





Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
Happy Day! Here's Delicious, Hand-Drawn, Heliotropic Decadence!
Please enjoy this free, super-crisp graphical update - it was definitely a labor of love!
[spoiler]We hope it fits in your GPU memory. :^)[/spoiler]
Title screen build ID 16849.
[spoiler]* The NPC is a "he", I asked.[/spoiler]
We've finally finished a project that our UI guru Ashuraou began a long [spoiler]loooooooong[/spoiler] time ago:
Skullgirls' UI, HUD, character select screen, and menus have all been remastered in full HD using 1080p art and fonts!
Here's a comparison image: (obviously the thumbnail is not in HD :^)
[spoiler]We hope it fits in your GPU memory. :^)[/spoiler]
And more fixes!
- The Windows version correctly switches audio output devices - and doesn't outright crash - if your sound output device changes! HECK yeah!! Thanks Mr. PECK yeah!!
- Fixed Double's Lv5 having the highest input priority during special->super cancels ONLY, where it should have been the lowest. Thanks Mao!
- In Training Mode settings, added all the health values 1%-100%, moved "Normal" from before "1 pixel" to after "100%", and changed the Drama setting from 10%-100% to an actual value (0-240) by 5s.
- Autoscrolling on all options speeds up if you keep holding the direction for a while. All those new numbers made this a real thing that needed adjusting. :^P
- Fixed the position of Robo's small character select sprite, thanks SkullgirlsRussia!
- Fixed a very minor old bug where characters went into post-block animation after recovering from blockstun, instead of the block-idle loop. It looked a bit worse, now it looks a bit better. :^P
- And, for everyone who expressed opinions about the SonicFox NPC, good news! [spoiler]We fixed his* feet, the shadow is correct now. :^)[/spoiler]
Title screen build ID 16849.
[spoiler]* The NPC is a "he", I asked.[/spoiler]
[ 2020-05-29 20:15:45 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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