





Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
Quick Match? More like BugFIXED Match!
While looking at how to fix that bug, I found another one.
(I briefly considered just writing this bugfix as "Fixed a bug with score reporting on PC," but we're Lab Zero and we own our mistakes as well as our successes.)
THE FOLLOWING BUG WAS PC (WIN/MAC/LINUX) ONLY. IT [u]DID NOT[/u] AFFECT ANY CONSOLES. Every version has different leaderboard code.
[spoiler]Disclaimer: I may not have written this code, but I did fix it! :^P[/spoiler]
[deep breath]
- Fixed...a bug...with PC Quick Match score reporting...that has been present since the very first PC build...where the check for when to report scores to the leaderboard was
[code]if(mWinningPlayer == 0)[/code]
instead of the correct
[code]if(mWinningPlayer == myPlayerNumber)[/code]
...the end result being that if Player 1 won the game, both players would report a win for themselves. If Player 2 won, neither player would report a win. So the PC leaderboard currently reflects the number of times you played a Quick Match where Player 1 won the game, rather than the number of times you won. Heh?
AGAIN, THIS [u]DID NOT[/u] APPLY TO CONSOLES. CONSOLE SCORE REPORTING IS FINE.
I'm not going to reset the leaderboards, though.
[spoiler]*G1antK1ngTurtlE* can keep the huge pile of bodies, even though some of them are illusory. :^)[/spoiler]
[Title screen build number 13992]
:^)
General
- Fixed Quick Match not submitting any new wins to the leaderboard ever, which I accidentally broke when I made it support 3/5 sets. (thanks BeizlFreiz!)While looking at how to fix that bug, I found another one.
(I briefly considered just writing this bugfix as "Fixed a bug with score reporting on PC," but we're Lab Zero and we own our mistakes as well as our successes.)
THE FOLLOWING BUG WAS PC (WIN/MAC/LINUX) ONLY. IT [u]DID NOT[/u] AFFECT ANY CONSOLES. Every version has different leaderboard code.
[spoiler]Disclaimer: I may not have written this code, but I did fix it! :^P[/spoiler]
[deep breath]
- Fixed...a bug...with PC Quick Match score reporting...that has been present since the very first PC build...where the check for when to report scores to the leaderboard was
[code]if(mWinningPlayer == 0)[/code]
instead of the correct
[code]if(mWinningPlayer == myPlayerNumber)[/code]
...the end result being that if Player 1 won the game, both players would report a win for themselves. If Player 2 won, neither player would report a win. So the PC leaderboard currently reflects the number of times you played a Quick Match where Player 1 won the game, rather than the number of times you won. Heh?
AGAIN, THIS [u]DID NOT[/u] APPLY TO CONSOLES. CONSOLE SCORE REPORTING IS FINE.
The game now correctly reports a win only for the player that won, all the time.
I'm not going to reset the leaderboards, though.
[spoiler]*G1antK1ngTurtlE* can keep the huge pile of bodies, even though some of them are illusory. :^)[/spoiler]
[Title screen build number 13992]
[ 2016-06-30 22:06:05 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
GAMEBILLET
[ 6404 ]
GAMERSGATE
[ 1928 ]
MacGamestore
[ 4310 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB