Crypt of the NecroDancer v4.0.0
                         Added cross-platform online multiplayer for the SYNCHRONY DLC between all supported platforms:  If cross-play is enabled when creating a public lobby, players from any platform can join the lobby
[list]  To play privately with friends from other platforms, set the visibility to "Public" and specify a password
      Cross-play can be enabled or disabled when creating a lobby, or as a filtering option in the public game browser  Mods that have been reviewed and approved for all platforms by our moderation team can be enabled in cross-play sessions [/list] Added cross-platform leaderboards for the SYNCHRONY DLC:  An icon next to each entry indicates which platform a leaderboard record was achieved on  Leaderboard replays are now supported across all platforms for cross-play leaderboards
  Added online cross-play support for the AMPLIFIED DLC:  Lobbies hosted with AMPLIFIED content enabled can now be joined by players who do not own the DLC  Joining an AMPLIFIED lobby temporarily makes Zone 5 and all new items, enemies, shrines, traps and bosses available
  Added leaderboard ranking indicator to Run Summary menu when achieving a new personal best score or time  For cross-platform leaderboards, both the old and new rank order are displayed
  Added a new replay menu and replay management features:  The replay menu now displays info such as character, mode, zone/floor number and speedrun time for each replay  Replays can be marked as "Favorite" to pin them to the top of the replay menu and store them permanently  The replay menu can now be accessed from the pause menu and the run summary menu while watching a replay
  Added options to control the visibility of other player's usernames in online sessions  Added platform indicator icons to the player list  Added status indicator to player list menu  Added menu options to report players, lobbies and leaderboard entries  Added an option to block disruptive players  Blocking a player prevents them from joining lobbies you've created  When joining another player's lobby, a warning message is shown when a blocked player joins the game
  Added new graphics system for greatly improved performance across all platforms  Added an option to display the current framerate in-game  Added password-protected multiplayer lobbies  Added rich presence status for all platforms  Added "Show modded lobbies" and "Show cross-play lobbies" filters to game browser menu  Added an overhauled mod management system and menu:  Old mod versions are now automatically deleted after updating to the latest version
[list]  This behavior can be disabled via an option in the "Mod options" menu  This can also be invoked manually for all installed mods using option in the "Mod options" menu
      Contextual mod actions are now displayed in a small pop-up overlay, instead of a section in the sidebar  Inappropriate mods can now be reported and (and their creators muted) directly from within the mod menu  Searching/filtering the mod menu now highlights all occurrences of the search term in mod titles and descriptions [/list] Added support for saving/loading mods in presets  Added a progress bar when loading game content  Added equipment sprites for spells added in the SYNCHRONY DLC  Added an option to customize the color of gold outlines for Monk/Coda [/list] Changed replay system to compress all replays recorded throughout each day into one file:  This greatly reduces storage requirements and improves performance when navigating the replay menu  Replays marked as "Favorite" are saved separately, allowing individual runs to be shared with other players
  Changed leaderboard categories if the SYNCHRONY DLC is enabled:  Reduced number of combinations involving extra modes (Deathless, No Return, Hard, Phasing, Randomizer, Mystery)
[list]  Co-op boards for extra modes are unified across player counts (2/3/4/5+ co-op have been merged into 2+)  Extra modes no longer have Custom Music and Double Tempo leaderboard variants
      Multi-character modes (All Characters, Story, Ensemble) still retain all leaderboard variants  Archived versions of all merged/removed leaderboards can still be viewed using the in-game menu on supported platforms [/list] Changed translations to include all new and updated text across all supported languages  Changed resource loading system to improve startup time  Changed skin selection menu to only show selected player character  Changed spectator/replay mode to hide item slot key bindings  Changed minimap to crop the view around the player camera on large levels  Changed minimap to show Shrines of Configuration and selectable characters in the lobby  Changed minimap to follow the player through side rooms in the lobby  Changed online mod setup synchronization to be performed simultaneously for everyone, instead of waiting for the host  Changed tile map, light map and collision map systems to improve performance and reduce memory usage  Changed hitbox size of menu entries for mouse/touch input to eliminate gaps between entries  Changed fullscreen mode to use a borderless window  Changed mod dependencies to be downloaded automatically when loading a mod after a dependency was uninstalled  Changed DLCs to be load-order-independent, eliminating unnecessary reloads when joining unmodded multiplayer sessions [/list] Added menu layout debugger to debug overlay  Added optional function field [noparse]ev.menu.closeCallback[/noparse] to [noparse]event.menu[/noparse]  Added support for color-type settings via [noparse]Settings.user.color{...}[/noparse]  Added support for drawing custom triangles/quads via [noparse]Render.getBuffer(...).drawQuad{...}[/noparse]  Added function [noparse]leaderboardRunInfo.summarizeContext()[/noparse]  Added function [noparse]secretRoom.startFight()[/noparse]  Added function [noparse]secretRoom.deleteTransactionCollider()[/noparse]  Added [noparse]event.NecroEdit_categoryInit[/noparse] and [noparse]event.NecroEdit_categoryFilter[/noparse] to modify editor categories via mods  Added enum [noparse]editorCategory.FilterGroup[/noparse] to control grouping of editor search results  Added [noparse]event.menuSettingsEntry[/noparse] to override how settings are presented in the menu  Added launch parameter [noparse]--no-mods[/noparse] to launch the game without loading mods  Changed developer settings menu (Shift+F8, Shift+F9) to improve usability:  Added highlighting for modified vs. untouched settings  Added search term highlighting  Increased column width for settings value  Improved support for lower resolutions  Increased bounding box size on touchscreen devices  Enabled switching between options and custom rules without first closing the menu  Fixed performance issues when displaying extremely long settings values
 [/list]
                        
