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Hello, Today we have a small update addressing a few additional bugs on Steam. While there have been some small patches for Skullgirls on Steam which have already included some of these changes, the following is a complete list of every combat and gameplay change made since the last version released on other platforms for easy reference. If there are no immediate issues with this build, we will be releasing it on all other platforms as soon as we are able. Of course, if you discover any issues, they can can be reported using the following channels: Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ [hr][/hr]
Hello, A small update today to address reports related to spectating since the last patch. [hr][/hr]
Hello, This update contains one major upgrade to Skullgirls 2nd Encore's networking on Steam and a small handful of bug fixes. Read on for more details: [hr][/hr]
-showping
Also in this update, ping times are averaged over a shorter duration of time compared to before. Small adjustments and hiccups in your ongoing connection will make a bigger difference on the ping display, whereas before they may have not been reported.
We have high hopes that all these changes will improve the online experience of Skullgirls 2nd Encore, but any issues can be reported using the following channels:
Discord: https://discord.com/invite/skullgirls
Skullheart Forums: https://skullheart.com/
[hr][/hr]
Hello everyone! With Combo Breaker 2024 and the 2024 Skullgirls Championship Series concluded, the long awaited balance adjustments update for Skullgirls 2nd Encore is now available on all platforms! This update also includes Valentine's new cross design and other recent updates from the playable Beta on Steam. Check out the full details here: https://bit.ly/skullgirls-may-update At this time, the Skullgirls 2nd Encore beta launch option is also being closed down. We thank everyone for all the feedback they provided during the crucial beta periods! Sincerely, Hidden Variable Studios [hr][/hr] (Version number 3.7.10)
Hello
Today's update resolves a small bug for Eliza, and contains some miscellaneous fixes.
[hr][/hr]
MISC
Hello This morning's update contains some minor bug fixes and tweaks to last nights update. [hr][/hr]
Hello Today's beta update contains final tweaks and bug fixes to prepare for releasing this balance update on consoles soon. This is likely the final patch for this balance patch cycle. Full update notes will be compiled on our official forums closer to the release date after Combo Breaker 2024. [hr][/hr]
SGCS Curtain Call's feature the strongest Skullgirls competitors from around the globe. Watch them compete for a trip to Combo Breaker and the Skullgirls World Championship.
SGCS Curtain Call's feature the strongest Skullgirls competitors from around the globe. Watch them compete for a trip to Combo Breaker and the Skullgirls World Championship.
Hello, Today's update includes more tuning and bug fixing, as well as updates to tutorials to reflect some of the latest changes. Note that translations and new text is only in ENGLISH for now - but please let us know if you spot anything missing or incorrect! This is very close to a potential version that could be finalized and released on consoles sometime after COMBO BREAKER 2024 (May 24th). Please let us know if you see issues, bugs, or have feedback about this patch. Bug reports are best left in the #2e-bugs channel of the official Discord: https://discord.gg/skullgirls Feedback is best left on our official forums: https://skullheart.com/ [hr][/hr]
Hello, Today's beta update includes balance changes, Valentine's new cross redesign, and fixes for an ancient defect with character lighting. UPDATE: A new patch (3.7.5) has been released after these update notes were initially posted. This patch includes a few bug fixes, which are as follows:
Hello,
Today's update features a new debug feature for those using debug replays, and continued balance changes for characters. In case you missed it, our last update featured a large rework for Umbrella. You can read the update notes for that update here:
https://store.steampowered.com/news/app/245170/view/7817760904371395868
EDIT: A small update was released to resolve an issue with Umbrella's Overstuffed Tongue Twister. The version number is now 3.7.3.
[hr][/hr]
DEBUG REPLAYS
Hello, Today's update focuses on bug fixing and tuning from the last update, and introducing a fairly substantial "rework" for Umbrella. [hr][/hr]
Hello, A small patch to address two outstanding issues that have been reported by the community. If you are still experiencing the issues described below, you can report bugs in our official Discord or on our official forums. Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ [hr][/hr] ACHIEVEMENTS
Hello, Today we are continuing with some experimental balance changes for the cast. This is just the first update of many, and more system / character changes should be expected. Characters that have gotten changes may still receive more of them later. Characters that have no changes are most likely still being worked on, such as Black Dahlia, Umbrella, Painwheel, etc. While we do our best to monitor all hot spots of discussion around character balance, the best place to discuss these changes where we can see them is our official forum. Feedback in Discord and Steam Forums / Comments for example are seldom checked. Bug reports are welcome in the official Discord and our forum! Discord: discord.gg/skullgirls Skullheart: https://skullheart.com/ [hr][/hr]
Today's update is a small patch to address a few issues on Steam since Marie's full release. If you are still experiencing the issues described below, you can report bugs in our official Discord or on our official forums. Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ [hr][/hr] ACHIEVEMENTS
Hey everyone, It has been a LONG road, but the final character of the Season 1 Pass is finally here. Marie makes her grand official release simultaneously on all systems TODAY Tuesday 26th March! Read on for the full details of this release, including features that were previously only available in the Beta builds on Steam, and updates on the remaining contents of the Season 1 Pass. [hr][/hr]
Today's update is a very small patch to address an issue regarding online spectating on Steam. If you feel you are still experiencing this particular issue, you can report bugs in our official Discord, or our official forum in the Marie section. Discord: https://discord.com/invite/skullgirls Skullheart Forums: https://skullheart.com/ [hr][/hr] SPECTATING
To ring in the new year, were excited to share these FREE gifts for everyone in the community!
NEW SOVIET ANNOUNCER VOICE PACK
As a replacement for a voice pack that was removed last summer, enjoy a brand new Soviet Announcer voice pack by none other than the voice of the TF2 Heavy himself - Gary Schwartz!
