Crypt of the NecroDancer
Brace Yourself Games Developer
Brace Yourself Games Publisher
2015-04-23 Release
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Overwhelmingly Positive
(22510 reviews)
The Game includes VR Support
Public Linux Depots:- NecroDancer linux content [1.6 G]
- NecroDancer -- Launch Build Access for Press -- LINUX [0 B]
- Crypt of the NecroDancer: AMPLIFIED -- LINUX [1.5 G]
- Crypt of the NecroDancer Experimental Client Linux [40.1 M]
- DLC TEST DEPOT LINUX [68.37 M]
Available DLCs:- Crypt of the NecroDancer Extras
- Crypt of the NecroDancer: AMPLIFIED
- Crypt of the NecroDancer: Synchrony
- Crypt of the NecroDancer: Hatsune Miku Character DLC
SYNCHRONY Update v3.6.1Crypt of the NecroDancer v3.6.1 is now available!
Changes
- Changed possessed Headless Skeletons and Minotaurs to accept inputs while charging
- Changed menu sliders to audibly indicate when their upper or lower value was hit
- Changed controller button prompts to show D-Pad instead of Analog Stick when both are bound to the same action
- Changed Xbox D-Pad icons to have a higher visual contrast
- Changed latency calibration assistant to show up when launching the game for the first time on a new device
- Changed latency and display settings to no longer cloud-sync across devices on subsequent launches
- Changed unlock progression state to be tied to user accounts, instead of being shared across all accounts on the same device
- Changed Custom Music 'Manual Beats' mode to cover the full song when only inputting a short sequence of beats
Modding
- Added support for tagging settings to be explicitly excluded from cloud synchronization
- Added [noparse]rhythmLeniency[/noparse] status effect
- Added component [noparse]rhythmLeniencyOnLevelStart[/noparse]
- Added component [noparse]rhythmLeniencyOnUnspectate[/noparse]
- Added component [noparse]itemDeathProtection[/noparse]
- Added component [noparse]spawnableFollowOwnershipChanges[/noparse]
- Added field [noparse]itemConsumeOnLethalHit.bypassFlags[/noparse]
- Changed [noparse]autoCastCheckLineOfSight[/noparse] to default to [noparse]WALL[/noparse] collisions
- Changed [noparse]autoCastCheckLineOfSight[/noparse] to ignore collisions on the target tile
- Changed [noparse]event.objectKill[/noparse] to always pass [noparse]ev.damageType[/noparse]
Bugfixes
Gameplay bugfixes
- Fixed Ring of Protection converting cursed health into regular health
- Fixed Ring of Protection not working if the wearer only has cursed hearts
- Fixed Ring of Protection being outprioritized by the Potion if picked up later
- Fixed Ring of Peace sometimes causing an extra heart container to be granted after dying
- Fixed Ogres sometimes attacking without raising their club
- Fixed some Onyx weapons being much rarer in locked shops than intended
- Fixed enemies, crates, chests, shrines and walls sometimes spawning inside the shop in Zone 3
- Fixed player not being shrunk when unequipping protective footwear while standing on top of ooze
- Fixed Death Metal sometimes keeping his shield after taking more than 9 hearts of damage in one hit
- Fixed clockwise rotating bounce traps not appearing in Zone 3
- Fixed all rotating bounce traps on a level sharing the same rotation direction
- Fixed Evil Eyes' and Blademasters' lunge attacks not dealing damage to multiple players standing on the same tile
- Fixed Slimes' initial directions being randomized between seeded runs of the same dungeon
- Fixed Klarinetta not getting shrunk when killing a Warlock on Ooze
Chaunter bugfixes
- Fixed possessed Headless Skeletons moving to the beat in No Beat Mode
- Fixed Chaunter taking damage from its own safe bombs when possessing/unpossessing an enemy
- Fixed Chaunter not always receiving credit for kills made by the Rat Familiar
Input bugfixes
- Fixed boss intro screen sometimes letting movement key presses through
- Fixed missed beats after the Berserk status effect ends
- Fixed missed beats after the Heart Transplant's effect ends
- Fixed missed beats when the entering phase 2 of Cadence's final boss
- Fixed missed beats while possessing a Headless Skeleton in No Beat mode
- Fixed "Missed!" flyaway incorrectly appearing while the Berserk status effect is active
- Fixed controller auto-detection not working correctly while a menu is open
- Fixed latency calibration button prompts not updating when plugging in a controller
- Fixed tutorial button prompts not updating when plugging in a controller
- Fixed tutorial displaying "None" for the "Skip tutorial" button prompt when using a controller
Engine bugfixes
- Fixed images being pre-loaded during first-time latency calibration, leading to framerate drops
- Fixed Green Bat achievement progress counter getting stuck if a Green Bat was killed while offline
- Fixed local changes to the configuration file being overwritten by Cloud Synchronization
- Fixed configuration file sometimes being corrupted when saving multiple times in rapid succession on a slow hard drive
- Fixed potential crashes when signing into GOG GALAXY on Linux
- Fixed save data from older versions of the game being imported multiple times across user accounts
- Fixed error when King Conga's zombies are transmuted into different enemies
- Fixed lobby music playing briefly before changelog menu is visible
Visual bugfixes
- Fixed tutorial level displaying the 'Low Percent' indicator in the pause menu
- Fixed Wisps displaying an invalid sprite in Mystery Mode after being attacked
- Fixed incorrect swipes when a charmed or possessed enemy attacks Nocturna's penultimate boss
Level editor bugfixes
- Fixed level editor not saving the coin counts of merged gold piles correctly
- Fixed incorrect sprite offset when using the level editor's Move Tool on a Dove player
[ 2023-03-16 19:01:13 CET ] [ Original post ] MINIMAL SETUP- OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
- Processor: 2GHzMemory: 1000 MB RAM
- Memory: 1000 MB RAM
- Graphics: 512MB VRAM
- Storage: 1600 MB available space
RECOMMENDED SETUP
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