





Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
GGPO test branch update - this one is SERIOUS!
Title screen build ID 16330
I won't mince words:
This build MASSIVELY improves netplay.
I also fixed the volume options not working properly.
Seriously. Go play people at high ping. Have them mash during your combos. Fight against Peacock.Here is a small amount of text:
- Addressed the issue of the game dropping frames after a rollback, which also greatly improves netplay responsiveness and reduces dropped inputs.
[spoiler]It had nothing to do with rollbacks themselves being slow, and everything to do with me not knowing how to write frameskip code. :^P[/spoiler] - Addressed how sounds are handled during rollbacks!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
I'm not done! There are still occasional dropped sounds, but this is the lion's share of fixing the problem. - Fixed the problem of weird hitches while playing a long set on Random stages, from the previous build.
- Fixed the music restarting when staying on the same stage if there was a rollback to frame zero. :^P
- Fixed the fact that some sounds didn't listen to your options volume settings. OOPS.
Linux and MacOS notes:
- Good: The sound code also got a big upgrade and is now using Ethan Lee's FAudio library!
- Not-as-good: Unfortunately, for platform support reasons 32bit support on MacOS is a thing of the past...so it is no longer possible for us to continue 32bit support for future Mac builds. :^(
Title screen build ID 16330
[ 2020-04-25 00:36:51 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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