Gravity is everywhere. Use sling-shot maneuvers to your advantage and shoot projectiles on curved trajectories. Gravity can guide you, but it can also be your downfall.
Nothing is stationary. Every star system is fully simulated, constantly orbiting around the black hole in the center of the galaxy. Watch the worlds around you collapse, explode, and merge into new ones.
There is no safe place in this galaxy. The Network is constantly hunting you down. And even if you think you've found comfortable ground to land on, there's no guaranteeing the endless tides of gravity won't wash it away.
Build better weapons to progress. Take an ordinary bullet and modify it into a shotgun, increase its mass until it's large enough to host orbiting projectiles, or add a field of heat to burn nearby enemies. There are many possibilities, and most modifiers are stackable.
Real time physics. After a bit of procedural generation, your fate is left to entropy. Watch lively worlds burn, your favorite shops be demolished, and the stars that once guided you burst into a thousand pieces.
-Added Hive planet\n-Added Materiaphage enemy: an alien that eats matter. They have a small chance to become frenzied (1% each bite or if they somehow get healed above max hp). When frenzied, they will grow instead of reproducing.\n-Added materiaphage boss\n-Added Network Vault planets (small and large variants)\n-Added Rare Shop. Rare shops will always contain a rare item, which aren\'t available in other shops\n-Added rare Ship Mass upgrade\n-Added rare Healing Shot projectile\n-Added rare Water projectile\n-Added Interceptor modifier\n-Improved the tutorial slightly\n-Increased the cost of Burst Shot\n-Reduced Boomerang damage from 10 to 5\n-Got rid of extremely dense asteroids\n-Made it so far away items get deleted\n-Made it so fire rate mods no longer lower the delay of sub projectiles\n-Removed the target-searching delay from homing modifiers (so now they will immediately lock onto another target after killing the first)\n-Fixed a bug where naturally spawning white dwarves were reddish\n-Fixed a bug where the hurt sound didn\'t play on heavy impacts