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Hello! I was on a podcast today talking about online tournaments, and one of the questions reminded me that there was a feature Skullgirls didn't have that'd be really helpful for said online tournaments. So now it's got it in the GGPO test branch! Skullgirls community: "Is it lobbies that don't randomly crash?" Ha ha ha, very funny. No it is not, you wonderfully supportive people. The lobby code is scary and depressing. Instead, it is....
-disablewifidot
but that won't prevent everyone else from knowing you're on wireless. :^)
In addition to this, there is one more nice timing fix which will help the game recover in case there's a big frame drop, as well as some extra logging info, courtesy Mr. Peck, if people are still sending in problem replays!
* How does it work?
Unfortunately there's no real way of knowing which network interface Steam is going to use for networking, even while it's using it, and especially if it decides to use a relay server or Steam P2P packets. And it's difficult to detect what's going on with networking in Windows generally, even on a good day. So what Skullgirls does is check for any connected wireless network on your computer, and if there is one it will report you as using wireless. That means if you're on a laptop and you have an ethernet cord plugged in and a wireless network connected, it will report you as wireless! In that scenario it is still, sadly, very possible for Windows to choose to use the wireless connection sometimes even though it's significantly worse, so that's the safest approach for the game to take. Turn that stuff off if ya can!
Special thanks to for the testing help!
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