Gravity is everywhere. Use sling-shot maneuvers to your advantage and shoot projectiles on curved trajectories. Gravity can guide you, but it can also be your downfall.
Nothing is stationary. Every star system is fully simulated, constantly orbiting around the black hole in the center of the galaxy. Watch the worlds around you collapse, explode, and merge into new ones.
There is no safe place in this galaxy. The Network is constantly hunting you down. And even if you think you've found comfortable ground to land on, there's no guaranteeing the endless tides of gravity won't wash it away.
Build better weapons to progress. Take an ordinary bullet and modify it into a shotgun, increase its mass until it's large enough to host orbiting projectiles, or add a field of heat to burn nearby enemies. There are many possibilities, and most modifiers are stackable.
Real time physics. After a bit of procedural generation, your fate is left to entropy. Watch lively worlds burn, your favorite shops be demolished, and the stars that once guided you burst into a thousand pieces.
-Added Blur projectile to store\n-Added Boomerang modifier\n-Added Warp Shot modifier\n-Added a red screen effect for getting hit and being low on health\n-Clamped bifurcate to 4 stacks\n-Increased Lava\'s mass\n-Lowered the lifetime of Rocks (still a bit longer than other projectiles, though)\n-Increased the damage of Power from 15 to 20, and also made its growth parabolic. (Each Power will add 20 more than the last)\n-Fixed the glitch where stars could eat black holes if they had more mass than one\n-Fixed the glitch where the Mother Nature planet was considered alive if its atmosphere was destroyed