- Added Trick or Treat mode - a seasonal event for Versus Mode! (SYNCHRONY DLC required)
[list] - Enemies drop candy in addition to gold - collect the most candy across three rounds to win!
- Players drop 50% of their held candy when defeated
- Bosses drop a large candy bag upon being slain
- Heal half a heart at any time by eating 10 pieces of candy
Changes
- Changed the sprite of Aria's/Coda's heart container
- Changed Shrine of the Feast's activation condition
[list] - Overeating while standing next to the shrine drops between 1 and 4 items, depending on the amount overhealed
- Previously, the shrine would require two food items to be eaten, dropping 3 items after the second consumption
Bugfixes
Gameplay bugfixes
- Fixed shrines sometimes spawning items inside of walls
- Fixed the Golden Lute not dealing piercing damage when thrown using the Throwing Charm
- Fixed Dorian not collecting gold on Cadence's final boss fight
- Fixed Berserk Spell causing softlocks on Melody's final boss fight
- Fixed Coral Riff not splashing at the correct intervals in Randomizer Mode
- Fixed "8-ball" achievement unlocking when destroying trap rooms
- Fixed enemies moving one beat sooner than usual when testing a level in the editor while a player skin is active
Multiplayer bugfixes
- Fixed Mary's lamb not being protected from other players' explosions if Friendly Fire is disabled
- Fixed co-op leaderboards sometimes counting the number of players in a session incorrectly
- Fixed music speeding up when returning to the lobby from post-game replay in multiplayer
- Fixed music going out of sync in multiplayer when a high-latency player steps on a Tempo Trap
- Fixed late-joining players not synchronizing their music time to the host when joining a paused session
- Fixed Wallpigs delaying their fireball inconsistently in multiplayer
- Fixed damage immunity granted by exit stairs not always resetting correctly when switching levels in multiplayer
- Fixed "Network issues detected" message showing briefly when the host pauses the game
Versus Mode bugfixes
- Fixed players blinking when entering the lobby in Versus Mode
- Fixed visual stutter when looping instant replays
- Fixed Monkeys and Tarmonsters being able to grab newly spawned players in Versus Mode
- Fixed bosses always spawning at the map origin in Versus Mode
- Fixed Versus Mode event countdowns showing after the round ends
- Fixed items and enemies sometimes despawning in Versus Mode lobby
- Fixed players not colliding with each other in Versus Mode lobby practice room
- Fixed stacked items not being picked up immediately in Versus Mode
- Fixed song not looping in 'Last One Dancing' Versus Mode
- Fixed quick restart not showing a confirmation prompt in Versus Mode
- Fixed Jade weapons not applying their poison effect on piercing attacks
Menu bugfixes
- Fixed game not pausing if window focus is lost during a cutscene or level transition
- Fixed disabled DLCs being re-enabled mid-run after loading a saved game
- Fixed saved sessions with more than 2 local co-op players not resuming correctly at startup
- Fixed Pause menu appearing on top of cutscenes in single-player
Modding bugfixes
- Fixed missed beats when looping Coral Riff's theme if the song is replaced by a resource pack
- Fixed Fortissimole rapping out of sync with the music when using a custom soundtrack
- Fixed custom music file chooser failing to reopen after selecting a file name with special characters on Linux
- Fixed mod translation generator failing to process some script file paths
- Fixed error when a mod calls [noparse]inventory.dropSlot()[/noparse] without passing a value for [noparse]keepItems[/noparse]
- Fixed error when removing a script's last setting or snapshot variable while editing a mod
- Fixed mod update checker not refreshing while in the lobby
- Fixed procedural weapon graphics not reloading correctly when changing their parameters
Visual bugfixes
- Fixed "Custom Mode" indicator being visible while the screen is fading out during a level transition
- Fixed co-op HUD health bar displaying incorrectly on the Steam Deck
- Fixed Wallpigs facing the wrong way in the level editor's placement preview
- Fixed Obsidian Shield displaying incorrectly in Mystery Mode
[ 2022-10-24 18:04:35 CET ] [Original Post]
Minimum Setup
- OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
- Processor: 2GHzMemory: 1000 MB RAM
- Memory: 1000 MB RAM
- Graphics: 512MB VRAM
- Storage: 1600 MB available space
Recommended Setup
- Memory: 1500 MB RAM
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