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Entity Strike
Tropical Pixel Studios Developer
Tropical Pixel Studios Publisher
2025-05-12 Release
Game News Posts: 20
🎹🖱️Keyboard + Mouse
🕹️ Partial Controller Support
🎮 Full Controller Support
Entity Strike Now Fully Playable on Steam Deck!

Great news, Strikers! Entity Strike runs perfectly on the Steam Deck. No special configuration is required just one small step: when you see the disclaimer screen at the very beginning, simply tap once on the touchscreen to continue. After that, youre good to go!

The game automatically uses the Xbox control scheme, which means youll see Xbox-style button prompts (A, B, X, Y). Dont worry they map directly to the Steam Decks built-in controls, so the gameplay feels natural and responsive right out of the box.

[img src="https://clan.cloudflare.steamstatic.com/images/45600911/fce3a431ff502475c647fe970290224d6b446100.png"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45600911/d82f0e5101df79be7b4a0cca49596c8b8c693d74.png"][/img]

Get ready to dive into Entity Strike anywhere you go now on your Steam Deck!



[ 2025-09-01 21:41:31 CET ] [ Original post ]

Progress Update

Hey Strikers,


We wanted to give you a quick update on whats going on behind the scenes. Development is still moving forward, but weve been facing some financial challenges lately, which is why content updates have taken a bit longer than expected.

That said, were not stopping! To keep you excited, heres a little sneak peek: were working on UI updates and visual improvements that will make Entity Strike even more satisfying to navigate and play both in the HUD and across the entire interface. We cant wait to show you more soon!

[img src="https://clan.cloudflare.steamstatic.com/images/45600911/4528989ee5b5c9e74c3a40d5a800f988a3034cc4.png"][/img]

Thanks so much for your patience and support it really means a lot to us. Every bit of feedback, every message, every wishlist helps us keep pushing Entity Strike forward.

Stay tuned, the best is yet to come! - Entity Strike Dev Team



[ 2025-09-01 21:20:41 CET ] [ Original post ]

Entity Strike Patch Notes v0.43

Hey Survivors,


Heres whats new (and fixed!) in this update:

[hr][/hr]

Features & Improvements


  • Unlocks & Achievements Unlocked and locked items are now much easier to spot at a glance. Progress feels more rewarding!

  • Full Screen / Windowed Mode You can now freely switch between fullscreen and windowed modes just how you like it!

  • Steam Deck Improved compatibility and testing for a better handheld experience.

  • Resolution Improvements HUD bars and UI elements are now better positioned on 2560 x 1440 displays.

  • Visual Damage Feedback Taking damage now gives immediate visual feedback, no more confusion when you get hit!

  • Death Animations Added preview death animations for the player and enemies. (This update introduces a preview animation for one enemy type soon, each enemy will have its own unique death style!)

  • Dash Spawn Safety Dashing into freshly spawned enemies no longer ruins your run. Increased the minimum spawn distance from the player (now 22 units away, outside the viewport).

  • Loot Drops Reworked First Aid and Shield Armor drops are now balanced:

    • Guaranteed no more than 2 of each per wave.

    • No more waves with zero drops, but no overflooding either!

[hr][/hr]

Bug Fixes


  • Random Game Freezes Improved overall game stability and reduced freezes.

  • Audio Startup Bug Fixed an issue where sometimes the game would start with no sound. If it happens, restarting will bring the audio back.

[hr][/hr]

Known Issues


  • Custom death animations for all enemy types are coming soon! This update brings a sneak peek with one enemy type now featuring its own unique death animation.

  • Some advanced visual effects, animations and UI polish are still WIP.

[hr][/hr]

Thanks for playing and keep the feedback coming each suggestion moves the game forward! Team Entity Strike


[ 2025-07-17 03:37:23 CET ] [ Original post ]

A Quick Update & Sneak Peek New Drops System Incoming!

Hey Survivors,


First off, thank you so much for your patience and for believing in Entity Strike during these early days. Weve seen every comment, review, and message and yes, we noticed the silence lately! Thats because weve been hard at work cooking up the next wave of improvements, many of them inspired directly by your feedback. Heres whats cooking:

  • Dynamic Drops System (Preview GIF below): A brand new loot system is in the works! Now, youll find random drops during each stage more variety, more chaos, more reasons to take risks. Stay tuned for a sneak peek in the GIF attached!

