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Crypt of the NecroDancer
Brace Yourself Games Developer
Brace Yourself Games Publisher
2015-04-23 Release
Game News Posts: 79
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive (22510 reviews)
The Game includes VR Support
Public Linux Depots:
  • NecroDancer linux content [1.6 G]
  • NecroDancer -- Launch Build Access for Press -- LINUX [0 B]
  • Crypt of the NecroDancer: AMPLIFIED -- LINUX [1.5 G]
  • Crypt of the NecroDancer Experimental Client Linux [40.1 M]
  • DLC TEST DEPOT LINUX [68.37 M]
Available DLCs:
  • Crypt of the NecroDancer Extras
  • Crypt of the NecroDancer: AMPLIFIED
  • Crypt of the NecroDancer: Synchrony
  • Crypt of the NecroDancer: Hatsune Miku Character DLC
SYNCHRONY Update v3.6.0

Crypt of the NecroDancer v3.6.0 is now available! Can you believe it's March already? Wild.

New features


  • Added new sound effects for the Phantom, Jockey, Granite Golem, Wisp and an uncommon enemy...
  • Added a Ping Tool to quickly highlight important locations and objects in-game in multiplayer
    • On keyboard, ping markers can be placed on nearby objects by pressing Right Shift (player 1) or F (player 2)
    • On controller, if Steam Input is enabled, ping markers can be placed on nearby objects by clicking the Left Stick
    • If these keys were already bound to other actions, the 'Ping Nearby' action is left unassigned by default
      • All ping bindings can be customized in the 'Reassign Controls' menu
    • Ping markers can also be placed manually, by clicking on a tile or object with the left mouse button
    • Pinging a distant object shows an arrow near the screen border for all players, pointing in the direction of the ping
      • Pinging a chest, crate or shrine while wearing a Monocle reveals the contents for everyone
    • Repeatedly using the Ping Tool in multiplayer places it on cooldown for a few seconds
    • Muting a player via the 'Multiplayer' > 'Player List' menu also hides and silences their pings
  • Added an option to hide ping markers placed by other players in online sessions
  • Added an option to hide ping markers placed by spectators
  • Added an advanced volume slider for the Ping Tool
  • Added an option to reduce the intensity of flashing visual effects (Explosions, Fireballs)
  • Added an option to change the speed of beat bars in the HUD
  • Added a 'Menu' button to the level editor's top toolbar
    • This button can be hidden using an option in the level editor's settings menu

Changes


  • Changed Heavy Glass Armor to swap between armor stacks instead of merging them together and wasting surplus durability
  • Changed unprovoked Leprechauns to be immune to Wall Spikes
  • Changed Travel Runes to no longer disappear when covered by hot coals, ice or ooze in Synchrony
  • Changed Travel Runes under Cracked Walls to be movable in the level editor
  • Changed menus to more visibly indicate when their entries can be scrolled up or down
  • Changed custom mode notification to appear in the lobby when custom music is enabled
  • Changed most non-challenge achievements to be obtainable while custom music is enabled
  • Changed the level editor's toolbar to adapt its spacing for low screen resolutions

Modding features


  • Added support for generating multiple travel runes and secret shops per level
  • Added function [noparse]objectRenderer.getContentVisual()[/noparse] to render custom monocle-like projections on top of container objects
  • Added function [noparse]rectangle.resizeAroundCenter()[/noparse] to change a rectangle's size while maintaining its centerpoint
  • Added function [noparse]render.getTileAt()[/noparse] to transform screenspace coordinates into tile coordinates
  • Added function [noparse]utils.removeIfArg()[/noparse] to filter a list according to a predicate, receiving both the entry and a custom data parameter
  • Added function [noparse]placementUtils.getRoomsOfType()[/noparse]
  • Added optional [noparse]allowOnScreen[/noparse] and [noparse]noDraw[/noparse] parameters to [noparse]targetPointerHUD.draw()[/noparse]
  • Added components [noparse]CharacterSkins_excludeFromSelector[/noparse] and [noparse]CharacterSkins_excludeFromTemplate[/noparse] to hide characters from the skin selection menu
  • Added field [noparse]threshold[/noparse] to component [noparse]aiCatlike[/noparse]
  • Added enumeration entry [noparse]proceduralLevel.RoomType.VAULT[/noparse], indicating vaults and potion rooms
  • Changed "Publish mod" menu to clear the changelog after a mod was uploaded successfully
  • Changed Ring of Regeneration to pass itself as [noparse]healer[/noparse] in [noparse]event.objectHeal[/noparse]
  • Changed [noparse]itemGeneration.choice()[/noparse] to accept modded component names in [noparse]chanceType[/noparse]
  • Changed [noparse]segment.setBounds()[/noparse] to resize the level to fit the segment's bounding box
  • Changed entities without [noparse]voiceRangedAttack[/noparse] to fall back to [noparse]voiceMeleeAttack[/noparse]

Bugfixes


Gameplay bugfixes


  • Fixed healing items or spells not granting invincibility while sliding on ice
  • Fixed Travel Runes sometimes failing to appear when playing Nocturna
  • Fixed Dove's bombs failing to teleport provoked Shopkeepers
  • Fixed groups of Green Slimes and Mushroom Lights causing some level layouts to be impassable for Monk/Coda
  • Fixed Shrine of Binding causing coin multiplier loss when bumped repeatedly by Dove/Monk/Coda
  • Fixed Thief being outprioritized by Barrels and Electric Orbs
  • Fixed Thief not prioritizing its target's previous position when diagonally adjacent
  • Fixed Thief sometimes stealing items from its diagonally adjacent target if it cannot move orthogonally
  • Fixed Warlocks duplicating their dropped gold when killed while standing on a coin pile
  • Fixed Dice Trap spawning enemies on top of other traps
  • Fixed Infernal Torch incorrectly casting Fireballs from non-dug wall torches while Miner's Cap is equipped
  • Fixed items that would have appeared in a shop failing to spawn elsewhere after the Shopkeeper was killed
    • This does not apply to the Daily Challenge

Chaunter bugfixes


  • Fixed Chaunter's Lantern emitting light when entering a floor while possessing an enemy
  • Fixed Chaunter's Lantern forcing single-tempo during possession when given to other characters
  • Fixed Shrine of Rhythm not fully taking effect on Chaunter
  • Fixed possessed enemies spawned from a Sarcophagus not receiving credit for their kills
  • Fixed coin multiplier being lost when a possessed Skeleton is decapitated by self-damage
  • Fixed Clones taking on Cadence's appearance when entering a level while possessing an enemy as Chaunter
  • Fixed possessed Wisps' sprite not disappearing after going down a staircase
  • Fixed possessed Leprechauns being unable to pick up items
  • Fixed possessed Pawnbrokers being immune to self-damage

Level editor bugfixes


  • Fixed secret shops not generating correctly in the level editor
  • Fixed Minotaurs roaring when placed in the level editor
  • Fixed Thief playing its appearance sound when generated in the level editor
  • Fixed "Selection panel columns" level editor option not working correctly
  • Fixed Melody's final boss creating lava tiles when placed in the editor
  • Fixed the Gong killing all bosses when destroyed in a custom level, instead of only the boss that struck the Gong
  • Fixed Nightmare shadows obscuring enemies and items in the level editor
  • Fixed cursor movement overriding player movement in the in-game editor overlay
    • This behavior can be configured by an advanced option in the editor settings

Modding bugfixes


  • Fixed stack overflow errors resulting in an empty error message instead of a stack trace
  • Fixed [noparse]autoCastCheckLineOfSight[/noparse] not working for vertical directions
  • Fixed inconsistent results between [noparse]LineOfSight.check()[/noparse] and player field of view checks
  • Fixed [noparse]tileRenderer.getFloorVisual()[/noparse] not correctly using a default value for the [noparse]beat[/noparse] parameter
  • Fixed [noparse]spellcastCone[/noparse] targeting a line of tiles on diagonals, instead of a rotated triangle
  • Fixed error when an [noparse]attachment[/noparse] entity's parent does not have the [noparse]position[/noparse] component
  • Fixed enumeration values marked as invisible still appearing in settings dropdowns
  • Fixed multi-client mode not disabling Discord integration
  • Fixed multi-client mode showing changelog/character unlock menus
  • Fixed custom items inheriting from Bombs registering duplicate entity types
  • Fixed inconsistent spacing in controls menu when mods define both per-player hotkeys and custom gameplay actions

