New Update Out Now
[ 2014-02-19 20:34:50 CET ] [ Original post ]
Hello Everyone, An update is out now for IHNMAIMS which includes the following changes:
- Engine Change for Windows, Linux and Mac OS X - DOSBox has been replaced with ScummVM 1.6.0. This also comes with the following bugfixes (spoilers ahead):
- When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded
- When picking up or using objects in a scene, sometimes a "ghost" object is created in the top left corner of the screen
- Chapter 1 (Gorrister): After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again
- Chapter 1 (Gorrister): Gorrister's heart is not supposed to have a "use" phrase attached to it (it's not used anywhere, it's only given), but when "used", an incorrect reply is given to the player ("It's too narrow for me to pass", said when Gorrister tries to pick up the heart without a rope)
- Chapter 1 (Gorrister): Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed. The player is either able to talk again to the dead Edna, or get her heart again and be stuck
- Chapter 1 (Gorrister): the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead
- Chapter 1 (Gorrister): When Edna drops her key in the freezer room, the user can hover over 2 items with the cursor ("The key" and "Edna's key")
- Chapter 3 (Benny): After talking to the child via the monitor, Benny walks backwards
- Chapter 3 (Benny): Putting the lottery bag into the hole and retrieving it back from there summons another Psychic Profile book in the inventory (instead of the bag icon)
Update #3 available now
[ 2014-02-19 20:34:50 CET ] [ Original post ]
Hello Everyone, An update is out now for IHNMAIMS which includes the following changes:
- Engine Change for Windows, Linux and Mac OS X - DOSBox has been replaced with ScummVM 1.6.0. This also comes with the following bugfixes (spoilers ahead):
- When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded
- When picking up or using objects in a scene, sometimes a "ghost" object is created in the top left corner of the screen
- Chapter 1 (Gorrister): After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again
- Chapter 1 (Gorrister): Gorrister's heart is not supposed to have a "use" phrase attached to it (it's not used anywhere, it's only given), but when "used", an incorrect reply is given to the player ("It's too narrow for me to pass", said when Gorrister tries to pick up the heart without a rope)
- Chapter 1 (Gorrister): Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed. The player is either able to talk again to the dead Edna, or get her heart again and be stuck
- Chapter 1 (Gorrister): the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead
- Chapter 1 (Gorrister): When Edna drops her key in the freezer room, the user can hover over 2 items with the cursor ("The key" and "Edna's key")
- Chapter 3 (Benny): After talking to the child via the monitor, Benny walks backwards
- Chapter 3 (Benny): Putting the lottery bag into the hole and retrieving it back from there summons another Psychic Profile book in the inventory (instead of the bag icon)
I Have No Mouth, and I Must Scream
Cyberdreams
Night Dive Studios
2013-10-17
Singleplayer
Game News Posts 19
🎹🖱️Keyboard + Mouse
Very Positive
(2061 reviews)
http://www.nightdivestudios.com/games/i-have-no-mouth-and-i-must-scream/?utm_source=steampowered.com&utm_medium=product&utm_campaign=website%20-%20i%20have%20no%20mouth
https://store.steampowered.com/app/245390 
The Game includes VR Support
I Have No Mouth, and I Must Scream Linux Executables [33.33 M]I Have No Mouth, and I Must Scream INI File - Linux English [572 ]I Have No Mouth, and I Must Scream INI File - Linux French [570 ]I Have No Mouth, and I Must Scream INI File - Linux German [570 ]I Have No Mouth, and I Must Scream INI File - Linux Italian [572 ]I Have No Mouth, and I Must Scream INI File - Linux Spanish [572 ]
- Assume the roles of five different characters, each in a unique environment
- Challenging dilemmas dealing with powerfully charged emotional issues
- Provocative psychological and adult-oriented themes
- Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
- Full digitized speech with over 40 different characters and state of the art animation
- Harlan Ellison as the voice of the insane master computer, AM.
FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.
ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!
BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)
This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
For more information, please visit - http://www.scummvm.org
The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html
MINIMAL SETUP
- OS: Ubuntu 16.04 LTS 64-bit / Linux Mint 18 64-bit
- Processor: IBM PC with a 233Mhz 486 processorMemory: 64 MB RAM
- Memory: 64 MB RAM
- Graphics: A VESA compatible Super VGA card
- Storage: 2 GB available space
- OS: Ubuntu 16.04 LTS 64-bit / Linux Mint 18 64-bit
- Processor: IBM PC with a 486 DX2/ 66Mhz (or faster) processorMemory: 128 MB RAM
- Memory: 128 MB RAM
- Graphics: A VESA compatible Super VGA card
- Storage: 2 GB available space
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