    [img src="https://clan.cloudflare.steamstatic.com/images/45600911/06d75f6809a47db7eb1f976f2b05d59736f7cdba.gif"][/img]

  • New Enemy Animations: We heard you! Our enemies are getting a serious visual upgrade. Were adding unique, hand-crafted animations to make each encounter more intense and satisfying. You can see some work-in-progress clips below.

    [img src="https://clan.cloudflare.steamstatic.com/images/45600911/0bce064c87eb7d03d515843160edb84a94c886c5.gif"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45600911/dd029f29f50be373cb141e4539b0594e3878ff7e.gif"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45600911/44b19a0f458a62f731e97e7c3ccc5156570a25c6.gif"][/img]

  • Gameplay & Balance Updates: Were refining the core mechanics, improving drop rates, fixing bugs, and making sure every upgrade feels meaningful. Your feedback has been crucial here keep it coming!

    [img src="https://clan.cloudflare.steamstatic.com/images/45600911/389e9f03ecda4266ba51d79521a8fc2c2c6b7ef6.gif"][/img][img src="https://clan.cloudflare.steamstatic.com/images/45600911/54799fd8db89fe2074c7d59ced5df51d1c8bcb6a.gif"][/img]

  • Whats Next? Expect more frequent updates as we push towards our next major milestone. Were committed to making Entity Strike the most fun, fast-paced roguelite experience possible.

Thank you again for all your support, ideas, and patience. We love seeing what you think, so if you have suggestions, questions, or just want to show off your best runs, drop by our Discord or the Steam forums!

See you in the next wave, The Entity Strike Team


[ 2025-07-15 19:45:01 CET ] [ Original post ]

Massive Visual Update + New Wave XP System!

Hey everyone!


Weve been hard at work improving Entity Strike, and this update is one of our biggest yet in terms of visuals, gameplay clarity, and user experience.

Whats New:

  • Wave-based XP System: Now you gain XP killing enemies this makes progression cleaner and more rewarding between combat waves.

  • New HUD Layout:

    • XP Level is now displayed at the top left.

    • Wave Counter sits at the top center.

    • Credits (Beta) at the top right (not functional yet, but planned for future systems).

    • Wave Kill Count is also shown for better combat feedback.

    • Selected Weapon Display is now visible with placeholder icons for now this helps you keep track of your current weapon in the heat of battle.

    • Player Stats Bars (HP, Armor, Dash, Ammo, etc.) are now repositioned at the bottom, cleaner and easier to track during fights.

  • Complete Visual Overhaul:

    • New player animations

    • Better lighting, VFX, explosions, and UI polish

  • Pistol Upgrades Added!

    • Explosive Ammo Your shots now cause explosions on impact for AoE damage.

    • Fire Rate Upgrade Shoots faster, increasing DPS and letting the pistol feel much deadlier.

  • Tons of behind-the-scenes improvements and prep for future features.

[img src="https://clan.cloudflare.steamstatic.com/images/45600911/af280a9e2bb1affaf8079f2214f72e6e23450f48.png"][/img]

Were getting closer to the vision we have for Entity Strike, and this is only possible thanks to the community following and supporting this project. Your feedback is always welcome drop your thoughts, ideas, or bug reports!

Stay tuned. More to come very soon. All content shown is subject to change and does not represent the final quality of the product.

The Tropical Pixel Studios Team


[ 2025-06-24 06:19:23 CET ] [ Original post ]

Dev Update!

Weve been a bit quiet these past few weeks... but for a very good reason: Entity Strike is getting a full visual overhaul!

Were reworking animations, enemies, weapons, and upgrades all in preparation for a major update that will shape the future of the game. Lil sneak peak on the latest works!

[img src="https://clan.cloudflare.steamstatic.com/images/45600911/26b46019e883e235bcee3a1797e6d4ae3263fcd8.png"][/img]

This exciting new phase wouldnt be possible without the help of some incredibly talented freelancers who have joined the Tropical Pixel Studios family.