The new announcer pack is now available in both versions of Skullgirls 2nd Encore available on Steam (Retail & Marie Alpha), and will be coming to console platforms with Maries full release.
NEW PALETTES
Many of you have seen some of these palettes in Skullgirls Mobile, now you can enjoy them in Skullgirls 2nd Encore!
The new palettes are in both versions* of the game on Steam (Retail & Marie Alpha), and will be coming to console platforms with Maries full release.
* For now, the new Double and Filia palettes will only be available in the Marie Alpha due to technical limitations.
NEW STAGE - SKULLGIRLS CHAMPIONSHIP SERIES 2024
In celebration of the Skullgirls Championship Series starting up again in 2024, the NMO Arena is now gilded in gold! Try out this new stage first in the Marie Alpha build along with a small update to the stage selection system - stages that share the same music are now grouped in the stage selector, and you can press UP and DOWN to select from different variants of the same stage.
DIGITAL ART COMPENDIUM
Many players (including those who purchased the Season Pass on other platforms) have asked us about how they can get access to the DAC.
We've decided to make the Digital Art Compendium on Steam FREE for all players!
https://store.steampowered.com/app/1549100/Skullgirls_Digital_Art_Compendium/
(Note: You must own a copy of Skullgirls 2nd Encore on Steam to access the Art Compendium.)
Thanks so much once again for an amazing 2023 we cant wait to reveal everything we have in store in 2024 and beyond!
Heres to a new year of Skullgirls from all of us at Hidden Variable and Future Club!
The full update notes with other changes can be found below:
UPDATE NOTES:
This update addresses 2 bugs in the Marie Early Access Release [hr][/hr] MARIE DLC
Hey everyone, Marie is now entering her Early Access phase! This is a huge development milestone as it means she is on the final road to full completion. Heres a preview of what to expect below:
Today's update is primarily focused on an Mac bug fix with a few other small bugs being addressed as well. [hr][/hr] MAC CRASH FIX
Today's update focuses on a Mac requirement update and Marie combat bug fixes. [hr][/hr] Mac OSX Required Version Increase
Today's update aims to address some networking bugs that were discovered after yesterday's Steam Client update released, which prevented some players from playing online. [hr][/hr] CHANGES
Hey everyone, This update is focused on addressing some issues discovered in Marie's initial Alpha release, and also brings Marie's Alpha to Linux and Steam Deck platforms. Thanks for your patience! [hr][/hr]
The Skullgirl herself is finally here - Marie is now playable in her Alpha state for Season Pass holders!
NOTE: The Linux version of Marie's Alpha is not available just yet due to some final bug fixing and polishing that is needed for that build. As soon as that build is ready, Marie will be available on Linux too. Thanks for your patience.
In classic Skullgirls tradition, Marie will arrive in an unfinished state with a few work-in-progress "sketchy" frames. As mentioned in our "State of the Game" post shared earlier, Marie is much further along compared to previous characters due to her fully releasing on Skullgirls Mobile first before the Steam alpha.
Read more details about her release and other changes below!
[hr][/hr]
Hey everyone, Its time for an update on all the Skullgirls projects weve got cooking currently, specifically some details on Maries upcoming releases! Heres a preview of what to expect below:
Skullgirls Content and Revisions Update [6/26/2023] As part of a global Skullgirls content update, we have adjusted several art assets in Skullgirls 2nd Encore and the Digital Art Compendium on all platforms. You can find the full list of changes in this update here: Skullgirls 2nd Encore Content Updates Notes You can read the full details and rationale behind these changes here: SKULLGIRLS CONTENT UPDATES & REVISIONS [hr][/hr] (Build version 3.5.13)
Hey everyone, We're happy to announce that the Digital Art Compendium & Soundtrack are getting updates today, releasing a lot of new content related to Black Dahlia. We know this usually comes out when a character gets their full retail release, and we apologize for the delay. But there's so much new content to enjoy! [hr][/hr]
Hey everyone, This update is focused on addressing some small issues discovered in Dahlia's release. [hr][/hr]
[previewyoutube=QH1GVCoCHNo;full][/previewyoutube] Ready to paint the town red, Black Dahlia has departed beta and is now fully released in Skullgirls 2nd Encore. If you've been participating in the open beta, all these changes will be familiar to you. If you've just joined us, or want a refresher on all the things that have changed over Black Dahlia's development, we've compiled a comprehensive set of update notes. You can view these notes over on the Official Skullheart Forums: Skullheart Forums | Black Dahlia Release Update Notes Thank you, everyone, for your continued support of Skullgirls 2nd Encore! There's a lot more in store for this year. Be sure to keep an eye on our social media accounts for the latest info on Marie, including the start of her Alpha period for Season 1 Pass! - Hidden Variable (Build version 3.5.11)
Hey everyone, Today's update is mostly focused on final bug fixes for Black Dahlia's impending release on consoles. This update also includes all of her colors - enjoy! Further tuning for Black Dahlia isn't out of the question, but any changes, nerfs, or bug fixes will likely arrive with her final release alongside her story mode on consoles and Steam instead of in continued beta updates. [hr][/hr]
Hi everyone, Another update is available for the beta version of Skullgirls 2nd Encore. This update includes a lot of tuning and bug fixes for Black Dahlia to get her ready for her release. It also includes 12 new Black Dahlia color palettes - please enjoy! Please note that this may be one of the last gameplay updates for Black Dahlia before her final release on consoles. Further changes from here on out will likely be more reserved. Please continue to report bugs in our official Discord or our forum so we can address them. Thank you! [hr][/hr]
Hey everyone, Today's update is mostly focused on fixing some bugs that were discovered in our latest release. Please note that this is likely our final update until the new year. Happy holidays, everyone! [hr][/hr]
Hey everyone, As promised in our 2022 State of the Game update, the long awaited next update for Black Dahlia is finally here! If you haven't read that post, be sure to check it out! There are a LOT of big Skullgirls announcements! Here's a look at everything coming in this update: [hr][/hr]
Hi everyone! This is Jesse, and I hope you're having a good day! We have some small bug fixes and adjustments for the Black Dahlia alpha before the weekend. [hr][/hr]
Hello, Liam here. Today's update includes a lot of new tools and moves for Black Dahlia to use. The command list should be updated with all of these new moves, so don't forget to check it out if you can't remember everything new. [hr][/hr]
Hi, everyone! This is Jesse. Hope you're having a good day! Small update to fix some UI bugs introduced yesterday. Some Black Dahlia Alpha UI configurations spilled into Skullgirls 2nd Encore's main build. Apologies for the inconvenience. [hr][/hr]
Hi, everyone! This is Jesse. Hope you're having a good day!
