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Hot dang, it's an opportunity to test an online improvement!
A member of our very own Skullgirls community came up with a way to improve online play! So I'm trying it out...the worse your connection to your opponent usually is, the more improvement you should see. It should make long distances like US <-> EU more playable, and possibly help with wi-fi or bad connections, but it's not gonna suddenly be perfect everywhere it wasn't before.
Join the ggpotest branch and play online! - In your Steam Library, rightclick Skullgirls -> choose Properties -> choose the "Betas" tab at the top -> in the box, type goodgamepeaceout and CLICK "Check Code". PRESSING ENTER WILL JUST CLOSE THE WINDOW WITHOUT DOING ANYTHING, so don't do that. :^P -> it will say "access code correct" -> in the "opt into" dropdown menu right there, choose "ggpotest" And you're all good! Go play online! Note that you CANNOT play this branch against people who have the normal version. [spoiler]I think. But if you can, it won't break anything, but only the player in the branch will see any possible improvement.[/spoiler]
Normally, when GGPO detects that your game is ahead of the other player's inputs by too much, the game will wait for a small amount of time during which nothing happens. That's standard. However, Skullgirls has frameskip - that is, it runs faster than normal by 'skipping' rendering one frame out of every seven. So instead of simply waiting, now when GGPO detects that your game is ahead, it will simply not skip frames sometimes, rather than waiting, to slow down little by little and allow the other player to catch up without interfering with gameplay. [spoiler]Hopefully.[/spoiler] tl;dr - There should be less dropped inputs in bad connections. I tested it a bit in a California-UK match, and it did seem to make a noticeable difference. Let us know if it works for you, I guess!
[ 2020-04-15 07:51:28 CET ] [ Original post ]
Hello, Skullfans! [spoiler]Yes, hello. It's me! Did you miss me? :^)[/spoiler]
WHAT
A member of our very own Skullgirls community came up with a way to improve online play! So I'm trying it out...the worse your connection to your opponent usually is, the more improvement you should see. It should make long distances like US <-> EU more playable, and possibly help with wi-fi or bad connections, but it's not gonna suddenly be perfect everywhere it wasn't before.
HOW
Join the ggpotest branch and play online! - In your Steam Library, rightclick Skullgirls -> choose Properties -> choose the "Betas" tab at the top -> in the box, type goodgamepeaceout and CLICK "Check Code". PRESSING ENTER WILL JUST CLOSE THE WINDOW WITHOUT DOING ANYTHING, so don't do that. :^P -> it will say "access code correct" -> in the "opt into" dropdown menu right there, choose "ggpotest" And you're all good! Go play online! Note that you CANNOT play this branch against people who have the normal version. [spoiler]I think. But if you can, it won't break anything, but only the player in the branch will see any possible improvement.[/spoiler]
WHAT again
because WHY, WHO, and WHERE didn't really seem appropriate
Normally, when GGPO detects that your game is ahead of the other player's inputs by too much, the game will wait for a small amount of time during which nothing happens. That's standard. However, Skullgirls has frameskip - that is, it runs faster than normal by 'skipping' rendering one frame out of every seven. So instead of simply waiting, now when GGPO detects that your game is ahead, it will simply not skip frames sometimes, rather than waiting, to slow down little by little and allow the other player to catch up without interfering with gameplay. [spoiler]Hopefully.[/spoiler] tl;dr - There should be less dropped inputs in bad connections. I tested it a bit in a California-UK match, and it did seem to make a noticeable difference. Let us know if it works for you, I guess!
[ 2020-04-15 07:51:28 CET ] [ Original post ]
Skullgirls
Lab Zero Games
Developer
Marvelous
Publisher
2013-08-22
Release
Game News Posts:
160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(21886 reviews)
The Game includes VR Support
Public Linux Depots:
- Skullgirls Linux [3.97 G]
- Skullgirls Beta Linux [5.75 G]
Available DLCs:
- Skullgirls: Character Color Bundle
- Skullgirls: Robo-Fortune
- Skullgirls: Squigly
- Skullgirls: Big Band
- Skullgirls: Eliza
- Skullgirls: Beowulf
- Skullgirls 2nd Encore Upgrade
- Skullgirls: Digital Art Compendium
- Skullgirls: Annie
- Skullgirls: Season Pass
- Skullgirls: Umbrella
- Skullgirls: Black Dahlia
- Skullgirls: Marie
Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
MINIMAL SETUP
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
GAMEBILLET
[ 6046 ]
GAMERSGATE
[ 687 ]
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