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Astro Protocol 0.12 adds 6 new planet types to the game: Agriculture, Mining, Generator, Science, Industrial and Hub. These planet types can not be found from the map, but must be terraformed. These planets can be colonized by all factions. This adds more variety in how to terraform the planets and which terraforming techs to choose.
Agriculture, mining and generator planets generate gas, metals and energy respectively based on the number of other stations producing those resources adjacent to them. For example agriculture planet produces 1 gas for each hydroponic farm or gas extractor station adjacent to it.
Science, Industrial and Hub planets don't generate any resources but provide unique benefits such as extended network range, being able immediately move ships out of starport after they were built, etc.
The update also adds new anomalies with new art. These anomalies allow players to terraform or colonize the planets they are found from. Also some existing anomalies have been improved and updated.
[img src="https://clan.cloudflare.steamstatic.com/images/45662822/fc47236da6ea994ae356515d3f02c2367c6b3164.png"][/img]
We have also introduced some upkeep changes in order to improve the economy balance. Most importantly ships now have an upkeep of 1 energy in addition to the energy cost when moving or attacking with ships that are outside of network. In addition research labs have an upkeep of 1 gas which will make accumulating big number of techs and artifacts more costly. However artifacts no longer cost gas to obtain. Also the energy upkeep of planets has been removed.
Colonization will not consume the ship that was used to colonize the planet. This makes it more of a strategic decision which ship to use to colonize and when, especially if there are enemy units nearby as they can exterminate your planet without losing their ship. Vanguard ships, which have colony pods special ability will not be consumed when colonizing a planet.
In addition to improving Vanguard also Corvette special ability was changed slightly. But the biggest ship change is that long range ships can no longer counter-attack if they were attack from an adjacent tile. This incentivises using close range ships to screen and protect long range units instead of using only ranged units.
AI has been improved on multiple fronts including:
More effective ship movement and combat
Better terraforming, colonization, and station building
Refined research and resource evaluation
Performance upgrades for navigation and decision-making
With new planets, anomalies, and systemic overhauls, Astro Protocol 0.12 makes expansion more diverse, fleets more demanding, and every decision more meaningful. Try the update, experiment with new strategies, and let us know how these changes reshape your path to galactic dominance.
Thanks for playing and supporting Astro Protocol. See you among the stars!
Astro Protocol 0.11 brings the arrival of three new minor factions, reshaping how you explore the galaxy and compete for victory. Alongside improved map generation, new victory conditions, and visual upgrades, this update deepens the strategic and narrative potential of every match.
The galaxy is no longer home to only the warring major factions. Surveyors, Cultivators, and Raiders now operate independently within the Astro Protocol system. Each minor faction has its own behavior, backstory, and role:
Volunteers and explorers dedicated to cosmic mapping. Alliance with the Surveyors will grant all their knowledge about the map of Astro Protocol to you. They will also periodically send scout ships to explore and share their observations with you.
Resource focused groups producing large scale gas reserves and protecting them. Alliance with the Cultivators will make your hydroponic farms no longer require upkeep.
Aggressive opportunists targeting the weak. Their support might be volatile, but their fleets make them dangerous, both as enemies and as allies. Alliance with the Raiders will prevent them from raiding you. Your ships will also take part of the looting and produce 1 random resource when killing an enemy ship.
You can now form alliances with minor factions by excelling in the specific area they value most. For example, Cultivators will ally with the major faction that generates the highest net gas income. Each minor faction has its own priority, and they will always side with the major faction that leads in that domain.
Alliances grant powerful strategic benefits, but they are not permanent. If another major faction surpasses you in the relevant area, the minor faction may switch allegiance. You can also break an alliance manually at any time if your plans change.
If a minor faction is defeated, the major faction that controls its home planet has the option to liberate it and restore its presence in the system.
Minor factions bring both opportunity and risk, whether as allies or adversaries. Choose your relationships wisely.
The map shape has been changed to accommodate minor factions.
Added map seed which guarantees the same map over multiple games
Improved placement of the planets, terrain and anomalies
Added new map generation settings such as planet, anomaly and terrain density
Removed planetary defences
Added two new victory conditions and rebalanced some of the already existing ones
Improved the players colors on the map.
Improved tooltips.
Improved performance.
Menu buttons now darken when there are no options available in the menu
The Research Lab sprite is now larger for better visibility.
Whether you choose to exploit, ally, or destroy the new minor factions, theyre now an integral part of your journey toward galactic dominance. Let us know how these new systems affect your matches, and which factions you find most compelling to engage with. The feedback will help developing the game further.
Thanks for playing and supporting Astro Protocol.
See you among the stars!
[img src="https://clan.cloudflare.steamstatic.com/images/45662822/d46390174a0c2d1af954f0004b2ae04c8688599c.png"][/img]
Version 0.10 introduces the Research Lab, a new station type that changes how technologies and artifacts are handled in Astro Protocol.
Each Research Lab can hold up to 3 technologies and/or artifacts. From now on, every tech you research and every artifact you acquire must be placed into one of your Research Labs.
If a Research Lab is captured by another player, its stored techs and artifacts are captured with it.This means your technology and artifacts are no longer completely safe once acquired, they are now strategic assets on the map. Players can now gain access to techs they had to pass on the tech tree or did not even have the possibility to research due to the randomized nature of the techtree. Or acquire artifacts by taking control of enemy research labs instead of getting them from anomalies.
This also makes it possible to fulfil artifact or tech victory conditions by capturing research labs
Whether youre defending critical stations or launching a raid to steal what others have discovered, Research Labs bring new tactical options and risks to every match.