This retail update brings a small slate of bug fixes as well as a new stage to Skullgirls 2nd Encore. In celebration of Skullgirls being a main stage game at Evo 2022, we're proud to present the Evo Arena stage!
The NMO Arena decks itself out in blue to celebrate this momentous year, and this new stage is free to all players. Thank you again, everyone, for supporting Skullgirls these past 10 years and making all this possible.
What about the Black Dahlia Alpha and PS4?
We're working hard to get the bug fixes and new stage out on PS4 and in the Black Dahlia Alpha before Evo so that everyone can celebrate together. The next Black Dahlia Alpha build will also contain several new features for the Medici murderess. Keep an eye on our social media pages (Twitter, Facebook) for further updates!
[hr][/hr]
Hello, Liam here. Today's update adds Black Dahlia's first Blockbuster (STAGE HAZARD) in addition to other tuning. [hr][/hr]
Hello, Liam here. Today's update is focused on Black Dahlia bug fixing and tweaks before we head into the weekend.
In classic Skullgirls tradition, Black Dahlia will arrive in an unfinished state with some work-in-progress "sketchy" frames. Keep an eye out for frequent updates during this Playable Alpha as we bring her closer to completion!
Hello everyone, this is Jesse! I hope you're having a good day! We have a small patch this morning to address some of the bugs reported by the community from the networking refactor. We're still investigating and working on some of the other reported issues, but we thank you for your patience and your support! [hr][/hr]
Hello everyone, this is Jesse. I hope you're having a good day! We have a small patch before the weekend to address one small issue in the Multiplayer Refactor Beta while we actively investigate other issues that have already been reported. Please remember you can report any issues related to the Muiltplayer Refactor Beta either in the 2e-bugs channel in the official Skullgirls Discord OR in the Bug-Reports thread(s) on the Skullheart forums. [hr][/hr]
Since taking over Skullgirls 2nd Encore development in January 2021, Hidden Variable and Future Club have been working hard to bring you, the players, the four new characters that are part of our Season 1 Pass DLC. And don't worry, you'll be able to get your hands on Dahlia soon!
(First playable demo will be at Combo Breaker 2022)
But that's not all we've been doing.
The patch today is the result of a lot of hard work behind the scenes. Today, in the Beta build, we're testing out large scale refactors of the online multiplayer and the UI systems. These refactors are meant to improve the stability and reliability of our online lobbies, quick match, and spectating, fixing issues that have been longtime thorns in the community's side.
While most of these changes will not be readily noticeable, these codebase upgrades pave the way for us to make more substantial improvements to the multiplayer experience in the future. They will also make console development easier going forward, and not just for PS4. More news on that coming soon!
Of course, with refactors this big, there is a chance that new bugs have been introduced. That's why these changes are in the Beta build of Skullgirls 2nd Encore. There are no functional combat changes between Retail and Beta, but we still hope everyone will pop over to the Beta environment to test out these changes and enjoy the smoother multiplayer experience.
And should you experience any bugs, these refactors should also make it easier for us to diagnose and fix the issues. Please report bugs experienced either in the 2e-bugs channel in the official Skullgirls Discord OR in the Bug-Reports thread(s) on the Skullheart forums. We monitor those areas constantly for bug reports, so that's the best way to let us know something is wrong.
These are exciting times for Skullgirls 2nd Encore as both new characters and the old engine get lots of TLC, and we wouldn't be able to do this without the support of such an amazing community!
- Hidden Variable
[hr][/hr]
Hello everyone, this is Jesse. I hope you're having a good day! A small patch this morning to fix a few small things from yesterday's big Umbrella release. Hope everyone is enjoying Umbrella! [hr][/hr]
After a lot of spit, polish, and more spit (from Hungern), Umbrella's official release is here!
Umbrella is stepping out of our "Beta" environment, and she arrives with a bountiful buffet of gameplay and balance adjustments for the rest of the cast.
If you've been participating in the open beta, all these changes will be familiar to you. If you've just joined us, or want a refresher on all the things that have changed over Umbrella's development, we've compiled a comprehensive set of update notes. You can view these notes over on the Official Skullheart Forums:
Skullheart Forums | Umbrella Release Update Notes
Thank you, everyone, for your continued support of Skullgirls 2nd Encore! There's a lot more in store for this year. Be sure to keep an eye on our social media accounts for the latest info on Black Dahlia, including the start of her Alpha period for Season 1 Pass, and the reveal of the final character for the Season 1 Pass!
- Hidden Variable
(Build version 3.3.22)
[hr][/hr]
P.S.
Included in this update is new content for the Digital Art Compendium (DAC).
