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Update #9 available now

Hello Everyone, A new update is available now for I Have No Mouth, and I Must Scream which contains the following improvements on Windows, MacOS and Linux:

  • Updated ScummVM to ScummVM 2.0.0 which also contains an update to Simple DirectMedia Layer 2 (SDL2). This should improve compatibility with a lot of monitor setups and resolve mouse issues,
  • Fixed Linux Launch Steam Text.
  • Upgraded Linux Executable to Ubuntu 16.04 LTS 64-bit
SAGA Engine Improvements:
  • Fixed crash when using the 'Give' verb on an actor,
  • Fixed Gorrister becoming invisible and stuck when reloading at mooring ring,
  • Fixed the conversation panel background colour.
You can learn more about ScummVM at ScummVM.org Enjoy the update! Daniel, Night Dive Studios


[ 2018-01-04 02:12:26 CET ] [ Original post ]


Update #9 available now

Hello Everyone, A new update is available now for I Have No Mouth, and I Must Scream which contains the following improvements on Windows, MacOS and Linux:

  • Updated ScummVM to ScummVM 2.0.0 which also contains an update to Simple DirectMedia Layer 2 (SDL2). This should improve compatibility with a lot of monitor setups and resolve mouse issues,
  • Fixed Linux Launch Steam Text.
  • Upgraded Linux Executable to Ubuntu 16.04 LTS 64-bit
SAGA Engine Improvements:
  • Fixed crash when using the 'Give' verb on an actor,
  • Fixed Gorrister becoming invisible and stuck when reloading at mooring ring,
  • Fixed the conversation panel background colour.
You can learn more about ScummVM at ScummVM.org Enjoy the update! Daniel, Night Dive Studios


[ 2018-01-04 02:12:26 CET ] [ Original post ]


New update available now!

Hello Everyone, There is an update available now for I Have No Mouth, and I Must Scream which includes the following updates and changes:

  • Updated the ScummVM engine from 1.8.0 to 1.9.0.2:
  • SAGA: Fixed user interface colors in the French and German versions of I Have No Mouth and I Must Scream.
  • SAGA: Improved AdLib music support
  • Translation files updated,
  • Steam Cloud Save support has been enabled. Saves will be synced, and can be played across, Windows, Mac, and Linux,
  • Updated internal depot configuration,
  • Updated Source Code.
Enjoy, Daniel, Nightdive Studios.


[ 2017-03-31 15:26:08 CET ] [ Original post ]


Update #8 available now

Hello Everyone, There is an update available now for I Have No Mouth, and I Must Scream which includes the following updates and changes:

  • Updated the ScummVM engine from 1.8.0 to 1.9.0.2:
  • SAGA: Fixed user interface colors in the French and German versions of I Have No Mouth and I Must Scream.
  • SAGA: Improved AdLib music support
  • Translation files updated,
  • Steam Cloud Save support has been enabled. Saves will be synced, and can be played across, Windows, Mac, and Linux,
  • Updated internal depot configuration,
  • Updated Source Code.
Enjoy, Daniel, Nightdive Studios.


[ 2017-03-31 15:25:15 CET ] [ Original post ]


Small Update Available Now

Hello Everyone, A small update is available now for IHNMAIMS.

  • ScummVM ( http://www.scummvm.org ) has been updated from the 1.8.0Git build to the official 1.8.0 release.
  • Source Code updated.
Enjoy. Daniel, Night Dive Studios


[ 2016-03-31 22:16:45 CET ] [ Original post ]


Update #7 available now

Hello Everyone, A small update is available now for IHNMAIMS.