Added two new music tracks
Minor user interface improvements
Wed love your feedback on the Research Lab system, especially how it impacts your strategy, tech planning, and the pursuit of victory conditions.Thanks for playing and supporting Astro Protocol.
See you among the stars!
[img src="https://clan.cloudflare.steamstatic.com/images/45662822/ac4a9a14b6629144c29aa4ccbc897d56ae9e7b81.png"][/img]
Version 0.9 introduces a brand-new way to win the game. Instead of passively accumulating points over time, you now earn victory points by fulfilling victory conditions:
The victory conditions require you to posses a certain number of planets, stations, units, techs, ascendancy cores or artifacts
Each game randomizes the set of 5 conditions worth 1-3 victory points
Victory points are not permanent, if you no longer meet the requirement, you lose the point(s)
The first player to reach 6 victory points wins the game!
This system creates more tension, dynamic strategic objectives, and makes territory control feel meaningful and contested throughout the match.
Stations now begin in an inactive state when built or captured. While inactive:
They dont produce resources
They dont provide line of sight or other effects
If the station is connected to your network, it will automatically activate at the start of your next turn. This makes network connectivity and defending more critical and prevents using captured starports immediately.
We've made big steps forward in improving the AI:
The AI now understands and scores victory conditions, victory points, and anomaly rewards
Better station capture behavior, extermination planning, and movement scoring
Improved Starport placement logic
Replaced tropical planets with a more fitting lava planet type
Improved barren planet textures
Added more sound effects
Tech costs have been increased across the board
Fixed randomization of anomaly reward options
Fixed AI issues with station placement
Added support for saving tutorial progress and ship rotation state
Want the latest features early? Join the beta branch on Steam to access experimental updates. Join our Discord to access the beta branch changelog on each update.
Wed love your feedback, especially on the new victory system and AI behavior. Thanks for helping shape Astro Protocol.
See you among the stars!
The latest 0.8 update for the Astro Protocol Demo brings several improvements:
Saving and Loading- You can now pause your conquest of the stars and continue your game later.
More sound effects and music - Start turn, colonization and unit selection sound effects and one new music track
AI Improvements -Weve made significant AI upgrades and bug fixes to improve how the AI opponents play.
Quality of life improvement - Clearer map colors, more tooltips, etc.
Countless bug fixes
Were now focusing on redesigning the victory conditions to make endgame goals more dynamic and competitive:
The current "accumulate points every turn" system will be replaced with objective-based victory points.
Youll gain points by meeting key conditions like: "Control 6 planets" or "Control 14 stations".
These victory points are not permanent, theyre granted only while you meet the conditions and can be lost if your control slips.
The first player to reach the required victory point total wins the game.
These victory conditions and the amount of victory points they give will be randomized for each game.
We believe this will create more tension, strategic battles over critical systems, and fewer passive "wait and win" scenarios.
Want to play the newest updates before they hit the main demo? Join the beta branch on Steam to access the beta builds. Every beta release posts its changelog automatically to our Discord, so you can track new updates in real-time.
As always, your feedback is invaluable! Let us know your thoughts on the new save system, AI behavior, and the upcoming victory condition changes.
Thanks for your support, see you among the stars!
Were excited to announce that Astro Protocol finally has a home on Steam!
After months of development, testing, and feedback from early players, our turn-based space strategy game with 4X elements is now available to wishlist and you can play the demo directly on Steam.
In Astro Protocol you can:
Explore procedurally generated hex-based map
Discover anomalies and unlock powerful rewards
Colonize and terraform planets to expand your empire
Build space stations and ships to control the stars
Research new technologies to gain the upper hand
Crush enemy fleets
Race for victory points against rival factions
This is a big milestone for us, and were incredibly excited to grow the community here on Steam. Whether you're new or have been part of the community, thank you for being part of the journey.
Play the demo and wishlist the game now
[dynamiclink href="https://store.steampowered.com/app/3727420/Astro_Protocol/"][/dynamiclink]
A tight and tactical turn-based 4X strategy game where every move counts. Explore the galaxy, colonize new worlds, research powerful technologies, and command deadly fleets to lead your empire to victory.
Astro Protocol is a cosmic simulation program overseen by six rival galactic factions. On this platform, the fate of the galaxy gets determined by every battle, anomaly, and advancement.
Each map offers a new procedurally generated layout — and a new challenge. Explore bright stars, dangerous asteroid fields, resource-rich gas giants, habitable planets, and mysterious anomalies.
Anomalies are events where everything can happen. Each anomaly is AI-free and features hand-crafted art by the talented artist Sami Rouhiainen. Choose from powerful, game-changing rewards that shape each run in a different way.
Some planets are ready for colonization, while others must be terraformed to support new forms of life. Establishing colonies expands your supply network, lowering energy upkeep costs and enabling deeper exploration. The more colonies you control, the more resources you’ll generate to fuel your growth across the stars.
Build space stations to harvest nearby resources from gas giants, stars, and asteroid fields. Use those resources to build ships with unique roles — from agile scouts to long-range carriers and heavily armored battleships. Shape your fleet to fit your strategy and gain control over your rivals.
Mix and match technologies from three unique tech branches, each offering powerful upgrades that shape your strategy. With randomized technology options and limited research capabilities, no two runs are the same — making every decision matter.
Every ship has two attack stats: the number of strikes per round and the damage dealt by each strike. Whether your enemy is heavily shielded or armored will determine the tactics you’ll need to use. Shields regenerate each turn, but armor is permanent — choose your attacks carefully to exploit enemy weaknesses.
Gain victory points by controlling planets and stations and by discovering anomalies.
The first player to reach the required victory points wins!
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