The changes to the DAC are as follows:
Hello everyone, this is Jesse. I hope you're having a good day! We have a small update here that addresses a notable bug from yesterday's release. We're also adding one of the final pieces of content for Umbrella's full release: her Season 1 Pass exclusive palette! [hr][/hr]
Hello, Liam here. Today's update is one of the final beta mode updates as everything begins to be finalized for release on PS4. [hr][/hr]
Hello, Liam here. This is a small update which adds the remaining projectile reflection functionality to Umbrella's sHP, and her Retina Reflector blockbuster. This update also adds almost all of Umbrella's palettes! [hr][/hr] Note that even if a projectile is not listed below, Retina Reflector will still absorb hits and usually protect Umbrella from it. If Umbrella is standing behind or inside of Retina Reflector, she will be protected from projectiles that are hitting both her and Retina Reflector at the same time. The most common case for this is against Robo-Fortune's beams, or projectiles with wide hitboxes like Annie's Sagan Beam. If you find a bug with projectile reflecting, please let us know on Skullheart, or in #2e-bugs channel in our official Discord.
Hello, Liam here. This update fixes some bugs introduced in yesterday's patch. [hr][/hr]
Hello, Liam here. It's been awhile since our last update! Here's what we've been working on:
Hello, Liam here. Welcome to day 1 of the next beta balance patch cycle. IMPORTANT NOTICE: As you know, weve been providing fairly frequent updates over the past couple of months. However, in light of the holidays, the next update likely wont occur until late January. Thanks for your patience! [hr][/hr] This first update focuses on the changes that are likely to be the most contentious, to give players more time to adapt and discuss these changes. Since Annie is the newest complete character, she will be the focus for this update. Expect other changes in the future! Also, to make some of these changes easier to read for existing players, we'll be using some community nomenclature instead of some in-game terms for mechanics. (Blockbuster Super, etc)
Umbrella's Season Pass alpha period has concluded, and she's now entering Early Access! Note that to access Umbrella and any of the Early Access and work in progress features she has to offer, you will still need to launch the game in "beta" mode. You can always access the option to switch from the in-game Options menu. Umbrella and her stage can be unlocked by owning the Season One Pass, or her individual DLC which is now available. Her DLC is also 10% off for the first 7 days of her Early Access launch - act fast! https://store.steampowered.com/app/1744550/Skullgirls_Umbrella/ [hr][/hr]
Hello, Liam here. This update fixes some bugs. [hr][/hr]
Hello, Liam here. This update adds Umbrella's final special move in addition to a few minor and major tuning changes. Also, ALL of Umbrella's animations should now be fully finished as of this update. If you see any unfinished animations or frames, they will now show up as BRIGHT PINK instead of the usual paper white - please let us know if you see one! We're very close to finishing all of her voice over implementation, but it will not be included in this update. Note: The next update (arriving before the end of the year) will likely be the start of Umbrella's "Early Access" DLC launch. This will contain additional palettes for Umbrella (more will be added over time), her voice acting, a very early version of her stage, and if time serves us well, the start of the general beta balance changes. You can Wishlist her DLC here early if you like! Remember that Season Pass owners already have Umbrella without needing her individual DLC. https://store.steampowered.com/app/1744550/Skullgirls_Umbrella/ Anyway, on to the changes! [hr][/hr] Note: Numerous inputs for Umbrella's moves have changed in this version. Please consult the in-game command list for the latest. KNOWN ISSUES, which will be fixed very soon!
Hello, Liam here. Happy November, everyone. Today's update includes two new moves for Umbrella. [hr][/hr]
Hello, Liam here. Today's update focuses on fixing some bugs with Umbrella. Also, the integration of Umbrella's VO is going well, but it will not be included in a build until it is fully finished. [hr][/hr]
Hello, Liam here. This update includes 2 new moves for Umbrella, and includes all of her remaining sound effects! [hr][/hr]
Hello, Liam here. Today's update adds two new moves to Umbrella's moveset.
Hello, Liam here. Today's update is mostly focused on bug fixing and tweaks to Umbrella's latest HUD updates.
[hr][/hr]
Hello, Liam here. Today's update includes some new moves for Umbrella, and various bug fixes and game improvements.
Hello everyone, this is Jesse. I hope you're having a good day! Today's update is a render-code-only change. With the help of the wonderful Skullgirls Community, who did some quick testing with me, we believe we've got a fix for the character color tinting issue. So yeah, another super small patch, but don't worry, more Umbrella content is right around the bend. Check out what's coming soon in this forum post! [hr][/hr]
Hello everyone, this is Jesse. I hope you're having a good day! Today's update is a render-code-only change. We're trying to pin down the cause of the recent issue where characters will flash or get stuck tinted to different colors. If you are able to reliably cause the issue to occur, we'd love to hear from you! You can reach out to HVS about bugs via: - The #2e-bugs channel on the Skullgirls Discord - The Skullheart Forum's Bug Report Thread Thank you everyone for your patience as we're trying to address this issue! And don't worry, more new content for Umbrella is coming down the pipe! Check out what's coming soon in this forum post! [hr][/hr]
Hello everyone, this is Jesse. I hope you're having a good day! We have a small update today adjusting balance and a few bugs. [hr][/hr]
Hello, Liam here. This update is focused on fixing bugs and issues. Changes are below... [hr][/hr]
It's finally time... everyone's favorite salty sister is playable for the first time in Skullgirls!
As is tradition, Umbrella will be arriving in an unfinished state with some work in progress "sketchy" frames. Keep an eye out for frequent updates during this "Alpha" as we work on finishing her up.