Say hello to our newest team members:

Art Direction Ruben Soares


Creative Direction Afonso Leitao


Media Creation Fauzi Raisyuli



With this dream team on board, were leveling up everything about Entity Strike. Stay tuned we cant wait to show you whats coming next!

Thanks for your patience its going to be worth the wait.


[ 2025-06-09 20:11:15 CET ] [ Original post ]

DEV LOG #07 - New languages support and reroll

Update: Reroll System + Multilingual Support!


Hey survivors! We're excited to bring you another quality-of-life update packed with improvements that make Entity Strike even more accessible and strategic.

New: Reroll System


Feeling unlucky with your upgrade options? You can now reroll your available upgrades during the run! Spend a few points and refresh your choices to chase that perfect synergy. Choose smarter, survive longer.

New: Multilingual Support


Entity Strike is now available in 11 languages, making it easier than ever for players around the world to join the chaos! Supported Languages:
  • English
  • Portuguese
  • French
  • German
  • Spanish
  • Simplified Chinese
  • Korean
  • Japanese
  • Polish
  • Russian
  • Turkish

You can change the language from the Options Menu at any time. Thanks for all your feedback and support keep those entities coming! More updates soon with new content, balance changes and juicy upgrades. Stay tuned, and happy surviving! Tropical Pixel Studios


[ 2025-05-29 01:55:43 CET ] [ Original post ]

New Update is Live!

Weve just added 2 new weapons to your arsenal:


  • LMG suppress your enemies with a relentless barrage!
  • Shotgun get up close and personal with devastating shots!


All these weapons can now be unlocked as upgrade drops during your runs adapt your build and dominate!

New Effects & Feedback


Weve added improved screenshake and enhanced impact feedback making every shot, hit, and explosion feel even more visceral. Wed love your feedback on how these new effects feel!

UI Overhaul


Weve revamped several parts of the User Interface to improve readability, style, and overall immersion. Let us know what you think!
Also we got a new logo!!


[ 2025-05-23 03:25:23 CET ] [ Original post ]

DEV LOG #06


New Enemy: The Ghoul Spitter


A terrifying new ranged threat joins the fray! The Ghoul Spitter launches acid projectiles that leave dangerous puddles on the battlefield, forcing you to stay mobile and adapt your tactics. It starts appearing from Wave 10, adding a new layer of challenge to your survival runs. [previewyoutube=LAFlvJbrPsI;full][/previewyoutube]

Balance Adjustments


  • Several upgrades rebalanced to ensure fairer progression and more meaningful choices.
  • Difficulty adjusted across waves for smoother early game and a more intense late game experience.

Acid Puddle Mechanic


Beware! The acid projectiles now leave behind lingering acid puddles stepping on them causes additional damage over time. This mechanic encourages better positioning and awareness in crowded battles.

What's Next?


Were continuing to refine combat dynamics and introduce new content based on your feedback. Keep those suggestions coming!

Play Now


Test your skills against the Ghoul Spitter and let us know what you think in the community hub!


[ 2025-05-21 06:13:57 CET ] [ Original post ]

Quick Update - Entity Strike

Additions:

  • New death screen with a smoother transition no more harsh cuts.
  • Added punishment for run-to-win players but you'll have to discover what it is in-game
  • Music and sound system reworked:
  • You can now control effect volume separately.
  • Added an enemy direction indicator when youre struggling to find the last ones.
Rebalancing:
  • Enemy count per wave and ammo drops adjusted.
  • Please send feedback! I'm aiming to find the sweet spot between early game fun and late game challenge.
  • Armor and med boxes are only pulled by the magnet if your health or armor is below 51%.


[ 2025-05-20 00:23:30 CET ] [ Original post ]

MAJOR UPDATE: Full Controller Support + Auto Attack System

What's New: Full controller/gamepad support! UI and input icons adapted for controllers.

  • New auto-attack system: replaced auto-aim with auto-fire. You must still aim manually enemies in your line of fire will be shot automatically.
  • Note: Controller sensitivity settings are not available yet, but theyre coming soon!
  • Fixed a bug where the game could be paused during the upgrade selection screen.
  • New Score Store item: Magnet Rank increases your pickup radius based on the upgrade rank.
  • New achievement tied to maxing out your magnet!
  • Full controller navigation added to interface. You can now switch between keyboard/mouse and controller seamlessly just press a button from either device.
  • Please report any bugs or issues you find via our Discord or in the Steam Discussions (we have a dedicated bug thread).