  • ScummVM ( http://www.scummvm.org ) has been updated from the 1.8.0Git build to the official 1.8.0 release.
  • Source Code updated.
Enjoy. Daniel, Night Dive Studios


[ 2016-03-31 22:16:45 CET ] [ Original post ]


New Update Out Now

Hello Everyone. A new update is out now for IHNMAIMS which contains the following changes and fixes:

  • Added a new launch option. People will non 100% OpenGL supported hardware can use it and should now be able to play the game without experiencing a black screen on start-up. The Steam Overlay will not function in this mode.
  • Updated ScummVM ( http://www.scummvm.org ) to 1.8.0Git (Released on March 16th 2015, source code provided) which contains a fix for Ellen disappearing from the screen when loading a save game. Saves that are affected by this bug will not be retroactively fixed and a previous save will have to be loaded.
Enjoy the update. Saleck, Night Dive Studios


[ 2015-03-19 01:21:01 CET ] [ Original post ]


Update #6 available now

Hello Everyone. A new update is out now for IHNMAIMS which contains the following changes and fixes:

  • Added a new launch option. People will non 100% OpenGL supported hardware can use it and should now be able to play the game without experiencing a black screen on start-up. The Steam Overlay will not function in this mode.
  • Updated ScummVM ( http://www.scummvm.org ) to 1.8.0Git (Released on March 16th 2015, source code provided) which contains a fix for Ellen disappearing from the screen when loading a save game. Saves that are affected by this bug will not be retroactively fixed and a previous save will have to be loaded.
Enjoy the update. Saleck, Night Dive Studios


[ 2015-03-19 01:21:01 CET ] [ Original post ]


New Update Out Now

Hello Everyone, A new update for IHNMAIMS is now available which contains the following:

  • Updated ScummVM from 1.6.0 to 1.7.0 across Windows, OS X and GNU/Linux.
  • opengl_nearest is the new display renderer. This provides really sharp looking graphics and also re-enables the Steam Overlay for Windows. It runs at your monitors current resolution.
  • I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.
  • The scummvm-ihnmaims.ini file has been hugely reduced in content which should allow for the most vanilla start to the game in ScummVM anyone could ask for.
  • Launch parameters have changed. Instead of "ihnmaims" being used, it is now simply the ScummVM default "ihnm". This also allows users to save and load using the ScummVM menu (CTRL+F5 on Windows and GNU/Linux, Fn + F5 for Mac OS X). A Restart of your Steam Client may be necessary to receive this change and does not affect GNU/Linux.
  • The Modern ScummVM skin now works on GNU/Linux.
  • ScummVM source code has been updated to 1.7.0. SDL source code is now included.
Important! Because of specific changes in how ScummVM now works, your save games will need to be renamed. Simply go into the Saves folder in your IHNMAIMS installation and rename any "IHNMAIMS.s0x" file to "ihnm.s0x" and your saves will reappear. Apologies for the inconvenience. I have been working with the ScummVM team to get to the bottom of the 'Characters disappearing on loading saves' bug that has been reported on the forums. The problem seems to have been solved or has gotten much rarer in 1.7.0 but it might still happen. If this does, I urge you to report the issue to the ScummVM Bugtracker and submit your saves to them for them to look at. If you have been affected by the bug then, currently, there is no solution for the problem. You will have to load a previous save if you have one or restart the game if you don't. Apologies to anyone who has been affected. Enjoy the update and thank you for playing :) Saleck, Night Dive Studios


[ 2014-08-16 04:20:54 CET ] [ Original post ]


Update #5 available now

Hello Everyone, A new update for IHNMAIMS is now available which contains the following:

