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Beta Mode Update [2021-04-23]

Hello, Liam here. This update focuses on more Beowulf and Annie tuning, primarily. Also, while the qualifiers for the Skullgirls Championship Series were last weekend, this weekend it's time for the MAIN EVENT!
Make sure to tune in tomorrow, Saturday April 24th at 1PM PT to catch the action on https://www.twitch.tv/SkullgirlsGG. [hr][/hr]

ANNIE


  • Massively overhauled the presentation and audio for Annie's air throw, "Gimbal Lock".
  • Updated jMK VFX, again.
  • Updated autograph picture presentation during "Photo Bop".
  • sF+HP (Forward + HP) animation timing slightly adjusted so that Annie gets to an identifiable frame quicker, so players can notice the overhead is coming.
  • sF+HP used to have Annie slide on one foot forward before delivering the hit, despite her not changing animation frames. This was adjusted so her footing and movement are in sync. For gameplay impact, she travels slightly less farther forward before delivering the hit.
  • Updated hit and whiff sounds on sF+HP to be more dramatic.
  • Fixed a bug where Annie could get stuck tilting left or right when using Re Entry.
  • Fixed a bug where sF+MP wouldn't stagger if used immediately after Crescent Cut from a previous chain.
  • Annie's air dash correctly adjusts momentum when it ends without her cancelling into an action, like all other characters.
  • North Knuckle (H):
    • The wall splat only happens once per combo, like other non Blockbuster wall splat moves.
    • Reduced the knock back against assists when using the follow up slam even further.
    • First hit damage reduced from 700 to 650.
    • Increased recovery on slam follow up on successful hit to require Annie to be closer to the corner to convert. (... If you want more time for follow up options or dashing up to the opponent after, use North Knuckle (M) instead.)
  • Adjusted jHP hitbox. (Small reduction)
  • Adjusted jLK and jMK hitbox. (Improvement)
  • Pillar of Creation knocks opponents higher, but no longer drains meter. The screen flash during the grip has been removed.
  • Re Entry first and second kick damage reduced by 100. Final kick damage increased by 100.
  • When using jMK immediately after jumping and performing an air dash, Annie's air dash lockout period is much longer than usual. (... This prevents low to the ground air dash jLK from hitting crouchers - she doesn't need this fast overhead option)
  • Sagan Beam damage per hit reduced from 290 to 250.
  • Star Power passive meter drain increased from 1 bar per 10 seconds to 1 bar per 7 seconds.
  • Star Power jHP meter drain increased by 2% of 1 bar.
  • Ground throw recovery increased by 9F. (... Universal throw confirms midscreen are still easy, try using Crescent Cut M if you weren't already)

BEOWULF


  • Fixed a bug with Wulfshoot where universal throw unblockable protection that allows characters to block Excellabella, A-Train, H Buer, etc, while rising, would only activate once where Beowulf starts Wulfshoot. It now activates as Beowulf moves, preventing unblockables that could be set up by starting Wulfshoot from anywhere but a close distance.
  • Chip damage when blocking normals without the chair reduced from 50 to 35 damage.
  • Held s[LP] hype build slightly increased. (1/40 each frame to 1/35).
  • Taunt grants three hype immediately again, just like in retail. Recovery slightly increased from last update, but total recovery is less than retail still.
  • Taunt gains 3 hype in the middle of Beowulf's howling, rather than at the end. (... Hint: sHK [Stagger] Taunt [Get 3 Hype] Gigantic Arm is practical [Solo!] to build 3 hype and combo after if you spend the bar... Getting interrupted with a projectile is also less likely to prevent Beowulf from getting 3 hype. This might be too strong, we'll see!) Beowulf gaining 3 hype on his own and being able to combo after, in addition to him being able to acquire hype more easily, comes with some changes:
  • Hype acquired mid combo from s[LP], Taunt, or non-EX finishers (and any hype acquired in the same combo afterwards), will make any EX finisher it is spent on deal half damage. This does not apply to Super finishers, and it does not reduce Geatish Trepak's damage since it's not boosted during the EX version. TL;DR - Spending hype gained mid combo on EX finishers does less damage. (... EXAMPLES: If you have two hype, and gain one hype in a combo from taunt, then your first two finishers in the combo deal full damage, but the last one will deal half... If you have one hype, and taunt to gain two more hype, then your first finisher deals full damage, and the last two will deal half damage... If you start a new combo, none of this applies.)

ELIZA


  • Reduced variance in how far away the blood spawned from Sekhmet's new super can land.

PAINWHEEL


  • Fixed a bug where Painwheel couldn't fly around during the mid round downtime of a solo vs solo match, like she could in Retail.
  • Added "Lenient Button Dashing" for Painwheel. Two punch inputs can be pressed one frame apart while still getting a button dash. (... This change will continue to be rolled out for more characters in the future, as stated before.)

ROBO-FORTUNE


  • Warranty Extension starts self inflicted damage at 300, and increases self inflicted damage by 100 for each head consumed, maxing out at 1000. (... Now that she cannot regain the health since the damage provides no red life, this should feel appropriately fair for 3 meter while still making sure attempting to stay in Circuit Breaker indefinitely is very costly and risky.) So far, feedback seems to indicate sHK feels fair for the defender and the attacker, and people seem to be enjoying it. So, continuing the trend of improving sHK as serviceable overhead after her loss of IDJC overheads, here are a few more changes:
  • Overhauled the presentation for Robo-Fortune's new homing jump after sHK.
  • Fixed a bug where Robo-Fortune couldn't perform her new homing jump when hitting sHK in a reset after using it in the previous combo.
  • Removed animation recovery added when the opponent blocks sHK, it now only plays on successful hit against the point character.
  • Tuned sHK blockstun and recovery. With the above changes it is now -13 on block. (... Certainly punishable up close, and punishable from far away by various character specific tools.
(Build version 3.1.17)


[ 2021-04-23 21:31:57 CET ] [ Original post ]

Skullgirls
Lab Zero Games Developer
Marvelous Publisher
2013-08-22 Release
Game News Posts: 160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (21523 reviews)
The Game includes VR Support
Public Linux Depots:
  • Skullgirls Linux [3.97 G]
  • Skullgirls Beta Linux [5.75 G]
Available DLCs:
  • Skullgirls: Character Color Bundle
  • Skullgirls: Robo-Fortune
  • Skullgirls: Squigly
  • Skullgirls: Big Band
  • Skullgirls: Eliza
  • Skullgirls: Beowulf
  • Skullgirls 2nd Encore Upgrade
  • Skullgirls: Digital Art Compendium
  • Skullgirls: Annie
  • Skullgirls: Season Pass
  • Skullgirls: Umbrella
  • Skullgirls: Black Dahlia
  • Skullgirls: Marie
Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.

Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.

key Features:

  • Classic six-button play gives each character a huge variety of attacks and special moves
  • Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics

MINIMAL SETUP
  • OS: Ubuntu 15.04 / Fedora 22 / SteamOS
  • Processor: Dual-core CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000*Network: Broadband Internet connection
  • Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
GAMEBILLET

[ 6132 ]

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