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Crypt of the NecroDancer
Brace Yourself GamesDeveloper
Brace Yourself GamesPublisher
2015-04-23Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (12388 reviews)
VR Support
Public Linux Depots:
  • NecroDancer linux content [1.6 G]
  • NecroDancer -- Launch Build Access for Press -- LINUX [0 B]
  • Crypt of the NecroDancer: AMPLIFIED -- LINUX [1.5 G]
  • Crypt of the NecroDancer Experimental Client Linux [40.1 M]
  • DLC TEST DEPOT LINUX [68.37 M]
Available DLCs:
  • Crypt of the NecroDancer Extras
  • Crypt of the NecroDancer: AMPLIFIED
  • Crypt of the NecroDancer: Synchrony
  • Crypt of the NecroDancer: Hatsune Miku Character DLC
  • Crypt of the NecroDancer: Shovel Knight Character DLC
  • Crypt of the NecroDancer: Supporter Upgrade
NecroDancer Trick-or-Treat Versus Mode Available Now! - SYNCHRONY Update v3.2.0

BOO!!!


We have a treat for you all today... and no, it's not a trick! It's time for NecroDancer's first ever online seasonal event with the SYNCHRONY DLC's spooky new Trick-or-Treat versus mode!! Take on other players in a battle to collect the most candy from now until November 13!

This patch also introduces some other new additions to Versus mode--such as the multi-layered "Raveyard" zone, Vanish and Projection spells & tomes, a lobby level, a match summary screen and post-game replay--plus lots of other changes and fixes! Let's dig in.
https://store.steampowered.com/app/2094810/Crypt_of_the_NecroDancer_SYNCHRONY/

New features

  • Added Trick or Treat mode - a seasonal event for Versus Mode! (SYNCHRONY DLC required)
    [list]
  • Enemies drop candy in addition to gold - collect the most candy across three rounds to win!
  • Players drop 50% of their held candy when defeated
  • Bosses drop a large candy bag upon being slain
  • Heal half a heart at any time by eating 10 pieces of candy
  • Added "Raveyard" zone to Versus Mode
    • Fight under the full moon in this spooky, multi-layered arena!
  • Added Vanish Spell to Versus Mode
    • Temporarily renders the caster invisible for 10 beats
    • Picking up items or attacking is not possible while invisible
    • Interacting with the world (digging, taking damage, etc.) ends the invisibility early
    • Greater version: lasts 20 beats instead
  • Added Projection Spell to Versus Mode
    • Creates 3 decoy characters that mimic the caster's appearance and movements
    • Each decoy mimics the caster's movement at a different offset (90, 180, 270)
    • Decoys disintegrate upon touching an obstacle, taking damage or after 8 beats
    • Greater version: spawns 7 decoys (4 of which move diagonally), lasts 16 beats instead, decoys phase through walls
  • Added Vanish/Projection Tomes
  • Added a new lobby level to Versus Mode
    • Choose the game mode and level generation style using Shrines
    • Fight against players (or an unlimited supply of Skeletons) in a training arena
  • Added match summary screen and post-game replay to Versus Mode
  • Added asset extraction tool to the resource pack menu
    • Creates a template from images and sounds associated with selected entities/tiles
    • Opens automatically when creating a new resource pack
    • Manually accessible by pressing 'Tab' on a local resource pack
  • Added support for modifying procedural weapons (Onyx weapons, Tridents and modded weapons) in resource packs
  • Added integration for auto-installing and auto-updating subscribed mods via mod.io
  • Added a section to showcase the most popular mods when visiting the mod management menu
  • Added support for placing text labels in the level editor using Ctrl+F (prefix "@")
  • Added custom rule to control Selective Shopkeeper Retaliation
  • Added advanced option to prevent DLCs from automatically loading when launching the game
  • [/list]

    Changes

    • Changed the sprite of Aria's/Coda's heart container
    • Changed Shrine of the Feast's activation condition
      [list]
    • Overeating while standing next to the shrine drops between 1 and 4 items, depending on the amount overhealed
    • Previously, the shrine would require two food items to be eaten, dropping 3 items after the second consumption
  • Changed Shrine of Fire to self-destruct its rewards if activated via an explosion
    • The shrine now only drops its Fireball Spell upon destruction if it was previously ignited by non-explosive means
  • Changed trapdoors to transport dropped items to the next floor
  • Changed Electric Mages to only fire Electric Orbs at their target in multiplayer, instead of any aligned player
  • Changed players to respawn with a shovel after death in multiplayer
  • Changed Monk/Coda to fully remove gold piles in multiplayer after stepping into them
  • Changed minimap to always display the player's current segment in Versus Mode
  • [/list]

