TUXDB - LINUX GAMING AGGREGATE
 NEWS TOP_PLAYED GAMES ITCH.IO CALENDAR CHAT WINE SteamDeck
 STREAMERS CREATORS CROWDFUNDING DEALS WEBSITES ABOUT
 PODCASTS REDDIT 

 

SUPPORT TUXDB ON KO-FI

MENU

ON SALE

New Twitch streamer aggregation implemented (#FuckTwitch) due to Twitch's API issues (more info on my Discord )


Name

 Cook, Serve, Delicious! 

 

Developer

 Vertigo Gaming Inc. 

 

Publisher

 Vertigo Gaming Inc. 

 

Tags

 Action 

 Indie 

 Strategy 

 

Simulation 

 

Singleplayer 

Release

 2013-10-08 

 

Steam

 2,49€ 1,74£ 2,49$ / 75 % 

 

News

 43 

 

Controls

 Keyboard 

 

 Mouse 

 

 Full Controller Support 

 

Players online

 11 

 

Steam Rating

 Overwhelmingly Positive 

Steam store

 https://store.steampowered.com/app/247020 

 

How long to Beat

Main Story

 17 Hours 

 

Main Story + Extras

 24 Hours 

 

Completionist

 36 Hours 

 

SteamSpy

Peak CCU Yesterday

  

Owners

 500,000 .. 1,000,000 +/-  

 

Players - Since release

  +/-  

Players - Last 2 weeks

  +/-  

Average playtime (forever)

 609  

Average playtime (last 2 weeks)

 220 

Median playtime (forever)

 293 

Median playtime (last 2 weeks)

 220 

Public Linux depots

 CookServeDelicious_Linux [127.74 M] 




LINUX STREAMERS (0)




CSD: Battle Kitchen 3.01 Beta Update Now Available

Hey everyone! First off, thanks to everybody who sent in bug reports, requests, and general improvement ideas for the initial release of Battle Kitchen. The beta had way more bugs than I was expecting, so I've been busy nailing down every single one of them while improving the game further. This will potentially be the last beta patch before the update goes live for everyone, so if you have any bug reports at all, be sure to post them in the Steam CSD forums!

The update is rolling out right now, and here's the change log:


NEW ADDITIONS


  • Added option in the Delete Saves menu to delete your Battle Kitchen save. Deleting your Battle Kitchen save will NOT affect your main save in any slot.
  • Endurance mode now tells you which four foods you had on your menu for high score records, along with their upgraded star rating. This will only apply to future records set within this new patch.
  • The Hungry Festivities Ninja character is now unlocked for all Platinum Star restaurants.
  • You can now refresh the Weekly Challenge if it does not load properly the first time.
  • You now have filters for the sub-leaderboard in the Weekly Challenge menu.
  • Avatars are now uploaded via Game Maker Server so that your character will represent you on the leaderboards.


IMPROVEMENTS

  • Changed the way controller input is handled. When a gamepad is plugged in when launching CSD, you can press enter on the title screen to switch to keyboard controls, or press A/X to continue using gamepad controls. This also makes it easier to have gamepad and keyboard mixed control schemes for multiplayer.
  • Co-Op/Tag Team: Fixed issues with controller handling when an event or day is completed or failed. (All control is given to Player 1 when navigating menus.)
  • Adjusted achievement difficulty for character unlocks down to three and six character unlocks (from four/twelve unlocks originally).
  • Improved the way the game handles character unlocks after all the characters are unlocked (it no longer displays how many stars to go or bring up the wheel to spin after being awarded stars).
  • ENDURANCE MODE: Slightly increased starting difficulty and increased difficulty after 100 perfect combos and beyond.
  • BATTLE KITCHEN: Resets difficulty to Standard when finishing an Endurance or Weekly Challenge run, and keeps the chosen difficulty when in Strike mode.


BUG FIXES

  • Fixed the wrong menus being shown after completing a campaign day, leading to emails and weekly challenges overlapping each other.
  • Fixed the low tenderize sounds.
  • Fixed small bug with looping friar cook sounds when using gamepad.
  • TAG TEAM (All Modes): Fixed bug that allowed a player to reset the tag team clock and gain control back by pressing B/Circle.
  • TAG TEAM: Fixed bug when using different controllers (PS4 and XB1 together, etc.) which resulted in the wrong button prompts when "frozen."
  • CO-OP CAMPAIGN: Playing Extra Events (Catering/Iron Cook/Hungry Fest) is now supported properly in co-op mode.
  • CO-OP CAMPAIGN: Fixed issues when using a keyboard and gamepad together for co-op.
  • ENDURANCE MODE: Fixed hard crash when completing the mode.
  • ENDURANCE MODE: Fixed bug that compared single player records instead of Tag Team records for Tag Team Endurance.
  • ENDURANCE MODE: Fixed randomization issue with Endurance Mode that prevented unique randomized foods in the Risotto Calls each time you started up the game.
  • ENDURANCE MODE: Fixed bug that did not save blue star progress, causing it to reset to 10 combos needed for the next unlockable star each time the game was booted up.
  • WEEKLY CHALLENGE: Fixed a bug that caused too many zeros in leaderboard times, as well as times being shown in milliseconds instead of the proper format.
  • WEEKLY CHALLENGE: Fixed scrolling bug for Weekly Challenges leaderboards that did not assign the proper times to the correct user.
  • WEEKLY CHALLENGE: Prevented players from trying the Weekly Challenge if the challenge has not been downloaded.
  • WEEKLY CHALLENGE: Fixed a bug that did not halt the challenge when all foods were cleared, making it impossible to complete.
  • WEEKLY CHALLENGE: Installed some failsafes that helps Weekly Challenges to be downloaded properly.


[ 2014-11-14 00:23:15 CET ] [ Original post ]