[ 2025-05-18 19:16:40 CET ] [ Original post ]

DEV LOG #05 Explosive Dash, Temporary UI & Loot Overhaul

Hey everyone! Its time for another dev log, and this one comes packed with important changes and improvements based on your feedback: Flashlight Upgrade Rework The flashlight's brightness and range upgrades have been adjusted for a better tactical experience, making exploration more immersive and visually striking.
Temporary UI Overhaul Were currently testing a new placeholder UI, created by a commissioned artist. This isnt the final version, but a visual step forward while we plan to hire a full art team (or at least someone who feels like a whole team ).

  • Why this new UI matters:
  • More visually appealing and modern
  • Cleaner layout and better UX
  • Sets the tone for the games future aesthetic
Armor System Update Armor is no longer purchased as an upgrade it now drops during runs, creating more dynamic and rewarding gameplay. New Dash System + Explosive Dash Weve added a brand-new dash mechanic! For returning players who already purchased upgrades in the Score Store, we recommend using the Refund Score feature to reassign your points so the dash works properly.
Theres also a Meta Upgrade Rank 2 now available, unlocking an Explosive Dash variant! [previewyoutube=N8KRnx_XNgA;full][/previewyoutube] Bug Fixes
  • Fixed an issue where the pistol stopped working at max upgrade
  • Fixed duplicated boss audio instances
  • Fixed a bug where pickable item crates were being detected as audio zones
  • Adjusted the visual aura of pickable items for better in-game readability


[ 2025-05-16 21:04:12 CET ] [ Original post ]

DEV LOG #04 - Statistics System Now Available!

A brand-new Statistics System has arrived! You can now view detailed stats directly from the level selection screen.
Track your progress with these new indicators:

  • Enemies Killed
  • Time Played
  • Runs Completed
  • Total Damage Dealt
  • Highest Wave Reached
  • Longest Run Time
This is a great way to visualize your improvement across runs, set personal goals, and brag about your best survival streaks! The stats are saved locally and updated automatically as you play. Check out the new panel before launching a run and see how far youve come!


[ 2025-05-15 18:56:39 CET ] [ Original post ]

DEV LOG #03 - Score Store Update Permanent Upgrades & Achievements!

Score Store Update Meta Progression Arrives!


Hey survivors! Todays update brings one of the most requested features: a full meta progression system that allows you to permanently enhance your character between runs using your score.

Score Store Highlights



8 new permanent upgrades available! Each upgrade can be ranked up to level 3 Over 8 new achievements added (1 per upgrade + full mastery trophies)

Upgrades and Their Effects:


Survivors Instinct: Start with +10 permanent health Ammo Mastery: Ammo drops 15% more frequently Quick Feet: +25% permanent speed Flashlight Upgrade: +10% flashlight radius Field Medic: Regenerate 1 HP per second Gun Master: Reload 10% faster Drone Commander: Start each run with 1 mini drone Extra Mags: Start each run with +2 magazines

New Achievements


Each permanent upgrade now unlocks a unique Steam achievement at max rank plus meta mastery trophies for 100% progression.

Examples:


Locked & Loaded Max out Extra Mags Wingman Max out Drone Commander Entity Ascended Max out every upgrade in the store

Other Improvements


Better UI and tooltips in Score Store Refund system added to reset progress if desired More polish and clarity in descriptions and icons Keep sending your feedback the game is evolving thanks to you! Samuel (dev)


[ 2025-05-13 19:47:47 CET ] [ Original post ]

DEV-LOG #02 - First Major Update Melee, Auto Aim & QoL Fixes!

First Major Update is Live!


