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Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.


Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.

key Features:

  • Classic six-button play gives each character a huge variety of attacks and special moves
  • Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
Skullgirls
Lab Zero GamesDeveloper
MarvelousPublisher
2013-08-22Release
🎹🖱️ Keyboard + Mouse
🎮 Full Controller Support
Very Positive (11765 reviews)
VR Support
Public Linux Depots:
  • Skullgirls Linux [3.97 G]
  • Skullgirls Beta Linux [5.75 G]
Available DLCs:
  • Skullgirls: Character Color Bundle
  • Skullgirls: Robo-Fortune
  • Skullgirls: Squigly
  • Skullgirls: Big Band
  • Skullgirls: Eliza
  • Skullgirls: Beowulf
  • Skullgirls 2nd Encore Upgrade
  • Skullgirls: Digital Art Compendium
  • Skullgirls: Annie
  • Skullgirls: Season Pass
  • Skullgirls: Umbrella
  • Skullgirls: Black Dahlia
  • Skullgirls: Marie
GGPO test branch updated again! We're closing in...

Thanks to diligent feedback from several players* plus tireless testing help from our Linux maven and a certain yung rat, we're on the home stretch...!

  • Hopefully COMPLETELY fixed(!) the weird hitches that some people were getting during online play, especially in low-ping matches. They were due to not properly updating what the FPS-throttling code thought when GGPO told the game to wait for the opponent to catch up, before the match started. [spoiler]I TOLD you I didn't know how to write frameskip code![/spoiler]
  • Greatly improved the speed of rollbacks by removing a bunch of things it didn't need to do during a rollback.
  • Improved the L&G/Showtime/KO screens in online play, rollbacks no longer erase them from existence. :^P
  • Fixed the 49281263778 ping-time bug, now it shows "---".

If you still experience problems, now you can help me find them!

I've added the Launch option [code]-ggposhowinfo[/code] which will do a few things:
  • It puts a bunch of obnoxious colored text on the screen during online matches any time anything happens with GGPO syncing or other useful info. So only use this for diagnostics. :^)
  • If you have replays enabled (using -enablereplays), all that text will get SAVED INTO THE REPLAY FILE when the match ends. That way, if there's a match with a problem and you have this option on, you can just post (or send) the replay file and I can look at it.
  • If you're in an online match and you press Start, it adds a "player pressed Start" message into the log. (Only for the local player, not the online player.) So if something weird happens, please press Start a few times to mark the spot and make it easier for me to find the problem! Please note that a rollback itself does not qualify as "something weird". :^S
"That's enough, for now..."

Title screen build ID 16343

* [spoiler]As well as irate feedback from several players. :^)[/spoiler]

[ 2020-04-26 07:25:20 CET ] [Original Post]

Minimum Setup

  • OS: Ubuntu 15.04 / Fedora 22 / SteamOS
  • Processor: Dual-core CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000*Network: Broadband Internet connection
  • Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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