




🌟 Special thanks to our amazing supporters:
✨ $10 Tier: [Geeks Love Detail]
🌈 $5 Tier: [Benedikt][David Martínez Martí]
Great news, Strikers! Entity Strike runs perfectly on the Steam Deck. No special configuration is required just one small step: when you see the disclaimer screen at the very beginning, simply tap once on the touchscreen to continue. After that, youre good to go!
The game automatically uses the Xbox control scheme, which means youll see Xbox-style button prompts (A, B, X, Y). Dont worry they map directly to the Steam Decks built-in controls, so the gameplay feels natural and responsive right out of the box.
[img src="https://clan.cloudflare.steamstatic.com/images/45600911/fce3a431ff502475c647fe970290224d6b446100.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45600911/d82f0e5101df79be7b4a0cca49596c8b8c693d74.png"][/img]
We wanted to give you a quick update on whats going on behind the scenes. Development is still moving forward, but weve been facing some financial challenges lately, which is why content updates have taken a bit longer than expected.
That said, were not stopping! To keep you excited, heres a little sneak peek: were working on UI updates and visual improvements that will make Entity Strike even more satisfying to navigate and play both in the HUD and across the entire interface. We cant wait to show you more soon!
[img src="https://clan.cloudflare.steamstatic.com/images/45600911/4528989ee5b5c9e74c3a40d5a800f988a3034cc4.png"][/img]
Thanks so much for your patience and support it really means a lot to us. Every bit of feedback, every message, every wishlist helps us keep pushing Entity Strike forward.
Heres whats new (and fixed!) in this update:
[hr][/hr]Unlocks & Achievements Unlocked and locked items are now much easier to spot at a glance. Progress feels more rewarding!
Full Screen / Windowed Mode You can now freely switch between fullscreen and windowed modes just how you like it!
Steam Deck Improved compatibility and testing for a better handheld experience.
Resolution Improvements HUD bars and UI elements are now better positioned on 2560 x 1440 displays.
Visual Damage Feedback Taking damage now gives immediate visual feedback, no more confusion when you get hit!
Death Animations Added preview death animations for the player and enemies. (This update introduces a preview animation for one enemy type soon, each enemy will have its own unique death style!)
Dash Spawn Safety Dashing into freshly spawned enemies no longer ruins your run. Increased the minimum spawn distance from the player (now 22 units away, outside the viewport).
Loot Drops Reworked First Aid and Shield Armor drops are now balanced:
Guaranteed no more than 2 of each per wave.
No more waves with zero drops, but no overflooding either!
Random Game Freezes Improved overall game stability and reduced freezes.
Audio Startup Bug Fixed an issue where sometimes the game would start with no sound. If it happens, restarting will bring the audio back.
Custom death animations for all enemy types are coming soon! This update brings a sneak peek with one enemy type now featuring its own unique death animation.
Some advanced visual effects, animations and UI polish are still WIP.
Thanks for playing and keep the feedback coming each suggestion moves the game forward! Team Entity Strike
First off, thank you so much for your patience and for believing in Entity Strike during these early days. Weve seen every comment, review, and message and yes, we noticed the silence lately! Thats because weve been hard at work cooking up the next wave of improvements, many of them inspired directly by your feedback. Heres whats cooking:
Dynamic Drops System (Preview GIF below): A brand new loot system is in the works! Now, youll find random drops during each stage more variety, more chaos, more reasons to take risks. Stay tuned for a sneak peek in the GIF attached!
[img src="https://clan.cloudflare.steamstatic.com/images/45600911/06d75f6809a47db7eb1f976f2b05d59736f7cdba.gif"][/img]
New Enemy Animations: We heard you! Our enemies are getting a serious visual upgrade. Were adding unique, hand-crafted animations to make each encounter more intense and satisfying. You can see some work-in-progress clips below.
[img src="https://clan.cloudflare.steamstatic.com/images/45600911/0bce064c87eb7d03d515843160edb84a94c886c5.gif"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45600911/dd029f29f50be373cb141e4539b0594e3878ff7e.gif"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45600911/44b19a0f458a62f731e97e7c3ccc5156570a25c6.gif"][/img]
Gameplay & Balance Updates: Were refining the core mechanics, improving drop rates, fixing bugs, and making sure every upgrade feels meaningful. Your feedback has been crucial here keep it coming!
[img src="https://clan.cloudflare.steamstatic.com/images/45600911/389e9f03ecda4266ba51d79521a8fc2c2c6b7ef6.gif"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45600911/54799fd8db89fe2074c7d59ced5df51d1c8bcb6a.gif"][/img]
Whats Next? Expect more frequent updates as we push towards our next major milestone. Were committed to making Entity Strike the most fun, fast-paced roguelite experience possible.
Thank you again for all your support, ideas, and patience. We love seeing what you think, so if you have suggestions, questions, or just want to show off your best runs, drop by our Discord or the Steam forums!
See you in the next wave, The Entity Strike Team
Weve been hard at work improving Entity Strike, and this update is one of our biggest yet in terms of visuals, gameplay clarity, and user experience.
Whats New:
Wave-based XP System: Now you gain XP killing enemies this makes progression cleaner and more rewarding between combat waves.
New HUD Layout:
XP Level is now displayed at the top left.
Wave Counter sits at the top center.
Credits (Beta) at the top right (not functional yet, but planned for future systems).
