





Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
7/22 patch!
- Fixed a random crash in super-shadow rendering when Feral Edge collides with Motor Brigade. (Thanks Triblue for sending me crash replays!)
- Pressing MK during combat, not round transitions or the pause menu, while watching a replay will toggle 25% slow-motion on/off. (Thanks Liam for reminding me.)
Title screen build ID 14058
I have nothing clever to say.
Bugfixes!
- Fixed the longstanding bug where sometimes Player 1's inputs would be duplicated as Player 2 on the Training Mode dummy / on the Controller Config screen! Now everyone can use Training Mode normally. :^) (Thanks BlueFeena for helping!)- Fixed a random crash in super-shadow rendering when Feral Edge collides with Motor Brigade. (Thanks Triblue for sending me crash replays!)
Replay Playback
- Pressing MP while watching a replay will enable the "simple" Attack Data display. Note that it begins when you enable it, so if you enable it during a combo the current-combo-damage values will be incorrect.- Pressing MK during combat, not round transitions or the pause menu, while watching a replay will toggle 25% slow-motion on/off. (Thanks Liam for reminding me.)
Bug Reporting
- If you have Replays enabled and the game crashes during a fight in any mode where Replays are saved, it will automatically save CRASH_REPLAY.ini and .rnd in the normal replay folder. Renaming those files to a valid replay number and playing it back in Replay Theater SHOULD reliably crash the game again. If it does, send 'em to me somehow!Title screen build ID 14058
[ 2016-07-23 00:33:58 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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