Hello everyone, this is Jesse! Hope you're having a good day! Today we have a small functionality patch for Skullgirls 2nd Encore. This is addressing a couple of crash bugs and some achievement issues. We hope this will smooth things out a bit for everyone, especially with the finals for Skullgirls Championship Series Summer Blockbuster this weekend! It's an exciting time for Skullgirls! [hr][/hr]
Hello everyone, this is Jesse! Hope you're having a good day!
We've released a small, content-only patch for Skullgirls 2nd Encore.
[hr][/hr]
The Skullgirls Championship Series has made its way to New Meridian. The NMO Arena has been decked out in full SGCS regalia and is ready to host the Skullgirls Championship Series Summer Blockbuster in just a few weeks. You can play this new stage variant, the SGCS Arena, right now in Skullgirls 2nd Encore!
[hr][/hr]
(Build version 3.2.1.1)
It's been a long journey, but after months of testing and tuning, the official release of Annie of the Stars is finally here! And as much as Annie loves the spotlight, this update also comes with a mountain of gameplay and balance adjustments for the rest of the cast.
If you've been participating in the open beta these changes will be familiar to you, but if you've just joined us, or want a refresher on the staggering amount of updates that have been made, we've compiled a comprehensive set of update notes, which you can view over on the Official Skullheart Forums:
Skullheart Forums | Annie Release Update Notes
We couldn't be happier with how Annie and this first major update to 2nd Encore has turned out, so thank you to everyone who's supported and continues to support us in this new era of Skullgirls!
Keep an eye on our social media accounts for the latest info on Umbrella and the other characters in the Season 1 Pass!
-Hidden Variable
Hello everyone, this is Jesse! Hope you're having a good day! This is a small patch meant to address a few bugs from 3.2.0. As we lock things down for Annie's final release, we felt it was worthwhile to get these bug fixes out sooner rather than later. As a reminder, Annie's final release (and her departure from Early Access) will coincide with her full release on PS4. On that day, the last piece of Annie's remaining content, her story mode, will be released here on Steam. After all, we know how hard it is to dodge spoilers on the internet these days. The full update notes for this version are below! [hr][/hr]
Hey everyone! Today's update is aimed at getting everything as ready as possible for Annie's impending release on Steam (beyond her current Early Access form) and PS4. Her full release on Steam, which includes her Story Mode, is still planned to be released alongside her big debut on PS4. As such, the Beta character and balance changes are now part of the main "Retail" version, and the Beta version of the game has been temporarily retired. (The Beta mode option will return once Umbrella enters her alpha phase sometime soon.) The full update notes for this version are below! [hr][/hr]
Hello, Liam here. This is a small update that focuses on some final polish. This is likely the final gameplay and balance related update before Annie's full release. [hr][/hr]
Hey everyone! While there have been no shortage of updates as of late with the recent Umbrella announcement and various Beta mode updates on Steam, with the end of May right around the corner, we wanted to quickly provide some updated info regarding when you can expect the full DLC (including Story Mode, etc) to be live on Steam and PS4.
Hello, Liam here. This update focuses on some final Annie tuning, and other changes. As a heads up, this is likely one of the last beta mode updates before Annie's official release. [hr][/hr]
Hello everyone, this is Jesse! I hope you're having a good day! This is a small patch for a few issues discovered with the Season 1 Pass Palette Pack update. [hr][/hr]
In case you missed our Teaser Trailer
FINALLY, everyones favorite salty sister is getting her time in the spotlight! Ice cream for everyone!
Hello, Liam here. This is a small update that introduces the Season 1 Palette Pack, exclusive to the Season 1 Pass. You can read more about in our recent announcement. This update also sneaks in a few extra changes for gameplay tuning, but the rest of the changes will be arriving later. [hr][/hr]
Hello, Liam here. This update is focused on Annie and Beowulf tuning. [hr][/hr]
Hello, Liam here.
This update focuses on more Beowulf and Annie tuning, primarily.
Also, while the qualifiers for the Skullgirls Championship Series were last weekend, this weekend it's time for the MAIN EVENT!
Make sure to tune in tomorrow, Saturday April 24th at 1PM PT to catch the action on https://www.twitch.tv/SkullgirlsGG.
[hr][/hr]
Hello, Liam here. This update is ONLY for the championship_series branch, to be used with the upcoming Skullgirls Championship Series tournament happening tomorrow (Saturday, April 17th) at 4PM PT [hr][/hr] Note, this update contains NO gameplay balance changes.
Hello, Liam here.
The bulk of this update is about improving Annie's visual effects and presentation on some of her moves.
As a separate reminder, the sign-ups for the first event for the Skullgirls Championship Series close in less than 4 hours. If you still haven't signed-up (for FREE) for a shot at this event's prize pool - get on it!
REGISTRATION & INFORMATION:
https://smash.gg/tournament/spring-blockbuster-skullgirls-championship-series
Just looking to spectate? Make sure to tune in April 16th for the qualifiers on https://www.twitch.tv/skullgirlsgg, and watch for updates on https://twitter.com/skullgirlsgg.
[hr][/hr]
Hello, Liam here.
This update is actually TWO updates for the (free) price of one. Wow!
The first update, v3.1.14, is now live in the beta version of Skullgirls that you've been playing with so far. It contains ongoing balance changes for some of Friday's new additions.
The second update, v3.1.15, is now live in the championship_series branch. Per community feedback, this is the version of the game that will be used for the upcoming Skullgirls Championship Series qualifiers on April 16th, and the main event on April 24th.
You can access it by right clicking "Skullgirls 2nd Encore", then going to Properties... then Betas, then selecting it from the drop down.
Note: The championship series will be held in the "Annie Early Access" version in the championship_series Beta branch, which means Annie will be available for tournament play. Make sure the version number on the lower right of the title screen says 3.1.15 - that means you're in the right place!