Thank you all for playing Entity Strike! Based on your feedback, were rolling out the first of many quality-of-life and gameplay improvements. Basic Melee Attack Now when you're out of ammo, press F to perform a quick melee attack in an area around your character. Its simple but can save your run!
Auto Aim + Steam Controller Template Support Auto aim is now active, letting you easily play with a gamepad using Steam Input. Your character will automatically target nearby enemies including melee attacks when in range!
Improved Drop Rates Ammo and health drop more frequently, especially in earlier waves, and the difficulty ramp has been balanced so you dont get overwhelmed right away.
Speed Rebalance Player speed has been slightly increased compared to zombies to give you more breathing room. UI Improvements We updated the pause screen with better command labels and a reminder to press F when out of ammo.

Next? Meta Progression!


Were already working on a meta-upgrade system that lets you progress beyond each run stay tuned! Thanks for your support! Your feedback is helping shape the future of Entity Strike. Samuel (dev)


[ 2025-05-13 04:47:45 CET ] [ Original post ]

Small update!

Enemies now cast real 2D shadows, thanks to the new shadow casting system in URP. This adds a stronger sense of depth and presence, especially during chaotic battles. Combined with the new muzzle flash visual aid, the game feels more dynamic and intense, helping players better read the action and enjoy the visual impact of every shot fired. Try it out and let us know what you think!


[ 2025-05-12 22:09:25 CET ] [ Original post ]

Small hotfix

  • Fixed a bug where there was unused assets at the dead scene
  • Added muzzle flash to gun as an additional visual aid
  • Improved bullet prefab


[ 2025-05-12 21:58:53 CET ] [ Original post ]

New Content Alert!

We've just added 5 new wave-based achievements can you survive long enough to unlock them all? Time to prove your skills!


[ 2025-05-12 17:18:39 CET ] [ Original post ]

DEV-LOG #01 Update v0.22 now available!

Hey guys I'm proud to announce that Entity Strike version `v0.22` is ready and marks the beginning of our Early Access! What's new in this update: - Audio control system: now with sliders for music volume and overall volume. - More responsive interface in 16:9 resolutions, improving the visual experience. - New animation for upgrade capsules, making the choice more satisfying (and beautiful!). [previewyoutube=ULYUkbwNfOo;full][/previewyoutube] These changes are just the beginning! What's coming: - New mobility system: an **Electric Dash** to escape enemy fire! - New ranged enemy: more challenge, more strategy, more fun. Thanks to everyone who is supporting! Wishlist, share, play, and of course... survive the chaos. Entity Strike Wishlist now on Steam!


[ 2025-05-12 15:08:59 CET ] [ Original post ]

Achievements, Satisfying Upgrades & More!

Big update for Entity Strike! Here's what's new and what's coming: Steam Achievements We've integrated the full Steam achievement system! Progress is tracked automatically as you play and unlocking feels better than ever. Satisfying Capsule Animation After each wave, upgrade capsules now fall and open with satisfying animation, sounds, and suspense. A true dopamine moment. Progression System Improved Your unlocks are now persistent across sessions, and achievements will be rewarded alongside your unlock conditions. New Resolution & Aspect Ratio Options You can now choose between multiple 16:9 resolutions to best fit your setup ensuring pixel-perfect visuals across Full HD, Quad HD and more. The game always maintains a locked 16:9 aspect ratio. Whats Next? New enemy types with unique behaviors Additional map layouts with their own challenges More upgrades to expand your strategic choices Stay tuned and wishlist the game if you haven't yet this is just the beginning!


[ 2025-05-07 21:27:51 CET ] [ Original post ]

Entity Strike is a 2D top-down survival game and the debut project of a passionate indie developer.
Face chaotic hordes of entities in a dark, devastated world. Get ready for intense combat, strategic upgrades, and a relentless, fast-paced experience. Built from the ground up with love and ambition, this game invites players to be part of its journey from the very beginning.

🧠 Key Features:

  • Frenetic combat against dozens of enemies at once.

  • Dynamic upgrade system: build your loadout before the run and evolve it during gameplay.

  • Immersive dark atmosphere with lighting effects based on player actions.

  • Unlock new abilities by completing specific objectives in each run.

🎯 Survival is just the beginning

With the new Score Store system, every run contributes to your permanent progression. Earn points, unlock powerful meta upgrades, and strengthen your character between sessions. Perfect for fans of Vampire Survivors, Brotato, 20 Minutes Till Dawn, and other roguelikes with long-term progression.



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