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Annie DLC Release Date Updates
As many of you are no doubt aware, our original announcement indicated that you could expect the Annie DLC to release on both Steam and PS4 in May. As it stands, while we expect to finalize everything within the next few weeks, realistically we likely wont be able to fully launch everything until sometime in June or possibly even July.
Beyond wanting to get as much time as possible to test and tune Annie and the other balance changes in the Beta branch, much of this is simply due to standard game development bugaboos like unforeseen issues and process/pipeline improvements we needed to iron out. That said, the biggest hurdle we have to clear is the upcoming Sony submission. As Im sure most of you know, the release process on Steam is much more straightforward than it is on Sony, mostly due to Sonys certification process, which can cause a release to be delayed weeks depending on any issues that pop-up along the way. The good news in all this is that the folks at Sony have been super helpful and supportive, so were optimistic that well be able to release sooner rather than later. That said, the nature of this process is that it is full of surprises, so we dont want to speak too soon. As such, while we have every expectation to lock everything down in June, it may not be until July before the final DLC hits on all platforms.
One of our goals from the get go has been to ensure that we simultaneously launch as much content as possible on all platforms at once. As noted in our earlier post, the main exception to that is gameplay features that benefit greatly from rapid iteration (which is much easier on Steam than it is on PS4), hence our Early Access release. While we plan to continue to release Early Access updates (including Annies character tutorial and combo trials) to Skullgirls 2nd Encore on Steam as content is finalized, the final DLC release (including certain content like Annies Story Mode) will only be fully released on Steam once the PS4 version is good to go.
Needless to say, we really appreciate your patience and understanding while we hammer all of this stuff out. Since this is our first full rollout across all platforms, theres a lot of up front setup work that we only need to do once, so we have every expectation that future DLC updates will go more smoothly and thus will have more predictable dates. Thanks so much once again for all your support - we cant wait to share the final DLC update as soon as its ready! <3 Charley (and the rest of the Hidden Variable team)
[ 2021-05-21 21:54:11 CET ] [ Original post ]
Hey everyone! While there have been no shortage of updates as of late with the recent Umbrella announcement and various Beta mode updates on Steam, with the end of May right around the corner, we wanted to quickly provide some updated info regarding when you can expect the full DLC (including Story Mode, etc) to be live on Steam and PS4.
SO, ABOUT MAY
As many of you are no doubt aware, our original announcement indicated that you could expect the Annie DLC to release on both Steam and PS4 in May. As it stands, while we expect to finalize everything within the next few weeks, realistically we likely wont be able to fully launch everything until sometime in June or possibly even July.
WHY THE DELAY?
Beyond wanting to get as much time as possible to test and tune Annie and the other balance changes in the Beta branch, much of this is simply due to standard game development bugaboos like unforeseen issues and process/pipeline improvements we needed to iron out. That said, the biggest hurdle we have to clear is the upcoming Sony submission. As Im sure most of you know, the release process on Steam is much more straightforward than it is on Sony, mostly due to Sonys certification process, which can cause a release to be delayed weeks depending on any issues that pop-up along the way. The good news in all this is that the folks at Sony have been super helpful and supportive, so were optimistic that well be able to release sooner rather than later. That said, the nature of this process is that it is full of surprises, so we dont want to speak too soon. As such, while we have every expectation to lock everything down in June, it may not be until July before the final DLC hits on all platforms.
WILL STEAM GET THE DLC UPDATE FIRST?
One of our goals from the get go has been to ensure that we simultaneously launch as much content as possible on all platforms at once. As noted in our earlier post, the main exception to that is gameplay features that benefit greatly from rapid iteration (which is much easier on Steam than it is on PS4), hence our Early Access release. While we plan to continue to release Early Access updates (including Annies character tutorial and combo trials) to Skullgirls 2nd Encore on Steam as content is finalized, the final DLC release (including certain content like Annies Story Mode) will only be fully released on Steam once the PS4 version is good to go.
WRAPPING UP
Needless to say, we really appreciate your patience and understanding while we hammer all of this stuff out. Since this is our first full rollout across all platforms, theres a lot of up front setup work that we only need to do once, so we have every expectation that future DLC updates will go more smoothly and thus will have more predictable dates. Thanks so much once again for all your support - we cant wait to share the final DLC update as soon as its ready! <3 Charley (and the rest of the Hidden Variable team)
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[ 2021-05-21 21:54:11 CET ] [ Original post ]
Skullgirls
Lab Zero Games
Developer
Marvelous
Publisher
2013-08-22
Release
Game News Posts:
160
🎹🖱️Keyboard + Mouse
🎮 Full Controller Support
🎮 Full Controller Support
Very Positive
(21886 reviews)
The Game includes VR Support
Public Linux Depots:
- Skullgirls Linux [3.97 G]
- Skullgirls Beta Linux [5.75 G]
Available DLCs:
- Skullgirls: Character Color Bundle
- Skullgirls: Robo-Fortune
- Skullgirls: Squigly
- Skullgirls: Big Band
- Skullgirls: Eliza
- Skullgirls: Beowulf
- Skullgirls 2nd Encore Upgrade
- Skullgirls: Digital Art Compendium
- Skullgirls: Annie
- Skullgirls: Season Pass
- Skullgirls: Umbrella
- Skullgirls: Black Dahlia
- Skullgirls: Marie
Skullgirls is a fast-paced 2-D fighting game that puts players in control of fierce warriors in an extraordinary Dark Deco world. Featuring all-new game systems which test the skills of veteran fighting game fans while also making the genre enjoyable and accessible to newcomers.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
Skullgirls is a modern take on classic arcade fighters with a hand-drawn high-definition twist. It’s a one-of-a-kind, action-packed competition complete with awesome combos and an intriguing backstory.
key Features:
- Classic six-button play gives each character a huge variety of attacks and special moves
- Variable Tag Battle system allows players to pit different size teams of one, two or three characters against one another
- Custom Assists let you outfit your team with a huge variety of attacks for nearly endless strategic possibilities
- A Robust Anti-Infinite Combo system keeps competitive play free of abusive tactics
MINIMAL SETUP
- OS: Ubuntu 15.04 / Fedora 22 / SteamOS
- Processor: Dual-core CPUMemory: 2 GB RAM
- Memory: 2 GB RAM
- Graphics: Intel HD3000*Network: Broadband Internet connection
- Storage: 14 GB available spaceAdditional Notes: *MESA drivers 1.6.0 and 1.6.1 are not supported. please update to 1.6.2.
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