  • Updated ScummVM from 1.6.0 to 1.7.0 across Windows, OS X and GNU/Linux.
  • opengl_nearest is the new display renderer. This provides really sharp looking graphics and also re-enables the Steam Overlay for Windows. It runs at your monitors current resolution.
  • I have completely re-written the shell launcher for GNU/Linux and implemented a new libraries system. This should allow for many more users of GNU/Linux to play the game and not just people on the latest versions of Ubuntu and Mint.
  • The scummvm-ihnmaims.ini file has been hugely reduced in content which should allow for the most vanilla start to the game in ScummVM anyone could ask for.
  • Launch parameters have changed. Instead of "ihnmaims" being used, it is now simply the ScummVM default "ihnm". This also allows users to save and load using the ScummVM menu (CTRL+F5 on Windows and GNU/Linux, Fn + F5 for Mac OS X). A Restart of your Steam Client may be necessary to receive this change and does not affect GNU/Linux.
  • The Modern ScummVM skin now works on GNU/Linux.
  • ScummVM source code has been updated to 1.7.0. SDL source code is now included.
Important! Because of specific changes in how ScummVM now works, your save games will need to be renamed. Simply go into the Saves folder in your IHNMAIMS installation and rename any "IHNMAIMS.s0x" file to "ihnm.s0x" and your saves will reappear. Apologies for the inconvenience. I have been working with the ScummVM team to get to the bottom of the 'Characters disappearing on loading saves' bug that has been reported on the forums. The problem seems to have been solved or has gotten much rarer in 1.7.0 but it might still happen. If this does, I urge you to report the issue to the ScummVM Bugtracker and submit your saves to them for them to look at. If you have been affected by the bug then, currently, there is no solution for the problem. You will have to load a previous save if you have one or restart the game if you don't. Apologies to anyone who has been affected. Enjoy the update and thank you for playing :) Saleck, Night Dive Studios


[ 2014-08-16 04:20:54 CET ] [ Original post ]


New Update Out Now

Hello Everyone, A new update is out now. It includes the following:

  • New Bonus Content! - Read the original short story by Harlan Ellison that inspired the game itself. You will find the content in your 'Bonus Content' folder inside your IHNMAIMS installation.
  • All users now have access to both the MP3 AND the OGG versions of the Soundtrack.
  • More effecient depot management! - Backing up and restoring backups on a different OS should go much smoother now. It also allows us to put out updates much more effeciently.
  • The original SDL.DLL has been restored for Windows. This should fix reported mouse stuttering issues on some computers.
Enjoy the new content :)


[ 2014-05-03 04:18:30 CET ] [ Original post ]


Update #4 available now

Hello Everyone, A new update is out now. It includes the following:

  • New Bonus Content! - Read the original short story by Harlan Ellison that inspired the game itself. You will find the content in your 'Bonus Content' folder inside your IHNMAIMS installation.
  • All users now have access to both the MP3 AND the OGG versions of the Soundtrack.
  • More effecient depot management! - Backing up and restoring backups on a different OS should go much smoother now. It also allows us to put out updates much more effeciently.
  • The original SDL.DLL has been restored for Windows. This should fix reported mouse stuttering issues on some computers.
Enjoy the new content :)


[ 2014-05-03 04:18:30 CET ] [ Original post ]


New Update Out Now

Hello Everyone, An update is out now for IHNMAIMS which includes the following changes:

  • Engine Change for Windows, Linux and Mac OS X - DOSBox has been replaced with ScummVM 1.6.0. This also comes with the following bugfixes (spoilers ahead):
  • When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded
  • When picking up or using objects in a scene, sometimes a "ghost" object is created in the top left corner of the screen
  • Chapter 1 (Gorrister): After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again
  • Chapter 1 (Gorrister): Gorrister's heart is not supposed to have a "use" phrase attached to it (it's not used anywhere, it's only given), but when "used", an incorrect reply is given to the player ("It's too narrow for me to pass", said when Gorrister tries to pick up the heart without a rope)
  • Chapter 1 (Gorrister): Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed. The player is either able to talk again to the dead Edna, or get her heart again and be stuck
  • Chapter 1 (Gorrister): the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead
  • Chapter 1 (Gorrister): When Edna drops her key in the freezer room, the user can hover over 2 items with the cursor ("The key" and "Edna's key")
  • Chapter 3 (Benny): After talking to the child via the monitor, Benny walks backwards
  • Chapter 3 (Benny): Putting the lottery bag into the hole and retrieving it back from there summons another Psychic Profile book in the inventory (instead of the bag icon)
This engine change unfortunately means that any saved games made previously will no longer work with this new update. Enjoy!


