





Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
Yet another round of fixes~!
Title screen build ID 17098.
Compatibility
- Fixed a bug that occasionally led to different hit-check order between sprites on Mac and Windows/Linux, causing extremely rare desyncs between them. The order is now guaranteed to be the same on all platforms. Thanks, and sorry, both to Lawnba!
- Hopefully fixed a code-signing issue affecting Skullgirls on macOS Yosemite.
Bugs
- Fixed a bug that prevented Beowulf and Fukua from doing air specials using assist inputs right after jumping. (Note that Squigly has a height limit on Fallen Woman, which is why this doesn't work with her. She was not affected by this bug.)
- Fixed a bug that would cause Big Band's Cymbal Clash to hit overhead instead of mid if done as a frame-perfect reset after Sound Stun was already used.
- Reordered which Robo-Fortune intro is chosen by which behind-the-scenes random number to match other characters' script order. Nobody will notice, but I did. :^P
- Fixed a localization error in the Art Gallery in French.
Graphics
- Fixed one more shader interpolation bug that made teeny holes in sprites at resolutions higher than 720p.
- Fixed an old shader bug that made occasional incorrect horizontal lines in shadows at resolutions higher than 720p.
- Fixed VERY minor cleanup errors in Eliza's standing idle and walk back, and Cerebella's tag out.
- Fixed shadows on macOS that we broke with this shadow fix. Sorry! :^)
Title screen build ID 17098.
[ 2020-06-21 05:04:46 CET ] [Original Post]
Minimum Setup
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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