If you still haven't gotten around to registering yet (it's FREE!) for a shot at this event's prize pool of $2,500, get in quick - sign ups for the first event close in 3 days! With a total series prize pool of $17,500, the sooner you start competing, the better your chances at making it into the final Skullgirls 2021 Championship event.
REGISTRATION & INFORMATION:
https://smash.gg/tournament/spring-blockbuster-skullgirls-championship-series/details
Now then, on to the update notes...
[hr][/hr]
Hello, Liam here. This is a small update that focuses on fixing a few bugs and issues. [hr][/hr]
Hello, Liam here. This update focuses primarily on Annie and Beowulf, and has some other adjustments along with it. [hr][/hr]
Hello, Liam here. This update reverts the previous beta mode patch, rolling back to v.3.1.10. [hr][/hr]
Hello, Liam here. This update focuses on improving the game immensely. As such, we're rolling out some new changes. [hr][/hr]
Hello, Liam here. This small update focuses on Annie's VFX and a small Peacock adjustment. [hr][/hr]
Hello, Liam here. This update focuses on bug fixes and gameplay tuning. [hr][/hr]
Hello, Liam here. Today's update focuses on some more Eliza tuning for the weekend, and a Painwheel bug fix. [hr][/hr]
Hello, Liam here. This is a small update that addresses some things from the patch yesterday. [hr][/hr]
Hello, Liam here. This update focuses on bug fixes and gameplay tuning. [hr][/hr]
Hello, Liam here. This a small update focuses on gameplay tuning for Annie. [hr][/hr]
Hello, Liam here. This update is focused on Annie tuning, some other gameplay tuning, and a bug fix for Quick Match. NOTE: This update won't be available for Mac and Linux users until sometime tomorrow morning, PST. Apologies for the inconvenience. [hr][/hr]
Hello, Liam here. Today's update focuses on bug fixes and some extra tuning before the weekend. [hr][/hr]
Hello, Liam here. Welcome to the first Early Access Annie patch! This patch includes Annie, and the first round of changes for the upcoming balance patch. You can play with all of these changes in the BETA version of the game. The main (retail) version of the game is unchanged right now. For more details about how the beta mode works, check out the previous Hidden Variable post.
Hello from all your friends at Hidden Variable! You guessed it, the Annie DLC release is almost upon us! As such, were excited to share some big news and updates...
Hello, Liam here. A small update for today... This update does not contain Annie or any balance changes.
Hello, Liam here. This update does not contain Annie or any balance changes. Now then, a new update has just been released!
With Annies impending release for Skullgirls 2nd Encore right around the corner, we wanted to answer a number of questions that have arisen and provide a complete and thorough overview of what to expect surrounding the release and our plans for the remainder of 2021 (and beyond)!
That last one didn't work. :^(
This was the last big thing we were scouting!
Throw your hands in the air!
-socdlikehitbox
which will handle Up+Down as Up, for people who play on keyboard but prefer that behavior.
We've finally finished a project that our UI guru Ashuraou began a long [spoiler]loooooooong[/spoiler] time ago:
This has gone up by ~200 in the past few days. I don't even know how to check whatever it is. :^P
Anyway:
This weekend would have been Combo Breaker 2020. (;_;)7
Since the very first year, Combo Breaker has been the Skullgirls tournament, embracing the game and welcoming the community with open arms*. Combo Breaker is the very definition of a "player-centric major", and the cancellation of this year's event due to current world circumstances was a great sadness for all of us.
...but that doesn't mean nothing's happening. In fact, quite the opposite!
Combo Breaker always had some amazing apparel, and this year is no different!
We're honored to present this dope [url=https://combobreaker.org/product/skullgirls-tee/]CB x SG Eliza shirt:
(Proceeds from shirt sales benefit Combo Breaker!)
And for those of you sitting at home, [spoiler]i.e. everyone reading this,[/spoiler] Team Spooky is running a Combo Breaker retrospective stream all weekend!
Which brings us to the reason for these patch notes...
In honor of Combo Breaker's commitment to the Skullgirls community, we're proud to present
...it means I'm being weird again. No other significance. :^) Have some more fixes, courtesy Mister Peck and the Bushels: - FIXED the way All-Play lobbies assign matches, so that it'll really match you up against the person you've played least. At long last! [spoiler]We hope.[/spoiler] - Definitely FIXED the bug where someone who just joined the lobby would duplicate the in-game win streak count of the first person they fought. Here's the music I've been listening to during work today, why not: [previewyoutube=luH9NQ0aqN8;full][/previewyoutube] (You can, y'know, buy it here. Support those artists!) Title screen build ID 16677.
Ladies and Gentlemen, thanks to blammit [spoiler]and their about-two-hours of Skullgirls play so far, but also their specific internet connection :^)[/spoiler] I am proud to present a possible
- Hopefully fixed another random crash that was common when Fortune won the last game in a Quick Match set. Thanks to several community members for providing crash dumps. Keep sending 'em in! - Thanks to Mr Peck, ping times and jitter won't spike anymore when another person's game loads into character select, etc. Title screen build ID 16664
Two important things happened tonight:
[your Steam games folder]/Skullgirls/crash_dumps
...if you get one, find me on Discord/Twitter/Steam and I can possibly fix the bug easily!
Today we present some excellent small fixes!
-disablewifidot
-oldunfocusbehavior
-ggposhowinfo
to show onscreen GGPO debugging info during online play. If you see white text, it means "they haven't sent you the input you needed over 40 frames", which is now the most common problem. Blame the internet. :^)
Hello! I was on a podcast today talking about online tournaments, and one of the questions reminded me that there was a feature Skullgirls didn't have that'd be really helpful for said online tournaments. So now it's got it in the GGPO test branch! Skullgirls community: "Is it lobbies that don't randomly crash?" Ha ha ha, very funny. No it is not, you wonderfully supportive people. The lobby code is scary and depressing. Instead, it is....
