



🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Version 0.9 introduces a brand-new way to win the game. Instead of passively accumulating points over time, you now earn victory points by fulfilling victory conditions:
The victory conditions require you to posses a certain number of planets, stations, units, techs, ascendancy cores or artifacts
Each game randomizes the set of 5 conditions worth 1-3 victory points
Victory points are not permanent, if you no longer meet the requirement, you lose the point(s)
The first player to reach 6 victory points wins the game!
This system creates more tension, dynamic strategic objectives, and makes territory control feel meaningful and contested throughout the match.
Stations now begin in an inactive state when built or captured. While inactive:
They dont produce resources
They dont provide line of sight or other effects
If the station is connected to your network, it will automatically activate at the start of your next turn. This makes network connectivity and defending more critical and prevents using captured starports immediately.
We've made big steps forward in improving the AI:
The AI now understands and scores victory conditions, victory points, and anomaly rewards
Better station capture behavior, extermination planning, and movement scoring
Improved Starport placement logic
Replaced tropical planets with a more fitting lava planet type
Improved barren planet textures
Added more sound effects
Tech costs have been increased across the board
Fixed randomization of anomaly reward options
Fixed AI issues with station placement
Added support for saving tutorial progress and ship rotation state
Want the latest features early? Join the beta branch on Steam to access experimental updates. Join our Discord to access the beta branch changelog on each update.
Wed love your feedback, especially on the new victory system and AI behavior. Thanks for helping shape Astro Protocol.
See you among the stars!
A tight and tactical turn-based 4X strategy game where every move counts. Explore the galaxy, colonize new worlds, research powerful technologies, and command deadly fleets to lead your empire to victory.
Astro Protocol is a cosmic simulation program overseen by six rival galactic factions. On this platform, the fate of the galaxy gets determined by every battle, anomaly, and advancement.
Each map offers a new procedurally generated layout — and a new challenge. Explore bright stars, dangerous asteroid fields, resource-rich gas giants, habitable planets, and mysterious anomalies.
Anomalies are events where everything can happen. Each anomaly is AI-free and features hand-crafted art by the talented artist Sami Rouhiainen. Choose from powerful, game-changing rewards that shape each run in a different way.
Some planets are ready for colonization, while others must be terraformed to support new forms of life. Establishing colonies expands your supply network, lowering energy upkeep costs and enabling deeper exploration. The more colonies you control, the more resources you’ll generate to fuel your growth across the stars.
Build space stations to harvest nearby resources from gas giants, stars, and asteroid fields. Use those resources to build ships with unique roles — from agile scouts to long-range carriers and heavily armored battleships. Shape your fleet to fit your strategy and gain control over your rivals.
Mix and match technologies from three unique tech branches, each offering powerful upgrades that shape your strategy. With randomized technology options and limited research capabilities, no two runs are the same — making every decision matter.
Every ship has two attack stats: the number of strikes per round and the damage dealt by each strike. Whether your enemy is heavily shielded or armored will determine the tactics you’ll need to use. Shields regenerate each turn, but armor is permanent — choose your attacks carefully to exploit enemy weaknesses.
Gain victory points by controlling planets and stations and by discovering anomalies.
The first player to reach the required victory points wins!
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