[ 2014-02-19 20:34:50 CET ] [ Original post ]


Update #3 available now

Hello Everyone, An update is out now for IHNMAIMS which includes the following changes:

  • Engine Change for Windows, Linux and Mac OS X - DOSBox has been replaced with ScummVM 1.6.0. This also comes with the following bugfixes (spoilers ahead):
  • When loading a save game, the music played is still the music which was playing in the previous scene before the save game is loaded
  • When picking up or using objects in a scene, sometimes a "ghost" object is created in the top left corner of the screen
  • Chapter 1 (Gorrister): After reading the note in the starting room, the hotspot for the note moves to the upper-left corner, so you can read it again and again
  • Chapter 1 (Gorrister): Gorrister's heart is not supposed to have a "use" phrase attached to it (it's not used anywhere, it's only given), but when "used", an incorrect reply is given to the player ("It's too narrow for me to pass", said when Gorrister tries to pick up the heart without a rope)
  • Chapter 1 (Gorrister): Using the knife to cut out Edna's heart can lead to unexpected behavior the second time this is performed. The player is either able to talk again to the dead Edna, or get her heart again and be stuck
  • Chapter 1 (Gorrister): the left graffitti in the restroom can't be examined. Gorrister just walks back to the bar instead
  • Chapter 1 (Gorrister): When Edna drops her key in the freezer room, the user can hover over 2 items with the cursor ("The key" and "Edna's key")
  • Chapter 3 (Benny): After talking to the child via the monitor, Benny walks backwards
  • Chapter 3 (Benny): Putting the lottery bag into the hole and retrieving it back from there summons another Psychic Profile book in the inventory (instead of the bag icon)
This engine change unfortunately means that any saved games made previously will no longer work with this new update. Enjoy!


[ 2014-02-19 20:34:50 CET ] [ Original post ]


New Update Out Now

Hello Everyone, A new update to the game is out now. Here are the changes:

  • Added the vanilla version of DOSBox for people who want a more retro experience when playing the game,
  • Lowered sound blocksize and prebuffering values which may have caused sound issues for some users.
Enjoy the game!


[ 2013-12-19 19:03:40 CET ] [ Original post ]


Update #2 available now

Hello Everyone, A new update to the game is out now. Here are the changes:

  • Added the vanilla version of DOSBox for people who want a more retro experience when playing the game,
  • Lowered sound blocksize and prebuffering values which may have caused sound issues for some users.
Enjoy the game!


[ 2013-12-19 19:03:40 CET ] [ Original post ]


New Update Out Now

Hello Everyone, An update for IHNMAIMS is out now after being in beta for a while. It contains the following fixes:

  • Crosshair flickering should be massively reduced and mouse movement should be generally better now (All)
  • The DOSBox Console will no longer display on launching the game (Windows)
  • Updated Libraries (Linux)
  • Fixed "Inconsistency detected by ld.so: dl-open.c: 695: _dl_open: Assertion ` dl_debug_initialize (0, args.nsid) ->r_state == RT_CONSISTANT' failed!' (Linux)
Enjoy!


[ 2013-11-27 16:38:46 CET ] [ Original post ]


Update #1 available now

Hello Everyone, An update for IHNMAIMS is out now after being in beta for a while. It contains the following fixes:

  • Crosshair flickering should be massively reduced and mouse movement should be generally better now (All)
  • The DOSBox Console will no longer display on launching the game (Windows)
  • Updated Libraries (Linux)
  • Fixed "Inconsistency detected by ld.so: dl-open.c: 695: _dl_open: Assertion ` dl_debug_initialize (0, args.nsid) ->r_state == RT_CONSISTANT' failed!' (Linux)
Enjoy!