Wave Kill Count is also shown for better combat feedback.
Selected Weapon Display is now visible with placeholder icons for now this helps you keep track of your current weapon in the heat of battle.
Player Stats Bars (HP, Armor, Dash, Ammo, etc.) are now repositioned at the bottom, cleaner and easier to track during fights.
Complete Visual Overhaul:
New player animations
Better lighting, VFX, explosions, and UI polish
Pistol Upgrades Added!
Explosive Ammo Your shots now cause explosions on impact for AoE damage.
Fire Rate Upgrade Shoots faster, increasing DPS and letting the pistol feel much deadlier.
Tons of behind-the-scenes improvements and prep for future features.
[img src="https://clan.cloudflare.steamstatic.com/images/45600911/af280a9e2bb1affaf8079f2214f72e6e23450f48.png"][/img]
Were getting closer to the vision we have for Entity Strike, and this is only possible thanks to the community following and supporting this project. Your feedback is always welcome drop your thoughts, ideas, or bug reports!
Stay tuned. More to come very soon. All content shown is subject to change and does not represent the final quality of the product.
The Tropical Pixel Studios Team
Weve been a bit quiet these past few weeks... but for a very good reason: Entity Strike is getting a full visual overhaul!
Were reworking animations, enemies, weapons, and upgrades all in preparation for a major update that will shape the future of the game. Lil sneak peak on the latest works!
[img src="https://clan.cloudflare.steamstatic.com/images/45600911/26b46019e883e235bcee3a1797e6d4ae3263fcd8.png"][/img]
This exciting new phase wouldnt be possible without the help of some incredibly talented freelancers who have joined the Tropical Pixel Studios family.
Say hello to our newest team members:
With this dream team on board, were leveling up everything about Entity Strike. Stay tuned we cant wait to show you whats coming next!
Thanks for your patience its going to be worth the wait.
Additions:
What's New:
Full controller/gamepad support!
UI and input icons adapted for controllers.
Hey everyone!
Its time for another dev log, and this one comes packed with important changes and improvements based on your feedback:
Flashlight Upgrade Rework
The flashlight's brightness and range upgrades have been adjusted for a better tactical experience, making exploration more immersive and visually striking.
Temporary UI Overhaul
Were currently testing a new placeholder UI, created by a commissioned artist. This isnt the final version, but a visual step forward while we plan to hire a full art team (or at least someone who feels like a whole team ).
A brand-new Statistics System has arrived!
You can now view detailed stats directly from the level selection screen.
Track your progress with these new indicators:
Enemies now cast real 2D shadows, thanks to the new shadow casting system in URP. This adds a stronger sense of depth and presence, especially during chaotic battles. Combined with the new muzzle flash visual aid, the game feels more dynamic and intense, helping players better read the action and enjoy the visual impact of every shot fired. Try it out and let us know what you think!
We've just added 5 new wave-based achievements can you survive long enough to unlock them all? Time to prove your skills!
Hey guys I'm proud to announce that Entity Strike version `v0.22` is ready and marks the beginning of our Early Access! What's new in this update: - Audio control system: now with sliders for music volume and overall volume. - More responsive interface in 16:9 resolutions, improving the visual experience. - New animation for upgrade capsules, making the choice more satisfying (and beautiful!). [previewyoutube=ULYUkbwNfOo;full][/previewyoutube] These changes are just the beginning! What's coming: - New mobility system: an **Electric Dash** to escape enemy fire! - New ranged enemy: more challenge, more strategy, more fun. Thanks to everyone who is supporting! Wishlist, share, play, and of course... survive the chaos. Entity Strike Wishlist now on Steam!
Big update for Entity Strike! Here's what's new and what's coming: Steam Achievements We've integrated the full Steam achievement system! Progress is tracked automatically as you play and unlocking feels better than ever. Satisfying Capsule Animation After each wave, upgrade capsules now fall and open with satisfying animation, sounds, and suspense. A true dopamine moment. Progression System Improved Your unlocks are now persistent across sessions, and achievements will be rewarded alongside your unlock conditions. New Resolution & Aspect Ratio Options You can now choose between multiple 16:9 resolutions to best fit your setup ensuring pixel-perfect visuals across Full HD, Quad HD and more. The game always maintains a locked 16:9 aspect ratio. Whats Next? New enemy types with unique behaviors Additional map layouts with their own challenges More upgrades to expand your strategic choices Stay tuned and wishlist the game if you haven't yet this is just the beginning!
Entity Strike is a 2D top-down survival game and the debut project of a passionate indie developer.
Face chaotic hordes of entities in a dark, devastated world. Get ready for intense combat, strategic upgrades, and a relentless, fast-paced experience. Built from the ground up with love and ambition, this game invites players to be part of its journey from the very beginning.
🧠 Key Features:
Frenetic combat against dozens of enemies at once.
Dynamic upgrade system: build your loadout before the run and evolve it during gameplay.
Immersive dark atmosphere with lighting effects based on player actions.
Unlock new abilities by completing specific objectives in each run.
🎯 Survival is just the beginning
With the new Score Store system, every run contributes to your permanent progression. Earn points, unlock powerful meta upgrades, and strengthen your character between sessions. Perfect for fans of Vampire Survivors, Brotato, 20 Minutes Till Dawn, and other roguelikes with long-term progression.
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