





Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
Oh how I love thee, small fixes, let me count the ways...
Title screen build ID 16630
[spoiler]Three. It's three ways.[/spoiler]
Today we present some excellent small fixes!
- Thanks to Lab Zero's very own Mr. Peck(tm), unplugging or inserting a controller no longer causes a giant hiccup in the Windows version! [spoiler]You're gonna have to put in more effort if you want to be a jerk online now, person who definitely knows I'm talking to them. :^)[/spoiler]
- After a suggestion from someone very else's Mocktopus, Training Mode now displays both players' exact numerical Dramatic Tension values, as well as the amount built or spent during the last combo. [spoiler]Getting a bit crowded in that info box, but I did the best I could...[/spoiler]
- Thanks to Lab Zero's very adjacent Liam, if you are using -ascendhigher and you play online, the amount of chosen GGPO delay is now subtracted from any Ascend Higher extra delay. This means that, if you choose a GGPO delay, as much as possible of the Ascend Higher delay becomes GGPO delay instead, so it goes into reducing rollbacks instead of just adding local lag. [spoiler]I didn't have anything snarky to say after this one, but it felt inconsistent with no spoiler section.[/spoiler]
Title screen build ID 16630
[spoiler]Three. It's three ways.[/spoiler]
[ 2020-05-15 23:56:19 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
GAMEBILLET
[ 6404 ]
GAMERSGATE
[ 1928 ]
MacGamestore
[ 4310 ]
FANATICAL BUNDLES
HUMBLE BUNDLES
by buying games/dlcs from affiliate links you are supporting tuxDB