    Bugfixes

    Gameplay bugfixes

    • Fixed shrines sometimes spawning items inside of walls
    • Fixed the Golden Lute not dealing piercing damage when thrown using the Throwing Charm
    • Fixed Dorian not collecting gold on Cadence's final boss fight
    • Fixed Berserk Spell causing softlocks on Melody's final boss fight
    • Fixed Coral Riff not splashing at the correct intervals in Randomizer Mode
    • Fixed "8-ball" achievement unlocking when destroying trap rooms
    • Fixed enemies moving one beat sooner than usual when testing a level in the editor while a player skin is active

    Multiplayer bugfixes

    • Fixed Mary's lamb not being protected from other players' explosions if Friendly Fire is disabled
    • Fixed co-op leaderboards sometimes counting the number of players in a session incorrectly
    • Fixed music speeding up when returning to the lobby from post-game replay in multiplayer
    • Fixed music going out of sync in multiplayer when a high-latency player steps on a Tempo Trap
    • Fixed late-joining players not synchronizing their music time to the host when joining a paused session
    • Fixed Wallpigs delaying their fireball inconsistently in multiplayer
    • Fixed damage immunity granted by exit stairs not always resetting correctly when switching levels in multiplayer
    • Fixed "Network issues detected" message showing briefly when the host pauses the game

    Versus Mode bugfixes

    • Fixed players blinking when entering the lobby in Versus Mode
    • Fixed visual stutter when looping instant replays
    • Fixed Monkeys and Tarmonsters being able to grab newly spawned players in Versus Mode
    • Fixed bosses always spawning at the map origin in Versus Mode
    • Fixed Versus Mode event countdowns showing after the round ends
    • Fixed items and enemies sometimes despawning in Versus Mode lobby
    • Fixed players not colliding with each other in Versus Mode lobby practice room
    • Fixed stacked items not being picked up immediately in Versus Mode
    • Fixed song not looping in 'Last One Dancing' Versus Mode
    • Fixed quick restart not showing a confirmation prompt in Versus Mode
    • Fixed Jade weapons not applying their poison effect on piercing attacks

    Menu bugfixes

    • Fixed game not pausing if window focus is lost during a cutscene or level transition
    • Fixed disabled DLCs being re-enabled mid-run after loading a saved game
    • Fixed saved sessions with more than 2 local co-op players not resuming correctly at startup
    • Fixed Pause menu appearing on top of cutscenes in single-player

    Modding bugfixes

    • Fixed missed beats when looping Coral Riff's theme if the song is replaced by a resource pack
    • Fixed Fortissimole rapping out of sync with the music when using a custom soundtrack
    • Fixed custom music file chooser failing to reopen after selecting a file name with special characters on Linux
    • Fixed mod translation generator failing to process some script file paths
    • Fixed error when a mod calls [noparse]inventory.dropSlot()[/noparse] without passing a value for [noparse]keepItems[/noparse]
    • Fixed error when removing a script's last setting or snapshot variable while editing a mod
    • Fixed mod update checker not refreshing while in the lobby
    • Fixed procedural weapon graphics not reloading correctly when changing their parameters

    Visual bugfixes

    • Fixed "Custom Mode" indicator being visible while the screen is fading out during a level transition
    • Fixed co-op HUD health bar displaying incorrectly on the Steam Deck
    • Fixed Wallpigs facing the wrong way in the level editor's placement preview
    • Fixed Obsidian Shield displaying incorrectly in Mystery Mode

    [ 2022-10-24 18:04:35 CET ] [Original Post]

    Minimum Setup

    • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
    • Processor: 2GHzMemory: 1000 MB RAM
    • Memory: 1000 MB RAM
    • Graphics: 512MB VRAM
    • Storage: 1600 MB available space
  • Memory: 1500 MB RAM
  • Recommended Setup

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