Gravity is everywhere. Use sling-shot maneuvers to your advantage and shoot projectiles on curved trajectories. Gravity can guide you, but it can also be your downfall.
Nothing is stationary. Every star system is fully simulated, constantly orbiting around the black hole in the center of the galaxy. Watch the worlds around you collapse, explode, and merge into new ones.
There is no safe place in this galaxy. The Network is constantly hunting you down. And even if you think you've found comfortable ground to land on, there's no guaranteeing the endless tides of gravity won't wash it away.
Build better weapons to progress. Take an ordinary bullet and modify it into a shotgun, increase its mass until it's large enough to host orbiting projectiles, or add a field of heat to burn nearby enemies. There are many possibilities, and most modifiers are stackable.
Real time physics. After a bit of procedural generation, your fate is left to entropy. Watch lively worlds burn, your favorite shops be demolished, and the stars that once guided you burst into a thousand pieces.
-Added an arrow to show the direction of your velocity\n-Star warning will now show the distance from the star\'s surface\n-Added a chance for rogue planets to have high velocity\n-Added main menu button\n-Added Joystick Mode\n-Decreased chance of materiaphage planets spawning\n-Fixed a bug where homing projectiles would cause lag around certain enemies\n-Fixed a target naming issue
-Fixed a slight inefficiency with projectile destruction\n-Lowered the required mass for materiaphage boss to spawn\n-Made frenzied materiaphage grow faster\n-Made materiaphage slightly slower\n-Fixed a bug that 1.6.1 caused that made it so the materiaphage boss couldn\'t spawn if there were other materiaphage
-Lowered the price of ship mass upgrade\n-Prevented the possibility of having multiple materiapahge bosses at the same time\n-Lowered the vault planet\'s loot\n-Doubled the rarity of hive planets\n-Fixed the bug where materiaphage could multiply endlessly off of bosses (now they\'ll just ignore them)\n-Fixed the bug where projectiles appeared over the item description box
-Added Hive planet\n-Added Materiaphage enemy: an alien that eats matter. They have a small chance to become frenzied (1% each bite or if they somehow get healed above max hp). When frenzied, they will grow instead of reproducing.\n-Added materiaphage boss\n-Added Network Vault planets (small and large variants)\n-Added Rare Shop. Rare shops will always contain a rare item, which aren\'t available in other shops\n-Added rare Ship Mass upgrade\n-Added rare Healing Shot projectile\n-Added rare Water projectile\n-Added Interceptor modifier\n-Improved the tutorial slightly\n-Increased the cost of Burst Shot\n-Reduced Boomerang damage from 10 to 5\n-Got rid of extremely dense asteroids\n-Made it so far away items get deleted\n-Made it so fire rate mods no longer lower the delay of sub projectiles\n-Removed the target-searching delay from homing modifiers (so now they will immediately lock onto another target after killing the first)\n-Fixed a bug where naturally spawning white dwarves were reddish\n-Fixed a bug where the hurt sound didn\'t play on heavy impacts
-Added Blur projectile to store\n-Added Boomerang modifier\n-Added Warp Shot modifier\n-Added a red screen effect for getting hit and being low on health\n-Clamped bifurcate to 4 stacks\n-Increased Lava\'s mass\n-Lowered the lifetime of Rocks (still a bit longer than other projectiles, though)\n-Increased the damage of Power from 15 to 20, and also made its growth parabolic. (Each Power will add 20 more than the last)\n-Fixed the glitch where stars could eat black holes if they had more mass than one\n-Fixed the glitch where the Mother Nature planet was considered alive if its atmosphere was destroyed
-Made it so melee enemies don\'t kill projectiles anymore (so now you can grapple onto them and stuff).\n-Made it so sub projectiles consider the extra delay of the projectile when adding delay\n-Buffed Ghost Matter by reducing its delay from 0.5 to 0.25\n-Buffed power by increasing its damage from 10 to 15\n-Buffed scattershot by reducing its delay from 0.75 to 0.5
-Might have fixed screen-squishing glitch\n-Doubled the effects of Power\n-Buffed Field by making it only slow your projectiles by 1 instead of 5
-Fixed the bug where the enemy tracker would sometimes freeze\n-Fixed the music slider so that it updates the volume of currently played music\n-Fixed a glitch that caused enemies to die twice when entering a star\n-Fixed a bug where the tracker sometimes wouldn\'t update upon leaving a radio planet early\n-Fixed a reset bug\n-Slightly increased the thickness of radio planet atmospheres
-Made it so Projectile Eater isn\'t collider-based\n-Fixed a small bug that happened when grapple hook length was near-zero
-Added Grapple Hook: a projectile found in shops. Its length will slowly shrink, and it can snap under too much force. Increasing mass will increase the snap threshold.\n-Added Ghost Matter modifier\n-Added Projectile Eater modifier\n-Made it so shop sprites will be destroyed if the atmosphere burns away\n-Increased the heat resistance of many bosses\n-Buffed the final boss a bit\n-Made the zoomed-out direction indicator a bit more visible\n-Fixed a few issues with Explosion, such as its radius growing too large.\n-Changed explosion damage a bit: now it does a separate extra damage that scales with explosion radius\n-Made it so Weightless is actually unstackable\n-Fixed the bug where progress would be halted if the Mother Nature planet got destroyed before spawn\n-Fixed the bug where large bosses could be split into multiple entities due to Roche limit
-Added star background (you can toggle this in settings)\n-Increased recoil force (it\'s still very small on most weapons)\n-Fixed the bug where the worm boss spawned before the plant boss\n-Fixed the bug where the worm boss didn\'t spawn\n-Fixed the bug where dialogue appeared after death
-Added UI scaling for extra wide screens\n-Made slight buffs to two of the bosses\n-Made it so atmosphere density is proportional a planet\'s mass (varies, but planet atmospheres are thinner overall)\n-Fixed a bug where fuel insurance didn\'t reset\n-Fixed a bug where sub projectile slots wouldn\'t fill\n-Fixed a bug where the item description got stuck on shop items\n-Fixed a music overlap bug\n-Fixed a bug where the compass would point when there was nothing to point to
-Increased the change of planets having atmospheres\n-Prevented dialogue from progressing while the game is paused\n-Improved star detector (decreased the \"going too fast towards nearest star\" threshold)\n-Made it so melee damage can kill you\n-Fixed the bug where fragments couldn\'t be collected if you died while not fragment-hunting in last run\n-Fixed the bug where modifiers couldn\'t be added to weapons\n-Fixed the bug where unloaded objects wouldn\'t get deleted\n-Fixed the bug where sub projectiles carried over to the next run
Minimum Setup
- OS: Ubuntu 20.04 LTS (64-bit)
- Processor: 4 coresMemory: 6 GB RAM
- Memory: 6 GB RAM
- Graphics: Intel HD 520 or GTX 750 Ti
- Storage: 700 MB available space
Recommended Setup
- OS: Ubuntu 22.04 LTS
- Processor: 8 coresMemory: 8 GB RAM
- Graphics: GTX 1650
- Storage: 900 MB available space
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