Crypt of the NecroDancer v4.0.0 is now available!
This update marks the full release of the SYNCHRONY DLC! We'd like to thank everyone who played the DLC during the Early Access period and shared their feedback with our team!
In this version, we've also made lots of changes under the hood to increase performance and enable compatibility across all platforms.
New features
-  Added Weekly Challenge mode to the SYNCHRONY DLC:
[list] - Huge shout-outs to our incredibly talented modding community for creating such a wide variety of content!
 - Each week features community-created playable characters, items, monsters, mechanics, bosses or zones
 - Speedrun times and high scores are tracked on a set of single-player and co-op leaderboards for each week
 -  Previous weeks can be revisited and replayed at any time
 
[list]
[list]
Changes
- Changed character selection room statistics to dynamically adjust to the current extra mode and player count
 - Changed 'Letterbox' view scaling mode to prefer pixel-perfect scale factors, instead of stretching pixels
 - Changed 'Stretch' view scaling mode to preserve the original aspect ratio, while stretching pixels to non-integer factors
 - Changed replay overlay to show "Restart" button prompt on the final level, instead of "Next level"
 - Changed post-death replay to alternate between the player's and monster's perspective after each loop
 -  Changed version compatibility checks to tolerate differences in build numbers:
[list] -  This allows hotfixes to be released at different times between platforms without preventing players from joining each other
 
[list]
Modding features
-  Added module [noparse]VertexAnimation[/noparse] with functions for smoothing out animations during low FPS:
[list] - Obtain an animID from [noparse]VertexAnimation.linear(vx, vy, maxTime)[/noparse], then pass it to [noparse]buffer.draw{anim = animID, ...}[/noparse]
 -  [noparse]ObjectRenderer.getObjectVisual()[/noparse] automatically preserves animIDs of moving entities
 
[ 2024-03-13 16:25:45 CET ] [Original Post]
                    Minimum Setup
- OS: Steam OS and Ubuntu 12.04 are the only supported Linux OSes
 - Processor: 2GHzMemory: 1000 MB RAM
 - Memory: 1000 MB RAM
 - Graphics: 512MB VRAM
 - Storage: 1600 MB available space
 
Recommended Setup
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