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Name | Cook, Serve, Delicious! | |
Developer | Vertigo Gaming Inc. | |
Publisher | Vertigo Gaming Inc. | | |
Tags | Action Indie Strategy Simulation Singleplayer | | |
Release | 2013-10-08 | |
Steam | 2,49€ 1,74£ 2,49$ / 75 % |
News | 43 |
Controls | Keyboard Mouse Full Controller Support |
Players online |  11  |
Steam Rating | Overwhelmingly Positive |
Steam store |  https://store.steampowered.com/app/247020  |
How long to Beat |
Main Story |  17 Hours  |
Main Story + Extras |  24 Hours  |
Completionist |  36 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  500,000 .. 1,000,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 609 |
Average playtime (last 2 weeks) | 220 |
Median playtime (forever) | 293 |
Median playtime (last 2 weeks) | 220 |
Public Linux depots | CookServeDelicious_Linux [127.74 M]
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LINUX STREAMERS (0)
CSD: Battle Kitchen 3.01 Beta Update Now Available |
Hey everyone! First off, thanks to everybody who sent in bug reports, requests, and general improvement ideas for the initial release of Battle Kitchen. The beta had way more bugs than I was expecting, so I've been busy nailing down every single one of them while improving the game further. This will potentially be the last beta patch before the update goes live for everyone, so if you have any bug reports at all, be sure to post them in the Steam CSD forums!
The update is rolling out right now, and here's the change log:
NEW ADDITIONS
- Added option in the Delete Saves menu to delete your Battle Kitchen save. Deleting your Battle Kitchen save will NOT affect your main save in any slot.
- Endurance mode now tells you which four foods you had on your menu for high score records, along with their upgraded star rating. This will only apply to future records set within this new patch.
- The Hungry Festivities Ninja character is now unlocked for all Platinum Star restaurants.
- You can now refresh the Weekly Challenge if it does not load properly the first time.
- You now have filters for the sub-leaderboard in the Weekly Challenge menu.
- Avatars are now uploaded via Game Maker Server so that your character will represent you on the leaderboards.
IMPROVEMENTS
- Changed the way controller input is handled. When a gamepad is plugged in when launching CSD, you can press enter on the title screen to switch to keyboard controls, or press A/X to continue using gamepad controls. This also makes it easier to have gamepad and keyboard mixed control schemes for multiplayer.
- Co-Op/Tag Team: Fixed issues with controller handling when an event or day is completed or failed. (All control is given to Player 1 when navigating menus.)
- Adjusted achievement difficulty for character unlocks down to three and six character unlocks (from four/twelve unlocks originally).
- Improved the way the game handles character unlocks after all the characters are unlocked (it no longer displays how many stars to go or bring up the wheel to spin after being awarded stars).
- ENDURANCE MODE: Slightly increased starting difficulty and increased difficulty after 100 perfect combos and beyond.
- BATTLE KITCHEN: Resets difficulty to Standard when finishing an Endurance or Weekly Challenge run, and keeps the chosen difficulty when in Strike mode.
BUG FIXES
- Fixed the wrong menus being shown after completing a campaign day, leading to emails and weekly challenges overlapping each other.
- Fixed the low tenderize sounds.
- Fixed small bug with looping friar cook sounds when using gamepad.
- TAG TEAM (All Modes): Fixed bug that allowed a player to reset the tag team clock and gain control back by pressing B/Circle.
- TAG TEAM: Fixed bug when using different controllers (PS4 and XB1 together, etc.) which resulted in the wrong button prompts when "frozen."
- CO-OP CAMPAIGN: Playing Extra Events (Catering/Iron Cook/Hungry Fest) is now supported properly in co-op mode.
- CO-OP CAMPAIGN: Fixed issues when using a keyboard and gamepad together for co-op.
- ENDURANCE MODE: Fixed hard crash when completing the mode.
- ENDURANCE MODE: Fixed bug that compared single player records instead of Tag Team records for Tag Team Endurance.
- ENDURANCE MODE: Fixed randomization issue with Endurance Mode that prevented unique randomized foods in the Risotto Calls each time you started up the game.
- ENDURANCE MODE: Fixed bug that did not save blue star progress, causing it to reset to 10 combos needed for the next unlockable star each time the game was booted up.
- WEEKLY CHALLENGE: Fixed a bug that caused too many zeros in leaderboard times, as well as times being shown in milliseconds instead of the proper format.
- WEEKLY CHALLENGE: Fixed scrolling bug for Weekly Challenges leaderboards that did not assign the proper times to the correct user.
- WEEKLY CHALLENGE: Prevented players from trying the Weekly Challenge if the challenge has not been downloaded.
- WEEKLY CHALLENGE: Fixed a bug that did not halt the challenge when all foods were cleared, making it impossible to complete.
- WEEKLY CHALLENGE: Installed some failsafes that helps Weekly Challenges to be downloaded properly.
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[ 2014-11-14 00:23:15 CET ] [ Original post ] |