Entity Strike is a 2D top-down survival game and the debut project of a passionate indie developer.
Face chaotic hordes of entities in a dark, devastated world. Get ready for intense combat, strategic upgrades, and a relentless, fast-paced experience. Built from the ground up with love and ambition, this game invites players to be part of its journey from the very beginning.
🧠 Key Features:
Frenetic combat against dozens of enemies at once.
Dynamic upgrade system: build your loadout before the run and evolve it during gameplay.
Immersive dark atmosphere with lighting effects based on player actions.
Unlock new abilities by completing specific objectives in each run.
🎯 Survival is just the beginning
With the new Score Store system, every run contributes to your permanent progression. Earn points, unlock powerful meta upgrades, and strengthen your character between sessions. Perfect for fans of Vampire Survivors, Brotato, 20 Minutes Till Dawn, and other roguelikes with long-term progression.
First Major Update is Live!
Thank you all for playing Entity Strike! Based on your feedback, were rolling out the first of many quality-of-life and gameplay improvements.
Basic Melee Attack
Now when you're out of ammo, press F to perform a quick melee attack in an area around your character. Its simple but can save your run!

Auto Aim + Steam Controller Template Support
Auto aim is now active, letting you easily play with a gamepad using Steam Input. Your character will automatically target nearby enemies including melee attacks when in range!

Improved Drop Rates
Ammo and health drop more frequently, especially in earlier waves, and the difficulty ramp has been balanced so you dont get overwhelmed right away.

Speed Rebalance
Player speed has been slightly increased compared to zombies to give you more breathing room.
UI Improvements
We updated the pause screen with better command labels and a reminder to press F when out of ammo.

Next? Meta Progression!
Were already working on a meta-upgrade system that lets you progress beyond each run stay tuned!Thanks for your support! Your feedback is helping shape the future of Entity Strike.
Samuel (dev)
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