-disablewifidot
but that won't prevent everyone else from knowing you're on wireless. :^)
In addition to this, there is one more nice timing fix which will help the game recover in case there's a big frame drop, as well as some extra logging info, courtesy Mr. Peck, if people are still sending in problem replays!
* How does it work?
Unfortunately there's no real way of knowing which network interface Steam is going to use for networking, even while it's using it, and especially if it decides to use a relay server or Steam P2P packets. And it's difficult to detect what's going on with networking in Windows generally, even on a good day. So what Skullgirls does is check for any connected wireless network on your computer, and if there is one it will report you as using wireless. That means if you're on a laptop and you have an ethernet cord plugged in and a wireless network connected, it will report you as wireless! In that scenario it is still, sadly, very possible for Windows to choose to use the wireless connection sometimes even though it's significantly worse, so that's the safest approach for the game to take. Turn that stuff off if ya can!
Special thanks to for the testing help!
Title screen build ID 16557Down to the end of the netcode fixes! [spoiler]And fixes for things I broke during this process. :^)[/spoiler]
-disablerainbowdouble
which disables the hue shifting on Double #19 for everyone who is really boring out there.
Sick of these yet? Almost done, I promise. :^) In response to useful replays sent to me today, I made two small adjustments designed to help recovering from your game being either starved for opponent inputs, or behind by more than 14 frames, work better. Hopefully they don't make the rest of it work worse! As usual, any problems, send me replays with -ggposhowinfo ! Title screen build ID 16512
Small update, small text and too lazy to make a nicely-formatted list:
- Hopefully fixed the menu-movement and "another game" sounds sometimes being played as off-to-one-side instead of centered. :^P
- Made the -ggposhowinfo
text smaller so it's easier to play with it on.
- Added a missing piece of logging info to that log.
- Updated some values after some more low-ping testing, hopefully this improves low-ping online performance. Maybe it even doesn't break high-ping performance! :^P Let me know, and give me replays (or videos!) with -ggposhowinfo on if there's something weird! Press Start when the weirdness happens to put a mark in the replay file, too. :^)
Title screen build ID 16482
UPDATED at 1:20AM May 1st Alrighty, I fixed some extra bugs and added one more small improvement:
Thanks to diligent feedback from several players* plus tireless testing help from our Linux maven and a certain yung rat, we're on the home stretch...!
-ggposhowinfo
which will do a few things:
I won't mince words:
Title screen build ID 16229 It addresses the possible issue of slowing down over longer online sets on Random Stage, and the weird freezing before matches that have good ping. I'm not sure there's much more I can do to improve the reponsiveness of online play at this point, so please post feedback. High or low ping, both are important! ::yawn:: Goodnight!
I updated the GGPOtest branch to fix the bug with jarring repeated zooming if there are rollbacks during a superflash. Join the ggpotest branch and test it! - In your Steam Library, rightclick Skullgirls -> choose Properties -> choose the "Betas" tab at the top -> in the box, type goodgamepeaceout and CLICK "Check Code". PRESSING ENTER WILL JUST CLOSE THE WINDOW WITHOUT DOING ANYTHING, so don't do that. :^P -> it will say "access code correct" -> in the "opt into" dropdown menu right there, choose "ggpotest" And you're all good! Go play online! If the build number is wrong, you may have to restart Steam. Title screen build ID 16190 If this build is good for a couple of days I'll update the main game to it.
Hello, Skullfans! [spoiler]Yes, hello. It's me! Did you miss me? :^)[/spoiler]
At CEOtaku, a number of people approached me and asked if I would add an option to the PC version to increase the input lag by 1 frame so they could practice for PS4 tournaments on PC.
Well, I done did it.
If you use the launch option
-ascendhigher
[spoiler](which, you may remember, existed before)[/spoiler]
it will now add the option
EXTRA Frame Delay (0 to 10)
to the Settings menu in-game, below GGPO Frame Delay.
This will let you choose from 0 to 10 extra frames of input lag at all times, and you can even change it from the pause menu. (That's 3-13 frames of total input lag, because the base amount is 3f.)
Online GGPO delay will be modified by this setting as well - if you choose 1f of EXTRA delay and 1f of GGPO delay, the actual GGPO delay will be set to zero so you still experience 1f of total lag. If you choose less GGPO delay than your local lag, GGPO delay will be set to zero.
Making it work the other way around was impossible, sadly...
[spoiler]To those of you hoping for more: I'm going back to working on Indivisible now, ya louts. :^P[/spoiler]
Hot on the hooves [spoiler]Oh c'mon you knew I would![/spoiler] of the launch of Them's Fightin' Herds, we have a patch fixing one last Skullgirls bug!
Them's Fightin' Herds, the second game to use Lab Zero's Z Engine*, is now released on Steam!
For the next Two Weeks™, Skullgirls owners get 25% off purchasing TFH...and owners of GGXrd, BlazBlue [spoiler]whatever the latest one is now[/spoiler], and Skullgirls all get exclusive unlockable cosmetics for TFH's "pixel" characters!
[url=http://store.steampowered.com/app/574980/Thems_Fightin_Herds/]
Them's Fightin' Herds' store page is here.
It's been a LOOOOOOOOOOOOOONG time! [spoiler]...Lenneth.[/spoiler] Ladies and gentlemen, over four years after the initial PC release I am proud [spoiler]and sad [spoiler]really mostly sad[/spoiler][/spoiler] to present the final Skullgirls PC patch! It addresses a major bug, a minor bug, and a launch option - no gameplay changes, don't panic. :^)
And lo, the Beta becometh Retail; the transformation is complete. Prepare the rites, my brethren and sistren, for now is the moment of truth!
