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Beta Mode Update [2021-05-06]
[ 2021-05-06 23:58:22 CET ] [ Original post ]
Hello, Liam here. This is a small update that introduces the Season 1 Palette Pack, exclusive to the Season 1 Pass. You can read more about in our recent announcement. This update also sneaks in a few extra changes for gameplay tuning, but the rest of the changes will be arriving later. [hr][/hr]
ALL CHARACTERS
- Anyone who owns the Season 1 Pass on Steam now has access to one more palette color for each character. If you don't own the Season 1 Pass, it's on sale right now!
ANNIE
- Crescent Cut (M) and (H) have 5 extra frames of hitstun against airborne opponents.
- Crescent Cut (H) knocks the opponent back slightly less far compared to before.
- Fixed a bug where Annie's jMP would sometimes prevent the opponent from pushblocking it.
- Photo Bop (QCB+PP during Star Power) now scales as a level 5, instead of a level 3, greatly increasing its damage at high scaling.
VFX
- Based on community feedback, the new shield block indicator has been adjusted to be more visible. Its size, animation timing, color, and lighting have been tweaked.
MS. FORTUNE
- If Ms. Fortune double jumps within the first two frames of her leaving the ground, her air normals will hit mid for the remainder of the jump. (... This removes her "IDJC" jLK mix up, but keeps "IDJC" usage in combos (where it is considerably easier to execute) the same as before.)
VALENTINE
- Vial Hazard type C (Orange Vial) no longer drains at half speed when Valentine is being hit. (... It will now always vanish in the usual 8 second duration instead of sometimes lasting up to 16 seconds if Valentine is hit. Managing to hit Valentine with input delay isn't met with this punishment anymore. Both players should be able to more accurately estimate when the effects will wear off while hitting her.)
[ 2021-05-06 23:58:22 CET ] [ Original post ]
Skullgirls
Lab Zero Games
Developer
Marvelous
Publisher
2013-08-22
Release
Game News Posts:
160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(21523 reviews)
The Game includes VR Support
Public Linux Depots:
- Skullgirls Linux [3.97 G]
- Skullgirls Beta Linux [5.75 G]
Available DLCs:
- Skullgirls: Character Color Bundle
- Skullgirls: Robo-Fortune
- Skullgirls: Squigly
- Skullgirls: Big Band
- Skullgirls: Eliza
- Skullgirls: Beowulf
- Skullgirls 2nd Encore Upgrade
- Skullgirls: Digital Art Compendium
- Skullgirls: Annie
- Skullgirls: Season Pass
- Skullgirls: Umbrella
- Skullgirls: Black Dahlia
- Skullgirls: Marie
Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
MINIMAL SETUP
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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