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Name | I Have No Mouth, and I Must Scream | |
Developer | Cyberdreams | |
Publisher | Night Dive Studios | | |
Tags | Singleplayer | | |
Release | 2013-10-17 | |
Steam | 2,09€ 1,67£ 2,09$ / 65 % |
News | 19 |
Controls | Keyboard Mouse |
Players online |  2  |
Steam Rating | Very Positive |
Steam store |  https://store.steampowered.com/app/245390  |
How long to Beat |
Main Story |  6 Hours  |
Main Story + Extras |  8 Hours  |
Completionist |  8 Hours  |
SteamSpy |
Peak CCU Yesterday | |
Owners |  100,000 .. 200,000 +/-   |
Players - Since release |   +/- |
Players - Last 2 weeks |   +/- |
Average playtime (forever) | 136 |
Average playtime (last 2 weeks) | 0 |
Median playtime (forever) | 202 |
Median playtime (last 2 weeks) | 0 |
Public Linux depots | I Have No Mouth, and I Must Scream Linux Executables [33.33 M]
I Have No Mouth, and I Must Scream INI File - Linux English [572 ]
I Have No Mouth, and I Must Scream INI File - Linux French [570 ]
I Have No Mouth, and I Must Scream INI File - Linux German [570 ]
I Have No Mouth, and I Must Scream INI File - Linux Italian [572 ]
I Have No Mouth, and I Must Scream INI File - Linux Spanish [572 ]
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LINUX STREAMERS (1)
New Update Out Now |
Hello Everyone,
An update is out now for IHNMAIMS which includes the following changes:
- Engine Change for Windows, Linux and Mac OS X - DOSBox has been replaced with ScummVM 1.6.0. This also comes with the following bugfixes (spoilers ahead):
- When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded
- When picking up or using objects in a scene, sometimes a "ghost" object is created in the top left corner of the screen
- Chapter 1 (Gorrister): After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again
- Chapter 1 (Gorrister): Gorrister's heart is not supposed to have a "use" phrase attached to it (it's not used anywhere, it's only given), but when "used", an incorrect reply is given to the player ("It's too narrow for me to pass", said when Gorrister tries to pick up the heart without a rope)
- Chapter 1 (Gorrister): Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed. The player is either able to talk again to the dead Edna, or get her heart again and be stuck
- Chapter 1 (Gorrister): the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead
- Chapter 1 (Gorrister): When Edna drops her key in the freezer room, the user can hover over 2 items with the cursor ("The key" and "Edna's key")
- Chapter 3 (Benny): After talking to the child via the monitor, Benny walks backwards
- Chapter 3 (Benny): Putting the lottery bag into the hole and retrieving it back from there summons another Psychic Profile book in the inventory (instead of the bag icon)
This engine change unfortunately means that any saved games made previously will no longer work with this new update.
Enjoy!
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[ 2014-02-19 21:34:50 CET ] [ Original post ] |
Update #3 available now |
Hello Everyone,
An update is out now for IHNMAIMS which includes the following changes:
- Engine Change for Windows, Linux and Mac OS X - DOSBox has been replaced with ScummVM 1.6.0. This also comes with the following bugfixes (spoilers ahead):
- When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded
- When picking up or using objects in a scene, sometimes a "ghost" object is created in the top left corner of the screen
- Chapter 1 (Gorrister): After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again
- Chapter 1 (Gorrister): Gorrister's heart is not supposed to have a "use" phrase attached to it (it's not used anywhere, it's only given), but when "used", an incorrect reply is given to the player ("It's too narrow for me to pass", said when Gorrister tries to pick up the heart without a rope)
- Chapter 1 (Gorrister): Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed. The player is either able to talk again to the dead Edna, or get her heart again and be stuck
- Chapter 1 (Gorrister): the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead
- Chapter 1 (Gorrister): When Edna drops her key in the freezer room, the user can hover over 2 items with the cursor ("The key" and "Edna's key")
- Chapter 3 (Benny): After talking to the child via the monitor, Benny walks backwards
- Chapter 3 (Benny): Putting the lottery bag into the hole and retrieving it back from there summons another Psychic Profile book in the inventory (instead of the bag icon)
This engine change unfortunately means that any saved games made previously will no longer work with this new update.
Enjoy!
|
[ 2014-02-19 21:34:50 CET ] [ Original post ] |