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Beta Mode Update [2021-05-18]

Hello, Liam here. This update focuses on some final Annie tuning, and other changes. As a heads up, this is likely one of the last beta mode updates before Annie's official release. [hr][/hr]

ALL CHARACTERS


  • Added "Lenient Button Dashing" for all characters. When using two punches to dash, you can now press those two punches one frame apart instead of needing to press them on the same frame. (... Over a thousand changes all for one bullet point! Please let us know if you see any strange behaviour surrounding dashing with any character.)

ANNIE


  • Simplified JHK assist call rules - can now call assists at any point during JHK.
  • Annie will now forget her Re-Entry sequence and go back to the first kick if she DHCs out and the combo she was involved in ends. (... Fixes some confusing sequences where Annie immediately performs the third Re-Entry kick on incoming.)
  • When cHK connects against Sekhmet, she will omit the follow up swipe to provide a more consistent conversion like all other characters.
  • sHP hitbox slightly improved.
  • sHP start-up reduced by 1F.
  • sMK active frames reduced from 6F to 4F.
  • sMK recovery reduced by 5F. Hitbox and blockstun adjusted to maintain previous frame data on hit and block.
  • sMP start-up reduced by 2F.
  • sMP active frames reduced from 3F to 2F.
  • sLK hitbox improved.
  • sLK first two hits pull the opponent in closer, and the pull in effect has been increased.
  • sLK pulls the opponent down quicker on the final hit.
  • Adjusted eye patch star, and projectile star colors for better visibility on palettes #19, #25, and #26.
  • Crescent Cut (L) knockback slightly decreased.
  • Crescent Cut (M) knockback vs air slightly decreased.
  • Crescent Cut (M) bonus hitstun vs air from the previous update has been reverted. General hitstun has been increased by 1F on both air and ground instead.
  • Crescent Cut (H) knockup slightly decreased.
  • Crescent Cut (H) hitstop increased by 2F. Hitstun increased by 3F.
  • Star Power passive meter drain over time greatly reduced. Now drains 1 bar every 15 seconds, previously 1 bar every 10 seconds. (... Annie can play a bit more patient in neutral without bleeding too much meter, and getting hit leads to a smaller amount of meter lost over the course of the combo.)
  • Fixed a bug where Sagan would not inherit effects like Valentine's poison when separated from Annie.
  • Fixed VFX bug with tag-in.

BEOWULF


  • Beowulf's collision box is extended forward during Hurting Hurl (M and H), to prevent him from stepping out of throw range.
  • EX Hurting Recall can no longer be reflected, like other Hurting hits.
  • EX Wulf Blitzer damage reduced, it now deals damage equal to half way between the last and not-last hits of the regular non-EX version.
  • Improved visibility, brightness, and contrast of Beowulf's most recent #28 palette.

DOUBLE


  • Fixed an issue where Double's outtake would not always wall bounce the opponent when appropriate. (... This was especially noticeable when Double uses an outtake on Sekhmet.)

ELIZA


  • Fixed a bug where Eliza would not play her death KO scream when dying in Sekhmet form to an armor breaking move.

MS. FORTUNE


  • Fixed a bug where JHK would still hit overhead when chained into even after using the recently adjusted "Instant Double Jump Cancel" technique.

PARASOUL


  • Attempt to fix Parasoul's version of "huggies" - Egret summons and Napalm Shot now must end in a forward input (not down forward) if Parasoul has recently used a forward dash. (... Dashing into cLK or cMK shouldn't give Egret, most notably.)
  • Fixed a bug where Parasoul was unable to use Egret Summons while a Napalm Shot was traveling on screen.

PEACOCK


  • Fixed a bug where Peacock's "George's Day Out" assist would build meter even if could not throw it because George was already on screen.

VALENTINE


  • Fixed a bug where Savage Bypass would sometimes fail to produce any hitbox if Valentine touched the corner as the hit should have been delivered.
(Build version 3.1.21)


[ 2021-05-19 03:55:31 CET ] [ Original post ]

Skullgirls
Lab Zero Games Developer
Marvelous Publisher
2013-08-22 Release
Game News Posts: 160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
Very Positive (21523 reviews)
The Game includes VR Support
Public Linux Depots:
  • Skullgirls Linux [3.97 G]
  • Skullgirls Beta Linux [5.75 G]
Available DLCs:
  • Skullgirls: Character Color Bundle
  • Skullgirls: Robo-Fortune
  • Skullgirls: Squigly
  • Skullgirls: Big Band
  • Skullgirls: Eliza
  • Skullgirls: Beowulf
  • Skullgirls 2nd Encore Upgrade
  • Skullgirls: Digital Art Compendium
  • Skullgirls: Annie
  • Skullgirls: Season Pass
  • Skullgirls: Umbrella
  • Skullgirls: Black Dahlia
  • Skullgirls: Marie
Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.

Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.

key Features:

  • Classic six-button play gives each character a huge variety of attacks and special moves
  • Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
  • Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
  • A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics

MINIMAL SETUP
  • OS: Ubuntu 15.04 / Fedora 22 / SteamOS
  • Processor: Dual-core CPUMemory: 2 GB RAM
  • Memory: 2 GB RAM
  • Graphics: Intel HD3000*Network: Broadband Internet connection
  • Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
GAMEBILLET

[ 6132 ]

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