Name | Hack 'n' Slash | ||
Developer | Double Fine Productions | ||
Publisher | Double Fine Productions | ||
Tags | |||
Release | 2014-09-09 | ||
Steam | 6,49€ 4,99£ 6,68$ / 50 % | ||
News | |||
Controls | Keyboard Mouse Full Controller Support | ||
Players online |  0  | ||
Steam Rating | Mixed | ||
Steam store | |||
How long to Beat | |||
Main Story |  4 Hours  | ||
Main Story + Extras |  4 Hours  | ||
Completionist |  5 Hours  | ||
SteamSpy | |||
Peak CCU Yesterday |
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Owners |  200,000 .. 500,000 +/-   | ||
Players - Since release |   +/- | ||
Players - Last 2 weeks |   +/- | ||
Average playtime (forever) | 12 | ||
Average playtime (last 2 weeks) | 0 | ||
Median playtime (forever) | 16 | ||
Median playtime (last 2 weeks) | 0 | ||
Public Linux depots | Hack 'n' Slash Content (Linux) [654.67 M] |
Hey guys, as you may have noticed, Hack n Slash has a new lower price and bundle option to celebrate today's release of Spacebase DF9. It's fitting, as these games shared a journey from our community-voted Amnesia Fortnight game jam, to being funded by Indie Fund and friends, to becoming Steam Early Access titles, and now being finished games. |
Hey guys, as you may have noticed, Hack n Slash has a new lower price and bundle option to celebrate today's release of Spacebase DF9. It's fitting, as these games shared a journey from our community-voted Amnesia Fortnight game jam, to being funded by Indie Fund and friends, to becoming Steam Early Access titles, and now being finished games. |
Woohoo, we just won the big Grand Jury award at Indiecade!! Thanks so much to you the community for helping make the game what it is today. It's a super weird one and the feedback and support you lent us during Early Access was key to the game's success. Hopefully this will help bring some more folks into the game and the world of programming and lead to more crazy mods in the workshop community! |
Woohoo, we just won the big Grand Jury award at Indiecade!! Thanks so much to you the community for helping make the game what it is today. It's a super weird one and the feedback and support you lent us during Early Access was key to the game's success. Hopefully this will help bring some more folks into the game and the world of programming and lead to more crazy mods in the workshop community! |
This is a minor bugfix build that fixes some security holes in the Hack 'n' Slash mod support. Special thanks to SmashManiac for identifying and disclosing the issues! |
This is a minor bugfix build that fixes some security holes in the Hack 'n' Slash mod support. Special thanks to SmashManiac for identifying and disclosing the issues! |
We've just published a new patch for Hack 'n' Slash with a collection of bugfixes.
Offline mode The severe performance issues experienced when playing the game with Steam in offline mode should now be fixed. In addition, the subscription update process will now time out in five seconds if the game can't establish a connection. This should get you into the game much faster when playing offline. Assorted other fixes This patch also contains assorted fixes for minor bugs throughout the game. |
We've just published a new patch for Hack 'n' Slash with a collection of bugfixes.
Offline mode The severe performance issues experienced when playing the game with Steam in offline mode should now be fixed. In addition, the subscription update process will now time out in five seconds if the game can't establish a connection. This should get you into the game much faster when playing offline. Assorted other fixes This patch also contains assorted fixes for minor bugs throughout the game. |
Hack 'n' Slash is Now Available on Steam and is 33% off!* |
And we’re live! |
And were live! |
Today we're ready to roll out Steam Workshop integration for testing! Details below. Please post feedback in the forums!
Please note that this does not mean that the engine is open source. We still retain all rights to the engine code. We're simply trying to make it easier for you to make interesting mods! Creating a mod You can create a new mod from the "MANAGE MODS" menu on the save select screen by selecting [ Create new mod ]. You then choose a name for the mod and the game will create a stub patch script for you at:
The stub file will have some documentation comments at the top describing the functions you have access to from the patch. You can also clone existing mods and look at their patch scripts to see how they work. Cloning an existing mod You can clone a mod you subscribe to in order to figure out how it works or make your own custom modifications. From the "MANAGE MODS" menu, select the mod to open its menu and then select [ Clone mod ]. Please make sure to attribute the original work if you publish a cloned mod! |
Today we're ready to roll out Steam Workshop integration for testing! Details below. Please post feedback in the forums!
Please note that this does not mean that the engine is open source. We still retain all rights to the engine code. We're simply trying to make it easier for you to make interesting mods! Creating a mod You can create a new mod from the "MANAGE MODS" menu on the save select screen by selecting [ Create new mod ]. You then choose a name for the mod and the game will create a stub patch script for you at:
The stub file will have some documentation comments at the top describing the functions you have access to from the patch. You can also clone existing mods and look at their patch scripts to see how they work. Cloning an existing mod You can clone a mod you subscribe to in order to figure out how it works or make your own custom modifications. From the "MANAGE MODS" menu, select the mod to open its menu and then select [ Clone mod ]. Please make sure to attribute the original work if you publish a cloned mod! |
In-game menu |
In-game menu |
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