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Skullgirls Patch Notes - 8/22
- Added the "-extrasupershadows" launch option to enable PS4 super shadows on PC. Give it a try, IF your rig can handle it... - Modified the white flash when finding an online match, to hopefully not trigger epilepsy. >.< - Fixed some rendering issues for certain backgrounds...and...yeah. Did that. :^)
- Bugfix: Any time the point character resets their combo, it also now grants you another assist use, even on zero-frame resets. FINALLY fixed! - Fixed Double being able to cancel Hornet Bomber to ground supers before the grounded hit became active, and thereby accidentally uncombo the ground super. - Adjusted Robo-Fortune's in-fight voice volume. - Corrected the VO for Robo-Fortune's L and M Danger. - Bugfix: Robo-Fortune can now jump-cancel when j.HP hits another projectile. Also improved the responsiveness of jump cancelling from j.HP after it hits something. - Bugfix: Beowulf's Canis Major Press now has a maximum backward movement speed that it cannot exceed. - Bugfix: Beowulf's Referee Pin now correctly pins the opponent with their back to the "mat". VERY IMPORTANT! - Bugfix: Valentine's poisons no longer count down time on assists while they are locked out and offscreen, only while they are onscreen. - Fixed a bug with Cerebella's taunt input wrongly allowing you to hold Back throughout the entire thing instead of having to tap it in the middle. - Tweaked the input checking on Parasoul's taunt to attempt to get it to happen less often accidentally. - Lengthened hitstun from Robo c.HK by 5f because light characters recovered while rising, allowing a 1-frame-perfect unblockable reset with Airwulf off Robo's assist. - Updated the air-unblockable-attack-plus-ground-throw situation protection by fixing a bug with the trigger conditions, as well as lengthening the protection given by command throws/super throws ONLY, to other cover some edge cases. Normal throw air protection works the same way it did before, because normal throws are techable. - Fixed a bug where Entourages would fail to save if the second or third character was using a color that the player hadn't unlocked for the first character. - Fixed various bugs in Valentine's tutorial.
- Fixed several images crashing the Art Gallery.
- Hopefully fixed extremely rare random severe graphical corruption bug. - The game now pays attention to the Display Area Settings from the system. The screen size is adjustable accordingly. - Fixed music volume setting not applying properly during cutscenes and when the music loops. - Legacy controllers can now dismiss all system messages that do not require more than an "OK" input. - Legacy controllers can no longer control the game while an OS message is displaying over the game screen. - Two Weeks trophy now is properly awarded when fulfilling the conditions. - Surviving Challenge 7 now properly counts as clearing it. - Fixed lots of bugs and strange behavior in various Challenges. - Improved responsiveness of the Challenges menu and added sounds to it. - Corrected a line in Valentine's story mode. - Systems set to the Spanish (Latin America) language setting now run the game in Spanish instead of English.
[ 2015-08-23 03:01:50 CET ] [ Original post ]
Didja miss me? Here's a full list of the current updates, for all platforms! (Note: The X360 art gallery crash bug has been identified! There is not yet a patch for it, though.)
PC:
- Added the "-extrasupershadows" launch option to enable PS4 super shadows on PC. Give it a try, IF your rig can handle it... - Modified the white flash when finding an online match, to hopefully not trigger epilepsy. >.< - Fixed some rendering issues for certain backgrounds...and...yeah. Did that. :^)
All Platforms:
- Bugfix: Any time the point character resets their combo, it also now grants you another assist use, even on zero-frame resets. FINALLY fixed! - Fixed Double being able to cancel Hornet Bomber to ground supers before the grounded hit became active, and thereby accidentally uncombo the ground super. - Adjusted Robo-Fortune's in-fight voice volume. - Corrected the VO for Robo-Fortune's L and M Danger. - Bugfix: Robo-Fortune can now jump-cancel when j.HP hits another projectile. Also improved the responsiveness of jump cancelling from j.HP after it hits something. - Bugfix: Beowulf's Canis Major Press now has a maximum backward movement speed that it cannot exceed. - Bugfix: Beowulf's Referee Pin now correctly pins the opponent with their back to the "mat". VERY IMPORTANT! - Bugfix: Valentine's poisons no longer count down time on assists while they are locked out and offscreen, only while they are onscreen. - Fixed a bug with Cerebella's taunt input wrongly allowing you to hold Back throughout the entire thing instead of having to tap it in the middle. - Tweaked the input checking on Parasoul's taunt to attempt to get it to happen less often accidentally. - Lengthened hitstun from Robo c.HK by 5f because light characters recovered while rising, allowing a 1-frame-perfect unblockable reset with Airwulf off Robo's assist. - Updated the air-unblockable-attack-plus-ground-throw situation protection by fixing a bug with the trigger conditions, as well as lengthening the protection given by command throws/super throws ONLY, to other cover some edge cases. Normal throw air protection works the same way it did before, because normal throws are techable. - Fixed a bug where Entourages would fail to save if the second or third character was using a color that the player hadn't unlocked for the first character. - Fixed various bugs in Valentine's tutorial.
PS3:
- Fixed several images crashing the Art Gallery.
PS4:
- Hopefully fixed extremely rare random severe graphical corruption bug. - The game now pays attention to the Display Area Settings from the system. The screen size is adjustable accordingly. - Fixed music volume setting not applying properly during cutscenes and when the music loops. - Legacy controllers can now dismiss all system messages that do not require more than an "OK" input. - Legacy controllers can no longer control the game while an OS message is displaying over the game screen. - Two Weeks trophy now is properly awarded when fulfilling the conditions. - Surviving Challenge 7 now properly counts as clearing it. - Fixed lots of bugs and strange behavior in various Challenges. - Improved responsiveness of the Challenges menu and added sounds to it. - Corrected a line in Valentine's story mode. - Systems set to the Spanish (Latin America) language setting now run the game in Spanish instead of English.
[ 2015-08-23 03:01:50 CET ] [ Original post ]
Skullgirls
Lab Zero Games
Developer
Marvelous
Publisher
2013-08-22
Release
Game News Posts:
160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(21523 reviews)
The Game includes VR Support
Public Linux Depots:
- Skullgirls Linux [3.97 G]
- Skullgirls Beta Linux [5.75 G]
Available DLCs:
- Skullgirls: Character Color Bundle
- Skullgirls: Robo-Fortune
- Skullgirls: Squigly
- Skullgirls: Big Band
- Skullgirls: Eliza
- Skullgirls: Beowulf
- Skullgirls 2nd Encore Upgrade
- Skullgirls: Digital Art Compendium
- Skullgirls: Annie
- Skullgirls: Season Pass
- Skullgirls: Umbrella
- Skullgirls: Black Dahlia
- Skullgirls: Marie
Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
MINIMAL SETUP
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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