[ 2013-11-27 16:38:46 CET ] [ Original post ]


Now Available - I Have No Mouth, and I Must Scream

I Have No Mouth, and I Must Scream is Now Available on Steam!


  • Assume the roles of five different characters, each in a unique environment
  • Challenging dilemmas dealing with powerfully charged emotional issues
  • Provocative psychological and adult-oriented themes
  • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", on the ten most reprinted stories in the English language
  • Full digitized speech with over 40 different characters and state of the art animation
  • Harlan Ellison as the voice of the insane master computer, AM.

FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Distrubing, compelling. An adventure you won't easily forget !!


[ 2013-10-17 17:50:00 CET ] [ Original post ]



I Have No Mouth, and I Must Scream
Cyberdreams
  • Developer

  • Night Dive Studios
  • Publisher

  • 2013-10-17
  • Release

  • Singleplayer
  • Tags

  • Game News Posts 19  
    🎹🖱️Keyboard + Mouse
  • Controls

  • Very Positive

    (2061 reviews)


  • Review Score

  • http://www.nightdivestudios.com/games/i-have-no-mouth-and-i-must-scream/?utm_source=steampowered.com&utm_medium=product&utm_campaign=website%20-%20i%20have%20no%20mouth
  • Website

  • https://store.steampowered.com/app/245390 
  • Steam Store

  • The Game includes VR Support



    I Have No Mouth, and I Must Scream Linux Executables [33.33 M]I Have No Mouth, and I Must Scream INI File - Linux English [572 ]I Have No Mouth, and I Must Scream INI File - Linux French [570 ]I Have No Mouth, and I Must Scream INI File - Linux German [570 ]I Have No Mouth, and I Must Scream INI File - Linux Italian [572 ]I Have No Mouth, and I Must Scream INI File - Linux Spanish [572 ]

  • Public Linux depots

    • Assume the roles of five different characters, each in a unique environment
    • Challenging dilemmas dealing with powerfully charged emotional issues
    • Provocative psychological and adult-oriented themes
    • Based on Harlan Ellison's short story "I Have No Mouth, and I Must Scream", one of the ten most reprinted stories in the English language
    • Full digitized speech with over 40 different characters and state of the art animation
    • Harlan Ellison as the voice of the insane master computer, AM.

    FIVE DAMNED SOULS: Buried deep within the center of the earth, trapped in the bowels of an insane computer for the past hundred and nine years. Gorrister the suicidal loner, Benny the mutilated brute, Ellen the hysterical phobic, Nimdok the secretive sadist, Ted the cynical paranoid.

    ONE CHALLENGE: The adventure plunges you into the tortured and hidden past of the five humans. Delve into their darkest fears. Outwit the Master Computer AM in a game of psychological warfare. Disturbing, compelling. An adventure you won't easily forget !!

    BONUS CONTENT INCLUDED: The Making of I Have No Mouth, and I Must Scream and a full 54 track Soundtrack composed by Legendary composer John Ottman (Check your Steamapps/common/IHNMAIMS/ folder after downloading the game)

    This product uses ScummVM across Windows, Mac and Linux which is released under the GNU GPL v2.
    For more information, please visit - http://www.scummvm.org
    The GNU GPL can be viewed here - https://www.gnu.org/licenses/gpl-2.0.html
    MINIMAL SETUP
    • OS: Ubuntu 16.04 LTS 64-bit / Linux Mint 18 64-bit
    • Processor: IBM PC with a 233Mhz 486 processorMemory: 64 MB RAM
    • Memory: 64 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Storage: 2 GB available space
    RECOMMENDED SETUP
    • OS: Ubuntu 16.04 LTS 64-bit / Linux Mint 18 64-bit
    • Processor: IBM PC with a 486 DX2/ 66Mhz (or faster) processorMemory: 128 MB RAM
    • Memory: 128 MB RAM
    • Graphics: A VESA compatible Super VGA card
    • Storage: 2 GB available space
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