Input bugfixes


  • Fixed missed beats when holding down a directional button late in the beat if multi-key combos are enabled
  • Fixed inputs being treated as missed beats more often at the start of a floor
  • Fixed rare instances of multiple inputs in a row being treated as missed beats after unpausing
  • Fixed rapid key presses sometimes allowing movement during the boss intro screen
  • Fixed possessed diagonally-moving enemies not enabling 8-directional D-Pad movement on Steam Input
  • Fixed "ignore background mouse input" not applying to gameplay controls
  • Fixed custom per-player hotkeys triggering the 'missed' HUD flyaway and sound effect
  • Fixed controls menu responding to mouse input while the rebind prompt is open

Engine bugfixes


  • Fixed performance issues in levels containing an absurd amount of torches, such as the lobby
  • Fixed DLCs not loading on the first game launch after being purchased
  • Fixed Daily Challenge not being playable offline in DRM-free build
  • Fixed error when a Shock Monkey takes environmental damage

Audio bugfixes


  • Fixed Onyx weapons playing an incorrect attack voice line when hitting multiple enemies at once
  • Fixed enemies not playing their hit sounds when squished

Visual bugfixes


  • Fixed Coral Riff's splash particles not always being visible
  • Fixed confusing death message when Monk dies due to Ring of Gold in multiplayer
  • Fixed the Leprechaun's visual effects rendering behind walls
  • Fixed visual seams in the left-facing animation for the Fireball Spell
  • Fixed coins being hidden by walls after being teleported by a Warlock


[ 2023-03-01 18:54:12 CET ] [ Original post ]


MINIMAL SETUP
  • OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
  • Processor: 2GHzMemory: 1000 MB RAM
  • Memory: 1000 MB RAM
  • Graphics: 512MB VRAM
  • Storage: 1600 MB available space
RECOMMENDED SETUP
  • Memory: 1500 MB RAM

GAMEBILLET

[ 6443 ]

24.59$ (18%)
8.39$ (16%)
17.75$ (11%)
5.12$ (91%)
24.87$ (17%)
12.82$ (74%)
1.70$ (83%)
12.42$ (17%)
16.59$ (17%)
35.14$ (12%)
4.19$ (16%)
12.42$ (17%)
34.59$ (42%)
7.54$ (16%)
13.30$ (11%)
12.42$ (17%)
17.75$ (11%)
16.57$ (17%)
5.03$ (16%)
16.59$ (17%)
16.79$ (16%)
4.27$ (91%)
4.10$ (90%)
8.38$ (16%)
12.42$ (17%)
20.72$ (17%)
8.39$ (16%)
7.95$ (20%)
3.93$ (21%)
8.29$ (17%)
GAMERSGATE

[ 1888 ]

5.52$ (45%)
23.99$ (40%)
3.4$ (91%)
3.83$ (62%)
3.0$ (50%)
4.25$ (83%)
0.51$ (83%)
0.6$ (91%)
9.9$ (67%)
7.44$ (70%)
4.14$ (86%)
8.49$ (58%)
5.74$ (62%)
12.74$ (58%)
8.93$ (70%)
1.91$ (87%)
4.5$ (77%)
9.99$ (60%)
16.0$ (60%)
3.4$ (91%)
0.85$ (91%)
4.6$ (77%)
1.0$ (80%)
8.49$ (58%)
24.0$ (60%)
0.85$ (91%)
13.19$ (47%)
12.75$ (74%)
5.0$ (80%)
2.25$ (89%)
MacGamestore

[ 2089 ]

38.99$ (13%)
1.19$ (88%)
15.99$ (20%)
1.10$ (93%)
7.99$ (20%)
8.99$ (70%)
7.49$ (75%)
3.99$ (80%)
1.49$ (85%)
2.99$ (85%)
2.98$ (80%)
1.79$ (91%)
8.99$ (10%)
1.49$ (85%)
1.89$ (81%)
11.49$ (62%)
6.49$ (84%)
1.49$ (94%)
1.39$ (91%)
1.19$ (88%)
8.99$ (55%)
2.49$ (75%)
2.99$ (75%)
2.29$ (88%)
3.99$ (80%)
7.99$ (80%)
1.19$ (70%)
37.89$ (5%)
11.49$ (62%)
13.74$ (75%)

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