We've partnered with XSEED Games for a special holiday deal! For a limited time, anyone who owns Skullgirls on Steam can purchase Nitroplus Blasterz: Heroines Infinite Duel for 25% off! This offer applies from December 8th to December 18th, and stacks with the Nitroplus Blasterz: Heroines Infinite Duel 10% launch week discount, for 35% off total! And if you own Nitroplus but not Skullgirls (and yet are somehow reading this in your news feed), Nitroplus owners get 75% off Skullgirls during the same period! [spoiler]For those who just got the gleam of a pedantic question in their eyes, I do not know whether that is a flat 35% off Nitroplus, or "10% off and then 25% off the remaining 90%", but the difference between those two things is only 75 cents. [/spoiler]
The short version of this is, Story Mode text advance got broken a while ago. You can see it in things like Filia's intro, or Double's intro, where long scenes don't play properly. It is fixed in the Beta, but I can't make a new build of the real game without any Beta changes, so it won't get fixed here until the Beta changes come to the real game. My sincere apologies. :^(
I have nothing clever to say.
:^)
if(mWinningPlayer == 0)
instead of the correct
if(mWinningPlayer == myPlayerNumber)
...the end result being that if Player 1 won the game, both players would report a win for themselves. If Player 2 won, neither player would report a win. So the PC leaderboard currently reflects the number of times you played a Quick Match where Player 1 won the game, rather than the number of times you won. Heh?
AGAIN, THIS DID NOT APPLY TO CONSOLES. CONSOLE SCORE REPORTING IS FINE.
Welcome to Some Improvement! https://www.youtube.com/watch?v=3zbWLMvd_48 I said SOME! SOME!
YOU?! ...oh, we've been through this. Fine.
You? ....oh. You? ....oh. YOU?! ....look, let's just pretend you nodded, okay? Okay.
Registration closes tonight at 11:59PM (MDT, I assume). If you haven't registered yet and are going, DO SO! https://combobreaker.org/register Additionally, I'll finally have time this weekend to look at why the game started running worse for people, and maybe be able to make a new build. Yay? Yay. [spoiler]Yes, this was worth a Steam announcement - Skullgirls has over 160 entrants, which is huge for any game that doesn't end in "V". :^P[/spoiler]
You better believe this gets an announcement here!
According to steamspy there are over 600,000 people that own Skullgirls on Steam. ::suddenly gets very nervous:: Er, h...hello. [spoiler]...everyone...[/spoiler]
Ey look, it's a patch notes!
(We've tried to keep Indivisible stuff out of this group as much as possible, but this one's directly related.) Did you miss out on the Skullgirls VA "voicemail" tier from the Skullgirls campaign? Did you not even know there was such a thing? [spoiler]Were you confused last time and thought it had to specifically be a voicemail? It doesn't have to be one.[/spoiler] Well...we brought it back! https://www.youtube.com/watch?v=64amFt7vTYc (A sample request from before, thank you Sarah Williams!) Spend some of your hard-earned dosh and, in addition to the usual $350 tier rewards, get one of these voice actors to say...er...pretty much anything you want, within reason: Rich Brown - Big Band Christine Marie Cabanos - Filia Erin Fitzgerald - Parasoul Kyle Hebert - Leduc, Vitale, Irvin, others Kai Kennedy - Beowulf Cassandra Lee - Minette, Umbrella, others Danielle McRae - Painwheel Erica Mendez - Annie Matt Mercer - Zane Laura Post - Valentine Patrick Seitz - Samson Christopher Smith - Albus, others Kaiji Tang - Black Egret C, Politician Double, others Kimlinh Tran - Ms. Fortune Josh Tomar - Announcer Cristina Vee - Cerebella Sarah Williams - Peacock [spoiler]and Mike Z - Tommy Ten-Tons, that terrible Russian announcer. Yes, really.[/spoiler] If you missed it last time, now's your chance to un-miss it. We're also happy to announce that the Indivisible prototype is now available for Linux thanks to community hero cybik, who was also responsible for a ton of the early work on the SG Linux and Mac ports. And now back to your regularly-scheduled sleeping. Or possibly eating. Maybe sleep-eating? Or eat-sleeping, but I am not sure how that would even work...
This isn't strictly Skullgirls news, but it's Lab Zero news and I run this account so yeah. :^P
Hey, how 'bout a brief news recap to go with your mid-evening breakfast? (If you're me, anyway.)
Didja miss me? Here's a full list of the current updates, for all platforms! (Note: The X360 art gallery crash bug has been identified! There is not yet a patch for it, though.)
LP and MK are unresponsive during gameplay? Alrighty.
Save 80% on Skullgirls during this week's Midweek Madness, and PLAY FOR FREE, now until Sunday June 7th at 1pm Pacific! Discount offer lasts until Monday at 10am Pacific.
Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. Its a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Beowulf is now available, go grab him for FREEEEEE! [spoiler]Heh, grab, cuz he's a wrestler, see...[/spoiler] ** Mid-day update: Fixed Fortune's tutorial; tutorial dummy jumps vs Painwheel's HK Buer; fix !! showing up when you hit the tutorial dummies with mid attacks. Thanks Ryin for ALL THAT!
Today's Deal: Save 75% on Skullgirls!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Wednesday at 10AM Pacific Time
Today's Deal: Save 66% on Skullgirls!*
Look for the deals each day on the front page of Steam. Or follow us on twitter or Facebook for instant notifications wherever you are!
*Offer ends Tuesday at 10AM Pacific Time
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